1678 lines
88 KiB
C++
1678 lines
88 KiB
C++
TX_HOUSES_NAMES__29 = 0; //Sawmill
|
|
TX_HOUSES_NAMES_IRONSMITHY = 1; //Iron smithy
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TX_HOUSES_NAMES_WEAPONSMITHY = 2; //Weapon smithy
|
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TX_HOUSES_NAMES_COALMINE = 3; //Coal mine
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TX_HOUSES_NAMES_IRONMINE = 4; //Iron mine
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TX_HOUSES_NAMES_GOLDMINE = 5; //Gold mine
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TX_HOUSES_NAMES_FISHERMANS = 6; //Fisherman's
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TX_HOUSES_NAMES_BAKERY = 7; //Bakery
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TX_HOUSES_NAMES_FARM = 8; //Farm
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TX_HOUSES_NAMES_WOODCUTTERS = 9; //Woodcutter's
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TX_HOUSES_NAMES_ARMORSMITHY = 10; //Armor smithy
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TX_HOUSES_NAMES_STOREHOUSE = 11; //Storehouse
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TX_HOUSES_NAMES_STABLES = 12; //Stables
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TX_HOUSES_NAMES_SCHOOLHOUSE = 13; //Schoolhouse
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TX_HOUSES_NAMES_QUARRY = 14; //Quarry
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TX_HOUSES_NAMES_METALLURGISTS = 15; //Metallurgist's
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TX_HOUSES_NAMES_SWINEFARM = 16; //Swine farm
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TX_HOUSES_NAMES_WATCHTOWER = 17; //Watchtower
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TX_HOUSES_NAMES_TOWNHALL = 18; //Town hall
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TX_HOUSES_NAMES_WEAPONSWORKSHOP = 19; //Weapons workshop
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TX_HOUSES_NAMES_ARMORYWORKSHOP = 20; //Armory workshop
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TX_HOUSES_NAMES_BARRACKS = 21; //Barracks
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TX_HOUSES_NAMES_MILL = 22; //Mill
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TX_HOUSES_NAMES_SIEGEWORKSHOP = 23; //Siege workshop
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TX_HOUSES_NAMES_BUTCHERS = 24; //Butcher's
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TX_HOUSES_NAMES_TANNERY = 25; //Tannery
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TX_HOUSES_NAMES_TRAININGHALL = 26; //Training hall
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TX_HOUSES_NAMES_INN = 27; //Inn
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TX_HOUSES_NAMES_VINEYARD = 28; //Vineyard
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TX_HOUSES_NAMES_MARKETPLACE = 29; //Marketplace
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TX_RESOURCES_NAMES__27 = 30; //Tree trunks
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TX_RESOURCES_STONES = 31; //Stones
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TX_RESOURCES_TIMBER = 32; //Timber
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TX_RESOURCES_IRONORE = 33; //Iron ore
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TX_RESOURCES_GOLDORE = 34; //Gold ore
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TX_RESOURCES_COAL = 35; //Coal
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TX_RESOURCES_IRON = 36; //Iron
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TX_RESOURCES_GOLD = 37; //Gold
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TX_RESOURCES_WINEBARRELS = 38; //Wine barrels
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TX_RESOURCES_CORN = 39; //Corn
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TX_RESOURCES_LOAVES = 40; //Loaves
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TX_RESOURCES_FLOUR = 41; //Flour
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TX_RESOURCES_LEATHER = 42; //Leather
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TX_RESOURCES_SAUSAGES = 43; //Sausages
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TX_RESOURCES_PIGS = 44; //Pigs
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TX_RESOURCES_SKINS = 45; //Skins
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TX_RESOURCES_WOODENSHIELDS = 46; //Wooden shields
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TX_RESOURCES_IRONSHIELDS = 47; //Iron shields
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TX_RESOURCES_LEATHERARMOR = 48; //Leather armor
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TX_RESOURCES_IRONARMOR = 49; //Iron armor
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TX_RESOURCES_HANDAXES = 50; //Hand axes
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TX_RESOURCES_SWORDS = 51; //Swords
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TX_RESOURCES_LANCES = 52; //Lances
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TX_RESOURCES_PIKES = 53; //Pikes
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TX_RESOURCES_LONGBOWS = 54; //Longbows
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TX_RESOURCES_CROSSBOWS = 55; //Crossbows
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TX_RESOURCES_HORSES = 56; //Horses
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TX_RESOURCES_FISH = 57; //Fish
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TX_UNITS_NAMES__29 = 58; //Serf
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TX_UNITS_WOODCUTTER = 59; //Woodcutter
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TX_UNITS_MINER = 60; //Miner
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TX_UNITS_ANIMALBREEDER = 61; //Animal breeder
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TX_UNITS_FARMER = 62; //Farmer
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TX_UNITS_CARPENTER = 63; //Carpenter
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TX_UNITS_BAKER = 64; //Baker
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TX_UNITS_BUTCHER = 65; //Butcher
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TX_UNITS_FISHERMAN = 66; //Fisherman
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TX_UNITS_LABORER = 67; //Laborer
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TX_UNITS_STONEMASON = 68; //Stonemason
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TX_UNITS_BLACKSMITH = 69; //Blacksmith
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TX_UNITS_METALLURGIST = 70; //Metallurgist
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TX_UNITS_RECRUIT = 71; //Recruit
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TX_UNITS_MILITIA = 72; //Militia
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TX_UNITS_AXEFIGHTER = 73; //Axe fighter
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TX_UNITS_SWORDFIGHTER = 74; //Sword fighter
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TX_UNITS_BOWMAN = 75; //Bowman
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TX_UNITS_CROSSBOWMAN = 76; //Crossbowman
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TX_UNITS_LANCECARRIER = 77; //Lance carrier
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TX_UNITS_PIKEMAN = 78; //Pikeman
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TX_UNITS_SCOUT = 79; //Scout
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TX_UNITS_KNIGHT = 80; //Knight
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TX_UNITS_BARBARIAN = 81; //Barbarian
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TX_UNITS_REBEL = 82; //Rebel
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TX_UNITS_ROGUE = 83; //Rogue
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TX_UNITS_WARRIOR = 84; //Warrior
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TX_UNITS_VAGABOND = 85; //Vagabond
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TX_UNITS_CATAPULT = 86; //Catapult
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TX_UNITS_BALLISTA = 87; //Ballista
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TX_UNITS_WOLF = 698; //Wolf
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TX_UNITS_FISH = 699; //Fish
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TX_UNITS_WATERSNAKE = 700; //Watersnake
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TX_UNITS_SEASTAR = 701; //Seastar
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TX_UNITS_CRAB = 702; //Crab
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TX_UNITS_WATERFLOWER = 703; //Waterflower
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TX_UNITS_WATERLEAF = 704; //Waterleaf
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TX_UNITS_DUCK = 705; //Duck
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TX_UNITS_DESCRIPTIONS__13 = 88; //The serf supplies your buildings with the necessary raw materials.||Note that a connecting road must exist between the buildings.
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TX_UNITS_DESCRIPTIONS_WOODCUTTER = 89; //To produce tree trunks for the sawmill, you need the woodcutter.||The woodcutter carries out reforesting independently.
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TX_UNITS_DESCRIPTIONS_MINER = 90; //The miner mines ore from the coal, iron and gold mines.
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TX_UNITS_DESCRIPTIONS_ANIMALBREEDER = 91; //The animal breeder uses corn to raise pigs in the swine farm and horses in the stables.
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TX_UNITS_DESCRIPTIONS_FARMER = 92; //The farmer plants and harvests corn on the farm.||He also produces wine in the vineyard.
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TX_UNITS_DESCRIPTIONS_CARPENTER = 93; //The carpenter works in the sawmill, the weapons workshop and in the armory workshop.||He also builds catapults and ballistae in the siege workshop.
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TX_UNITS_DESCRIPTIONS_BAKER = 94; //The baker grinds corn into flour in the mill.||He also bakes bread in the bakery.
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TX_UNITS_DESCRIPTIONS_BUTCHER = 95; //The butcher makes sausages in the butchery and leather in the tannery.
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TX_UNITS_DESCRIPTIONS_FISHERMAN = 96; //The fisherman catches fish in nearby water bodies.
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TX_UNITS_DESCRIPTIONS_LABORER = 97; //The laborer constructs buildings and roads. Simply highlight your preferred location and he will carry out your commands automatically.||He also repairs damaged buildings.
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TX_UNITS_DESCRIPTIONS_STONEMASON = 98; //To supply your laborers with enough material to construct roads and buildings, the stonemason will hew and cut stones.
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TX_UNITS_DESCRIPTIONS_BLACKSMITH = 99; //The blacksmith forges iron weapons and armor in the weapons and armor smithies.
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TX_UNITS_DESCRIPTIONS_METALLURGIST = 100; //The metallurgist uses coal to refine gold and iron ore.
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TX_UNITS_DESCRIPTIONS_RECRUIT = 101; //The recruit can be equipped as a soldier in the barracks.||He also occupies the watchtower.
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TX_MENU_TAB_HINT_BUILD = 102; //To selection of buildings
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TX_MENU_TAB_HINT_DISTRIBUTE = 103; //To distribution of wares
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TX_MENU_TAB_HINT_STATISTICS = 104; //To statistics
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TX_MENU_TAB_HINT_OPTIONS = 105; //To options
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TX_MENU_TAB_HINT_GO_BACK = 106; //Go back
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TX_MENU_TAB_BUILD = 107; //Building|Selection
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TX_MENU_TAB_DISTRIBUTE = 108; //Distribution|of Wares
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TX_MENU_TAB_STATISTICS = 109; //Statistics
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TX_MENU_TAB_OPTIONS = 110; //Options
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TX_MENU_LOAD_GAME = 111; //Load Game
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TX_MENU_SAVE_GAME = 112; //Save Game
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TX_MENU_QUIT_QUESTION = 113; //Are you sure you|want to quit|this mission?
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TX_MENU_QUIT_MISSION = 114; //Quit Mission
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TX_MENU_DONT_QUIT_MISSION = 115; //Go Back
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TX_MENU_SETTINGS = 116; //Settings
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TX_MENU_QUIT_MAPED = 117; //Quit Editor
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TX_MENU_SFX_VOLUME = 118; //SFX
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TX_MENU_SFX_VOLUME_HINT = 119; //Change volume
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TX_MENU_MUSIC_VOLUME_HINT = 120; //Change volume
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TX_MENU_MUSIC_VOLUME = 121; //Music
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TX_MENU_OPTIONS_MUSIC_DISABLE_HINT = 122; //Music on/off
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TX_MENU_OPTIONS_MUSIC_SHUFFLE_HINT = 1121; //Shuffle tracks on/off
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TX_MENU_OPTIONS_AUTOSAVE = 123; //Autosave
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TX_MUSIC_PLAYER = 124; //Music Player
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TX_MUSIC_PREV_HINT = 125; //Previous track
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TX_MUSIC_NEXT_HINT = 126; //Next track
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TX_BUILD_DEMOLISH = 127; //Demolish
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TX_BUILD_CANCEL_HINT = 128; //Remove buildings/plans|Hold Shift and Ctrl to delete buildings without confirmation
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TX_BUILD_ROAD = 129; //Construct road
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TX_BUILD_ROAD_HINT = 130; //Construct roads
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TX_BUILD_FIELD = 131; //Plough field
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TX_BUILD_FIELD_HINT = 132; //Plough fields
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TX_BUILD_WINE = 133; //Lay out wine field
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TX_BUILD_WINE_HINT = 134; //Lay out wine fields
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TX_HOUSE_DEMOLISH_NO = 135; //Cancel
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TX_HOUSE_SCHOOL_WIP_HINT = 136; //Cancel current training
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TX_HOUSE_NEEDS = 137; //Needs:
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TX_HOUSE_DELIVERS = 140; //Delivers
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TX_HOUSE_UNDER_CONSTRUCTION = 141; //House under|construction
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TX_HOUSE_DEMOLISH_YES = 142; //Destroy
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TX_HOUSE_DEMOLISH = 143; //Do you really want to|demolish this building?
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TX_HOUSE_DEMOLISH_YES_HINT = 144; //Destroy selected building
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TX_HOUSE_ORDER_DEC_HINT = 145; //Decrease order amount
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TX_HOUSE_ORDER_INC_HINT = 146; //Increase order amount
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TX_HOUSE_BARRACKS_PREV_HINT = 147; //Previous soldier type. Use RMB or Alt to get to the first soldier type
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TX_HOUSE_BARRACKS_NEXT_HINT = 148; //Next soldier type. Use RMB or Alt to get to the last soldier type
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TX_HOUSE_BARRACKS_TRAIN_HINT = 149; //Equip current soldier type. Use RMB or Alt to equip 10 soldiers
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TX_HOUSE_SCHOOL_NEXT_HINT = 150; //Next profession. Use RMB or Alt to get to the last profession
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TX_HOUSE_SCHOOL_PREV_HINT = 151; //Previous profession. Use RMB or Alt to get to the first profession
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TX_HOUSE_SCHOOL_TRAIN_HINT = 152; //Add to queue.|Use Shift or Ctrl to modify the queue and RMB or Alt to fill it
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TX_HOUSE_TOGGLE_DELIVERS_HINT = 153; //Switch between delivery modes of wares: demand / closed / offer|Use LMB / RMB to switch forward / backward
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TX_HOUSE_WARE_COSTS = 154; //Cost:
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TX_HOUSE_TOGGLE_REPAIR_HINT = 155; //Switch on/off house repair
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TX_HOUSE_NOT_AVAILABLE = 156; //Building not available at this time
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TX_UNIT_CONDITION = 157; //Condition
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TX_ARMY_ROTATE_CCW_HINT = 158; //Turn troop left|Click RMB or press Alt to turn 90 degrees, press Shift to turn 180 degrees
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TX_ARMY_ROTATE_CW_HINT = 159; //Turn troop right|Click RMB or press Alt to turn 90 degrees, press Shift to turn 180 degrees
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TX_ARMY_ATTACK_HINT = 160; //Attack
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TX_ARMY_GOTO_HINT = 161; //Dispatch troop
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TX_ARMY_FEED_HINT = 162; //Supply troop with food
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TX_ARMY_STORM_HINT = 163; //Start storm attack
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TX_ARMY_LINE_ADD_HINT = 164; //Add line|Click RMB or press Shift to add 5 lines
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TX_ARMY_LINE_REM_HINT = 165; //Withdraw line|Click RMB or press Shift to withdraw 5 lines
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TX_ARMY_JOIN_SELECT = 166; //Select|group
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TX_ARMY_JOIN_CANCEL = 167; //Cancel
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TX_MSG_DELETE = 168; //Delete
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TX_MSG_DELETE_HINT = 169; //Deletes current message
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TX_MSG_GOTO = 170; //Go to
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TX_MSG_GOTO_HINT = 171; //Jumps to current message position
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TX_MSG_CLOSE = 172; //Close
|
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TX_MSG_CLOSE_HINT = 173; //Closes window
|
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TX_MSG_STONE_DEPLETED = 174; //Your stonemason cannot reach any further deposits of stone.
|
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TX_MSG_COAL_DEPLETED = 175; //Your coal mine seams are exhausted.
|
|
TX_MSG_IRON_DEPLETED = 176; //Your iron mine veins are exhausted.
|
|
TX_MSG_GOLD_DEPLETED = 177; //Your gold mine veins are exhausted.
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TX_MSG_WOODCUTTER_DEPLETED = 178; //Your woodcutter cannot find any further trees to fell
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TX_MSG_HOUSE_UNOCCUPIED = 179; //This house is not occupied.
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TX_MSG_ORDER_COMPLETED = 829; //The order has been completed
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TX_MSG_TROOP_HUNGRY = 180; //This troop is really hungry, they better get something to eat soon!
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TX_POPUP_PAUSE = 181; //PAUSE
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TX_UNIT_TASK_DELVERING = 182; //Delivering
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TX_UNIT_TASK_ROAD = 183; //Constructing road
|
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TX_UNIT_TASK_FIELD = 184; //Digging field
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TX_UNIT_TASK_WINEFIELD = 185; //Constructing winefield
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TX_UNIT_TASK_HOUSE_SITE = 186; //Flattening house site
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TX_UNIT_TASK_HOUSE = 187; //Constructing house
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TX_UNIT_TASK_REPAIRING = 188; //Repairing house
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TX_UNIT_TASK_HOME = 189; //Going home
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TX_UNIT_TASK_INN = 190; //Going to the inn
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TX_UNIT_TASK_ATTACKING_HOUSE = 191; //Attacking house
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TX_UNIT_TASK_FIRING = 192; //Firing
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TX_UNIT_TASK_FIGHTING = 193; //Fighting
|
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TX_UNIT_TASK_STORM_ATTACK = 194; //Storm attack
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TX_UNIT_TASK_ATTACKING = 195; //Attacking
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TX_UNIT_TASK_MOVING = 196; //Moving
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TX_UNIT_TASK_IDLE = 197; //Idle
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TX_UNIT_TASK_STONE = 198; //Mining stone
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TX_UNIT_TASK_SOW_CORN = 199; //Sowing corn
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TX_UNIT_TASK_CUTTING_CORN = 200; //Harvesting corn
|
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TX_UNIT_TASK_GRAPES = 201; //Harvesting grapes
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TX_UNIT_TASK_FISHING = 202; //Fishing
|
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TX_UNIT_TASK_CUT_TREE = 203; //Cutting tree
|
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TX_UNIT_TASK_PLANT_TREE = 204; //Planting tree
|
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|
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TX_MUSIC__29 = 205; //Spirit
|
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TX_MUSIC_BUSY = 206; //Busy
|
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TX_MUSIC_MIDDLE_AGES_HORN = 207; //Middle Ages Horn
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TX_MUSIC_SPRING = 208; //Spring
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TX_MUSIC_LUTE = 209; //Lute
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TX_MUSIC_MERCENARY = 210; //Mercenary
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TX_MUSIC_THE_PRINCESS = 211; //The Princess
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TX_MUSIC_THEQUEEN = 212; //The Queen
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TX_MUSIC_IN_THE_MARKET_PLACE = 213; //In the Marketplace
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TX_MUSIC_ON_THE_BATTLEFIELD = 214; //On the Battlefield
|
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TX_MUSIC_COURT_DANCE = 215; //Court Dance
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TX_MUSIC_THE_ARMY = 216; //The Army
|
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TX_MUSIC_IN_THE_CASTLE = 217; //In the Castle
|
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TX_MUSIC_FANFARES = 218; //Fanfares
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TX_MUSIC_AT_COURT = 219; //At Court
|
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TX_MUSIC_ENTREE = 220; //Entree
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TX_MUSIC_DEEP_BLUE = 221; //Deep Blue
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TX_MUSIC_STRUGGLE = 222; //Struggle
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TX_MUSIC_ROYAL_QUARTERS = 223; //Royal Quarters
|
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TX_MUSIC_ARISTOCRACY = 224; //Aristocracy
|
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TX_MUSIC_AT_THE_HARBOR = 225; //At the Harbor
|
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TX_MUSIC_JOURNEY = 226; //Journey
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|
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TX_MENU_CAMPAIGNS = 227; //Campaigns
|
|
TX_MENU_CAMPAIGNS_LOADING = 1601; //Campaigns... loading
|
|
TX_MENU_CAMP_HEADER = 228; //Campaigns
|
|
TX_MENU_CAMP_START = 229; //Start Campaign!
|
|
TX_MENU_SINGLE_MAP = 230; //Play Single Map
|
|
TX_MENU_SINGLE_START_MAP = 231; //Start Map
|
|
TX_MENU_BACK = 232; //Back to Menu
|
|
TX_MENU_LOAD_SAVEGAME = 233; //Load Saved Game
|
|
TX_MENU_MULTIPLAYER = 234; //Multiplayer
|
|
TX_MENU_OPTIONS = 235; //Options
|
|
TX_MENU_CREDITS = 236; //Credits
|
|
TX_MENU_QUIT = 237; //Exit Game
|
|
TX_MENU_MISSION_NEXT = 238; //Continue
|
|
TX_MENU_MISSION_REPEAT = 239; //Restart Mission
|
|
TX_MENU_OPTIONS_RESOLUTION = 240; //Resolution:
|
|
TX_MENU_OPTIONS_RESOLUTION_NOT_SUPPORTED = 241; //Not supported
|
|
TX_MENU_OPTIONS_REFRESH_RATE_NOT_SUPPORTED = 242; //Not supported
|
|
TX_MENU_MISSION_VICTORY = 243; //VICTORY!
|
|
TX_MENU_MISSION_DEFEAT = 244; //DEFEAT!
|
|
|
|
TX_RESULTS_UNITS_LOST = 245; //Units lost:
|
|
TX_RESULTS_CITIZENS_DISMISSED = 1604; //Citizens dismissed:
|
|
TX_RESULTS_UNITS_DEFEATED = 246; //Units defeated:
|
|
TX_RESULTS_HOUSES_LOST = 247; //Buildings lost:
|
|
TX_RESULTS_HOUSES_DESTROYED = 248; //Buildings destroyed:
|
|
TX_RESULTS_HOUSES_BUILT = 249; //Buildings constructed:
|
|
TX_RESULTS_UNITS_TRAINED = 250; //Units trained:
|
|
TX_RESULTS_WEAPONS_MADE = 251; //Weapons produced:
|
|
TX_RESULTS_SOLDIERS_TRAINED = 252; //Soldiers equipped:
|
|
TX_RESULTS_MISSION_COMPLETED_IN = 253; //Mission completed in:
|
|
TX_RESULTS_STATISTICS = 254; //Statistics
|
|
TX_RESULTS_ECONOMY = 255; //Economy
|
|
|
|
TX_RESULTS_MP_CITIZENS_TRAINED = 256; //Citizens|trained
|
|
TX_RESULTS_MP_CITIZENS_LOST = 257; //Citizens|lost
|
|
TX_RESULTS_MP_CITIZENS_DISMISSED = 1603; //Citizens|dismissed
|
|
TX_RESULTS_MP_SOLDIERS_EQUIPPED = 258; //Soldiers|equipped
|
|
TX_RESULTS_MP_SOLDIERS_LOST = 259; //Soldiers|lost
|
|
TX_RESULTS_MP_SOLDIERS_DEFEATED = 260; //Soldiers|defeated
|
|
TX_RESULTS_MP_BUILDINGS_CONSTRUCTED = 261; //Buildings|constructed
|
|
TX_RESULTS_MP_BUILDINGS_LOST = 262; //Buildings|lost
|
|
TX_RESULTS_MP_BUILDINGS_DESTROYED = 263; //Buildings|destroyed
|
|
TX_RESULTS_MP_WARES_PRODUCED = 264; //Wares|produced
|
|
TX_RESULTS_MP_WEAPONS_PRODUCED = 265; //Weapons|produced
|
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|
|
TX_GRAPH_ARMY = 266; //Army
|
|
TX_GRAPH_CITIZENS = 267; //Citizens
|
|
TX_GRAPH_HOUSES = 268; //Houses
|
|
TX_GRAPH_RESOURCES = 269; //Resources
|
|
TX_GRAPH_TITLE_RESOURCES = 270; //Produced quantity
|
|
TX_GRAPH_NO_DATA = 271; //No data
|
|
TX_PLAYER_YOU = 272; //You
|
|
TX_RESULTS_BACK_MP = 274; //Back to Multiplayer
|
|
TX_RESULTS_BACK_REPLAYS = 275; //Back to Replays
|
|
TX_RESOURCES_ALL = 276; //All wares
|
|
TX_RESOURCES_WARFARE = 277; //Warfare
|
|
TX_RESOURCES_FOOD = 278; //Food
|
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TX_CREDITS_TEXT = 279; //JOYMANIA ENTERTAINMENT||PROGRAMMING:|Peter Ohlmann||GAME GRAPHICS:|Adam Sprys||LEVEL DESIGN:|Adam Sprys|Andre Qua?||SOUND EDITING AND MIXING:|Tonstudio Mannheim||MUSIC:|Gerd Hofmann|Joachim Schafer|Jurgen Rebhann|Klaus Staendike|Steffen Schungel||ILLUSTRATIONS:|Boleslaw Kasza|Christoph Werner||TRANSLATION:|Ronnie Shankland|Patricia Bellantuono|Andrea Rumpelt|||ZUXXEZ ENTERTAINMENT AG||PRODUCER:|Uwe Schafer||MANUAL:|Peter Ohlmann|Uwe Schafer||BETA TESTING:|Peter Ohlmann|Adam Sprys|Alexandra Constandache|Dirk P. Hassinger|Achim Heidelauf|Uwe Schafer|Ingrid Schafer|Dirk U. Jantz|Ion Constandache|Yaman Egeli|Roman Eich|Iris Mocsnek|Anke Jantz|Paul Hassinger|Liza Hassinger||GAMES DIRECTOR:|Achim Heidelauf||PUBLISHED BY:|TopWare Interactive||CUTSCENES:||DIRECTION:|Slawomir Jedrzejewski||Kajetan Czarnecki|Wojciech Drazek|Daniel Duplaga|Rafal Januszkiewicz|Andrzej Rams|Piotr Rulka|Krzysztof Rybczynski|Grzegorz Wisniewski||VOICES:|Claus Boyen (Storyteller)||Tim Timmermann|Peter Houska|Dirk Muhlbach|Ralf Ditze|Gerhard Piske|Gernot Wassmann||ARTWORK:|Boleslaw Kasza|Adam Sprys||OPENING ANIMATION:|Uwe Schafer|Christian Bigalk|Additional 3D-Modelling:|Niels Horstmann||SPECIAL THANKS TO:|Tadeusz Zuber|Dieter Ohlmann|Alexandra Constandache|Ingrid Schafer
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TX_MENU_MISSION_CANCELED = 280; //Mission canceled
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TX_MENU_REPLAY_ENDED = 281; //Replay ended
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TX_MENU_TUTORIAL_TOWN = 282; //Town Tutorial
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TX_MENU_TUTORIAL_BATTLE = 283; //Battle Tutorial
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TX_MENU_SINGLEPLAYER = 284; //Single Player
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TX_MENU_MAP_EDITOR = 285; //Map Editor
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TX_MENU_START_MISSION = 286; //Start Mission
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TX_MENU_MAP_TITLE = 287; //Title
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TX_MENU_MAP_SIZE = 288; //Size
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TX_MENU_WIN_CONDITION = 289; //Win condition:
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TX_MENU_DEFEAT_CONDITION = 290; //Defeat condition:
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TX_MENU_ALLIES = 291; //Allies:
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TX_MENU_ENEMIES = 292; //Enemies:
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TX_MENU_SAVE_TIME = 293; //Time
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TX_MENU_NEW_MAP_SIZE = 294; //New map size
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TX_MENU_MAP_WIDTH = 295; //Width
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TX_MENU_MAP_HEIGHT = 296; //Height
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TX_MENU_MAP_CREATE_NEW_MAP = 297; //Create New Map
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TX_MENU_MAP_AVAILABLE = 298; //Available maps
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TX_MENU_MAP_LOAD_EXISTING = 299; //Load Existing Map
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TX_MENU_MAP_DELETE = 805; //Delete Map
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TX_MENU_MAP_DELETE_CONFIRM = 806; //Are you sure you want to delete this map?
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TX_MENU_MAP_MOVE_DOWNLOAD = 831; //Move out of downloads
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TX_MENU_MAP_MOVE_CONFIRM = 824; //Move
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TX_MENU_MAP_LOCATION = 300; //Location
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TX_MENU_OPTIONS_CONTROLS = 301; //Controls:
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TX_MENU_OPTIONS_GAMEPLAY = 302; //Gameplay:
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TX_MENU_OPTIONS_SOUND = 303; //Sound:
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TX_MENU_OPTIONS_MUSIC_DISABLE_SHORT = 1119; //Disable music
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TX_MENU_OPTIONS_MUSIC_DISABLE = 304; //Disable music
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TX_MENU_OPTIONS_GRAPHICS = 305; //Graphics:
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TX_MENU_OPTIONS_BRIGHTNESS = 306; //Brightness
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TX_MENU_OPTIONS_VSYNC = 307; //Vertical Sync
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TX_MENU_OPTIONS_FONTS = 830; //Load Asian fonts
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TX_MENU_OPTIONS_FULLSCREEN = 308; //Fullscreen
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TX_MENU_OPTIONS_APPLY = 309; //Apply
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TX_MENU_OPTIONS_LANGUAGE = 310; //Language:
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TX_MENU_OPTIONS_SHADOW_QUALITY = 311; //High shadow quality
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TX_MENU_OPTIONS_EDIT_KEYS = 837; //
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TX_MENU_OPTIONS_KEYBIND = 838; //Key-bindings
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TX_MENU_OPTIONS_OK = 839; //OK
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TX_MENU_OPTIONS_FUNCTION = 840; //Function
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TX_MENU_OPTIONS_KEY = 841; //Key
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TX_MENU_OPTIONS_SPECIAL_KEYBIND = 842; //
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TX_MENU_OPTIONS_SPECIAL_KEYS = 843; //
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TX_MENU_OPTIONS_RESET = 844; //Reset key-bindings
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TX_MENU_OPTIONS_CANCEL = 991; //Cancel
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TX_MENU_OPTIONS_CLEAR = 992; //Clear key
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TX_MENU_LOADING = 314; //Loading... Please wait
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TX_MENU_ERROR = 315; //An Error Has Occurred!
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TX_MENU_NEW_LOCALE = 316; //Loading new locale
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TX_MENU_LOAD_LIST = 317; //List of savegames
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TX_MENU_LOAD_FILE = 318; //File name
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TX_MENU_LOAD_DATE = 770; //Date
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TX_MENU_LOAD_DESCRIPTION = 319; //Description
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TX_MENU_LOAD_LOAD = 320; //Load
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TX_MENU_LOAD_DELETE = 321; //Delete
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TX_MENU_LOAD_DELETE_CONFIRM = 322; //Are you sure you want to delete this save?
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TX_MENU_LOAD_DELETE_DELETE = 323; //Delete
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TX_MENU_LOAD_DELETE_CANCEL = 324; //Cancel
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TX_MENU_LOAD_MAP_NAME = 1382; //Map name
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TX_MENU_LOAD_TIME = 1383; //Time
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TX_MENU_LOAD_GAME_VERSION = 1384; //Version
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TX_MENU_REPLAY_DELETE_TITLE = 834; //Delete this Replay
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TX_MENU_REPLAY_DELETE_CONFIRM = 801; //Deleting a replay also deletes the associated save. Are you sure you want to delete this save?
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TX_MENU_REPLAY_DELETE = 804; //Delete Replay
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TX_MENU_REPLAY_RENAME_TITLE = 832; //Rename this Replay
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TX_MENU_REPLAY_RENAME_NAME = 835; //Name:
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TX_MENU_REPLAY_RENAME_CONFIRM = 836; //Confirm
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TX_MENU_REPLAY_RENAME = 833; //Rename Replay
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TX_MENU_CAMPAIGNS_TITLE = 325; //Title
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TX_MENU_CAMPAIGNS_MAPS_COUNT = 326; //Maps
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TX_MENU_CAMPAIGNS_MAPS_UNLOCKED = 327; //Unlocked
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TX_GAMEPLAY_WON = 328; //You've won!
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TX_GAMEPLAY_CONTINUE_PLAYING = 329; //Continue playing
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TX_GAMEPLAY_VICTORY = 330; //Victory!
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TX_GAMEPLAY_LOST = 331; //You've lost!
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TX_GAMEPLAY_DEFEAT_CONTINUEWATCHING = 332; //Continue watching
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TX_GAMEPLAY_DEFEAT = 333; //Defeat
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TX_GAMEPLAY_REPLAY_ENDED = 334; //Replay has ended
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TX_GAMEPLAY_REPLAY_CONTINUEWATCHING = 335; //Continue Watching
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TX_GAMEPLAY_QUIT_TO_MENU = 336; //Quit to Menu
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TX_GAMEPLAY_NOT_AVAILABLE = 337; //Not available
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TX_GAMEPLAY_PAUSE_INFO = 338; //Press %s to resume the game
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TX_GAMEPLAY_PLAYERS_HINT = 339; //Players info
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TX_GAMEPLAY_CHAT_HINT = 340; //Chat
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TX_GAMEPLAY_SAVE_EXISTS = 341; //Save already exists
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TX_GAMEPLAY_SAVE_OVERWRITE = 342; //Overwrite
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TX_GAMEPLAY_SAVE_SAVE = 343; //Save
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TX_GAMEPLAY_LOAD = 344; //Load
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TX_GAME_ERROR_OLD_OPENGL = 345; //Old OpenGL version detected, game may run slowly and/or with graphic flaws
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TX_GAME_ERROR_OLD_OPENGL_2 = 346; //Please update your graphic drivers to get better performance
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TX_GAME_ERROR_NETWORK = 347; //Network error:
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TX_GAME_ERROR_BLANK_PLAYERNAME = 348; //Error: Player name must not be blank
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TX_GAME_ERROR_LONG_PLAYERNAME = 349; //Error: Player name must be no more than %d characters long
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TX_GAME_ERROR_ILLEGAL_PLAYERNAME = 350; //Error: Player name contains illegal characters
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TX_GAME_ERROR_RESERVER_PLAYERNAME = 1255; //Error: Player name '%s' is reserved
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TX_GAME_ERROR_CONNECTION_FAILED = 351; //Connection failed: %s
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TX_GAME_ERROR_DISCONNECT = 352; //You have disconnected
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TX_GAME_MISSION = 353; //Mission %d
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TX_GAME_MESSAGE_LOG = 354; //Message log
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TX_MSG_FISHERMAN_TOO_FAR = 355; //Your fisherman's hut is too far away from the water.
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TX_MSG_FISHERMAN_CANNOT_CATCH = 356; //Your fisherman cannot catch any further fish in nearby water.
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TX_REPLAY_RESTART = 357; //Restart replay
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TX_REPLAY_PAUSE = 358; //Pause replay
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TX_REPLAY_STEP = 359; //Step 1 tick forward
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TX_REPLAY_RESUME = 360; //Resume paused replay
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TX_REPLAY_QUIT = 361; //Quit replay
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TX_REPLAY_PLAYER_PERSPECTIVE = 362; //Toggle individual player perspective
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TX_REPLAY_SHOW_FOG = 771; //Show fog
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TX_REPLAY_SAVE_AT = 1246; //Save replay state to be able to load while watching this replay
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TX_REPLAY_LOAD_AT_HINT = 1247; //Load replay at %s
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TX_HOUSES_MARKET_SELECT_LEFT = 364; //Use the left mouse button to select the ware to trade
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TX_HOUSES_MARKET_SELECT_RIGHT = 365; //Use the right mouse button to select the ware to trade
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TX_HOUSES_MARKET_FROM = 366; //From x%d
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TX_HOUSES_MARKET_TO = 367; //To x%d
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TX_MAPED_TERRAIN = 368; //Terrain editing
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TX_MAPED_TERRAIN_HINTS_BRUSHES = 369; //Brushes
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TX_MAPED_TERRAIN_HINTS_HEIGHTS = 370; //Heights
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TX_MAPED_TERRAIN_HINTS_TILES = 371; //Tiles
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TX_MAPED_TERRAIN_HINTS_OBJECTS = 372; //Objects
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TX_MAPED_TERRAIN_HEIGHTS = 373; //Elevations
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TX_MAPED_TERRAIN_HEIGHTS_SHAPE = 374; //Brush shape
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TX_MAPED_TERRAIN_HEIGHTS_SIZE = 375; //Size
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TX_MAPED_TERRAIN_HEIGHTS_SIZE_HINT = 376; //Slide to change brush size
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TX_MAPED_TERRAIN_HEIGHTS_SLOPE = 377; //Slope
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TX_MAPED_TERRAIN_HEIGHTS_SLOPE_HINT = 378; //Slide to change elevation slope: 1 = plateau ... 15 = peak
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TX_MAPED_TERRAIN_HEIGHTS_SPEED = 379; //Speed
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TX_MAPED_TERRAIN_HEIGHTS_SPEED_HINT = 380; //Slide to change elevation speed: 1 = slow ... 15 = very fast
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TX_MAPED_TERRAIN_HEIGHTS_CIRCLE = 381; //Circle-shaped brush
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TX_MAPED_TERRAIN_HEIGHTS_SQUARE = 382; //Square-shaped brush
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TX_MAPED_TERRAIN_HEIGHTS_ELEVATE = 383; //Elevate / Lower
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TX_MAPED_TERRAIN_HEIGHTS_UNEQUALIZE = 384; //Unequalize / Flatten
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TX_MAPED_TERRAIN_HEIGHTS_ELEVATE_HINT = 385; //Elevate (left click) / Lower (right click)
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TX_MAPED_TERRAIN_HEIGHTS_UNEQUALIZE_HINT = 386; //Unequalize (left click) / Flatten (right click)
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TX_MAPED_TERRAIN_BRUSH = 387; //Brush & Masks
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TX_MAPED_OBJECTS_BRUSH = 1468; //Object Brushes
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TX_MAPED_OBJECTS_BRUSH_TREES = 1469; //Trees
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TX_MAPED_OBJECTS_BRUSH_ALL = 1470; //All objects except trees
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TX_MAPED_OBJECTS_BRUSH_STONES = 1471; //Stones
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TX_MAPED_OBJECTS_BRUSH_FLOWERS = 1472; //Flowers
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TX_MAPED_OBJECTS_BRUSH_MUSHROOMS = 1473; //Mushrooms
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TX_MAPED_OBJECTS_BRUSH_STUMPS = 1474; //Stumps
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TX_MAPED_OBJECTS_BRUSH_DEAD = 1475; //Dead trees
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TX_MAPED_OBJECTS_BRUSH_CACTUS = 1476; //Cactus
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TX_MAPED_OBJECTS_BRUSH_BUSH = 1477; //Desert bushes
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TX_MAPED_OBJECTS_BRUSH_RUINS = 1478; //Ruins
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TX_MAPED_TERRAIN_BRUSH_USE_OBJECTS = 1479; //Terrain objects
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TX_MAPED_TERRAIN_BRUSH_USE_OBJECTS_HINT = 1480; //When painting, place objects matching the selected terrain brush
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TX_MAPED_OBJECTS_BRUSH_DENSITY = 1481; //Density
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TX_MAPED_OBJECTS_BRUSH_DENSITY_HINT = 1482; //Objects / forest density
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TX_MAPED_OBJECTS_BRUSH_AGE = 1483; //Forest age
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TX_MAPED_OBJECTS_BRUSH_CLEAN = 1484; //Cleaning brush, removes all objects
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TX_MAPED_OBJECTS_BRUSH_TREES_AGE_ALL = 1485; //All
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TX_MAPED_OBJECTS_BRUSH_TREES_AGE_YOUNG = 1486; //Young
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TX_MAPED_OBJECTS_BRUSH_TREES_AGE_MEDIUM = 1487; //Medium
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TX_MAPED_OBJECTS_BRUSH_TREES_AGE_BIG = 1506; //Big
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TX_MAPED_OBJECTS_BRUSH_TREES_AGE_STOMP = 1508; //Stomps
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TX_MAPED_OBJECTS_BRUSH_TREES_AGE_ALL_BUT_STOMP = 1510; //All-
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TX_MAPED_OBJECTS_BRUSH_TREES_AGE_RDY_2CHOP = 1488; //Chop
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TX_MAPED_OBJECTS_BRUSH_TREES_AGE_ALL_HINT = 1489; //All ages
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TX_MAPED_OBJECTS_BRUSH_TREES_AGE_YOUNG_HINT = 1490; //Young trees
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TX_MAPED_OBJECTS_BRUSH_TREES_AGE_MEDIUM_HINT = 1491; //Medium trees
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TX_MAPED_OBJECTS_BRUSH_TREES_AGE_BIG_HINT = 1507; //Big trees
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TX_MAPED_OBJECTS_BRUSH_TREES_AGE_STOMP_HINT = 1509; //Stomps
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TX_MAPED_OBJECTS_BRUSH_TREES_AGE_ALL_BUT_STOMP_HINT = 1511; //All ages, except stomps
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TX_MAPED_OBJECTS_BRUSH_TREES_AGE_RDY_2CHOP_HINT = 1492; //Trees ready to chop
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TX_MAPED_OBJECTS_BRUSH_OVERRIDE_OBJECTS = 1503; //Override Objects
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TX_MAPED_OBJECTS_BRUSH_OVERRIDE_OBJECTS_HINT = 1504; //Objects will be replaced by other objects or deleted
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TX_MAPED_TERRAIN_BRUSH_RANDOM = 388; //Random elements
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TX_MAPED_TERRAIN_TILES_RANDOM = 389; //Random Direction
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TX_MAPED_TERRAIN_TILES_RANDOM_HINT = 390; //Tick for randomized tile direction or use right click to rotate the selected tile
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TX_MAPED_TERRAIN_OBJECTS_BLOCK = 392; //Block walking
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TX_MAPED_TERRAIN_OBJECTS_REMOVE = 393; //Remove object
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TX_MAPED_TERRAIN_MAGIC_WATER = 672; //Magic water
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TX_MAPED_TERRAIN_MAGIC_WATER_HINT = 671; //Magic water: Sets the direction for all tiles in a body of water
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TX_MAPED_TERRAIN_EYEDROPPER_HINT = 965; //Eyedropper: Select the type of tile under the cursor
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TX_MAPED_TERRAIN_OVERRIDE_CUSTOM_TILES = 1197; //Override manually|set tiles
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TX_MAPED_TERRAIN_OVERRIDE_CUSTOM_TILES_HINT = 1198; //Force to override manually set tiles from tiles table while painting with brushes (if possible)
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TX_MAPED_TERRAIN_MAGIC_BRUSH_HINT = 1199; //Magic brush: Using chosen mask, fixes tile transitions, for tiles that don't have transition graphics from one to the other type of terrain
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TX_MAPED_TERRAIN_NO_MASK_HINT = 1200; //No mask - use exiting tiles for transitions
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TX_MAPED_TERRAIN_MASK_1_HINT = 1201; //Soft1 mask - use automatically created transitions
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TX_MAPED_TERRAIN_MASK_2_HINT = 1202; //Soft2 mask - use automatically created transitions
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TX_MAPED_TERRAIN_MASK_3_HINT = 1203; //Soft3 mask - use automatically created transitions
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TX_MAPED_TERRAIN_MASK_4_HINT = 1388; //Hard mask - use automatically created transitions
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TX_MAPED_TERRAIN_MASK_5_HINT = 1505; //Gradient mask - use automatically created transitions
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TX_MAPED_TERRAIN_GRASS = 1550; //Grass
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TX_MAPED_TERRAIN_MOSS = 1551; //Moss
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TX_MAPED_TERRAIN_PALE_GRASS = 1552; //Pale grass
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TX_MAPED_TERRAIN_GRASS_DIRT = 1553; //Grass on dirt
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TX_MAPED_TERRAIN_DIRT = 1554; //Dirt
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TX_MAPED_TERRAIN_COAST_SAND = 1555; //Coast sand
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TX_MAPED_TERRAIN_GRASS_SAND1 = 1556; //Grass sand 1
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TX_MAPED_TERRAIN_GRASS_SAND2 = 1557; //Grass sand 2
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TX_MAPED_TERRAIN_GRASS_SAND3 = 1558; //Grass sand 3
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TX_MAPED_TERRAIN_SAND = 1559; //Sand
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TX_MAPED_TERRAIN_SWAMP = 1560; //Swamp
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TX_MAPED_TERRAIN_GRASSY_WATER = 1561; //Grassy water
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TX_MAPED_TERRAIN_WATER = 1562; //Water
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TX_MAPED_TERRAIN_FAST_WATER = 1563; //Fast water
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TX_MAPED_TERRAIN_CUSTOM = 1564; //Custom
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TX_MAPED_TERRAIN_SNOW_ON_GRASS = 1565; //Snow on grass
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TX_MAPED_TERRAIN_SNOW_ON_DIRT = 1566; //Snow on dirt
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TX_MAPED_TERRAIN_SNOW = 1567; //Snow
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TX_MAPED_TERRAIN_DEEP_SNOW = 1568; //Deep snow
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TX_MAPED_TERRAIN_ICE = 1569; //Ice
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TX_MAPED_TERRAIN_STONE = 1570; //Stone
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TX_MAPED_TERRAIN_GOLD_MOUNT = 1571; //Gold mountain
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TX_MAPED_TERRAIN_IRON_MOUNT = 1572; //Iron mountain
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TX_MAPED_TERRAIN_COBBLE_STONE = 1573; //Cobble stone
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TX_MAPED_TERRAIN_GRAVEL = 1574; //Gravel
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TX_MAPED_TERRAIN_COAL = 1575; //Coal
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TX_MAPED_TERRAIN_GOLD = 1576; //Gold
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|
TX_MAPED_TERRAIN_IRON = 1577; //Iron
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|
TX_MAPED_TERRAIN_LAVA = 1578; //Lava
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|
TX_MAPED_TERRAIN_ABYSS = 1579; //Abyss
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|
TX_MAPED_VILLAGE = 394; //Village planning
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|
TX_MAPED_SCRIPTS_VISUAL = 395; //Visual scripts
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|
TX_MAPED_SCRIPTS_GLOBAL = 396; //Global scripting
|
|
TX_MAPED_MENU = 397; //Menu
|
|
TX_MAPED_UNITS = 697; //Units & Animals
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|
TX_MAPED_OBJECTS = 398; //Objects
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|
TX_MAPED_VIEW_DEPOSISTS = 399; //Show deposits
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|
TX_MAPED_VIEW_OVERLAYS = 1128; //Show roads/fields/winefields
|
|
TX_MAPED_VIEW_MINING_RADIUS = 1160; //Show mining radius
|
|
TX_MAPED_VIEW_TOWERS_ATTACK_RADIUS = 1161; //Show towers attack radius
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|
TX_MAPED_VIEW_UNITS_ATTACK_RADIUS = 1162; //Show units attack radius
|
|
TX_MAPED_VIEW_UNITS = 400; //Show units
|
|
TX_MAPED_VIEW_HOUSES = 401; //Show houses
|
|
TX_MAPED_VIEW_OBJECTS = 402; //Show objects
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|
TX_MAPED_VIEW_PASSABILITY = 403; //View passability
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|
TX_MAPED_LOAD_UNSAVED = 404; //Any unsaved|changes will be lost
|
|
TX_MAPED_LOAD_CANCEL = 405; //Cancel
|
|
TX_MAPED_LOAD = 406; //Load
|
|
TX_MAPED_LOAD_TITLE = 407; //Load Map
|
|
TX_MAPED_SAVE_CANCEL = 408; //Cancel
|
|
TX_MAPED_SAVE = 409; //Save
|
|
TX_MAPED_SAVE_TITLE = 668; //Save Map
|
|
TX_MAPED_SAVE_OVERWRITE = 410; //Overwrite
|
|
TX_MAPED_SAVE_EXISTS = 411; //Map already exists
|
|
TX_MAPED_PLAYERS = 412; //Players:
|
|
TX_MAPED_PLAYERS_DEFAULT = 413; //Default human player
|
|
TX_MAPED_PLAYERS_TYPE = 414; //Player types
|
|
TX_MAPED_ALLIANCE_SYMMETRIC = 415; //Symmetrical
|
|
TX_MAPED_ALLIANCE_SYMMETRIC_LBL = 1525; //Only symmetrical alliances are allowed
|
|
TX_MAPED_ALLIANCE = 416; //Alliances
|
|
TX_MAPED_MISSION_TACTIC = 417; //Tactic
|
|
TX_MAPED_MISSION_NORMAL = 418; //Normal
|
|
TX_MAPED_MISSION_MODE = 419; //Mission mode
|
|
TX_MAPED_GROUP_ORDER = 686; //Group order
|
|
TX_MAPED_GROUP_ORDER_NONE = 687; //None
|
|
TX_MAPED_GROUP_ORDER_WALK = 689; //Walk to
|
|
TX_MAPED_GROUP_ORDER_ATTACK = 688; //Attack position
|
|
TX_MAPED_GROUP_ORDER_DIRECTION = 690; //Direction
|
|
TX_MAPED_FOG_CENTER_JUMP = 420; //Jump to location
|
|
TX_MAPED_FOG_CENTER_HINT = 421; //Center screen on mission start
|
|
TX_MAPED_FOG_CENTER = 422; //Center screen
|
|
TX_MAPED_FOG_ALL = 423; //Reveal all
|
|
TX_MAPED_FOG_HINT = 424; //Reveal a portion of the map
|
|
TX_MAPED_FOG = 425; //Reveal fog
|
|
TX_MAPED_FOG_RADIUS = 682; //Radius
|
|
TX_MAPED_DELETE_REVEALER_HINT = 683; //Delete current revealer
|
|
TX_MAPED_CLOSE = 685; //Close
|
|
TX_MAPED_CLOSE_REVEALER_HINT = 684; //Return to the reveal fog page
|
|
TX_MAPED_BLOCK_TRADE = 426; //Block trade
|
|
TX_MAPED_BLOCK_HOUSES = 427; //Block/Enable houses
|
|
TX_MAPED_BLOCK_UNITS = 708; //Block units
|
|
TX_MAPED_PLAYER_COLORS = 428; //Colors
|
|
TX_MAPED_GOALS_TITLE = 429; //Goal
|
|
TX_MAPED_GOALS_PLAYER = 432; //Player
|
|
TX_MAPED_GOALS_CONDITION_ECONOMY = 433; //Economy buildings
|
|
TX_MAPED_GOALS_CONDITION_SERFS = 434; //Serfs and schools
|
|
TX_MAPED_GOALS_CONDITION_ASSETS = 435; //Military assets
|
|
TX_MAPED_GOALS_CONDITION_UNKNOWN = 436; //Unknown
|
|
TX_MAPED_GOALS_CONDITION_TROOPS = 437; //Troops
|
|
TX_MAPED_GOALS_CONDITION_BUILDS = 438; //Buildings
|
|
TX_MAPED_GOALS_CONDITION_TIME = 439; //Time
|
|
TX_MAPED_GOALS_CONDITION_TUTORIAL = 440; //Build Tutorial
|
|
TX_MAPED_GOALS_CONDITION_NONE = 441; //None
|
|
TX_MAPED_GOALS_CONDITION = 442; //Condition
|
|
TX_MAPED_GOALS_TYPE_SURVIVE = 443; //Survive
|
|
TX_MAPED_GOALS_TYPE_VICTORY = 444; //Victory
|
|
TX_MAPED_GOALS_TYPE_NONE = 445; //None
|
|
TX_MAPED_GOALS_TYPE = 446; //Type
|
|
TX_MAPED_GOALS = 447; //Goals
|
|
TX_MAPED_OK = 448; //OK
|
|
TX_MAPED_CANCEL = 449; //Cancel
|
|
TX_MAPED_AI_FORMATIONS_COLUMNS = 450; //Columns
|
|
TX_MAPED_AI_FORMATIONS_COUNT = 451; //Count
|
|
TX_MAPED_AI_FORMATIONS_TITLE = 452; //Troop Formations
|
|
TX_MAPED_AI_FORMATIONS = 453; //Edit formations
|
|
TX_MAPED_AI_FORMATIONS_AAI_INFO = 1534; //Notice: Advanced AI use its own formation parameters and will ignore these settings
|
|
TX_MAPED_AI_MAX_SOLDIERS_ENABLE_HINT = 454; //Set a limit on how many soldiers the AI can have
|
|
TX_MAPED_AI_MAX_SOLDIERS_HINT = 455; //How many soldiers AI can have at once
|
|
|
|
TX_MAPED_AI_GROUP_LVL_WEAK = 1537; //Weak
|
|
TX_MAPED_AI_GROUP_LVL_HINT = 1538; //Soldiers withour armor, leather armored units or iron armored units
|
|
TX_MAPED_AI_ADD_GROUP = 1539; //Add group
|
|
TX_MAPED_AI_ADD_GROUP_HINT = 1540; //Add group after placing defence position. Group depends on AI formations
|
|
|
|
TX_MAPED_UNITS_FORMATION_NUMBER = 1541; //Count
|
|
TX_MAPED_UNITS_FORMATION_NUMBER_HINT = 1542; //Number of units in group. At 0 it takes the AI formations
|
|
TX_MAPED_UNITS_FORMATION_COLUMNS = 1543; //Columns
|
|
TX_MAPED_UNITS_FORMATION_COLUMNS_HINT = 1544; //Number of columns in group. If number of units is 0 it takes the AI formations columns count
|
|
|
|
TX_MAPED_SELECTION_SMOOTH_COAL = 1545; //Make coal smooth
|
|
TX_MAPED_SELECTION_SMOOTH_COAL_HINT = 1546; //Coal deposits in the selection will be automatically set from the tiles with lowest coal count at the edges to the highest in the center
|
|
|
|
TX_UNIT_TASK_DISMISS = 1139; //Retiring
|
|
TX_UNIT_TASK_DISMISS_BTN = 1140; //Dismiss
|
|
TX_UNIT_TASK_DISMISS_CONFIRMATION = 1141; //Do you really want to dismiss this unit?|He will go to school and leave your town forever
|
|
TX_UNIT_TASK_DISMISS_HINT = 1142; //Dismiss unit
|
|
TX_UNIT_TASK_DISMISS_CANCEL_HINT = 1143; //Cancel unit dismiss
|
|
TX_UNIT_TASK_DISMISS_NOSCHOOLS_HINT = 1144; //Dismiss is not available because of lack of schools in your town
|
|
|
|
TX_MAPED_AI_MAX_SOLDIERS = 456; //Set max. soldiers
|
|
TX_MAPED_AI_RECRUITS_HINT = 457; //Classic AI: How many recruits AI should have in barracks|Advanced AI: Parameter not used
|
|
TX_MAPED_AI_RECRUITS = 458; //Recruits per Barracks
|
|
TX_MAPED_AI_RECRUIT_DELAY = 670; //Recruit delay (mins)
|
|
TX_MAPED_AI_RECRUIT_DELAY_HINT = 669; //Delay in minutes before the AI starts training recruits. Recruits for Towers are not affected
|
|
TX_MAPED_AI_AUTO_ATTACK = 774; //Auto attack range
|
|
TX_MAPED_AI_AUTO_ATTACK_HINT = 775; //AI groups will automatically attack if you are closer than this many tiles
|
|
TX_MAPED_AI_DEFEND_ALLIES = 776; //Defend allies
|
|
TX_MAPED_AI_DEFEND_ALLIES_HINT = 777; //If enabled the AI will defend units and houses of allies as if they were its own
|
|
TX_MAPED_AI_ARMY_TYPE = 817; //Army type
|
|
TX_MAPED_AI_ARMY_TYPE_MIXED = 821; //Mixed
|
|
TX_MAPED_AI_ARMY_TYPE_LEATHER = 820; //Leather
|
|
TX_MAPED_AI_ARMY_TYPE_IRON = 819; //Iron
|
|
TX_MAPED_AI_ARMY_TYPE_IRON_THEN_LEATHER = 818; //Iron then leather
|
|
TX_MAPED_AI_TARGET_CUSTOM = 460; //Custom position
|
|
TX_MAPED_AI_TARGET_HOUSE_START = 791; //Closest house from start position
|
|
TX_MAPED_AI_TARGET_HOUSE_ARMY = 790; //Closest house from army
|
|
TX_MAPED_AI_TARGET_CLOSEST = 463; //Closest unit
|
|
TX_MAPED_AI_ATTACK_TAKE_ALL = 802; //Take all
|
|
TX_MAPED_AI_ATTACK_TAKE_ANY = 1536; //Take any group type
|
|
TX_MAPED_AI_ATTACK_TAKE_ANY_HINT = 1232; //Take any group type
|
|
TX_MAPED_AI_ATTACK_COUNT = 465; //Group count
|
|
TX_MAPED_AI_ATTACK_INFO = 466; //Attack info
|
|
TX_MAPED_AI_ATTACK_DELAY = 788; //Initial delay (seconds)
|
|
TX_MAPED_AI_ATTACK_SOLDIERS = 803; //Minimum number of units to attack
|
|
TX_MAPED_AI_ATTACK_TYPE_REP = 468; //Repeating
|
|
TX_MAPED_AI_ATTACK_TYPE_ONCE = 469; //Single attack
|
|
TX_MAPED_AI_ATTACK_TYPE_MOUNTED = 470; //Mounted
|
|
TX_MAPED_AI_ATTACK_TYPE_RANGED = 471; //Ranged
|
|
TX_MAPED_AI_ATTACK_TYPE_ANTIHORSE = 472; //Antihorse
|
|
TX_MAPED_AI_ATTACK_TYPE_MELEE = 473; //Melee
|
|
TX_MAPED_AI_ATTACK_COL_LOC = 474; //Loc.
|
|
TX_MAPED_AI_ATTACK_COL_TARGET = 475; //Target
|
|
TX_MAPED_AI_ATTACK_COL_MEN = 476; //Men
|
|
TX_MAPED_AI_ATTACK_COL_DELAY = 477; //Delay
|
|
TX_MAPED_AI_ATTACK_COL_TYPE = 478; //Type
|
|
TX_MAPED_AI_ATTACK_AUTO = 479; //Autoattack
|
|
TX_MAPED_AI_ATTACK_AUTO_HINT = 810; //AI creates and manages attacks automatically. Ignores manually set attacks
|
|
TX_MAPED_AI_ATTACK_HELP = 823; //Notice: the first "Repeating" attack will send all the troops that AI player has at the attacking outposts. However, for every next "Repeating" attack (as well as for "Single Attack"), it sends enough groups to exceed the "Minimum number of units to attack"
|
|
TX_MAPED_AI_ATTACK = 480; //AI attacks
|
|
TX_MAPED_AI_ATTACK_ADD = 1137; //Add AI attack
|
|
TX_MAPED_AI_ATTACK_DEL = 1138; //Remove AI attack
|
|
TX_MAPED_AI_DEFENSE_EQUIP_LEATHER = 481; //Equip rate leather
|
|
TX_MAPED_AI_DEFENSE_EQUIP_IRON = 482; //Equip rate iron
|
|
TX_MAPED_AI_DEFENSE_EQUIP_LEATHER_HINT = 1389; //Delay in game ticks before AI equips a leather troops
|
|
TX_MAPED_AI_DEFENSE_EQUIP_IRON_HINT = 1390; //Delay in game ticks before AI equips an iron troops
|
|
TX_MAPED_AI_DEFENSE_AUTO = 483; //Autodefence
|
|
TX_MAPED_AI_DEFENSE_AUTO_HINT = 484; //AI creates and manages defense positions automatically. Ignores all manually set defense positions
|
|
TX_MAPED_AI_DEFENSE_HINT = 485; //Place defence position for AI.|To change defence position parameters use:|RMB - direction, Ctrl + RMB - group type, Alt + RMB - defensive / attacking
|
|
TX_MAPED_AI_DEFENSE = 486; //AI defence positions
|
|
TX_MAPED_AI_DEFENSE_OPTIONS = 680; //AI defence options
|
|
TX_MAPED_AI_DEFENCE_ATTACKERS = 792; //Attackers
|
|
TX_MAPED_AI_DEFENCE_DEFENDERS = 793; //Defenders
|
|
TX_MAPED_AI_DEFENCE_RADIUS = 693; //Defence radius
|
|
TX_MAPED_AI_DEFENCE_PRIORITY_ORDER = 786; //Order
|
|
TX_MAPED_AI_DEFENCE_DELETE_HINT = 694; //Delete current defence position
|
|
TX_MAPED_AI_DEFENCE_CLOSE_HINT = 695; //Return to the defence page
|
|
TX_MAPED_AI_DEFENCE_POSITION = 696; //Defence position
|
|
TX_MAPED_AI_WORKERS = 487; //Laborers
|
|
TX_MAPED_AI_SERFS_PER_10_HOUSES = 488; //Serfs per 10 houses
|
|
TX_MAPED_AI_SERFS_PER_10_HOUSES_HINT = 827; //Sets serfs count per 10 houses for specified AI player. Selected AI has %d houses
|
|
TX_MAPED_AI_WORKERS_COUNT_HINT = 1391; //Sets the number of AI workers
|
|
TX_MAPED_AI_AUTOREPAIR = 489; //Autorepair
|
|
TX_MAPED_AI_AUTOBUILD = 490; //Autobuild
|
|
TX_MAPED_AI_FASTEQUIP = 811; //Unlimited equip
|
|
TX_MAPED_AI_FASTEQUIP_HINT = 812; //Classic AI: Soldiers are equipped as fast as possible. Equip rates still affect village planning|Advanced AI: No equip limit
|
|
TX_MAPED_AI_START = 785; //AI start position
|
|
TX_MAPED_AI_START_HINT = 784; //Sets the AI start position which is used for targeting AI attacks
|
|
TX_MAPED_AI_TITLE = 491; //AI settings
|
|
TX_MAPED_AI_CLASSIC_AI_PARAMS = 1229; //Classic AI|Parameters
|
|
TX_MAPED_AI_CLASSIC_AI_PARAMS_HINT = 1230; //Setup AI Parameters used only by Classic AI
|
|
TX_MAPED_AI_CLASSIC_AI_PARAMS_TITLE = 1231; //Classic AI Parameters
|
|
TX_MAPED_HOUSES_TITLE = 492; //Houses
|
|
TX_MAPED_ROAD_TITLE = 493; //Roadworks
|
|
TX_MAPED_COPY_SELECT_HINT = 679; //Drag to select an area on the map
|
|
TX_MAPED_COPY_PASTE_VFLIP = 677; //Flip vertically
|
|
TX_MAPED_COPY_PASTE_VFLIP_HINT = 494; //Vertically flip selection
|
|
TX_MAPED_COPY_PASTE_HFLIP = 678; //Flip horizontally
|
|
TX_MAPED_COPY_PASTE_HFLIP_HINT = 495; //Horizontally flip selection
|
|
TX_MAPED_COPY_PASTE_HINT = 496; //Paste terrain
|
|
TX_MAPED_COPY_COPY_HINT = 497; //Copy terrain
|
|
TX_MAPED_COPY_TITLE = 498; //Copy/paste
|
|
TX_MAPED_TERRAIN_OVERLAYS = 1396; //Tile overlays
|
|
TX_MAPED_TERRAIN_HINTS_OVERLAYS = 1397; //Set tile overlays.|Use LMB for safe mode and LMB+Shift to overwrite roads
|
|
TX_MAPED_TERRAIN_OVERLAY_TO_NONE = 1582; //No overlay
|
|
TX_MAPED_TERRAIN_OVERLAY_TO_DIG1 = 1583; //Dig overlay stage 1
|
|
TX_MAPED_TERRAIN_OVERLAY_TO_DIG2 = 1584; //Dig overlay stage 2
|
|
TX_MAPED_TERRAIN_OVERLAY_TO_DIG3 = 1585; //Dig overlay stage 3
|
|
TX_MAPED_TERRAIN_OVERLAY_TO_DIG4 = 1586; //Dig overlay stage 4
|
|
TX_MAPED_TERRAIN_OVERLAY_TO_ROAD = 1587; //Road overlay
|
|
TX_MAPED_COPY = 673; //Copy
|
|
TX_MAPED_PASTE = 674; //Paste
|
|
TX_MAPED_PASTE_APPLY = 675; //Paste apply
|
|
TX_MAPED_PASTE_CANCEL = 676; //Paste cancel
|
|
TX_MAPED_PASSABILITY_OFF = 681; //Off
|
|
TX_MAPED_NEW_MISSION = 499; //New Mission
|
|
TX_MAPED_UNDO = 1548; //Undo
|
|
TX_MAPED_UNDO_HINT = 783; //Undo
|
|
TX_MAPED_REDO = 1549; //Redo
|
|
TX_MAPED_REDO_HINT = 782; //Redo
|
|
|
|
TX_MAPED_COPY_PASTE_TERRAIN_HINT = 1493; //Apply terrain from copied area
|
|
TX_MAPED_COPY_PASTE_HEIGHTS_HINT = 1494; //Apply heights from copied area
|
|
TX_MAPED_COPY_PASTE_OBJECTS_HINT = 1495; //Apply objects from copied area
|
|
TX_MAPED_COPY_PASTE_OVERLAYS_HINT = 1496; //Apply terrain overlays from copied area
|
|
|
|
TX_MAPED_AI_DEFAULTS_HEADING = 813; //Apply AI defaults
|
|
TX_MAPED_AI_DEFAULTS_MP_BUILDER = 814; //Multiplayer builder
|
|
TX_MAPED_AI_DEFAULTS_MP_BUILDER_HINT = 815; //Applies aggressive AI builder settings to all players (for multiplayer building maps)
|
|
TX_MAPED_AI_DEFAULTS_CONFIRM = 816; //Warning: This will override all existing AI settings for all players. Continue?
|
|
TX_MAPED_PLAYER_AI_MP_SETUP_HINT = 1589; //Apply multiplayer AI builder settings to player %d
|
|
TX_MAPED_PLAYER_AI_MP_SETUP_CONFIRM_TITLE = 1590; //Multiplayer setup for AI player %d
|
|
TX_MAPED_PLAYER_AI_MP_SETUP_CONFIRM = 1591; //Warning: This will override all existing AI settings for player %d. Continue?
|
|
|
|
TX_MP_MENU_PLAYERNAME = 500; //Player name
|
|
TX_MP_MENU_STATUS = 501; //Status:
|
|
TX_MP_MENU_CREATE_SERVER = 502; //Create Server
|
|
TX_MP_MENU_CREATE_SERVER_HEADER = 503; //CREATE SERVER
|
|
TX_MP_MENU_CREATE_SERVER_NAME = 504; //Name
|
|
TX_MP_MENU_CREATE_SERVER_PORT = 505; //Port
|
|
TX_MP_MENU_CREATE_SERVER_LOCAL = 506; //Create Local Server
|
|
TX_MP_MENU_CREATE_SERVER_INTERNET = 507; //Create Internet Server
|
|
TX_MP_MENU_CREATE_SERVER_CANCEL = 508; //Cancel
|
|
TX_MP_MENU_FIND_SERVER = 509; //Find Server by IP
|
|
TX_MP_MENU_FIND_SERVER_HEADER = 510; //FIND SERVER
|
|
TX_MP_MENU_FIND_SERVER_ADDRESS = 511; //Address
|
|
TX_MP_MENU_FIND_SERVER_PORT = 512; //Port
|
|
TX_MP_MENU_FIND_SERVER_ROOM = 513; //Room
|
|
TX_MP_MENU_FIND_SERVER_FIND = 514; //Connect
|
|
TX_MP_MENU_FIND_SERVER_CANCEL = 515; //Cancel
|
|
TX_MP_MENU_PASSWORD_HEADER = 516; //Password protected room
|
|
TX_MP_MENU_PASSWORD = 517; //Password
|
|
TX_MP_MENU_SERVERLIST_NAME = 518; //Server name
|
|
TX_MP_MENU_SERVERLIST_STATE = 519; //State
|
|
TX_MP_MENU_SERVERLIST_PLAYERS = 520; //Players
|
|
TX_MP_MENU_SERVERLIST_PING = 521; //Ping
|
|
TX_MP_MENU_REFRESH_SERVER_LIST = 522; //Refresh Server List
|
|
TX_MP_MENU_HEADER_SERVER_DETAILS = 523; //SERVER DETAILS
|
|
TX_MP_MENU_PLAYER_LIST = 524; //Player list:
|
|
TX_MP_MENU_SERVER_JOIN = 525; //Join
|
|
TX_MP_MENU_STATUS_CONNECTING = 526; //Connecting, please wait ...
|
|
TX_MP_MENU_LOADING_ANNOUNCEMENTS = 527; //Loading announcements...
|
|
TX_MP_MENU_REFRESHING = 528; //Refreshing...
|
|
|
|
TX_LOBBY_HEADER_PLAYERS = 529; //Players list
|
|
TX_LOBBY_HEADER_STARTLOCATION = 530; //Start location
|
|
TX_LOBBY_HEADER_TEAM = 531; //Team
|
|
TX_LOBBY_HEADER_FLAGCOLOR = 532; //Color
|
|
TX_LOBBY_HEADER_READY = 533; //Ready
|
|
TX_LOBBY_HEADER_PING = 534; //Ping
|
|
TX_LOBBY_HEADER_PINGFPS = 535; //Ping / FPS
|
|
TX_LOBBY_HEADER_SPECTATORS = 780; //Spectators
|
|
TX_LOBBY_ALLOW_SPECTATORS = 778; //Allow spectators
|
|
TX_LOBBY_SLOT_OPEN = 536; //Open
|
|
TX_LOBBY_SELECT = 538; //Select...
|
|
TX_LOBBY_RANDOM = 539; //Random
|
|
TX_LOBBY_MAP_NONE = 540; //None
|
|
TX_LOBBY_MAP_SAVED = 541; //Saved Game
|
|
TX_LOBBY_MAP_RANDOM = 1369; //Random map
|
|
TX_LOBBY_MAP_RANDOM_HINT = 1370; //Map was generated automatically with random map generator
|
|
TX_LOBBY_MAP_SELECT = 542; //Select a map...
|
|
TX_LOBBY_MAP_SELECT_SAVED = 543; //Select a save...
|
|
TX_LOBBY_QUIT = 544; //Quit lobby
|
|
TX_LOBBY_READY = 545; //Ready
|
|
TX_LOBBY_NOT_READY = 546; //Not ready
|
|
TX_LOBBY_START = 547; //Start!
|
|
TX_LOBBY_GAMESPEED_PEACETIME = 548; //Game speed (PT) [real]
|
|
TX_LOBBY_GAMESPEED = 549; //Game speed [real]
|
|
TX_LOBBY_ROOM_OK = 550; //OK
|
|
TX_LOBBY_ROOM_CANCEL = 551; //Cancel
|
|
TX_LOBBY_ROOM_DESCRIPTION = 552; //Description
|
|
TX_LOBBY_ROOM_PASSWORD = 553; //Password
|
|
TX_LOBBY_ROOMSETTINGS = 554; //Room settings
|
|
TX_LOBBY_PLAYER_BAN = 556; //Ban from this lobby
|
|
TX_LOBBY_PLAYER_KICK = 557; //Kick
|
|
TX_LOBBY_PLAYER_SET_HOST = 779; //Promote to host
|
|
TX_LOBBY_RANDOMIZE_LOCATIONS = 558; //Randomize locations within teams
|
|
TX_LOBBY_MAP_DESCRIPTION = 559; //Description
|
|
TX_LOBBY_OPTIONS = 560; //Options
|
|
TX_LOBBY_LOCATION_X = 561; //Location %d
|
|
TX_LOBBY_SPECTATE = 772; //Spectate
|
|
TX_LOBBY_SPECTATOR = 773; //Spectator
|
|
TX_LOBBY_ERROR_SELECT_PLAYER = 562; //Error: Please select a player from the save to control
|
|
TX_LOBBY_ERROR_NO_MAP = 563; //Error: Map failed to load or no map selected
|
|
TX_LOBBY_CANNOT_START = 564; //Cannot start: %s
|
|
TX_LOBBY_EVERYONE_NOT_READY = 565; //Not everyone is ready to start
|
|
TX_LOBBY_UNABLE_RANDOM_LOCS = 566; //Unable to assign random locations
|
|
TX_LOBBY_CANNOT_DISABLE_SPECTATORS = 781; //Cannot disable spectators: Spectators list must be empty
|
|
TX_LOBBY_HOST_RIGHTS = 567; //Server has assigned hosting rights to you
|
|
TX_LOBBY_GAME_STARTED = 568; //Game started
|
|
TX_LOBBY_MAP_BUILD = 569; //Building map
|
|
TX_LOBBY_MAP_FIGHT = 570; //Fighting map
|
|
TX_LOBBY_MAP_COOP = 571; //Co-operative map
|
|
TX_LOBBY_MAP_SPECIAL = 572; //Special map
|
|
TX_LOBBY_GAME_OPTIONS = 573; //Game options:
|
|
TX_LOBBY_PEACETIME = 574; //Peacetime (minutes)
|
|
TX_LOBBY_SLOT_CLOSED = 575; //Closed
|
|
TX_LOBBY_HOST_DOES_SETUP = 576; //Host does player setup
|
|
TX_LOBBY_DOWNLOAD = 736; //Download
|
|
TX_LOBBY_DOWNLOADING = 737; //downloading...
|
|
TX_LOBBY_DOWNLOAD_OVERWRITE = 738; //Overwrite existing files
|
|
TX_LOBBY_RESET_BANS = 768; //Reset all bans
|
|
TX_LOBBY_VIEW_README = 825; //View Readme PDF
|
|
TX_LOBBY_PDF_ERROR = 826; //Failed to launch PDF viewer
|
|
TX_LOBBY_SETTINGS_SAVE_PWD = 1592; //Stores the current password for future use
|
|
|
|
TX_MENU_CAMP_HINT = 795; //To play a previously unlocked campaign mission, select the mission flag on the campaign briefing map
|
|
|
|
TX_MULTIPLAYER_WAITING = 577; //Waiting for players:
|
|
TX_CHAT_ALL = 578; //All
|
|
TX_CHAT_TEAM = 579; //Team
|
|
TX_CHAT_SPECTATORS = 794; //Spectators
|
|
TX_CHAT_WHISPER_TO = 765; //Whisper to %s
|
|
TX_MENU_VOTE_RETURN_LOBBY = 798; //Vote Go to Lobby
|
|
TX_MENU_VOTE_RETURN_LOBBY_HINT = 797; //Vote to return this room to the lobby. The game can then be resumed or changed
|
|
TX_NET_LOST_CONNECTION = 739; //%s lost connection
|
|
TX_NET_HAS_QUIT = 740; //%s has quit
|
|
TX_NET_HAS_QUIT_AND_DEFEATED = 989; //%s has quit and is defeated
|
|
TX_NET_HAS_RECONNECTED = 741; //%s has reconnected
|
|
TX_NET_GAME_IN_PROGRESS = 742; //Cannot join while the game is in progress
|
|
TX_NET_ROOM_FULL = 743; //Room is full. No more players can join the game
|
|
TX_NET_SAME_NAME = 744; //Player with the same name has already joined the room
|
|
TX_NET_JOIN_DATA_FILES = 746; //Error: %s has different data files to the host and so cannot join this game
|
|
TX_NET_YOUR_DATA_FILES = 747; //Your data files do not match the host
|
|
TX_NET_HOSTING_RIGHTS = 748; //Hosting rights reassigned to %s
|
|
TX_NET_DIFFERENT_VERSION = 749; //%s has a different version of %s
|
|
TX_NET_MISSING_FILES = 750; //%s does not have %s
|
|
TX_NET_QUERY_TIMED_OUT = 751; //Query timed out
|
|
TX_NET_DROPPED = 752; //The host dropped %s from the game
|
|
TX_NET_KICKED = 753; //%s was kicked by the host
|
|
TX_NET_BANNED = 766; //%s was banned from this lobby by the host
|
|
TX_NET_RECONNECTING = 754; //Attempting to reconnect to the game...
|
|
TX_NET_HAS_JOINED = 755; //%s has joined
|
|
TX_NET_RECONNECTION_FAILED = 756; //Reconnection failed: %s
|
|
TX_NET_RECONNECTION_DROPPED = 757; //The host decided to continue playing without you :(
|
|
TX_NET_KICK_TIMEOUT = 758; //Disconnected by the server: Timeout detected
|
|
TX_NET_KICK_BY_HOST = 759; //You were kicked by the host
|
|
TX_NET_BANNED_BY_HOST = 767; //You were banned by the host
|
|
TX_NET_SERVER_STOPPED = 760; //Server stopped responding
|
|
TX_NET_INVALID_ROOM = 761; //Invalid room number
|
|
TX_NET_BANS_RESET = 769; //The host reset all bans for this lobby
|
|
TX_NET_VOTED = 796; //%s voted to return to the lobby (need %s more votes)
|
|
TX_NET_VOTE_PASSED = 799; //%s voted to return to the lobby (vote passed)
|
|
TX_NET_VOTE_FAILED = 800; //The vote to return to the lobby failed
|
|
TX_NET_PROMOTE_LOCAL_SERVER = 809; //You cannot change host when the server is running in your client
|
|
TX_NET_MUTED = 1019; //%s has muted you. You can no longer send messages or beacons to him
|
|
TX_NET_HOST_GAME_VERSION_DONT_MATCH = 1362; //Host's game version doesn't match your game version
|
|
|
|
TX_CREDITS = 580; //KaM Remake Credits
|
|
TX_CREDITS_ORIGINAL = 581; //Original Knights & Merchants Credits
|
|
TX_CREDITS_PROGRAMMING = 582; //PROGRAMMING:
|
|
TX_CREDITS_ADDITIONAL_PROGRAMMING = 583; //ADDITIONAL PROGRAMMING:
|
|
TX_CREDITS_ADDITIONAL_GRAPHICS = 584; //ADDITIONAL GRAPHICS:
|
|
TX_CREDITS_ADDITIONAL_SOUNDS = 585; //ADDITIONAL SOUNDS:
|
|
TX_CREDITS_ADDITIONAL_MUSIC = 586; //ADDITIONAL MUSIC:
|
|
TX_CREDITS_ADDITIONAL_TRANSLATIONS = 587; //ADDITIONAL TRANSLATIONS:
|
|
TX_CREDITS_SPECIAL = 588; //SPECIAL THANKS TO:
|
|
|
|
TX_MENU_MAPED_MPMAPS = 589; //Multiplayer maps
|
|
TX_MENU_MAPED_MPMAPS_SHORT = 1118; //Multiplayer maps
|
|
TX_MENU_MAPED_SPMAPS = 590; //Singleplayer maps
|
|
TX_MENU_MAPED_DLMAPS = 822; //Downloaded maps
|
|
TX_MENU_OPTIONS_SCROLL_SPEED = 591; //Scroll speed
|
|
TX_MP_MENU_NO_SERVERS = 592; //No servers found
|
|
TX_MENU_OPTIONS_MUSIC_SHUFFLE_SHORT = 1120; //Shuffle tracks
|
|
TX_MENU_OPTIONS_MUSIC_SHUFFLE = 593; //Shuffle tracks
|
|
TX_MP_MENU_GAME_INFORMATION = 594; //Game information:
|
|
TX_MP_STATE_NONE = 595; //-
|
|
TX_MP_STATE_LOBBY = 596; //Lobby
|
|
TX_MP_STATE_LOADING = 597; //Loading
|
|
TX_MP_STATE_GAME = 598; //Game
|
|
TX_MODE_BUILD_FIGHT = 599; //Building and Fighting
|
|
TX_MODE_FIGHTING = 600; //Fighting
|
|
TX_MP_MENU_STATUS_READY = 601; //Ready
|
|
TX_MP_MENU_WRONG_VERSION = 602; //Wrong protocol version: %s. Server uses: %s
|
|
TX_HOUSES_MARKET_HINT_ADD = 603; //Increase trade amount
|
|
TX_HOUSES_MARKET_HINT_REM = 604; //Decrease trade amount
|
|
TX_MULTIPLAYER_SAVING_GAME = 605; //Saving game...
|
|
TX_MULTIPLAYER_PLAYER_DEFEATED = 606; //%s was defeated!
|
|
TX_GAMEPLAY_DROP_PLAYERS = 607; //Drop Players
|
|
TX_GAMEPLAY_DROP_PLAYERS_DELAY = 608; //The host will be allowed to drop these players after %d seconds
|
|
TX_GAMEPLAY_DROP_PLAYERS_ALLOWED = 609; //The host is now allowed to drop these players
|
|
TX_MULTIPLAYER_HOST_DISCONNECTED = 610; //The host (%s) has quit
|
|
TX_MULTIPLAYER_HOST_DISCONNECTED_DEFEATED = 990; //The host (%s) has quit and is defeated
|
|
TX_MULTIPLAYER_ATTEMPT_RECONNECTING = 611; //The connection to the server was lost. Attempting to reconnect...
|
|
TX_GAMEPLAY_CONFIRM_QUIT = 612; //Are you sure you want to quit?
|
|
TX_GAMEPLAY_CONFIRM_DROP = 613; //Are you sure you want to permanently drop these players?
|
|
TX_GAMEPLAY_CONFIRM_CANCEL = 614; //Cancel
|
|
TX_GAMEPLAY_OVERLAY_HIDE = 807; //Hide scripted overlay
|
|
TX_GAMEPLAY_OVERLAY_SHOW = 808; //Show scripted overlay
|
|
|
|
TX_HOUSES_MARKET_HINT_BLOCKED = 615; //Trading this resource is not available in this mission
|
|
TX_HOUSES_WOODCUTTER_PLANT_CHOP = 616; //Plant and fell
|
|
TX_HOUSES_WOODCUTTER_CHOP_ONLY = 617; //Fell only
|
|
TX_MP_BLOCKED_BY_PEACETIME = 618; //You are not allowed to do that during peacetime
|
|
TX_MP_PEACETIME_REMAINING = 619; //Peacetime remaining: %s
|
|
TX_MP_PEACETIME_OVER = 620; //Peacetime is over. To thy weapons!
|
|
TX_GAME_TIME = 621; //Game time:|%s
|
|
TX_TROOP_HALT_HINT = 622; //Halt troop
|
|
TX_TROOP_LINK_HINT = 623; //Link up troop|Hold Shift to link several groups
|
|
TX_TROOP_SPLIT_HINT = 624; //Separate troop (%s). Separate one unit from troop (Ctrl + %s)
|
|
TX_MENU_REPLAYS = 625; //Replay Viewer
|
|
TX_MENU_VIEW_REPLAY = 626; //View Replay
|
|
TX_SAVE_UNSUPPORTED_FORMAT = 627; //Unsupported format %s
|
|
TX_SAVE_UNSUPPORTED_VERSION = 628; //Unsupported version %s
|
|
TX_SAVE_UNSUPPORTED_VERSION_SHORT = 1386; //Unsupported version
|
|
TX_SAVE_UNSUPPORTED_MODS = 629; //Unsupported modifications
|
|
TX_SAVE_SAVE_FILE_NOT_EXISTS = 1599; //Save file does not exist
|
|
TX_MENU_PARSE_ERROR = 630; //An error has occurred while parsing the file %s
|
|
TX_MENU_LOADING_INITIALIZING = 631; //initializing
|
|
TX_MENU_LOADING_SCRIPT = 632; //script
|
|
TX_MENU_LOADING_UNITS = 633; //units
|
|
TX_MENU_LOADING_HOUSES = 634; //houses
|
|
TX_MENU_LOADING_TREES = 635; //trees
|
|
TX_MENU_LOADING_DEFINITIONS = 636; //definitions
|
|
TX_MENU_LOADING_TILESET = 637; //tileset
|
|
TX_MAP_DOESNT_EXIST = 638; //Map not found: %s
|
|
TX_SAVE_DOESNT_EXIST = 639; //Save not found: %s
|
|
TX_MAP_WRONG_VERSION = 640; //Map files do not match the host for the map: %s
|
|
TX_SAVE_WRONG_VERSION = 641; //Save file does not match the host for the save: %s
|
|
|
|
TX_REPLAY_FAILED = 642; //The replay failed a consistency check. This is a known bug which affects playback of some replays.\nIf you continue watching the replay will no longer be accurate and the game may crash.\nDo you want to continue watching? Choose 'Yes to All' to ignore future consistency check failures.
|
|
TX_PAUSED_FILE_MISMATCH = 828; //Error: Host's paused file does not match local paused file. An error has occurred or the host might be attempting to cheat.
|
|
TX_MULTIPLE_INSTANCES = 643; //You may only have one instance of the game in multiplayer mode at once
|
|
TX_ERROR_MODS = 644; //Modifications to the game are not allowed in multiplayer.|Please reinstall to restore the original files.
|
|
TX_ERROR_MESSAGE = 645; //An error occurred in the application. Please click Send Bug Report so we can investigate this issue. Thanks for your help!
|
|
TX_ERROR_SEND = 646; //Send Bug Report
|
|
TX_ERROR_SHOW_DATA = 647; //Show Raw Data
|
|
TX_ERROR_RESUME = 648; //Resume Application
|
|
TX_ERROR_TERMINATE = 649; //Terminate Application
|
|
TX_ERROR_SEND_NEXT = 650; //Next
|
|
TX_ERROR_SEND_CONTACT = 651; //Contact Details
|
|
TX_ERROR_SEND_NAME = 652; //Your name: (optional)
|
|
TX_ERROR_SEND_EMAIL = 653; //Your email: (optional)
|
|
TX_ERROR_SEND_REMEMBER = 654; //Remember me
|
|
TX_ERROR_SEND_DETAILS = 655; //Error Details
|
|
TX_ERROR_SEND_DETAILS_MESSAGE = 656; //In what situation did the error occur? Can you provide any additional information? (English preferred)
|
|
TX_ERROR_SEND_SCREENSHOT = 657; //Screenshot
|
|
TX_ERROR_SEND_SCREENSHOT_MESSAGE = 658; //Attach a screenshot to the bug report
|
|
TX_ERROR_SEND_SCREENSHOT_EDIT = 659; //(click to edit image)
|
|
TX_ERROR_SEND_SEND = 660; //Send Report
|
|
TX_ERROR_SEND_CANCEL = 661; //Cancel
|
|
TX_ERROR_SENDING_TITLE = 662; //Sending bug report...
|
|
TX_ERROR_SENDING_CONNECTING = 663; //Connecting to server...
|
|
TX_ERROR_SENDING_DATA = 664; //Sending data...
|
|
TX_ERROR_SENDING_FAILED = 665; //Sending the crash report failed! Our server might be busy, please try sending it again.
|
|
TX_ERROR_WAIT_TITLEBAR = 666; //Information
|
|
TX_ERROR_WAIT_MESSAGE = 667; //Please wait a moment...
|
|
|
|
TX_KEY_FUNC_SCROLL_LEFT = 845; //Scroll Left
|
|
TX_KEY_FUNC_SCROLL_RIGHT = 846; //Scroll Right
|
|
TX_KEY_FUNC_SCROLL_UP = 847; //Scroll Up
|
|
TX_KEY_FUNC_SCROLL_DOWN = 848; //Scroll Down
|
|
TX_KEY_FUNC_MENU_BUILD = 849; //Build Menu
|
|
TX_KEY_FUNC_MENU_RATIO = 850; //Ratio Menu
|
|
TX_KEY_FUNC_MENU_STATS = 851; //Statistics Menu
|
|
TX_KEY_FUNC_MENU_MAIN = 852; //Options Menu
|
|
TX_KEY_FUNC_HALT = 853; //Halt Command
|
|
TX_KEY_FUNC_SPLIT = 854; //Splitup Command
|
|
TX_KEY_FUNC_LINKUP = 855; //Linkup Command
|
|
TX_KEY_FUNC_FOOD = 856; //Food Command
|
|
TX_KEY_FUNC_STORM = 857; //Storm Command
|
|
TX_KEY_FUNC_FORM_INCREASE = 858; //Increase Formation
|
|
TX_KEY_FUNC_FORM_DECREASE = 859; //Decrease Formation
|
|
TX_KEY_FUNC_TURN_CW = 860; //Turn Clockwise
|
|
TX_KEY_FUNC_TURN_CCW = 861; //Turn Counterclockwise
|
|
TX_KEY_FUNC_TRAIN_PREV = 1430; //Go to previous unit
|
|
TX_KEY_FUNC_TRAIN_EQUIP = 1431; //Train or Equip unit
|
|
TX_KEY_FUNC_TRAIN_NEXT = 1432; //Go to next unit
|
|
TX_KEY_FUNC_GAME_SPEED_1 = 862; //Normal Game Speed (x1)
|
|
TX_KEY_FUNC_GAME_SPEED_2 = 863; //Game Speed x%s
|
|
TX_KEY_FUNC_GAME_SPEED_3 = 864; //Game Speed x%s
|
|
TX_KEY_FUNC_GAME_SPEED_4 = 865; //Game Speed x%s
|
|
TX_KEY_FUNC_BEACON = 866; //Beacon
|
|
TX_KEY_FUNC_PAUSE = 867; //Pause
|
|
TX_KEY_FUNC_SHOW_TEAMS = 868; //Show Teams (MP)
|
|
TX_KEY_FUNC_MAP_DRAG_SCROLL = 1017; //Map drag scroll
|
|
TX_KEY_FUNC_ZOOM_IN = 869; //Zoom In
|
|
TX_KEY_FUNC_ZOOM_OUT = 870; //Zoom Out
|
|
TX_KEY_FUNC_ZOOM_RESET = 871; //Reset Zoom
|
|
TX_KEY_FUNC_SELECT_1 = 872; //Select Group 1
|
|
TX_KEY_FUNC_SELECT_2 = 873; //Select Group 2
|
|
TX_KEY_FUNC_SELECT_3 = 874; //Select Group 3
|
|
TX_KEY_FUNC_SELECT_4 = 875; //Select Group 4
|
|
TX_KEY_FUNC_SELECT_5 = 876; //Select Group 5
|
|
TX_KEY_FUNC_SELECT_6 = 877; //Select Group 6
|
|
TX_KEY_FUNC_SELECT_7 = 878; //Select Group 7
|
|
TX_KEY_FUNC_SELECT_8 = 879; //Select Group 8
|
|
TX_KEY_FUNC_SELECT_9 = 880; //Select Group 9
|
|
TX_KEY_FUNC_SELECT_10 = 881; //Select Group 10
|
|
TX_KEY_FUNC_SELECT_11 = 993; //Select Group 11
|
|
TX_KEY_FUNC_SELECT_12 = 994; //Select Group 12
|
|
TX_KEY_FUNC_SELECT_13 = 995; //Select Group 13
|
|
TX_KEY_FUNC_SELECT_14 = 996; //Select Group 14
|
|
TX_KEY_FUNC_SELECT_15 = 997; //Select Group 15
|
|
TX_KEY_FUNC_SELECT_16 = 998; //Select Group 16
|
|
TX_KEY_FUNC_SELECT_17 = 999; //Select Group 17
|
|
TX_KEY_FUNC_SELECT_18 = 1000; //Select Group 18
|
|
TX_KEY_FUNC_SELECT_19 = 1001; //Select Group 19
|
|
TX_KEY_FUNC_SELECT_20 = 1002; //Select Group 20
|
|
TX_KEY_FUNC_PLAN_ROAD = 1003; //Construct road
|
|
TX_KEY_FUNC_PLAN_FIELD = 1004; //Plough field
|
|
TX_KEY_FUNC_PLAN_WINE = 1005; //Lay out wine field
|
|
TX_KEY_FUNC_ERASE_PLAN = 1006; //Remove building/highlights
|
|
TX_KEY_FUNC_SEL_NXT_BLD_UNIT_SAME_TYPE = 1007; //Select next house/unit with same type
|
|
TX_KEY_FUNC_DBG_WINDOW = 1008; //Debug window
|
|
TX_KEY_FUNC_SPECPANEL_DROPBOX_OPEN_CLOSE = 1258; //Open/Close spectator stats panel
|
|
TX_KEY_FUNC_REPLAY_PLAY_NEXT_TICK = 1357; //Play next tick in replay
|
|
TX_KEY_FUNC_SPECTATE_PLAYER_1 = 1009; //Spectate player 1
|
|
TX_KEY_FUNC_SPECTATE_PLAYER_2 = 1010; //Spectate player 2
|
|
TX_KEY_FUNC_SPECTATE_PLAYER_3 = 1011; //Spectate player 3
|
|
TX_KEY_FUNC_SPECTATE_PLAYER_4 = 1012; //Spectate player 4
|
|
TX_KEY_FUNC_SPECTATE_PLAYER_5 = 1013; //Spectate player 5
|
|
TX_KEY_FUNC_SPECTATE_PLAYER_6 = 1014; //Spectate player 6
|
|
TX_KEY_FUNC_SPECTATE_PLAYER_7 = 1015; //Spectate player 7
|
|
TX_KEY_FUNC_SPECTATE_PLAYER_8 = 1016; //Spectate player 8
|
|
TX_KEY_FUNC_SPECTATE_PLAYER_9 = 1106; //Spectate player 9
|
|
TX_KEY_FUNC_SPECTATE_PLAYER_10 = 1107; //Spectate player 10
|
|
TX_KEY_FUNC_SPECTATE_PLAYER_11 = 1108; //Spectate player 11
|
|
TX_KEY_FUNC_SPECTATE_PLAYER_12 = 1109; //Spectate player 12
|
|
TX_KEY_FUNC_CENTER_ALERT = 882; //Center to Alert
|
|
TX_KEY_FUNC_DELETE_MSG = 883; //Delete Message
|
|
TX_KEY_FUNC_SHOW_GAME_CHAT = 884; //Show Game Chat (MP)
|
|
TX_KEY_FUNC_CLOSE_MENU = 885; //Close Menu's
|
|
TX_KEY_FUNC_DBG_MAP = 886; //Debug Show Map
|
|
TX_KEY_FUNC_DBG_VICTORY = 887; //Debug Victory
|
|
TX_KEY_FUNC_DBG_DEFEAT = 888; //Debug Defeat
|
|
TX_KEY_FUNC_DBG_SCOUT = 889; //Debug Add Scout
|
|
TX_KEY_FUNC_MAPEDIT_EXTRA = 890; //Extra's Menu
|
|
TX_KEY_FUNC_MAPEDIT_SAVE = 1594; //Save map
|
|
TX_KEY_FUNC_MAPEDIT_TERAIN_EDIT = 891; //Terrain Editor
|
|
TX_KEY_FUNC_MAPEDIT_VILLAGE_PLAN = 892; //Village Planning
|
|
TX_KEY_FUNC_MAPEDIT_VISUAL_SCRIPT = 893; //Visual Scripting
|
|
TX_KEY_FUNC_MAPEDIT_GLOBAL_SCRIPT = 894; //Global Scripting
|
|
TX_KEY_FUNC_MAPEDIT_MENU_MAIN = 895; //Main Menu
|
|
TX_KEY_FUNC_MAPEDIT_SUBMENU_1 = 896; //Sub-menu 1
|
|
TX_KEY_FUNC_MAPEDIT_SUBMENU_2 = 897; //Sub-menu 2
|
|
TX_KEY_FUNC_MAPEDIT_SUBMENU_3 = 898; //Sub-menu 3
|
|
TX_KEY_FUNC_MAPEDIT_SUBMENU_4 = 899; //Sub-menu 4
|
|
TX_KEY_FUNC_MAPEDIT_SUBMENU_5 = 900; //Sub-menu 5
|
|
TX_KEY_FUNC_MAPEDIT_SUBMENU_6 = 901; //Sub-menu 6
|
|
TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_1 = 1129; //Sub-menu action 1
|
|
TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_2 = 1130; //Sub-menu action 2
|
|
TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_3 = 1131; //Sub-menu action 3
|
|
TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_4 = 1132; //Sub-menu action 4
|
|
TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_5 = 1133; //Sub-menu action 5
|
|
TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_6 = 1134; //Sub-menu action 6
|
|
TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_7 = 1135; //Sub-menu action 7
|
|
TX_KEY_FUNC_MAPEDIT_OBJ_PALETTE = 1020; //Objects palette
|
|
TX_KEY_FUNC_MAPEDIT_TILES_PALETTE = 1425; //Tiles palette
|
|
TX_KEY_FUNC_MAPEDIT_UNIV_ERASOR = 1021; //Universal eraser
|
|
TX_KEY_FUNC_MAPEDIT_PAINT_BUCKET = 1136; //Paint bucket (change owner)
|
|
TX_KEY_FUNC_MAPEDIT_HISTORY = 1408; //History
|
|
TX_KEY_FUNC_MAPEDIT_FLAT_TERRAIN = 1597; //Flat terrain
|
|
TX_KEY_FUNC_MAPEDIT_TILES_GRID = 1598; //Tiles grid
|
|
TX_KEY_FUNC_MUSIC_PREV_TRACK = 1457; //Music previous track
|
|
TX_KEY_FUNC_MUSIC_NEXT_TRACK = 1458; //Music next track
|
|
TX_KEY_FUNC_MUSIC_DISABLE = 1459; //Disable music
|
|
TX_KEY_FUNC_MUSIC_SHUFFLE = 1460; //Shuffle music
|
|
TX_KEY_FUNC_MUSIC_VOLUME_UP = 1461; //Music volume up
|
|
TX_KEY_FUNC_MUSIC_VOLUME_DOWN = 1462; //Music volume down
|
|
TX_KEY_FUNC_MUSIC_MUTE = 1463; //Mute music
|
|
TX_KEY_FUNC_SOUND_VOLUME_UP = 1464; //Sound volume up
|
|
TX_KEY_FUNC_SOUND_VOLUME_DOWN = 1465; //Sound volume down
|
|
TX_KEY_FUNC_SOUND_MUTE = 1466; //Mute sounds
|
|
TX_KEY_FUNC_MUTE_ALL = 1467; //Mute all (music and sounds)
|
|
TX_KEY_FUNC_UNKNOWN = 903; //~~~ Unknown value
|
|
TX_KEY_UNASSIGNABLE = 902; //Ctrl and Shift are unassignable
|
|
TX_KEY_LMB = 904; //Left Mouse Button
|
|
TX_KEY_MMB = 905; //Middle Mouse Button
|
|
TX_KEY_RMB = 906; //Right Mouse Button
|
|
TX_KEY_BREAK = 907; //Break
|
|
TX_KEY_BACKSPACE = 908; //Backspace
|
|
TX_KEY_TAB = 909; //TAB
|
|
TX_KEY_CLEAR = 910; //Clear
|
|
TX_KEY_ENTER = 911; //Return
|
|
TX_KEY_SHIFT = 912; //Shift
|
|
TX_KEY_CTRL = 913; //Control
|
|
TX_KEY_ALT = 914; //Alt
|
|
TX_KEY_PAUSE = 915; //Pause
|
|
TX_KEY_CAPS = 916; //Caps Lock
|
|
TX_KEY_ESC = 917; //Escape
|
|
TX_KEY_SPACE = 918; //Space Bar
|
|
TX_KEY_PG_UP = 919; //Page Up
|
|
TX_KEY_PG_DOWN = 920; //Page Down
|
|
TX_KEY_END = 921; //End
|
|
TX_KEY_HOME = 922; //Home
|
|
TX_KEY_ARROW_LEFT = 923; //Left Arrow Key
|
|
TX_KEY_ARROW_UP = 924; //Up Arrow Key
|
|
TX_KEY_ARROW_RIGHT = 925; //Right Arrow Key
|
|
TX_KEY_ARROW_DOWN = 926; //Down Arrow Key
|
|
TX_KEY_SELECT = 927; //Select
|
|
TX_KEY_PRINT = 928; //Print
|
|
TX_KEY_EXECUTE = 929; //Execute
|
|
TX_KEY_PRINT_SCREEN = 930; //Print Screen
|
|
TX_KEY_INSERT = 931; //Insert
|
|
TX_KEY_DELETE = 932; //Delete
|
|
TX_KEY_HELP = 933; //Help
|
|
TX_KEY_NUM_0 = 934; //Num Pad 0
|
|
TX_KEY_NUM_1 = 935; //Num Pad 1
|
|
TX_KEY_NUM_2 = 936; //Num Pad 2
|
|
TX_KEY_NUM_3 = 937; //Num Pad 3
|
|
TX_KEY_NUM_4 = 938; //Num Pad 4
|
|
TX_KEY_NUM_5 = 939; //Num Pad 5
|
|
TX_KEY_NUM_6 = 940; //Num Pad 6
|
|
TX_KEY_NUM_7 = 941; //Num Pad 7
|
|
TX_KEY_NUM_8 = 942; //Num Pad 8
|
|
TX_KEY_NUM_9 = 943; //Num Pad 9
|
|
TX_KEY_NUM_MULTIPLY = 944; //Num Pad *
|
|
TX_KEY_NUM_PLUS = 960; //Num Pad +
|
|
TX_KEY_SEPARATOR = 945; //Separator
|
|
TX_KEY_NUM_MINUS = 946; //Num Pad -
|
|
TX_KEY_NUM_DOT = 947; //Num Pad .
|
|
TX_KEY_NUM_DIVIDE = 948; //Num Pad /
|
|
TX_KEY_NUM_LOCK = 949; //Num Lock
|
|
TX_KEY_SCROLL_LOCK = 950; //Scroll Lock
|
|
TX_KEY_LEFT_SHIFT = 951; //Left Shift
|
|
TX_KEY_RIGHT_SHIFT = 952; //Right Shift
|
|
TX_KEY_LEFT_CTRL = 953; //Left Control
|
|
TX_KEY_RIGHT_CTRL = 954; //Right Control
|
|
TX_KEY_LEFT_ALT = 955; //Left Alt
|
|
TX_KEY_RIGHT_ALT = 956; //Right Alt
|
|
TX_KEY_PLAY = 957; //Play
|
|
TX_KEY_ZOOM = 958; //Zoom
|
|
TX_KEY_COMMON = 961; //Common Keys
|
|
TX_KEY_GAME = 962; //Game Keys
|
|
TX_KEY_MAPEDIT = 963; //Map Editor Keys
|
|
TX_KEY_SPECTATE_REPLAY = 1018; //Spectate/Replay view Keys
|
|
TX_KEY_UNIT = 1433; //Unit orders Keys
|
|
TX_KEY_HOUSE = 1434; //House Keys
|
|
TX_KEY_CTRL_MOUSEWHEEL = 1194; //Ctrl + Mouse wheel
|
|
TX_KEY_ALT_MOUSEWHEEL = 1195; //Alt + Mouse wheel
|
|
TX_KEY_SHIFT_MOUSEWHEEL = 1196; //Shift + Mouse wheel
|
|
TX_KEY_BROWSER_BACK = 1439; //Browser back
|
|
TX_KEY_BROWSER_FORWARD = 1440; //Browser forward
|
|
TX_KEY_BROWSER_REFRESH = 1441; //Browser refresh
|
|
TX_KEY_BROWSER_STOP = 1442; //Browser stop
|
|
TX_KEY_BROWSER_SEARCH = 1443; //Browser search
|
|
TX_KEY_BROWSER_FAVORITES = 1444; //Browser favorites
|
|
TX_KEY_BROWSER_HOME = 1445; //Browser home
|
|
TX_KEY_VOLUME_MUTE = 1446; //Volume mute
|
|
TX_KEY_VOLUME_DOWN = 1447; //Volume down
|
|
TX_KEY_VOLUME_UP = 1448; //Volume up
|
|
TX_KEY_MEDIA_NEXT_TRACK = 1449; //Media next track
|
|
TX_KEY_MEDIA_PREV_TRACK = 1450; //Media previous track
|
|
TX_KEY_MEDIA_STOP = 1451; //Media stop
|
|
TX_KEY_MEDIA_PLAY_PAUSE = 1452; //Media play/pause
|
|
TX_KEY_LAUNCH_MAIL = 1453; //Launch mail
|
|
TX_KEY_LAUNCH_MEDIA_SELECT = 1454; //Launch media select
|
|
TX_KEY_LAUNCH_APP1 = 1455; //Launch application 1
|
|
TX_KEY_LAUNCH_APP2 = 1456; //Launch application 2
|
|
|
|
TX_MSG_WOODCUTTER_PLANT_DEPLETED = 1022; //Your woodcutter cannot find any free place to plant a tree
|
|
|
|
TX_MSG_HOUSE_UNOCCUPIED__22 = 966; //This armor smithy is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_ARMORYWORKSHOP = 967; //This armory workshop is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_BAKERY = 968; //This bakery is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_BUTCHERS = 969; //This butcher's is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_COALMINE = 970; //This coal mine is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_FARM = 971; //This farm is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_FISHERMANS = 972; //This fisherman's is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_GOLDMINE = 973; //This gold mine is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_IRONMINE = 974; //This iron mine is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_IRONSMITHY = 975; //This iron smithy is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_METALLURGISTS = 976; //This metallurgist's is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_MILL = 977; //This mill is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_QUARRY = 978; //This quarry is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_SAWMILL = 979; //This sawmill is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_SIEGEWORKSHOP = 980; //This siege workshop is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_STABLES = 981; //These stables are not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_SWINEFARM = 982; //This swine farm is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_TANNERY = 983; //This tannery is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_WATCHTOWER = 984; //This watchtower is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_WEAPONSMITHY = 985; //This weapon smithy is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_WEAPONSWORKSHOP = 986; //This weapons workshop is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_VINEYARD = 987; //This vineyard is not occupied
|
|
TX_MSG_HOUSE_UNOCCUPIED_WOODCUTTERS = 988; //This woodcutter's is not occupied
|
|
|
|
TX_CHART_PT_END = 1023; //PT-
|
|
TX_MULTIPLAYER_PLAYER_WON = 1024; //%s has won!
|
|
TX_MULTIPLAYER_CHAT_PLAYER_NOT_CONNECTED_ANYMORE = 1025; //%s is not connected to game anymore
|
|
|
|
TX_HOUSES_TOWNHALL_MAX_GOLD = 1026; //Max Gold
|
|
TX_HOUSES_TOWNHALL_MAX_GOLD_HINT = 1027; //Maximum amount of gold to deliver into townhall
|
|
TX_HOUSES_WOODCUTTER_PLANT_ONLY = 1028; //Plant only
|
|
TX_HOUSES_CLOSED_FOR_WORKER_HINT = 1029; //Open / Close house for %s
|
|
|
|
TX_LOBBY_SLOT_OPEN_ALL = 1030; //All
|
|
TX_LOBBY_SLOT_CLOSED_ALL = 1031; //All
|
|
TX_LOBBY_SLOT_AI_ALL = 1032; //All
|
|
|
|
TX_MENU_MAP_RENAME = 1033; //Rename Map
|
|
TX_SETTINGS_PAUSE_AT_PT_END = 1034; //Pause at peacetime end
|
|
TX_GAMEPLAY_GAME_TIME = 1035; //Game time
|
|
TX_MENU_MAP_MOVE_NAME_TITLE = 1036; //Name
|
|
|
|
TX_RESULTS_ARMY_POWER = 1037; //Army power
|
|
TX_RESULTS_ALL_SOLDIERS = 1038; //All soldiers
|
|
TX_RESULTS_CHART_TYPE = 1039; //Chart type
|
|
TX_RESULTS_WARES_QUANTITY = 1040; //Quantity
|
|
TX_RESULTS_WARES_GDP = 1041; //GDP
|
|
TX_RESULTS_ARMY_INSTANTANEOUS = 1042; //Instantaneous
|
|
TX_RESULTS_ARMY_TOTAL_EQUIPPED = 1043; //Total equipped
|
|
TX_RESULTS_ARMY_DEFEATED = 1044; //Defeated
|
|
TX_RESULTS_ARMY_LOST = 1045; //Lost
|
|
TX_RESULTS_BACK_TO_RESULTS = 1046; //Back to game results
|
|
TX_RESULTS_BY_PLAYERS = 1047; //by Players
|
|
TX_RESULTS_BY_TEAMS = 1048; //by Teams
|
|
TX_RESULTS_MORE_STATS = 1049; //More|statistics
|
|
|
|
TX_MENU_RETURN_TO_MAPED = 1050; //Return to MapEd
|
|
TX_MENU_RETURN_TO_MAPED_HINT = 1051; //Return to Map Editor
|
|
TX_REPLAY_QUIT_CONFIRMATION = 1052; //Are you sure you|want to quit|this replay?
|
|
|
|
TX_NET_ERR_MAP_INVALID = 1053; //Map is invalid
|
|
TX_NET_ERR_MAP_INVALID_MSG = 1054; //Selected map is invalid. Please select another map
|
|
TX_NET_ERR_DL_MAP_FILE_CHANGED = 1055; //Downloaded map files have changed
|
|
TX_NET_ERR_DL_MAP_FILE_CHANGED_MSG = 1056; //Selected DL map, which files have changed. Please move it out of downloads first
|
|
TX_NET_ERR_MAP_FILE_CHANGED = 1057; //Map files have changed. Please reselect the map
|
|
|
|
TX_KEY_MOUSE_FORWARD = 1058; //Forward mouse button
|
|
TX_KEY_MOUSE_BACKWARD = 1059; //Backward mouse button
|
|
|
|
TX_UNITS_ALL = 1060; //All
|
|
TX_MAPED_UNIVERSAL_ERASER = 1061; //Universal eraser
|
|
TX_MAPED_SHOW_TILE_OWNERS = 1062; //Show tile owners
|
|
TX_MAPED_SHOW_TILES_GRID = 1063; //Show tiles grid
|
|
|
|
TX_HOUSES_WOODCUTTER_CUTTING_POINT = 1064; //Cutting point
|
|
TX_MAPED_WOODCUTTER_CUTTING_POINT_HINT = 1065; //Set woodcutters cutting point. Alternatively you can set it via Shift + Right mouse button
|
|
TX_HOUSES_RALLY_POINT = 1066; //Rally point
|
|
TX_MAPED_RALLY_POINT_HINT = 1067; //Set %s rally point. Alternatively you can set it via Shift + Right mouse button
|
|
|
|
TX_MAPED_MAP_RESIZE = 1068; //Resize Map
|
|
TX_MAPED_MAP_RESIZE_MOVE_BORDERS = 1069; //Move borders:
|
|
TX_MAPED_MAP_RESIZE_AND_SAVE = 1070; //Resize and Save
|
|
TX_MAPED_MAP_RESIZE_AND_SAVE_HINT = 1071; //Resize map and then save it
|
|
TX_MAPED_MAP_RESIZE_CONFIRM_TITLE = 1072; //Map resize
|
|
TX_MAPED_MAP_RESIZE_CONFIRM = 1073; //Are you sure want to resize the map?||It will automatically override current map
|
|
TX_MAPED_MAP_RESIZE_NOT_AVAIL = 1074; //Resize is not available||You need to save new map first
|
|
TX_MAPED_MAP_RESIZE_CURR_MAP_SIZE = 1110; //Current map size:|[ %d : %d ]
|
|
TX_MAPED_MAP_RESIZE_NEW_MAP_SIZE = 1111; //New map size:|[ %d : %d ]
|
|
TX_MAPED_MAP_RESIZE_TITLE = 1112; //Resize Map
|
|
|
|
TX_MAPED_PAINT_BUCKET_CH_OWNER = 1075; //Change owner for object
|
|
TX_PLAYER_FLAG_HINT = 1113; //Owner: %s
|
|
|
|
TX_MAPED_MAP_QUICK_PLAY = 1076; //Quick Play
|
|
TX_MAPED_MAP_QUICK_PLAY_HINT = 1077; //Start singleplayer game on current map
|
|
TX_MAPED_MAP_QUICK_PLAY_SEL_PLAYER = 1078; //Select player:
|
|
TX_MAPED_MAP_QUICK_PLAY_SEL_PLAYER_TO_START = 1079; //Select player to start map as
|
|
TX_MAPED_MAP_QUICK_PLAY_START_NO_SAVE = 1080; //Start without save
|
|
TX_MAPED_MAP_QUICK_PLAY_START_NO_SAVE_HINT = 1081; //Discard changes and start game as selected player
|
|
TX_MAPED_MAP_QUICK_PLAY_SAVE_AND_START = 1082; //Save and start
|
|
TX_MAPED_MAP_QUICK_PLAY_SAVE_AND_START_HINT = 1083; //Save map and start game as selected player
|
|
|
|
TX_MAPED_BLOCK_UNITS_IN_BARRACKS = 1084; //In Barracks:
|
|
TX_MAPED_BLOCK_UNITS_IN_TOWNHALL = 1085; //In TownHall:
|
|
|
|
TX_MAPED_TERRAIN_ROTATE_TILE = 1086; //Rotate tile on map
|
|
TX_MAPED_TERRAIN_OBJECTS_PALETTE = 1087; //Objects palette
|
|
TX_MAPED_TERRAIN_CLOSE_PALETTE = 1088; //Close palette
|
|
TX_MAPED_UNITS_REMOVE_HINT = 1089; //Remove units/groups
|
|
TX_MAPED_TERRAIN_TILE_ID_EDIT_HINT = 1262; //Search tile by ID
|
|
TX_UNIT_CONDITION_DEFAULT = 1588; //Default
|
|
|
|
TX_GAME_SETTINGS_REPLAY_AUTOPAUSE = 1090; //Replay autopause
|
|
TX_GAME_SETTINGS_REPLAY_AUTOPAUSE_HINT = 1091; //Automatically pause replay when peacetime ends
|
|
TX_GAME_SETTINGS_SHOW_BEACONS = 1092; //Show beacons
|
|
TX_GAME_SETTINGS_SHOW_BEACONS_HINT = 1093; //Show players beacons
|
|
|
|
TX_MUTE_PLAYER = 1094; //Mute player
|
|
TX_UNMUTE_PLAYER = 1095; //Unmute player
|
|
TX_LOBBY_REMEMBER_PASSWORD = 1096; //Remember this password
|
|
TX_LOBBY_USE_LAST_PASSWORD = 1097; //Use last known password
|
|
TX_GO_PREV_MENU = 1098; //Go previous menu
|
|
|
|
TX_WORD_OK = 312; //Ok
|
|
TX_WORD_YES = 1099; //Yes
|
|
TX_WORD_NO = 1100; //No
|
|
TX_WORD_CANCEL = 1101; //Cancel
|
|
TX_WORD_MAP = 1102; //Map
|
|
TX_WORD_REPLAY = 1103; //Replay
|
|
TX_WORD_PLAYERS = 1104; //Players
|
|
TX_WORD_TEAMS = 1105; //Teams
|
|
TX_WORD_CLOSE = 1117; //Close
|
|
TX_WORD_TEXT = 1159; //Text
|
|
|
|
TX_MAPED_PLAYER_DELETE_HINT = 1114; //Delete Player %d
|
|
TX_MAPED_PLAYER_TYPE_ALLOW_ALL = 1363; //All
|
|
TX_MAPED_PLAYER_TYPE_ALLOW_ALL_HINT = 1364; //Allow '%s' for all available locs
|
|
TX_MAPED_PLAYER_TYPE_DISALLOW_ALL_HINT = 1365; //Prohibit '%s' for all available locs
|
|
|
|
TX_MAPED_PLAYER_DELETE_TITLE = 1115; //Delete Player %d
|
|
TX_MAPED_PLAYER_DELETE_CONFIRM = 1116; //Are you sure you want to clear the player?|All his data will be erased!
|
|
|
|
TX_MENU_MAP_TYPE = 1122; //Map type
|
|
TX_MENU_SP_MAP_SCENARIO = 1123; //Scenario map
|
|
TX_MENU_MAP_PLAYABLE_AS_SP = 1124; //Playable as SP
|
|
|
|
TX_MAPED_OBJ_CHOPPABLE_HINT = 1125; //Choppable tree
|
|
TX_MAPED_OBJ_BLOCK_WALK_DIAG_HINT = 1126; //Blocks diagonal walking
|
|
TX_MAPED_OBJ_BLOCK_ALL_HINT = 1127; //Blocks everything except building
|
|
TX_MAPED_OBJ_BLOCK_BUILD_HINT = 1394; //Blocks building
|
|
TX_MAPED_OBJ_BLOCK_WALK_BUILD_HINT = 1395; //Blocks walking and building
|
|
|
|
TX_MAPED_MISSION_PARAMETERS_BTN = 1145; //Mission|parameters
|
|
TX_MAPED_MISSION_PARAMETERS_BTN_HINT = 1146; //Modify mission parameters
|
|
TX_MAPED_MISSION_PARAMETERS_TITLE = 1147; //Mission parameters
|
|
TX_MAPED_MISSION_AUTHOR = 1148; //Author
|
|
TX_MAPED_MISSION_VERSION = 1427; //Version
|
|
TX_MAPED_MISSION_SMALL_DESC = 1149; //Small description
|
|
TX_MAPED_MISSION_BIG_DESC = 1150; //Long description
|
|
TX_MAPED_MISSION_LIBX_TEXT_ID = 1151; //Libx text ID
|
|
TX_MAPED_MISSION_PLAYABLE_AS_SP_HINT = 1152; //This map will be always visible in singleplayer maps list
|
|
TX_MAPED_MISSION_BLOCK_TEAM_SEL = 1153; //Block team selection
|
|
TX_MAPED_MISSION_BLOCK_TEAM_SEL_HINT = 1154; //Blocks team selection in lobby
|
|
TX_MAPED_MISSION_BLOCK_PT = 1155; //Block peacetime
|
|
TX_MAPED_MISSION_BLOCK_PT_HINT = 1156; //Blocks peacetime change in lobby
|
|
TX_MAPED_MISSION_BLOCK_FULL_MAP_PREVIEW = 1157; //Block full map preview
|
|
TX_MAPED_MISSION_BLOCK_FULL_MAP_PREVIEW_HINT = 1158; //Blocks full map preview in lobby
|
|
TX_MAPED_MISSION_BLOCK_COLOR_SEL = 1406; //Block player color selection
|
|
TX_MAPED_MISSION_BLOCK_COLOR_SEL_HINT = 1407; //Blocks player color selection
|
|
|
|
TX_MAPED_PLAYER_COLOR_CODE = 1163; //Color code:
|
|
TX_MAPED_PLAYER_COLOR_BGR_HINT = 1164; //Blue / Green / Red
|
|
TX_MAPED_PLAYER_COLOR_RGB_HINT = 1165; //Red / Green / Blue
|
|
TX_MAPED_PLAYER_COLOR_TEXT_COLOR = 1166; //Text color:
|
|
TX_MAPED_PLAYER_COLOR_TEXT_COLOR_HINT = 1167; //Desaturated color, that could be used for texts (f.e. in scripts overlay) [readonly]
|
|
|
|
TX_MENU_MAP_FILTER = 1168; //Maps filter
|
|
TX_MENU_MAP_FILTER_RESET = 1169; //Reset filter
|
|
TX_MENU_MAP_FILTER_BY_PLAYERS_NUMBER = 1170; //Number of players
|
|
|
|
TX_RESULTS_BACK_TO_GAME = 1171; //Back to game
|
|
TX_GAME_MENU_SHOW_STATS_HINT = 1172; //Show detailed game statistics
|
|
|
|
TX_MISSION_DIFFICULTY = 1173; //Difficulty level
|
|
TX_MISSION_DIFFICULTY_CAMPAIGN = 1233; //Difficulty
|
|
TX_MISSION_DIFFICULTY_EASY1 = 1174; //Easy
|
|
TX_MISSION_DIFFICULTY_EASY2 = 1358; //Easier
|
|
TX_MISSION_DIFFICULTY_EASY3 = 1359; //Very easy
|
|
TX_MISSION_DIFFICULTY_NORMAL = 1175; //Normal
|
|
TX_MISSION_DIFFICULTY_HARD1 = 1176; //Hard
|
|
TX_MISSION_DIFFICULTY_HARD2 = 1360; //Harder
|
|
TX_MISSION_DIFFICULTY_HARD3 = 1361; //Very hard
|
|
|
|
TX_MAPED_MISSION_DIFFICULTY_LEVELS = 1177; //Difficulty levels
|
|
TX_MAPED_MISSION_DIFFICULTY_LEVELS_HINT = 1178; //Setup different difficulty levels, which could be used in the script to modify mission logic and difficulty
|
|
|
|
TX_PLAYER_WON = 1182; //Winner
|
|
TX_PLAYER_LOST = 1183; //Defeated
|
|
|
|
TX_PLAYER_HOST = 1184; //Host
|
|
|
|
TX_HOUSE_LOGO_HINT = 1185; //Go to selected house
|
|
|
|
TX_UNIT_SCROLL_HINT = 1186; //Go to selected unit
|
|
|
|
TX_GAME_SETTINGS_COLOR_MODE = 1187; //Ally / Enemy color mode
|
|
TX_GAME_SETTINGS_COLOR_MODE_HINT = 1188; //Self / Ally / Enemy colors for players instead of initial player colors
|
|
TX_PLAYERS_COLOR_MODE_CAPTION = 1248; //Players colors:
|
|
TX_PLAYERS_COLOR_MODE_DEFAULT = 1249; //Default
|
|
TX_PLAYERS_COLOR_MODE_ALLY_ENEMY = 1250; //Ally / Enemy
|
|
TX_PLAYERS_COLOR_MODE_TEAMS = 1251; //Teams
|
|
TX_PLAYERS_COLOR_MODE_DEFAULT_HINT = 1252; //Show player colors according to their choice in lobby
|
|
TX_PLAYERS_COLOR_MODE_ALLY_ENEMY_HINT = 1253; //Show 3 different colors (yours, allied, hostile) for citizens and buildings
|
|
TX_PLAYERS_COLOR_MODE_TEAMS_HINT = 1254; //Show colors according to team membership
|
|
|
|
TX_LOBBY_ALERT_NOT_READY = 1189; //[$404040]Host is ready to start. Please press '[][$0707FF]%s[][$404040]'[]
|
|
TX_LOBBY_ALERT_READY_BTN = 1190; //Ask to press Ready
|
|
TX_LOBBY_ALERT_GET_READY_SENT = 1191; //Alert to get ready was sent to %s players
|
|
|
|
TX_KEY_FUNC_PLAYER_COLOR_MODE = 1192; //Switch players color mode
|
|
|
|
TX_UNIT_TASK_DISMISS_NOT_AVAIL_HINT = 1193; //Dismiss is not available during current unit action
|
|
|
|
TX_MAP_CUSTOM_PARAM_TH_TROOP_COST = 1204; //Custom TownHall units cost
|
|
TX_MAP_CUSTOM_PARAM_MARKET_PRICE = 1205; //Custom gold market prices
|
|
|
|
TX_MAPED_TERRAIN_BRUSH_OPTIONS = 1206; //
|
|
TX_MAPED_TERRAIN_BRUSH_OPTIONS_HINT = 1207; //
|
|
TX_MAPED_TERRAIN_BRUSH_OPTIONS_TITLE = 1208; //
|
|
|
|
TX_MAPED_TERRAIN_BRUSH_BLENDING = 1392; //Blending level
|
|
TX_MAPED_TERRAIN_BRUSH_BLENDING_HINT = 1393; //Blending level of terrain transitions via masks
|
|
|
|
TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN = 1209; //Fix terrain brushes
|
|
TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN_SHORT = 1428; //Fix terrain brushes
|
|
TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN_HINT = 1210; //Try to repair internal terrain information to make brushes work
|
|
TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN_TITLE = 1211; //Fix terrain brushes
|
|
TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN_CONFIRM = 1212; //Are you sure want to repair|all terrain brushes internal info?||That will allow to use brushes|in spots where manual tiles were used
|
|
|
|
TX_MAPED_PLAYERS_DEFAULT_SHORT = 1213; //Def.
|
|
|
|
TX_AI_PLAYER = 537; //AI Player
|
|
TX_PLAYER_HUMAN = 1214; //Human player
|
|
TX_AI_PLAYER_CLASSIC = 1219; //Classic AI Player
|
|
TX_AI_PLAYER_ADVANCED = 1179; //Advanced AI Player
|
|
TX_AI_PLAYER_ADVANCED_SHORT = 1180; //Advanced AI
|
|
TX_AI_PLAYER_CLASSIC_SHORT = 1181; //Classic AI
|
|
TX_PLAYER_X = 273; //Player %d
|
|
TX_CLASSIC_AI_PLAYER_X = 1215; //Classic AI Player %d
|
|
TX_ADVANCED_AI_PLAYER_X = 1216; //Advanced AI Player %d
|
|
TX_CLASSIC_AI_PLAYER_SHORT_X = 1217; //Classic AI %d
|
|
TX_ADVANCED_AI_PLAYER_SHORT_X = 1218; //Advanced AI %d
|
|
|
|
TX_AI_PLAYER_TYPE = 1220; //AI Player Type
|
|
|
|
TX_MENU_OPTIONS_AUTOSAVE_AT_GAME_END = 1221; //Autosave at game end
|
|
|
|
TX_WORD_NONE = 1222; //None
|
|
TX_WORD_RESOURCES = 1223; //Resources
|
|
TX_WORD_HOUSES = 1224; //Houses
|
|
TX_WORD_CONSTRUCTING = 1225; //Constructing
|
|
TX_WORD_CITIZENS = 1226; //Citizens
|
|
TX_WORD_ARMY = 1227; //Army
|
|
|
|
TX_UNIT_TASK_DISMISS_HUNGRY_HINT = 1228; //Dismiss is not available for hungry units
|
|
|
|
TX_PLAYER_AFK_MESSAGE = 1234; //%s is away from keyboard for last %s [$00B0FF]minutes[]
|
|
|
|
TX_SCRIPT_CONSOLE_CMD_PROC_NOT_FOUND = 1236; //The procedure [ %s ] declared for the script console command /%s was not found
|
|
TX_SCRIPT_CONSOLE_CMD_WRONG_PARAM_TYPE = 1237; //Wrong parameter type for script console command /%s: [%s]
|
|
TX_SCRIPT_CONSOLE_CMD_WRONG_1ST_PARAM_TYPE = 1238; //Wrong first parameter type for script command /%s. Expected: [ %s ], actual: [ %s ]
|
|
TX_SCRIPT_CONSOLE_CMD_TOO_MANY_PROC_PARAMS = 1239; //Too many parameters for script command /%s: [ %s ]. Max number of parameters is [ %s ] (including mandatory HandID parameter)
|
|
|
|
TX_SCRIPT_CONSOLE_CMD_PARAMS_NOT_VALID = 1240; //Wrong parameters for script command /%s. Expected parameters types are: [ %s ]
|
|
TX_SCRIPT_CONSOLE_CMD_TOO_MANY_PARAMS = 1241; //Too many parameters passed to script command /%s: Expected parameters count [ %s ], actual: [ %s ]
|
|
TX_SCRIPT_CONSOLE_CMD_CALLED = 1242; //Command called: /%s(%s)
|
|
TX_SCRIPT_CONSOLE_CMD_PARSING_ERROR = 1243; //Error while calling script command /%s(%s)|
|
|
TX_SCRIPT_CONSOLE_CMD_NOT_FOUND = 1244; //Script console command /%s not found
|
|
|
|
TX_CHAT_ACTIONS_ALLOWED_HINT = 1245; //Enable/disable chat history and copy from chat window
|
|
|
|
TX_FORM_EXPORT_CONFIRM_MSG = 1235; //Data export could take up to several minutes.\nExported data will be stored in '%s' folder.\nDo you wish to proceed?
|
|
|
|
TX_SPECTATOR_PANEL_CITIZENS_SLR = 1256; //Citizens (S/L/R)
|
|
TX_SPECTATOR_PANEL_CITIZENS_HOUSE_WORKERS = 1257; //Citizens (Others)
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TX_MULTIPLAYER_WAITING_DC_PLAYERS_DATA = 964; //Waiting for disconnected players data:
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TX_HOUSE_DELIVERY_PROHIBITED_HINT = 1259; //Delivery of %s is prohibited
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TX_HOUSE_TAKEOUT_PROHIBITED_HINT = 1260; //Supply of %s is prohibited
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TX_HOUSE_BARRACKS_NOT_ACCEPT_RECRUIT_HINT = 1261; //Recruit is not allowed to enter Barracks
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TX_HOUSE_STORE_BARRACKS_WARE_HINT = 1602; //%s|use LMB to block delivery / RMB to block take out in 'take out' mode and Shift to apply it to all wares
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TX_MAPED_RMG_SETTINGS_TITLE = 1263; //Random Map Generator - Settings
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TX_MAPED_RMG_BUTTON_HINT = 1264; //Random map generator settings
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TX_MAPED_RMG_BUTTON_TITLE = 1265; //RMG Settings
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TX_MAPED_RMG_SETTINGS_MAP_SIZE = 1266; //Map size:
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TX_MAPED_RMG_SETTINGS_LOCATIONS = 1267; //Locations
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TX_MAPED_RMG_SETTINGS_LOCATIONS_HINT = 1268; //Enable locations with resources
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TX_MAPED_RMG_SETTINGS_NUMBER_OF_LOCATIONS = 1269; //Number of locations
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TX_MAPED_RMG_SETTINGS_NUMBER_OF_LOCATIONS_HINT = 1270; //Set number of locations
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TX_MAPED_RMG_SETTINGS_PROTECTED_RADIUS = 1271; //Protected radius
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TX_MAPED_RMG_SETTINGS_PROTECTED_RADIUS_HINT = 1272; //Specify the size of the protected area. It secures the buildable area around each location.
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TX_MAPED_RMG_SETTINGS_CONNECT_LOCATIONS = 1273; //Connect locations
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TX_MAPED_RMG_SETTINGS_CONNECT_LOCATIONS_HINT = 1274; //Create walking paths between locations
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TX_MAPED_RMG_SETTINGS_LAYOUT = 1275; //Layout
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TX_MAPED_RMG_SETTINGS_LAYOUT_HINT = 1276; //The layout of the locations
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TX_MAPED_RMG_SETTINGS_RECTANGLE = 1277; //Rectangle
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TX_MAPED_RMG_SETTINGS_VERTICAL = 1278; //Vertical
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TX_MAPED_RMG_SETTINGS_HORIZONTAL = 1279; //Horizontal
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TX_MAPED_RMG_SETTINGS_RANDOM = 1280; //Random
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TX_MAPED_RMG_SETTINGS_CENTER_SCREEN = 1281; //Center Screen
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TX_MAPED_RMG_SETTINGS_RESOURCES = 1282; //Resources
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TX_MAPED_RMG_SETTINGS_RESOURCES_HINT = 1283; //Enable resources in each location (coal is computed automatically)
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TX_MAPED_RMG_SETTINGS_MINE_FIX = 1284; //Mine fix
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TX_MAPED_RMG_SETTINGS_MINE_FIX_HINT = 1285; //Secure that resources are mineable (gold mine and iron mine)
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TX_MAPED_RMG_SETTINGS_STONE_HINT = 1286; //Resource quantity: stones
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TX_MAPED_RMG_SETTINGS_GOLD_HINT = 1287; //Resource quantity: gold
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TX_MAPED_RMG_SETTINGS_IRON_HINT = 1288; //Resource quantity: iron
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TX_MAPED_RMG_SETTINGS_OBSTACLES = 1289; //Obstacles
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TX_MAPED_RMG_SETTINGS_OBSTACLES_HINT = 1290; //Enable obstacles (mountains, rivers, swamps, etc.)
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TX_MAPED_RMG_SETTINGS_SIZE = 1291; //Size
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TX_MAPED_RMG_SETTINGS_SIZE_HINT = 1292; //The average size of generated obstacles
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TX_MAPED_RMG_SETTINGS_DENSITY = 1293; //Density
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TX_MAPED_RMG_SETTINGS_DENSITY_HINT = 1294; //The density of generated obstacles
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TX_MAPED_RMG_SETTINGS_VARIANCE = 1295; //Variance
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TX_MAPED_RMG_SETTINGS_VARIANCE_HINT = 1296; //The variance in size of generated obstacles
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TX_MAPED_RMG_SETTINGS_RATIO = 1297; //Ratio
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TX_MAPED_RMG_SETTINGS_RATIO_HINT = 1298; //Type and ratio of generated obstacles
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TX_MAPED_RMG_SETTINGS_EMPTY_GOLD = 1299; //Empty gold
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TX_MAPED_RMG_SETTINGS_EMPTY_GOLD_HINT = 1300; //Empty gold ratio
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TX_MAPED_RMG_SETTINGS_EMPTY_IRON = 1301; //Empty iron
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TX_MAPED_RMG_SETTINGS_EMPTY_IRON_HINT = 1302; //Empty iron ratio
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TX_MAPED_RMG_SETTINGS_SWAMP = 1303; //Swamp
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TX_MAPED_RMG_SETTINGS_SWAMP_HINT = 1304; //Swamp ratio
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TX_MAPED_RMG_SETTINGS_WETLAND = 1305; //Wetland
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TX_MAPED_RMG_SETTINGS_WETLAND_HINT = 1306; //Wetland ratio
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TX_MAPED_RMG_SETTINGS_WATER = 1307; //Water
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TX_MAPED_RMG_SETTINGS_WATER_HINT = 1308; //Water ratio
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TX_MAPED_RMG_SETTINGS_BIOMES = 1309; //Biomes
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TX_MAPED_RMG_SETTINGS_BIOMES_HINT = 1310; //Enable biomes
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TX_MAPED_RMG_SETTINGS_TYPE_OF_BIOME = 1311; //Type of biome
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TX_MAPED_RMG_SETTINGS_TYPE_OF_BIOME_HINT = 1312; //Select required biomes
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TX_MAPED_RMG_SETTINGS_GRASS = 1313; //Grass
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TX_MAPED_RMG_SETTINGS_GRASS_HINT = 1314; //The grass is default biome and cannot be removed
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TX_MAPED_RMG_SETTINGS_GROUND = 1315; //Ground
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TX_MAPED_RMG_SETTINGS_GROUND_HINT = 1316; //Enable ground
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|
TX_MAPED_RMG_SETTINGS_SNOW = 1317; //Snow
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TX_MAPED_RMG_SETTINGS_SNOW_HINT = 1318; //Enable snow
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TX_MAPED_RMG_SETTINGS_SAND = 1319; //Sand
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TX_MAPED_RMG_SETTINGS_SAND_HINT = 1320; //Enable sand
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TX_MAPED_RMG_SETTINGS_FIRST_LAYER = 1321; //First layer
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TX_MAPED_RMG_SETTINGS_FIRST_LAYER_HINT = 1322; //The first layer of biome (properties of the primary texture)
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TX_MAPED_RMG_SETTINGS_SECOND_LAYER = 1323; //Second layer
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TX_MAPED_RMG_SETTINGS_SECOND_LAYER_HINT = 1324; //The second layer of biome (properties of secondary textures)
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TX_MAPED_RMG_SETTINGS_STEP = 1325; //Step
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TX_MAPED_RMG_SETTINGS_STEP_PRIM_HINT = 1326; //Step of the primary texture (higher value = larger biome)
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TX_MAPED_RMG_SETTINGS_STEP_SEC_HINT = 1327; //Step of secondary textures (higher value = larger biome)
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TX_MAPED_RMG_SETTINGS_LIMIT = 1328; //Limit
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TX_MAPED_RMG_SETTINGS_LIMIT_HINT = 1329; //Limitation of biome borders (higher value = larger biome)
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TX_MAPED_RMG_SETTINGS_HEIGHT = 1330; //Height
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TX_MAPED_RMG_SETTINGS_HEIGHT_HINT = 1331; //Enable height
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TX_MAPED_RMG_SETTINGS_HIDE_ROUGHT_TRANSITIONS = 1332; //Hide jagged edges
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TX_MAPED_RMG_SETTINGS_HIDE_ROUGHT_TRANSITIONS_HINT = 1333; //Adjust terrain height so rough texture transitions are hidden
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TX_MAPED_RMG_SETTINGS_INACCESIBLE_PLACES = 1334; //Inaccesible places
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TX_MAPED_RMG_SETTINGS_INACCESIBLE_PLACES_HINT = 1335; //Treatment of inaccessible places
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TX_MAPED_RMG_SETTINGS_BLOCK_WALKING = 1336; //Block walking
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TX_MAPED_RMG_SETTINGS_BLOCK_WALKING_HINT = 1337; //Block walking (improves game pathfinding and generation of the navigation mesh)
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TX_MAPED_RMG_SETTINGS_CHANGE_TEXTURE = 1338; //Change texture
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TX_MAPED_RMG_SETTINGS_CHANGE_TEXTURE_HINT = 1339; //Replace terrain with special biomes
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TX_MAPED_RMG_SETTINGS_OBJECTS = 1340; //Objects
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TX_MAPED_RMG_SETTINGS_OBJECTS_HINT = 1341; //Enable objects
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TX_MAPED_RMG_SETTINGS_ANIMALS = 1342; //Animals
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TX_MAPED_RMG_SETTINGS_ANIMALS_HINT = 1343; //Enable animals
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TX_MAPED_RMG_SETTINGS_OBJECTS_DENSITY_HINT = 1344; //Object density
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TX_MAPED_RMG_SETTINGS_FORESTS_DENSITY = 1345; //Forests density
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TX_MAPED_RMG_SETTINGS_FORESTS_DENSITY_HINT = 1346; //Forests density
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TX_MAPED_RMG_SETTINGS_TREES = 1347; //Trees
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TX_MAPED_RMG_SETTINGS_TREES_HINT = 1348; //Number of trees in the forest
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TX_MAPED_RMG_SETTINGS_SEED = 1349; //Seed
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TX_MAPED_RMG_SETTINGS_SEED_HINT = 1350; //A number that is used as an identifier to generate a map with a specific configuration
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TX_MAPED_RMG_SETTINGS_NEW_RANDOM_SEED = 1351; //Randomize Seed
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TX_MAPED_RMG_SETTINGS_NEW_RANDOM_SEED_HINT = 1352; //Generate map with new Seed
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TX_MAPED_RMG_SETTINGS_GENERATE_MAP = 1353; //Generate map
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TX_MAPED_RMG_SETTINGS_GENERATE_MAP_HINT = 1354; //Generate map with current Seed
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TX_MAPED_RMG_SETTINGS_CLOSE_RMG_HINT = 1355; //Close Random Map Generator
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TX_MAPED_RMG_SETTINGS_HEIGHT_STEP_HINT = 1366; //Step of the height algorithm
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TX_MAPED_RMG_SETTINGS_HEIGHT_SLOPE_HINT = 1367; //Slope of the height evaluation (0 = plateau, 100 = peak)
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TX_MAPED_RMG_SETTINGS_HEIGHT_HEIGHTS_HINT = 1368; //Maximum height of walkable tiles
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TX_MAPED_RMG_SETTINGS_HEIGHT_SMOOTH_PEAKS = 1529; //Smooth peaks
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TX_MAPED_RMG_SETTINGS_HEIGHT_SMOOTH_PEAKS_HINT = 1530; //Make mountains peaks smoother
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TX_MAPED_RMG_SETTINGS_INITIAL_RESOURCES = 1371; //Initial resources
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TX_MAPED_RMG_SETTINGS_INITIAL_RESOURCES_HINT = 1372; //Amount of initial resources in the storehouse
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TX_MAPED_RMG_SETTINGS_LOW = 1373; //Low
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TX_MAPED_RMG_SETTINGS_MEDIUM = 1374; //Medium
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TX_MAPED_RMG_SETTINGS_HIGH = 1375; //High
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TX_MAPED_RMG_SETTINGS_MAP_SIZE_HINT = 1376; //Select size of the map
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TX_MAPED_HEIGHTS_CONST = 1497; //Constant Height
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TX_MAPED_HEIGHTS_CONST_HINT = 1498; //Brush constant height level
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TX_MAPED_HEIGHTS_LEVEL_SET = 1499; //Height level
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TX_MAPED_HEIGHTS_LEVEL_SET_HINT = 1500; //Height level is used in 'Constant Height'
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TX_MAPED_HEIGHTS_ELEVATE_ALL = 1501; //Elevate all
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TX_MAPED_HEIGHTS_ELEVATE_ALL_HINT = 1502; //Elevate (left click) / Lower (right click) all tiles on map with terrain kind at game cursor
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TX_MENU_LOBBY_TRY_TO_START = 1377; //Try to start
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TX_MENU_SAVE_TRY_TO_LOAD = 1378; //Try to load save
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TX_MENU_REPLAY_TRY_TO_VIEW = 1379; //Try to view replay
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TX_UNSUPPORTED_SAVE_LOAD_ERROR_MSG = 1380; //Error loading unsupported version %s save from %s
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|
TX_UNSUPPORTED_REPLAY_LOAD_ERROR_MSG = 1381; //Error loading unsupported version %s replay from %s
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|
TX_UNSUPPORTED_SAVE_LOAD_WARNING_TXT = 1385; //Loading unsupported version could cause game not being properly loaded or even cause game crash
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TX_MENU_DEBUG_UNLOCK_CAMPAIGNS_CONFIRM = 1387; //Are you sure want to unlock all campaigns?\nThis can't be undone.\n\nIf you want to save your campaigns progress be sure you backed up your 'Campaigns.dat' file located at\n'%s'\n\nDo you confirm this operation?
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TX_MENU_OPTIONS_VIDEOS = 1398; //Video clips:
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|
TX_MENU_OPTIONS_VIDEOS_ENABLE = 1399; //Enable
|
|
TX_MENU_OPTIONS_VIDEOS_STRETCH = 1400; //Stretch
|
|
TX_MENU_OPTIONS_VIDEOS_STARTUP = 1401; //Show at startup
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TX_MENU_OPTIONS_VIDEOS_VOLUME = 1402; //Volume
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TX_MENU_OPTIONS_VIDEOS_TEST = 1403; //Test video
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TX_MENU_OPTIONS_MODS = 1404; //Mods
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TX_MENU_OPTIONS_MODS_SNOW_HOUSES = 1405; //Snow houses
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TX_MAPED_HISTORY_HINT = 1409; //History of changes on the map
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TX_MAPED_HISTORY_TITLE = 1410; //History
|
|
TX_MAPED_HISTORY_JUMP_TO = 1411; //Jump to
|
|
TX_MAPED_HISTORY_JUMP_TO_HINT = 1412; //Go to the selected point in history
|
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TX_MAPED_HISTORY_CHPOINT_INITIAL = 1413; //Initial
|
|
TX_MAPED_HISTORY_CHPOINT_ADD_SMTH = 1414; //Add %s %s
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TX_MAPED_HISTORY_CHPOINT_REMOVE_SMTH = 1415; //Remove %s %s
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TX_MAPED_HISTORY_CHPOINT_UPDATE_SMTH = 1416; //Update %s %s
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TX_MAPED_HISTORY_CHPOINT_MOVE_SMTH = 1417; //Move %s %s
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TX_MAPED_HISTORY_CHPOINT_CHOWNER_SMTH = 1418; //Change owner: %s %s
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|
|
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TX_WORD_ROAD = 1419; //road
|
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TX_WORD_CORN_FIELD = 1420; //corn field
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TX_WORD_WINE_FIELD = 1421; //wine field
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TX_WORD_OVERLAY = 1422; //overlay
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TX_WORD_OBJECT = 1423; //object
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|
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TX_GAME_FOLDER_PERMISSIONS_ERROR = 1424; //You do not have enough permissions on the KaM Remake installation directory:\n'%s'\n\nTry to run it with administrative rights, reinstall the game into another directory or exclude KaM_Remake.exe from antivirus check
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TX_MAPED_TERRAIN_TILES_PALETTE = 1426; //Tiles palette
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TX_MENU_OPTIONS_MAKE_SAVEPOINTS = 1429; //Make replay savepoints
|
|
TX_MENU_OPTIONS_SAVE_WARE_DISTRIBUTION = 1600; //Save ware distribution|between games
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|
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TX_BUILD_HOUSE_POSTFIX = 313; //|Hold Shift to place several houses
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TX_MENU_MAP_HUMAN_TITLE = 1356; //H
|
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TX_MAPED_VIEW_DEFENCES = 1435; //Show defence positions
|
|
TX_MAPED_VIEW_FLAT_TERRAIN = 1436; //Show flat terrain
|
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TX_GAME_CHANGE_IS_NOT_ALLOWED_MSG = 1437; //Game speed could be changed by host only if there are no active player on the map
|
|
TX_RESOURCE_EXPORT_DONE_MSG = 1438; //Resource export complete: [ %s ]
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TX_RESULTS_MISSION_TIME = 1512; //Mission time:
|
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|
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TX_GAME_UI_GAME_SPEED_ACTUAL = 1513; //Current game speed
|
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TX_GAME_UI_REPLAY_SPEED_ACTUAL = 1514; //Current replay speed
|
|
TX_GAME_UI_SPEED_RECORDED = 1515; //Recorded game speed
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|
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TX_MENU_OPTIONS_LERP_RENDER = 1516; //HD movements
|
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TX_GAME_SETTINGS_LERP_RENDER = 1517; //HD movements
|
|
TX_SETTINGS_LERP_RENDER_HINT = 1518; //Increase units and projectiles movement resolution
|
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TX_GOAL_CONDITION_DESC_PATTERN = 1519; //For player %0:s to %1:s player's %2:s %3:s must be %4:s
|
|
TX_GOAL_CONDITION_DESC_WIN_WORD = 1520; //win
|
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TX_GOAL_CONDITION_DESC_SURVIVE_WORD = 1521; //survive
|
|
TX_GOAL_CONDITION_DESC_DESTROYED_WORD = 1522; //destroyed
|
|
TX_GOAL_CONDITION_DESC_SAVED_WORD = 1523; //saved
|
|
TX_GOAL_CONDITION_COND_DESC_BUILDINGS = 1524; //main buildings ( %s )
|
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|
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TX_MENU_OPTIONS_LERP_ANIMS = 1526; //HD animations
|
|
TX_GAME_SETTINGS_LERP_ANIMS = 1527; //HD animations
|
|
TX_SETTINGS_LERP_ANIMS_HINT = 1528; //Increase number of frames used in animations
|
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|
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TX_MENU_SETTINGS_GAME = 1531; //Game Settings
|
|
TX_MENU_SETTINGS_REPLAY = 1532; //Replay Settings
|
|
TX_MENU_SETTINGS_MAPED = 1533; //Map Editor Settings
|
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|
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TX_MENU_MISSION_TO_CAMPAIGN_MAP = 1535; //To Campaign Map
|
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|
TX_ERROR_ASK_TO_SEND_RNGCHECK_REPORT = 1547; //Other player got desync error. Please send us this crashreport, it will help us to fix it.%sOther player error message is:%s
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|
TX_EXIT_WARN_MESSAGE = 1580; //Any unsaved changes will be lost. Exit?
|
|
TX_EXIT_WARN_HEADER = 1581; //Warning
|
|
|
|
TX_HOUSE_BARRACKS_TRAIN_DISABLED_HINT = 706; //This soldier type is not available
|
|
TX_HOUSE_SCHOOL_TRAIN_DISABLED_HINT = 707; //This unit type is not available
|
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|
TX_MAPED_FISH_COUNT = 1593; //Fish count
|
|
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|
TX_MAPED_MAP_SAVED = 1595; //Map saved
|
|
TX_MAPED_MAP_SAVING = 1596; //Saving map...
|
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|
|
//TX_
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