TX_HOUSES_NAMES__29 = 0; //Sawmill TX_HOUSES_NAMES_IRONSMITHY = 1; //Iron smithy TX_HOUSES_NAMES_WEAPONSMITHY = 2; //Weapon smithy TX_HOUSES_NAMES_COALMINE = 3; //Coal mine TX_HOUSES_NAMES_IRONMINE = 4; //Iron mine TX_HOUSES_NAMES_GOLDMINE = 5; //Gold mine TX_HOUSES_NAMES_FISHERMANS = 6; //Fisherman's TX_HOUSES_NAMES_BAKERY = 7; //Bakery TX_HOUSES_NAMES_FARM = 8; //Farm TX_HOUSES_NAMES_WOODCUTTERS = 9; //Woodcutter's TX_HOUSES_NAMES_ARMORSMITHY = 10; //Armor smithy TX_HOUSES_NAMES_STOREHOUSE = 11; //Storehouse TX_HOUSES_NAMES_STABLES = 12; //Stables TX_HOUSES_NAMES_SCHOOLHOUSE = 13; //Schoolhouse TX_HOUSES_NAMES_QUARRY = 14; //Quarry TX_HOUSES_NAMES_METALLURGISTS = 15; //Metallurgist's TX_HOUSES_NAMES_SWINEFARM = 16; //Swine farm TX_HOUSES_NAMES_WATCHTOWER = 17; //Watchtower TX_HOUSES_NAMES_TOWNHALL = 18; //Town hall TX_HOUSES_NAMES_WEAPONSWORKSHOP = 19; //Weapons workshop TX_HOUSES_NAMES_ARMORYWORKSHOP = 20; //Armory workshop TX_HOUSES_NAMES_BARRACKS = 21; //Barracks TX_HOUSES_NAMES_MILL = 22; //Mill TX_HOUSES_NAMES_SIEGEWORKSHOP = 23; //Siege workshop TX_HOUSES_NAMES_BUTCHERS = 24; //Butcher's TX_HOUSES_NAMES_TANNERY = 25; //Tannery TX_HOUSES_NAMES_TRAININGHALL = 26; //Training hall TX_HOUSES_NAMES_INN = 27; //Inn TX_HOUSES_NAMES_VINEYARD = 28; //Vineyard TX_HOUSES_NAMES_MARKETPLACE = 29; //Marketplace TX_RESOURCES_NAMES__27 = 30; //Tree trunks TX_RESOURCES_STONES = 31; //Stones TX_RESOURCES_TIMBER = 32; //Timber TX_RESOURCES_IRONORE = 33; //Iron ore TX_RESOURCES_GOLDORE = 34; //Gold ore TX_RESOURCES_COAL = 35; //Coal TX_RESOURCES_IRON = 36; //Iron TX_RESOURCES_GOLD = 37; //Gold TX_RESOURCES_WINEBARRELS = 38; //Wine barrels TX_RESOURCES_CORN = 39; //Corn TX_RESOURCES_LOAVES = 40; //Loaves TX_RESOURCES_FLOUR = 41; //Flour TX_RESOURCES_LEATHER = 42; //Leather TX_RESOURCES_SAUSAGES = 43; //Sausages TX_RESOURCES_PIGS = 44; //Pigs TX_RESOURCES_SKINS = 45; //Skins TX_RESOURCES_WOODENSHIELDS = 46; //Wooden shields TX_RESOURCES_IRONSHIELDS = 47; //Iron shields TX_RESOURCES_LEATHERARMOR = 48; //Leather armor TX_RESOURCES_IRONARMOR = 49; //Iron armor TX_RESOURCES_HANDAXES = 50; //Hand axes TX_RESOURCES_SWORDS = 51; //Swords TX_RESOURCES_LANCES = 52; //Lances TX_RESOURCES_PIKES = 53; //Pikes TX_RESOURCES_LONGBOWS = 54; //Longbows TX_RESOURCES_CROSSBOWS = 55; //Crossbows TX_RESOURCES_HORSES = 56; //Horses TX_RESOURCES_FISH = 57; //Fish TX_UNITS_NAMES__29 = 58; //Serf TX_UNITS_WOODCUTTER = 59; //Woodcutter TX_UNITS_MINER = 60; //Miner TX_UNITS_ANIMALBREEDER = 61; //Animal breeder TX_UNITS_FARMER = 62; //Farmer TX_UNITS_CARPENTER = 63; //Carpenter TX_UNITS_BAKER = 64; //Baker TX_UNITS_BUTCHER = 65; //Butcher TX_UNITS_FISHERMAN = 66; //Fisherman TX_UNITS_LABORER = 67; //Laborer TX_UNITS_STONEMASON = 68; //Stonemason TX_UNITS_BLACKSMITH = 69; //Blacksmith TX_UNITS_METALLURGIST = 70; //Metallurgist TX_UNITS_RECRUIT = 71; //Recruit TX_UNITS_MILITIA = 72; //Militia TX_UNITS_AXEFIGHTER = 73; //Axe fighter TX_UNITS_SWORDFIGHTER = 74; //Sword fighter TX_UNITS_BOWMAN = 75; //Bowman TX_UNITS_CROSSBOWMAN = 76; //Crossbowman TX_UNITS_LANCECARRIER = 77; //Lance carrier TX_UNITS_PIKEMAN = 78; //Pikeman TX_UNITS_SCOUT = 79; //Scout TX_UNITS_KNIGHT = 80; //Knight TX_UNITS_BARBARIAN = 81; //Barbarian TX_UNITS_REBEL = 82; //Rebel TX_UNITS_ROGUE = 83; //Rogue TX_UNITS_WARRIOR = 84; //Warrior TX_UNITS_VAGABOND = 85; //Vagabond TX_UNITS_CATAPULT = 86; //Catapult TX_UNITS_BALLISTA = 87; //Ballista TX_UNITS_WOLF = 698; //Wolf TX_UNITS_FISH = 699; //Fish TX_UNITS_WATERSNAKE = 700; //Watersnake TX_UNITS_SEASTAR = 701; //Seastar TX_UNITS_CRAB = 702; //Crab TX_UNITS_WATERFLOWER = 703; //Waterflower TX_UNITS_WATERLEAF = 704; //Waterleaf TX_UNITS_DUCK = 705; //Duck TX_UNITS_DESCRIPTIONS__13 = 88; //The serf supplies your buildings with the necessary raw materials.||Note that a connecting road must exist between the buildings. TX_UNITS_DESCRIPTIONS_WOODCUTTER = 89; //To produce tree trunks for the sawmill, you need the woodcutter.||The woodcutter carries out reforesting independently. TX_UNITS_DESCRIPTIONS_MINER = 90; //The miner mines ore from the coal, iron and gold mines. TX_UNITS_DESCRIPTIONS_ANIMALBREEDER = 91; //The animal breeder uses corn to raise pigs in the swine farm and horses in the stables. TX_UNITS_DESCRIPTIONS_FARMER = 92; //The farmer plants and harvests corn on the farm.||He also produces wine in the vineyard. TX_UNITS_DESCRIPTIONS_CARPENTER = 93; //The carpenter works in the sawmill, the weapons workshop and in the armory workshop.||He also builds catapults and ballistae in the siege workshop. TX_UNITS_DESCRIPTIONS_BAKER = 94; //The baker grinds corn into flour in the mill.||He also bakes bread in the bakery. TX_UNITS_DESCRIPTIONS_BUTCHER = 95; //The butcher makes sausages in the butchery and leather in the tannery. TX_UNITS_DESCRIPTIONS_FISHERMAN = 96; //The fisherman catches fish in nearby water bodies. TX_UNITS_DESCRIPTIONS_LABORER = 97; //The laborer constructs buildings and roads. Simply highlight your preferred location and he will carry out your commands automatically.||He also repairs damaged buildings. TX_UNITS_DESCRIPTIONS_STONEMASON = 98; //To supply your laborers with enough material to construct roads and buildings, the stonemason will hew and cut stones. TX_UNITS_DESCRIPTIONS_BLACKSMITH = 99; //The blacksmith forges iron weapons and armor in the weapons and armor smithies. TX_UNITS_DESCRIPTIONS_METALLURGIST = 100; //The metallurgist uses coal to refine gold and iron ore. TX_UNITS_DESCRIPTIONS_RECRUIT = 101; //The recruit can be equipped as a soldier in the barracks.||He also occupies the watchtower. TX_MENU_TAB_HINT_BUILD = 102; //To selection of buildings TX_MENU_TAB_HINT_DISTRIBUTE = 103; //To distribution of wares TX_MENU_TAB_HINT_STATISTICS = 104; //To statistics TX_MENU_TAB_HINT_OPTIONS = 105; //To options TX_MENU_TAB_HINT_GO_BACK = 106; //Go back TX_MENU_TAB_BUILD = 107; //Building|Selection TX_MENU_TAB_DISTRIBUTE = 108; //Distribution|of Wares TX_MENU_TAB_STATISTICS = 109; //Statistics TX_MENU_TAB_OPTIONS = 110; //Options TX_MENU_LOAD_GAME = 111; //Load Game TX_MENU_SAVE_GAME = 112; //Save Game TX_MENU_QUIT_QUESTION = 113; //Are you sure you|want to quit|this mission? TX_MENU_QUIT_MISSION = 114; //Quit Mission TX_MENU_DONT_QUIT_MISSION = 115; //Go Back TX_MENU_SETTINGS = 116; //Settings TX_MENU_QUIT_MAPED = 117; //Quit Editor TX_MENU_SFX_VOLUME = 118; //SFX TX_MENU_SFX_VOLUME_HINT = 119; //Change volume TX_MENU_MUSIC_VOLUME_HINT = 120; //Change volume TX_MENU_MUSIC_VOLUME = 121; //Music TX_MENU_OPTIONS_MUSIC_DISABLE_HINT = 122; //Music on/off TX_MENU_OPTIONS_MUSIC_SHUFFLE_HINT = 1121; //Shuffle tracks on/off TX_MENU_OPTIONS_AUTOSAVE = 123; //Autosave TX_MUSIC_PLAYER = 124; //Music Player TX_MUSIC_PREV_HINT = 125; //Previous track TX_MUSIC_NEXT_HINT = 126; //Next track TX_BUILD_DEMOLISH = 127; //Demolish TX_BUILD_CANCEL_HINT = 128; //Remove buildings/plans|Hold Shift and Ctrl to delete buildings without confirmation TX_BUILD_ROAD = 129; //Construct road TX_BUILD_ROAD_HINT = 130; //Construct roads TX_BUILD_FIELD = 131; //Plough field TX_BUILD_FIELD_HINT = 132; //Plough fields TX_BUILD_WINE = 133; //Lay out wine field TX_BUILD_WINE_HINT = 134; //Lay out wine fields TX_HOUSE_DEMOLISH_NO = 135; //Cancel TX_HOUSE_SCHOOL_WIP_HINT = 136; //Cancel current training TX_HOUSE_NEEDS = 137; //Needs: TX_HOUSE_DELIVERS = 140; //Delivers TX_HOUSE_UNDER_CONSTRUCTION = 141; //House under|construction TX_HOUSE_DEMOLISH_YES = 142; //Destroy TX_HOUSE_DEMOLISH = 143; //Do you really want to|demolish this building? TX_HOUSE_DEMOLISH_YES_HINT = 144; //Destroy selected building TX_HOUSE_ORDER_DEC_HINT = 145; //Decrease order amount TX_HOUSE_ORDER_INC_HINT = 146; //Increase order amount TX_HOUSE_BARRACKS_PREV_HINT = 147; //Previous soldier type. Use RMB or Alt to get to the first soldier type TX_HOUSE_BARRACKS_NEXT_HINT = 148; //Next soldier type. Use RMB or Alt to get to the last soldier type TX_HOUSE_BARRACKS_TRAIN_HINT = 149; //Equip current soldier type. Use RMB or Alt to equip 10 soldiers TX_HOUSE_SCHOOL_NEXT_HINT = 150; //Next profession. Use RMB or Alt to get to the last profession TX_HOUSE_SCHOOL_PREV_HINT = 151; //Previous profession. Use RMB or Alt to get to the first profession TX_HOUSE_SCHOOL_TRAIN_HINT = 152; //Add to queue.|Use Shift or Ctrl to modify the queue and RMB or Alt to fill it TX_HOUSE_TOGGLE_DELIVERS_HINT = 153; //Switch between delivery modes of wares: demand / closed / offer|Use LMB / RMB to switch forward / backward TX_HOUSE_WARE_COSTS = 154; //Cost: TX_HOUSE_TOGGLE_REPAIR_HINT = 155; //Switch on/off house repair TX_HOUSE_NOT_AVAILABLE = 156; //Building not available at this time TX_UNIT_CONDITION = 157; //Condition TX_ARMY_ROTATE_CCW_HINT = 158; //Turn troop left|Click RMB or press Alt to turn 90 degrees, press Shift to turn 180 degrees TX_ARMY_ROTATE_CW_HINT = 159; //Turn troop right|Click RMB or press Alt to turn 90 degrees, press Shift to turn 180 degrees TX_ARMY_ATTACK_HINT = 160; //Attack TX_ARMY_GOTO_HINT = 161; //Dispatch troop TX_ARMY_FEED_HINT = 162; //Supply troop with food TX_ARMY_STORM_HINT = 163; //Start storm attack TX_ARMY_LINE_ADD_HINT = 164; //Add line|Click RMB or press Shift to add 5 lines TX_ARMY_LINE_REM_HINT = 165; //Withdraw line|Click RMB or press Shift to withdraw 5 lines TX_ARMY_JOIN_SELECT = 166; //Select|group TX_ARMY_JOIN_CANCEL = 167; //Cancel TX_MSG_DELETE = 168; //Delete TX_MSG_DELETE_HINT = 169; //Deletes current message TX_MSG_GOTO = 170; //Go to TX_MSG_GOTO_HINT = 171; //Jumps to current message position TX_MSG_CLOSE = 172; //Close TX_MSG_CLOSE_HINT = 173; //Closes window TX_MSG_STONE_DEPLETED = 174; //Your stonemason cannot reach any further deposits of stone. TX_MSG_COAL_DEPLETED = 175; //Your coal mine seams are exhausted. TX_MSG_IRON_DEPLETED = 176; //Your iron mine veins are exhausted. TX_MSG_GOLD_DEPLETED = 177; //Your gold mine veins are exhausted. TX_MSG_WOODCUTTER_DEPLETED = 178; //Your woodcutter cannot find any further trees to fell TX_MSG_HOUSE_UNOCCUPIED = 179; //This house is not occupied. TX_MSG_ORDER_COMPLETED = 829; //The order has been completed TX_MSG_TROOP_HUNGRY = 180; //This troop is really hungry, they better get something to eat soon! TX_POPUP_PAUSE = 181; //PAUSE TX_UNIT_TASK_DELVERING = 182; //Delivering TX_UNIT_TASK_ROAD = 183; //Constructing road TX_UNIT_TASK_FIELD = 184; //Digging field TX_UNIT_TASK_WINEFIELD = 185; //Constructing winefield TX_UNIT_TASK_HOUSE_SITE = 186; //Flattening house site TX_UNIT_TASK_HOUSE = 187; //Constructing house TX_UNIT_TASK_REPAIRING = 188; //Repairing house TX_UNIT_TASK_HOME = 189; //Going home TX_UNIT_TASK_INN = 190; //Going to the inn TX_UNIT_TASK_ATTACKING_HOUSE = 191; //Attacking house TX_UNIT_TASK_FIRING = 192; //Firing TX_UNIT_TASK_FIGHTING = 193; //Fighting TX_UNIT_TASK_STORM_ATTACK = 194; //Storm attack TX_UNIT_TASK_ATTACKING = 195; //Attacking TX_UNIT_TASK_MOVING = 196; //Moving TX_UNIT_TASK_IDLE = 197; //Idle TX_UNIT_TASK_STONE = 198; //Mining stone TX_UNIT_TASK_SOW_CORN = 199; //Sowing corn TX_UNIT_TASK_CUTTING_CORN = 200; //Harvesting corn TX_UNIT_TASK_GRAPES = 201; //Harvesting grapes TX_UNIT_TASK_FISHING = 202; //Fishing TX_UNIT_TASK_CUT_TREE = 203; //Cutting tree TX_UNIT_TASK_PLANT_TREE = 204; //Planting tree TX_MUSIC__29 = 205; //Spirit TX_MUSIC_BUSY = 206; //Busy TX_MUSIC_MIDDLE_AGES_HORN = 207; //Middle Ages Horn TX_MUSIC_SPRING = 208; //Spring TX_MUSIC_LUTE = 209; //Lute TX_MUSIC_MERCENARY = 210; //Mercenary TX_MUSIC_THE_PRINCESS = 211; //The Princess TX_MUSIC_THEQUEEN = 212; //The Queen TX_MUSIC_IN_THE_MARKET_PLACE = 213; //In the Marketplace TX_MUSIC_ON_THE_BATTLEFIELD = 214; //On the Battlefield TX_MUSIC_COURT_DANCE = 215; //Court Dance TX_MUSIC_THE_ARMY = 216; //The Army TX_MUSIC_IN_THE_CASTLE = 217; //In the Castle TX_MUSIC_FANFARES = 218; //Fanfares TX_MUSIC_AT_COURT = 219; //At Court TX_MUSIC_ENTREE = 220; //Entree TX_MUSIC_DEEP_BLUE = 221; //Deep Blue TX_MUSIC_STRUGGLE = 222; //Struggle TX_MUSIC_ROYAL_QUARTERS = 223; //Royal Quarters TX_MUSIC_ARISTOCRACY = 224; //Aristocracy TX_MUSIC_AT_THE_HARBOR = 225; //At the Harbor TX_MUSIC_JOURNEY = 226; //Journey TX_MENU_CAMPAIGNS = 227; //Campaigns TX_MENU_CAMPAIGNS_LOADING = 1601; //Campaigns... loading TX_MENU_CAMP_HEADER = 228; //Campaigns TX_MENU_CAMP_START = 229; //Start Campaign! TX_MENU_SINGLE_MAP = 230; //Play Single Map TX_MENU_SINGLE_START_MAP = 231; //Start Map TX_MENU_BACK = 232; //Back to Menu TX_MENU_LOAD_SAVEGAME = 233; //Load Saved Game TX_MENU_MULTIPLAYER = 234; //Multiplayer TX_MENU_OPTIONS = 235; //Options TX_MENU_CREDITS = 236; //Credits TX_MENU_QUIT = 237; //Exit Game TX_MENU_MISSION_NEXT = 238; //Continue TX_MENU_MISSION_REPEAT = 239; //Restart Mission TX_MENU_OPTIONS_RESOLUTION = 240; //Resolution: TX_MENU_OPTIONS_RESOLUTION_NOT_SUPPORTED = 241; //Not supported TX_MENU_OPTIONS_REFRESH_RATE_NOT_SUPPORTED = 242; //Not supported TX_MENU_MISSION_VICTORY = 243; //VICTORY! TX_MENU_MISSION_DEFEAT = 244; //DEFEAT! TX_RESULTS_UNITS_LOST = 245; //Units lost: TX_RESULTS_CITIZENS_DISMISSED = 1604; //Citizens dismissed: TX_RESULTS_UNITS_DEFEATED = 246; //Units defeated: TX_RESULTS_HOUSES_LOST = 247; //Buildings lost: TX_RESULTS_HOUSES_DESTROYED = 248; //Buildings destroyed: TX_RESULTS_HOUSES_BUILT = 249; //Buildings constructed: TX_RESULTS_UNITS_TRAINED = 250; //Units trained: TX_RESULTS_WEAPONS_MADE = 251; //Weapons produced: TX_RESULTS_SOLDIERS_TRAINED = 252; //Soldiers equipped: TX_RESULTS_MISSION_COMPLETED_IN = 253; //Mission completed in: TX_RESULTS_STATISTICS = 254; //Statistics TX_RESULTS_ECONOMY = 255; //Economy TX_RESULTS_MP_CITIZENS_TRAINED = 256; //Citizens|trained TX_RESULTS_MP_CITIZENS_LOST = 257; //Citizens|lost TX_RESULTS_MP_CITIZENS_DISMISSED = 1603; //Citizens|dismissed TX_RESULTS_MP_SOLDIERS_EQUIPPED = 258; //Soldiers|equipped TX_RESULTS_MP_SOLDIERS_LOST = 259; //Soldiers|lost TX_RESULTS_MP_SOLDIERS_DEFEATED = 260; //Soldiers|defeated TX_RESULTS_MP_BUILDINGS_CONSTRUCTED = 261; //Buildings|constructed TX_RESULTS_MP_BUILDINGS_LOST = 262; //Buildings|lost TX_RESULTS_MP_BUILDINGS_DESTROYED = 263; //Buildings|destroyed TX_RESULTS_MP_WARES_PRODUCED = 264; //Wares|produced TX_RESULTS_MP_WEAPONS_PRODUCED = 265; //Weapons|produced TX_GRAPH_ARMY = 266; //Army TX_GRAPH_CITIZENS = 267; //Citizens TX_GRAPH_HOUSES = 268; //Houses TX_GRAPH_RESOURCES = 269; //Resources TX_GRAPH_TITLE_RESOURCES = 270; //Produced quantity TX_GRAPH_NO_DATA = 271; //No data TX_PLAYER_YOU = 272; //You TX_RESULTS_BACK_MP = 274; //Back to Multiplayer TX_RESULTS_BACK_REPLAYS = 275; //Back to Replays TX_RESOURCES_ALL = 276; //All wares TX_RESOURCES_WARFARE = 277; //Warfare TX_RESOURCES_FOOD = 278; //Food TX_CREDITS_TEXT = 279; //JOYMANIA ENTERTAINMENT||PROGRAMMING:|Peter Ohlmann||GAME GRAPHICS:|Adam Sprys||LEVEL DESIGN:|Adam Sprys|Andre Qua?||SOUND EDITING AND MIXING:|Tonstudio Mannheim||MUSIC:|Gerd Hofmann|Joachim Schafer|Jurgen Rebhann|Klaus Staendike|Steffen Schungel||ILLUSTRATIONS:|Boleslaw Kasza|Christoph Werner||TRANSLATION:|Ronnie Shankland|Patricia Bellantuono|Andrea Rumpelt|||ZUXXEZ ENTERTAINMENT AG||PRODUCER:|Uwe Schafer||MANUAL:|Peter Ohlmann|Uwe Schafer||BETA TESTING:|Peter Ohlmann|Adam Sprys|Alexandra Constandache|Dirk P. Hassinger|Achim Heidelauf|Uwe Schafer|Ingrid Schafer|Dirk U. Jantz|Ion Constandache|Yaman Egeli|Roman Eich|Iris Mocsnek|Anke Jantz|Paul Hassinger|Liza Hassinger||GAMES DIRECTOR:|Achim Heidelauf||PUBLISHED BY:|TopWare Interactive||CUTSCENES:||DIRECTION:|Slawomir Jedrzejewski||Kajetan Czarnecki|Wojciech Drazek|Daniel Duplaga|Rafal Januszkiewicz|Andrzej Rams|Piotr Rulka|Krzysztof Rybczynski|Grzegorz Wisniewski||VOICES:|Claus Boyen (Storyteller)||Tim Timmermann|Peter Houska|Dirk Muhlbach|Ralf Ditze|Gerhard Piske|Gernot Wassmann||ARTWORK:|Boleslaw Kasza|Adam Sprys||OPENING ANIMATION:|Uwe Schafer|Christian Bigalk|Additional 3D-Modelling:|Niels Horstmann||SPECIAL THANKS TO:|Tadeusz Zuber|Dieter Ohlmann|Alexandra Constandache|Ingrid Schafer TX_MENU_MISSION_CANCELED = 280; //Mission canceled TX_MENU_REPLAY_ENDED = 281; //Replay ended TX_MENU_TUTORIAL_TOWN = 282; //Town Tutorial TX_MENU_TUTORIAL_BATTLE = 283; //Battle Tutorial TX_MENU_SINGLEPLAYER = 284; //Single Player TX_MENU_MAP_EDITOR = 285; //Map Editor TX_MENU_START_MISSION = 286; //Start Mission TX_MENU_MAP_TITLE = 287; //Title TX_MENU_MAP_SIZE = 288; //Size TX_MENU_WIN_CONDITION = 289; //Win condition: TX_MENU_DEFEAT_CONDITION = 290; //Defeat condition: TX_MENU_ALLIES = 291; //Allies: TX_MENU_ENEMIES = 292; //Enemies: TX_MENU_SAVE_TIME = 293; //Time TX_MENU_NEW_MAP_SIZE = 294; //New map size TX_MENU_MAP_WIDTH = 295; //Width TX_MENU_MAP_HEIGHT = 296; //Height TX_MENU_MAP_CREATE_NEW_MAP = 297; //Create New Map TX_MENU_MAP_AVAILABLE = 298; //Available maps TX_MENU_MAP_LOAD_EXISTING = 299; //Load Existing Map TX_MENU_MAP_DELETE = 805; //Delete Map TX_MENU_MAP_DELETE_CONFIRM = 806; //Are you sure you want to delete this map? TX_MENU_MAP_MOVE_DOWNLOAD = 831; //Move out of downloads TX_MENU_MAP_MOVE_CONFIRM = 824; //Move TX_MENU_MAP_LOCATION = 300; //Location TX_MENU_OPTIONS_CONTROLS = 301; //Controls: TX_MENU_OPTIONS_GAMEPLAY = 302; //Gameplay: TX_MENU_OPTIONS_SOUND = 303; //Sound: TX_MENU_OPTIONS_MUSIC_DISABLE_SHORT = 1119; //Disable music TX_MENU_OPTIONS_MUSIC_DISABLE = 304; //Disable music TX_MENU_OPTIONS_GRAPHICS = 305; //Graphics: TX_MENU_OPTIONS_BRIGHTNESS = 306; //Brightness TX_MENU_OPTIONS_VSYNC = 307; //Vertical Sync TX_MENU_OPTIONS_FONTS = 830; //Load Asian fonts TX_MENU_OPTIONS_FULLSCREEN = 308; //Fullscreen TX_MENU_OPTIONS_APPLY = 309; //Apply TX_MENU_OPTIONS_LANGUAGE = 310; //Language: TX_MENU_OPTIONS_SHADOW_QUALITY = 311; //High shadow quality TX_MENU_OPTIONS_EDIT_KEYS = 837; // TX_MENU_OPTIONS_KEYBIND = 838; //Key-bindings TX_MENU_OPTIONS_OK = 839; //OK TX_MENU_OPTIONS_FUNCTION = 840; //Function TX_MENU_OPTIONS_KEY = 841; //Key TX_MENU_OPTIONS_SPECIAL_KEYBIND = 842; // TX_MENU_OPTIONS_SPECIAL_KEYS = 843; // TX_MENU_OPTIONS_RESET = 844; //Reset key-bindings TX_MENU_OPTIONS_CANCEL = 991; //Cancel TX_MENU_OPTIONS_CLEAR = 992; //Clear key TX_MENU_LOADING = 314; //Loading... Please wait TX_MENU_ERROR = 315; //An Error Has Occurred! TX_MENU_NEW_LOCALE = 316; //Loading new locale TX_MENU_LOAD_LIST = 317; //List of savegames TX_MENU_LOAD_FILE = 318; //File name TX_MENU_LOAD_DATE = 770; //Date TX_MENU_LOAD_DESCRIPTION = 319; //Description TX_MENU_LOAD_LOAD = 320; //Load TX_MENU_LOAD_DELETE = 321; //Delete TX_MENU_LOAD_DELETE_CONFIRM = 322; //Are you sure you want to delete this save? TX_MENU_LOAD_DELETE_DELETE = 323; //Delete TX_MENU_LOAD_DELETE_CANCEL = 324; //Cancel TX_MENU_LOAD_MAP_NAME = 1382; //Map name TX_MENU_LOAD_TIME = 1383; //Time TX_MENU_LOAD_GAME_VERSION = 1384; //Version TX_MENU_REPLAY_DELETE_TITLE = 834; //Delete this Replay TX_MENU_REPLAY_DELETE_CONFIRM = 801; //Deleting a replay also deletes the associated save. Are you sure you want to delete this save? TX_MENU_REPLAY_DELETE = 804; //Delete Replay TX_MENU_REPLAY_RENAME_TITLE = 832; //Rename this Replay TX_MENU_REPLAY_RENAME_NAME = 835; //Name: TX_MENU_REPLAY_RENAME_CONFIRM = 836; //Confirm TX_MENU_REPLAY_RENAME = 833; //Rename Replay TX_MENU_CAMPAIGNS_TITLE = 325; //Title TX_MENU_CAMPAIGNS_MAPS_COUNT = 326; //Maps TX_MENU_CAMPAIGNS_MAPS_UNLOCKED = 327; //Unlocked TX_GAMEPLAY_WON = 328; //You've won! TX_GAMEPLAY_CONTINUE_PLAYING = 329; //Continue playing TX_GAMEPLAY_VICTORY = 330; //Victory! TX_GAMEPLAY_LOST = 331; //You've lost! TX_GAMEPLAY_DEFEAT_CONTINUEWATCHING = 332; //Continue watching TX_GAMEPLAY_DEFEAT = 333; //Defeat TX_GAMEPLAY_REPLAY_ENDED = 334; //Replay has ended TX_GAMEPLAY_REPLAY_CONTINUEWATCHING = 335; //Continue Watching TX_GAMEPLAY_QUIT_TO_MENU = 336; //Quit to Menu TX_GAMEPLAY_NOT_AVAILABLE = 337; //Not available TX_GAMEPLAY_PAUSE_INFO = 338; //Press %s to resume the game TX_GAMEPLAY_PLAYERS_HINT = 339; //Players info TX_GAMEPLAY_CHAT_HINT = 340; //Chat TX_GAMEPLAY_SAVE_EXISTS = 341; //Save already exists TX_GAMEPLAY_SAVE_OVERWRITE = 342; //Overwrite TX_GAMEPLAY_SAVE_SAVE = 343; //Save TX_GAMEPLAY_LOAD = 344; //Load TX_GAME_ERROR_OLD_OPENGL = 345; //Old OpenGL version detected, game may run slowly and/or with graphic flaws TX_GAME_ERROR_OLD_OPENGL_2 = 346; //Please update your graphic drivers to get better performance TX_GAME_ERROR_NETWORK = 347; //Network error: TX_GAME_ERROR_BLANK_PLAYERNAME = 348; //Error: Player name must not be blank TX_GAME_ERROR_LONG_PLAYERNAME = 349; //Error: Player name must be no more than %d characters long TX_GAME_ERROR_ILLEGAL_PLAYERNAME = 350; //Error: Player name contains illegal characters TX_GAME_ERROR_RESERVER_PLAYERNAME = 1255; //Error: Player name '%s' is reserved TX_GAME_ERROR_CONNECTION_FAILED = 351; //Connection failed: %s TX_GAME_ERROR_DISCONNECT = 352; //You have disconnected TX_GAME_MISSION = 353; //Mission %d TX_GAME_MESSAGE_LOG = 354; //Message log TX_MSG_FISHERMAN_TOO_FAR = 355; //Your fisherman's hut is too far away from the water. TX_MSG_FISHERMAN_CANNOT_CATCH = 356; //Your fisherman cannot catch any further fish in nearby water. TX_REPLAY_RESTART = 357; //Restart replay TX_REPLAY_PAUSE = 358; //Pause replay TX_REPLAY_STEP = 359; //Step 1 tick forward TX_REPLAY_RESUME = 360; //Resume paused replay TX_REPLAY_QUIT = 361; //Quit replay TX_REPLAY_PLAYER_PERSPECTIVE = 362; //Toggle individual player perspective TX_REPLAY_SHOW_FOG = 771; //Show fog TX_REPLAY_SAVE_AT = 1246; //Save replay state to be able to load while watching this replay TX_REPLAY_LOAD_AT_HINT = 1247; //Load replay at %s TX_HOUSES_MARKET_SELECT_LEFT = 364; //Use the left mouse button to select the ware to trade TX_HOUSES_MARKET_SELECT_RIGHT = 365; //Use the right mouse button to select the ware to trade TX_HOUSES_MARKET_FROM = 366; //From x%d TX_HOUSES_MARKET_TO = 367; //To x%d TX_MAPED_TERRAIN = 368; //Terrain editing TX_MAPED_TERRAIN_HINTS_BRUSHES = 369; //Brushes TX_MAPED_TERRAIN_HINTS_HEIGHTS = 370; //Heights TX_MAPED_TERRAIN_HINTS_TILES = 371; //Tiles TX_MAPED_TERRAIN_HINTS_OBJECTS = 372; //Objects TX_MAPED_TERRAIN_HEIGHTS = 373; //Elevations TX_MAPED_TERRAIN_HEIGHTS_SHAPE = 374; //Brush shape TX_MAPED_TERRAIN_HEIGHTS_SIZE = 375; //Size TX_MAPED_TERRAIN_HEIGHTS_SIZE_HINT = 376; //Slide to change brush size TX_MAPED_TERRAIN_HEIGHTS_SLOPE = 377; //Slope TX_MAPED_TERRAIN_HEIGHTS_SLOPE_HINT = 378; //Slide to change elevation slope: 1 = plateau ... 15 = peak TX_MAPED_TERRAIN_HEIGHTS_SPEED = 379; //Speed TX_MAPED_TERRAIN_HEIGHTS_SPEED_HINT = 380; //Slide to change elevation speed: 1 = slow ... 15 = very fast TX_MAPED_TERRAIN_HEIGHTS_CIRCLE = 381; //Circle-shaped brush TX_MAPED_TERRAIN_HEIGHTS_SQUARE = 382; //Square-shaped brush TX_MAPED_TERRAIN_HEIGHTS_ELEVATE = 383; //Elevate / Lower TX_MAPED_TERRAIN_HEIGHTS_UNEQUALIZE = 384; //Unequalize / Flatten TX_MAPED_TERRAIN_HEIGHTS_ELEVATE_HINT = 385; //Elevate (left click) / Lower (right click) TX_MAPED_TERRAIN_HEIGHTS_UNEQUALIZE_HINT = 386; //Unequalize (left click) / Flatten (right click) TX_MAPED_TERRAIN_BRUSH = 387; //Brush & Masks TX_MAPED_OBJECTS_BRUSH = 1468; //Object Brushes TX_MAPED_OBJECTS_BRUSH_TREES = 1469; //Trees TX_MAPED_OBJECTS_BRUSH_ALL = 1470; //All objects except trees TX_MAPED_OBJECTS_BRUSH_STONES = 1471; //Stones TX_MAPED_OBJECTS_BRUSH_FLOWERS = 1472; //Flowers TX_MAPED_OBJECTS_BRUSH_MUSHROOMS = 1473; //Mushrooms TX_MAPED_OBJECTS_BRUSH_STUMPS = 1474; //Stumps TX_MAPED_OBJECTS_BRUSH_DEAD = 1475; //Dead trees TX_MAPED_OBJECTS_BRUSH_CACTUS = 1476; //Cactus TX_MAPED_OBJECTS_BRUSH_BUSH = 1477; //Desert bushes TX_MAPED_OBJECTS_BRUSH_RUINS = 1478; //Ruins TX_MAPED_TERRAIN_BRUSH_USE_OBJECTS = 1479; //Terrain objects TX_MAPED_TERRAIN_BRUSH_USE_OBJECTS_HINT = 1480; //When painting, place objects matching the selected terrain brush TX_MAPED_OBJECTS_BRUSH_DENSITY = 1481; //Density TX_MAPED_OBJECTS_BRUSH_DENSITY_HINT = 1482; //Objects / forest density TX_MAPED_OBJECTS_BRUSH_AGE = 1483; //Forest age TX_MAPED_OBJECTS_BRUSH_CLEAN = 1484; //Cleaning brush, removes all objects TX_MAPED_OBJECTS_BRUSH_TREES_AGE_ALL = 1485; //All TX_MAPED_OBJECTS_BRUSH_TREES_AGE_YOUNG = 1486; //Young TX_MAPED_OBJECTS_BRUSH_TREES_AGE_MEDIUM = 1487; //Medium TX_MAPED_OBJECTS_BRUSH_TREES_AGE_BIG = 1506; //Big TX_MAPED_OBJECTS_BRUSH_TREES_AGE_STOMP = 1508; //Stomps TX_MAPED_OBJECTS_BRUSH_TREES_AGE_ALL_BUT_STOMP = 1510; //All- TX_MAPED_OBJECTS_BRUSH_TREES_AGE_RDY_2CHOP = 1488; //Chop TX_MAPED_OBJECTS_BRUSH_TREES_AGE_ALL_HINT = 1489; //All ages TX_MAPED_OBJECTS_BRUSH_TREES_AGE_YOUNG_HINT = 1490; //Young trees TX_MAPED_OBJECTS_BRUSH_TREES_AGE_MEDIUM_HINT = 1491; //Medium trees TX_MAPED_OBJECTS_BRUSH_TREES_AGE_BIG_HINT = 1507; //Big trees TX_MAPED_OBJECTS_BRUSH_TREES_AGE_STOMP_HINT = 1509; //Stomps TX_MAPED_OBJECTS_BRUSH_TREES_AGE_ALL_BUT_STOMP_HINT = 1511; //All ages, except stomps TX_MAPED_OBJECTS_BRUSH_TREES_AGE_RDY_2CHOP_HINT = 1492; //Trees ready to chop TX_MAPED_OBJECTS_BRUSH_OVERRIDE_OBJECTS = 1503; //Override Objects TX_MAPED_OBJECTS_BRUSH_OVERRIDE_OBJECTS_HINT = 1504; //Objects will be replaced by other objects or deleted TX_MAPED_TERRAIN_BRUSH_RANDOM = 388; //Random elements TX_MAPED_TERRAIN_TILES_RANDOM = 389; //Random Direction TX_MAPED_TERRAIN_TILES_RANDOM_HINT = 390; //Tick for randomized tile direction or use right click to rotate the selected tile TX_MAPED_TERRAIN_OBJECTS_BLOCK = 392; //Block walking TX_MAPED_TERRAIN_OBJECTS_REMOVE = 393; //Remove object TX_MAPED_TERRAIN_MAGIC_WATER = 672; //Magic water TX_MAPED_TERRAIN_MAGIC_WATER_HINT = 671; //Magic water: Sets the direction for all tiles in a body of water TX_MAPED_TERRAIN_EYEDROPPER_HINT = 965; //Eyedropper: Select the type of tile under the cursor TX_MAPED_TERRAIN_OVERRIDE_CUSTOM_TILES = 1197; //Override manually|set tiles TX_MAPED_TERRAIN_OVERRIDE_CUSTOM_TILES_HINT = 1198; //Force to override manually set tiles from tiles table while painting with brushes (if possible) TX_MAPED_TERRAIN_MAGIC_BRUSH_HINT = 1199; //Magic brush: Using chosen mask, fixes tile transitions, for tiles that don't have transition graphics from one to the other type of terrain TX_MAPED_TERRAIN_NO_MASK_HINT = 1200; //No mask - use exiting tiles for transitions TX_MAPED_TERRAIN_MASK_1_HINT = 1201; //Soft1 mask - use automatically created transitions TX_MAPED_TERRAIN_MASK_2_HINT = 1202; //Soft2 mask - use automatically created transitions TX_MAPED_TERRAIN_MASK_3_HINT = 1203; //Soft3 mask - use automatically created transitions TX_MAPED_TERRAIN_MASK_4_HINT = 1388; //Hard mask - use automatically created transitions TX_MAPED_TERRAIN_MASK_5_HINT = 1505; //Gradient mask - use automatically created transitions TX_MAPED_TERRAIN_GRASS = 1550; //Grass TX_MAPED_TERRAIN_MOSS = 1551; //Moss TX_MAPED_TERRAIN_PALE_GRASS = 1552; //Pale grass TX_MAPED_TERRAIN_GRASS_DIRT = 1553; //Grass on dirt TX_MAPED_TERRAIN_DIRT = 1554; //Dirt TX_MAPED_TERRAIN_COAST_SAND = 1555; //Coast sand TX_MAPED_TERRAIN_GRASS_SAND1 = 1556; //Grass sand 1 TX_MAPED_TERRAIN_GRASS_SAND2 = 1557; //Grass sand 2 TX_MAPED_TERRAIN_GRASS_SAND3 = 1558; //Grass sand 3 TX_MAPED_TERRAIN_SAND = 1559; //Sand TX_MAPED_TERRAIN_SWAMP = 1560; //Swamp TX_MAPED_TERRAIN_GRASSY_WATER = 1561; //Grassy water TX_MAPED_TERRAIN_WATER = 1562; //Water TX_MAPED_TERRAIN_FAST_WATER = 1563; //Fast water TX_MAPED_TERRAIN_CUSTOM = 1564; //Custom TX_MAPED_TERRAIN_SNOW_ON_GRASS = 1565; //Snow on grass TX_MAPED_TERRAIN_SNOW_ON_DIRT = 1566; //Snow on dirt TX_MAPED_TERRAIN_SNOW = 1567; //Snow TX_MAPED_TERRAIN_DEEP_SNOW = 1568; //Deep snow TX_MAPED_TERRAIN_ICE = 1569; //Ice TX_MAPED_TERRAIN_STONE = 1570; //Stone TX_MAPED_TERRAIN_GOLD_MOUNT = 1571; //Gold mountain TX_MAPED_TERRAIN_IRON_MOUNT = 1572; //Iron mountain TX_MAPED_TERRAIN_COBBLE_STONE = 1573; //Cobble stone TX_MAPED_TERRAIN_GRAVEL = 1574; //Gravel TX_MAPED_TERRAIN_COAL = 1575; //Coal TX_MAPED_TERRAIN_GOLD = 1576; //Gold TX_MAPED_TERRAIN_IRON = 1577; //Iron TX_MAPED_TERRAIN_LAVA = 1578; //Lava TX_MAPED_TERRAIN_ABYSS = 1579; //Abyss TX_MAPED_VILLAGE = 394; //Village planning TX_MAPED_SCRIPTS_VISUAL = 395; //Visual scripts TX_MAPED_SCRIPTS_GLOBAL = 396; //Global scripting TX_MAPED_MENU = 397; //Menu TX_MAPED_UNITS = 697; //Units & Animals TX_MAPED_OBJECTS = 398; //Objects TX_MAPED_VIEW_DEPOSISTS = 399; //Show deposits TX_MAPED_VIEW_OVERLAYS = 1128; //Show roads/fields/winefields TX_MAPED_VIEW_MINING_RADIUS = 1160; //Show mining radius TX_MAPED_VIEW_TOWERS_ATTACK_RADIUS = 1161; //Show towers attack radius TX_MAPED_VIEW_UNITS_ATTACK_RADIUS = 1162; //Show units attack radius TX_MAPED_VIEW_UNITS = 400; //Show units TX_MAPED_VIEW_HOUSES = 401; //Show houses TX_MAPED_VIEW_OBJECTS = 402; //Show objects TX_MAPED_VIEW_PASSABILITY = 403; //View passability TX_MAPED_LOAD_UNSAVED = 404; //Any unsaved|changes will be lost TX_MAPED_LOAD_CANCEL = 405; //Cancel TX_MAPED_LOAD = 406; //Load TX_MAPED_LOAD_TITLE = 407; //Load Map TX_MAPED_SAVE_CANCEL = 408; //Cancel TX_MAPED_SAVE = 409; //Save TX_MAPED_SAVE_TITLE = 668; //Save Map TX_MAPED_SAVE_OVERWRITE = 410; //Overwrite TX_MAPED_SAVE_EXISTS = 411; //Map already exists TX_MAPED_PLAYERS = 412; //Players: TX_MAPED_PLAYERS_DEFAULT = 413; //Default human player TX_MAPED_PLAYERS_TYPE = 414; //Player types TX_MAPED_ALLIANCE_SYMMETRIC = 415; //Symmetrical TX_MAPED_ALLIANCE_SYMMETRIC_LBL = 1525; //Only symmetrical alliances are allowed TX_MAPED_ALLIANCE = 416; //Alliances TX_MAPED_MISSION_TACTIC = 417; //Tactic TX_MAPED_MISSION_NORMAL = 418; //Normal TX_MAPED_MISSION_MODE = 419; //Mission mode TX_MAPED_GROUP_ORDER = 686; //Group order TX_MAPED_GROUP_ORDER_NONE = 687; //None TX_MAPED_GROUP_ORDER_WALK = 689; //Walk to TX_MAPED_GROUP_ORDER_ATTACK = 688; //Attack position TX_MAPED_GROUP_ORDER_DIRECTION = 690; //Direction TX_MAPED_FOG_CENTER_JUMP = 420; //Jump to location TX_MAPED_FOG_CENTER_HINT = 421; //Center screen on mission start TX_MAPED_FOG_CENTER = 422; //Center screen TX_MAPED_FOG_ALL = 423; //Reveal all TX_MAPED_FOG_HINT = 424; //Reveal a portion of the map TX_MAPED_FOG = 425; //Reveal fog TX_MAPED_FOG_RADIUS = 682; //Radius TX_MAPED_DELETE_REVEALER_HINT = 683; //Delete current revealer TX_MAPED_CLOSE = 685; //Close TX_MAPED_CLOSE_REVEALER_HINT = 684; //Return to the reveal fog page TX_MAPED_BLOCK_TRADE = 426; //Block trade TX_MAPED_BLOCK_HOUSES = 427; //Block/Enable houses TX_MAPED_BLOCK_UNITS = 708; //Block units TX_MAPED_PLAYER_COLORS = 428; //Colors TX_MAPED_GOALS_TITLE = 429; //Goal TX_MAPED_GOALS_PLAYER = 432; //Player TX_MAPED_GOALS_CONDITION_ECONOMY = 433; //Economy buildings TX_MAPED_GOALS_CONDITION_SERFS = 434; //Serfs and schools TX_MAPED_GOALS_CONDITION_ASSETS = 435; //Military assets TX_MAPED_GOALS_CONDITION_UNKNOWN = 436; //Unknown TX_MAPED_GOALS_CONDITION_TROOPS = 437; //Troops TX_MAPED_GOALS_CONDITION_BUILDS = 438; //Buildings TX_MAPED_GOALS_CONDITION_TIME = 439; //Time TX_MAPED_GOALS_CONDITION_TUTORIAL = 440; //Build Tutorial TX_MAPED_GOALS_CONDITION_NONE = 441; //None TX_MAPED_GOALS_CONDITION = 442; //Condition TX_MAPED_GOALS_TYPE_SURVIVE = 443; //Survive TX_MAPED_GOALS_TYPE_VICTORY = 444; //Victory TX_MAPED_GOALS_TYPE_NONE = 445; //None TX_MAPED_GOALS_TYPE = 446; //Type TX_MAPED_GOALS = 447; //Goals TX_MAPED_OK = 448; //OK TX_MAPED_CANCEL = 449; //Cancel TX_MAPED_AI_FORMATIONS_COLUMNS = 450; //Columns TX_MAPED_AI_FORMATIONS_COUNT = 451; //Count TX_MAPED_AI_FORMATIONS_TITLE = 452; //Troop Formations TX_MAPED_AI_FORMATIONS = 453; //Edit formations TX_MAPED_AI_FORMATIONS_AAI_INFO = 1534; //Notice: Advanced AI use its own formation parameters and will ignore these settings TX_MAPED_AI_MAX_SOLDIERS_ENABLE_HINT = 454; //Set a limit on how many soldiers the AI can have TX_MAPED_AI_MAX_SOLDIERS_HINT = 455; //How many soldiers AI can have at once TX_MAPED_AI_GROUP_LVL_WEAK = 1537; //Weak TX_MAPED_AI_GROUP_LVL_HINT = 1538; //Soldiers withour armor, leather armored units or iron armored units TX_MAPED_AI_ADD_GROUP = 1539; //Add group TX_MAPED_AI_ADD_GROUP_HINT = 1540; //Add group after placing defence position. Group depends on AI formations TX_MAPED_UNITS_FORMATION_NUMBER = 1541; //Count TX_MAPED_UNITS_FORMATION_NUMBER_HINT = 1542; //Number of units in group. At 0 it takes the AI formations TX_MAPED_UNITS_FORMATION_COLUMNS = 1543; //Columns TX_MAPED_UNITS_FORMATION_COLUMNS_HINT = 1544; //Number of columns in group. If number of units is 0 it takes the AI formations columns count TX_MAPED_SELECTION_SMOOTH_COAL = 1545; //Make coal smooth TX_MAPED_SELECTION_SMOOTH_COAL_HINT = 1546; //Coal deposits in the selection will be automatically set from the tiles with lowest coal count at the edges to the highest in the center TX_UNIT_TASK_DISMISS = 1139; //Retiring TX_UNIT_TASK_DISMISS_BTN = 1140; //Dismiss TX_UNIT_TASK_DISMISS_CONFIRMATION = 1141; //Do you really want to dismiss this unit?|He will go to school and leave your town forever TX_UNIT_TASK_DISMISS_HINT = 1142; //Dismiss unit TX_UNIT_TASK_DISMISS_CANCEL_HINT = 1143; //Cancel unit dismiss TX_UNIT_TASK_DISMISS_NOSCHOOLS_HINT = 1144; //Dismiss is not available because of lack of schools in your town TX_MAPED_AI_MAX_SOLDIERS = 456; //Set max. soldiers TX_MAPED_AI_RECRUITS_HINT = 457; //Classic AI: How many recruits AI should have in barracks|Advanced AI: Parameter not used TX_MAPED_AI_RECRUITS = 458; //Recruits per Barracks TX_MAPED_AI_RECRUIT_DELAY = 670; //Recruit delay (mins) TX_MAPED_AI_RECRUIT_DELAY_HINT = 669; //Delay in minutes before the AI starts training recruits. Recruits for Towers are not affected TX_MAPED_AI_AUTO_ATTACK = 774; //Auto attack range TX_MAPED_AI_AUTO_ATTACK_HINT = 775; //AI groups will automatically attack if you are closer than this many tiles TX_MAPED_AI_DEFEND_ALLIES = 776; //Defend allies TX_MAPED_AI_DEFEND_ALLIES_HINT = 777; //If enabled the AI will defend units and houses of allies as if they were its own TX_MAPED_AI_ARMY_TYPE = 817; //Army type TX_MAPED_AI_ARMY_TYPE_MIXED = 821; //Mixed TX_MAPED_AI_ARMY_TYPE_LEATHER = 820; //Leather TX_MAPED_AI_ARMY_TYPE_IRON = 819; //Iron TX_MAPED_AI_ARMY_TYPE_IRON_THEN_LEATHER = 818; //Iron then leather TX_MAPED_AI_TARGET_CUSTOM = 460; //Custom position TX_MAPED_AI_TARGET_HOUSE_START = 791; //Closest house from start position TX_MAPED_AI_TARGET_HOUSE_ARMY = 790; //Closest house from army TX_MAPED_AI_TARGET_CLOSEST = 463; //Closest unit TX_MAPED_AI_ATTACK_TAKE_ALL = 802; //Take all TX_MAPED_AI_ATTACK_TAKE_ANY = 1536; //Take any group type TX_MAPED_AI_ATTACK_TAKE_ANY_HINT = 1232; //Take any group type TX_MAPED_AI_ATTACK_COUNT = 465; //Group count TX_MAPED_AI_ATTACK_INFO = 466; //Attack info TX_MAPED_AI_ATTACK_DELAY = 788; //Initial delay (seconds) TX_MAPED_AI_ATTACK_SOLDIERS = 803; //Minimum number of units to attack TX_MAPED_AI_ATTACK_TYPE_REP = 468; //Repeating TX_MAPED_AI_ATTACK_TYPE_ONCE = 469; //Single attack TX_MAPED_AI_ATTACK_TYPE_MOUNTED = 470; //Mounted TX_MAPED_AI_ATTACK_TYPE_RANGED = 471; //Ranged TX_MAPED_AI_ATTACK_TYPE_ANTIHORSE = 472; //Antihorse TX_MAPED_AI_ATTACK_TYPE_MELEE = 473; //Melee TX_MAPED_AI_ATTACK_COL_LOC = 474; //Loc. TX_MAPED_AI_ATTACK_COL_TARGET = 475; //Target TX_MAPED_AI_ATTACK_COL_MEN = 476; //Men TX_MAPED_AI_ATTACK_COL_DELAY = 477; //Delay TX_MAPED_AI_ATTACK_COL_TYPE = 478; //Type TX_MAPED_AI_ATTACK_AUTO = 479; //Autoattack TX_MAPED_AI_ATTACK_AUTO_HINT = 810; //AI creates and manages attacks automatically. Ignores manually set attacks TX_MAPED_AI_ATTACK_HELP = 823; //Notice: the first "Repeating" attack will send all the troops that AI player has at the attacking outposts. However, for every next "Repeating" attack (as well as for "Single Attack"), it sends enough groups to exceed the "Minimum number of units to attack" TX_MAPED_AI_ATTACK = 480; //AI attacks TX_MAPED_AI_ATTACK_ADD = 1137; //Add AI attack TX_MAPED_AI_ATTACK_DEL = 1138; //Remove AI attack TX_MAPED_AI_DEFENSE_EQUIP_LEATHER = 481; //Equip rate leather TX_MAPED_AI_DEFENSE_EQUIP_IRON = 482; //Equip rate iron TX_MAPED_AI_DEFENSE_EQUIP_LEATHER_HINT = 1389; //Delay in game ticks before AI equips a leather troops TX_MAPED_AI_DEFENSE_EQUIP_IRON_HINT = 1390; //Delay in game ticks before AI equips an iron troops TX_MAPED_AI_DEFENSE_AUTO = 483; //Autodefence TX_MAPED_AI_DEFENSE_AUTO_HINT = 484; //AI creates and manages defense positions automatically. Ignores all manually set defense positions TX_MAPED_AI_DEFENSE_HINT = 485; //Place defence position for AI.|To change defence position parameters use:|RMB - direction, Ctrl + RMB - group type, Alt + RMB - defensive / attacking TX_MAPED_AI_DEFENSE = 486; //AI defence positions TX_MAPED_AI_DEFENSE_OPTIONS = 680; //AI defence options TX_MAPED_AI_DEFENCE_ATTACKERS = 792; //Attackers TX_MAPED_AI_DEFENCE_DEFENDERS = 793; //Defenders TX_MAPED_AI_DEFENCE_RADIUS = 693; //Defence radius TX_MAPED_AI_DEFENCE_PRIORITY_ORDER = 786; //Order TX_MAPED_AI_DEFENCE_DELETE_HINT = 694; //Delete current defence position TX_MAPED_AI_DEFENCE_CLOSE_HINT = 695; //Return to the defence page TX_MAPED_AI_DEFENCE_POSITION = 696; //Defence position TX_MAPED_AI_WORKERS = 487; //Laborers TX_MAPED_AI_SERFS_PER_10_HOUSES = 488; //Serfs per 10 houses TX_MAPED_AI_SERFS_PER_10_HOUSES_HINT = 827; //Sets serfs count per 10 houses for specified AI player. Selected AI has %d houses TX_MAPED_AI_WORKERS_COUNT_HINT = 1391; //Sets the number of AI workers TX_MAPED_AI_AUTOREPAIR = 489; //Autorepair TX_MAPED_AI_AUTOBUILD = 490; //Autobuild TX_MAPED_AI_FASTEQUIP = 811; //Unlimited equip TX_MAPED_AI_FASTEQUIP_HINT = 812; //Classic AI: Soldiers are equipped as fast as possible. Equip rates still affect village planning|Advanced AI: No equip limit TX_MAPED_AI_START = 785; //AI start position TX_MAPED_AI_START_HINT = 784; //Sets the AI start position which is used for targeting AI attacks TX_MAPED_AI_TITLE = 491; //AI settings TX_MAPED_AI_CLASSIC_AI_PARAMS = 1229; //Classic AI|Parameters TX_MAPED_AI_CLASSIC_AI_PARAMS_HINT = 1230; //Setup AI Parameters used only by Classic AI TX_MAPED_AI_CLASSIC_AI_PARAMS_TITLE = 1231; //Classic AI Parameters TX_MAPED_HOUSES_TITLE = 492; //Houses TX_MAPED_ROAD_TITLE = 493; //Roadworks TX_MAPED_COPY_SELECT_HINT = 679; //Drag to select an area on the map TX_MAPED_COPY_PASTE_VFLIP = 677; //Flip vertically TX_MAPED_COPY_PASTE_VFLIP_HINT = 494; //Vertically flip selection TX_MAPED_COPY_PASTE_HFLIP = 678; //Flip horizontally TX_MAPED_COPY_PASTE_HFLIP_HINT = 495; //Horizontally flip selection TX_MAPED_COPY_PASTE_HINT = 496; //Paste terrain TX_MAPED_COPY_COPY_HINT = 497; //Copy terrain TX_MAPED_COPY_TITLE = 498; //Copy/paste TX_MAPED_TERRAIN_OVERLAYS = 1396; //Tile overlays TX_MAPED_TERRAIN_HINTS_OVERLAYS = 1397; //Set tile overlays.|Use LMB for safe mode and LMB+Shift to overwrite roads TX_MAPED_TERRAIN_OVERLAY_TO_NONE = 1582; //No overlay TX_MAPED_TERRAIN_OVERLAY_TO_DIG1 = 1583; //Dig overlay stage 1 TX_MAPED_TERRAIN_OVERLAY_TO_DIG2 = 1584; //Dig overlay stage 2 TX_MAPED_TERRAIN_OVERLAY_TO_DIG3 = 1585; //Dig overlay stage 3 TX_MAPED_TERRAIN_OVERLAY_TO_DIG4 = 1586; //Dig overlay stage 4 TX_MAPED_TERRAIN_OVERLAY_TO_ROAD = 1587; //Road overlay TX_MAPED_COPY = 673; //Copy TX_MAPED_PASTE = 674; //Paste TX_MAPED_PASTE_APPLY = 675; //Paste apply TX_MAPED_PASTE_CANCEL = 676; //Paste cancel TX_MAPED_PASSABILITY_OFF = 681; //Off TX_MAPED_NEW_MISSION = 499; //New Mission TX_MAPED_UNDO = 1548; //Undo TX_MAPED_UNDO_HINT = 783; //Undo TX_MAPED_REDO = 1549; //Redo TX_MAPED_REDO_HINT = 782; //Redo TX_MAPED_COPY_PASTE_TERRAIN_HINT = 1493; //Apply terrain from copied area TX_MAPED_COPY_PASTE_HEIGHTS_HINT = 1494; //Apply heights from copied area TX_MAPED_COPY_PASTE_OBJECTS_HINT = 1495; //Apply objects from copied area TX_MAPED_COPY_PASTE_OVERLAYS_HINT = 1496; //Apply terrain overlays from copied area TX_MAPED_AI_DEFAULTS_HEADING = 813; //Apply AI defaults TX_MAPED_AI_DEFAULTS_MP_BUILDER = 814; //Multiplayer builder TX_MAPED_AI_DEFAULTS_MP_BUILDER_HINT = 815; //Applies aggressive AI builder settings to all players (for multiplayer building maps) TX_MAPED_AI_DEFAULTS_CONFIRM = 816; //Warning: This will override all existing AI settings for all players. Continue? TX_MAPED_PLAYER_AI_MP_SETUP_HINT = 1589; //Apply multiplayer AI builder settings to player %d TX_MAPED_PLAYER_AI_MP_SETUP_CONFIRM_TITLE = 1590; //Multiplayer setup for AI player %d TX_MAPED_PLAYER_AI_MP_SETUP_CONFIRM = 1591; //Warning: This will override all existing AI settings for player %d. Continue? TX_MP_MENU_PLAYERNAME = 500; //Player name TX_MP_MENU_STATUS = 501; //Status: TX_MP_MENU_CREATE_SERVER = 502; //Create Server TX_MP_MENU_CREATE_SERVER_HEADER = 503; //CREATE SERVER TX_MP_MENU_CREATE_SERVER_NAME = 504; //Name TX_MP_MENU_CREATE_SERVER_PORT = 505; //Port TX_MP_MENU_CREATE_SERVER_LOCAL = 506; //Create Local Server TX_MP_MENU_CREATE_SERVER_INTERNET = 507; //Create Internet Server TX_MP_MENU_CREATE_SERVER_CANCEL = 508; //Cancel TX_MP_MENU_FIND_SERVER = 509; //Find Server by IP TX_MP_MENU_FIND_SERVER_HEADER = 510; //FIND SERVER TX_MP_MENU_FIND_SERVER_ADDRESS = 511; //Address TX_MP_MENU_FIND_SERVER_PORT = 512; //Port TX_MP_MENU_FIND_SERVER_ROOM = 513; //Room TX_MP_MENU_FIND_SERVER_FIND = 514; //Connect TX_MP_MENU_FIND_SERVER_CANCEL = 515; //Cancel TX_MP_MENU_PASSWORD_HEADER = 516; //Password protected room TX_MP_MENU_PASSWORD = 517; //Password TX_MP_MENU_SERVERLIST_NAME = 518; //Server name TX_MP_MENU_SERVERLIST_STATE = 519; //State TX_MP_MENU_SERVERLIST_PLAYERS = 520; //Players TX_MP_MENU_SERVERLIST_PING = 521; //Ping TX_MP_MENU_REFRESH_SERVER_LIST = 522; //Refresh Server List TX_MP_MENU_HEADER_SERVER_DETAILS = 523; //SERVER DETAILS TX_MP_MENU_PLAYER_LIST = 524; //Player list: TX_MP_MENU_SERVER_JOIN = 525; //Join TX_MP_MENU_STATUS_CONNECTING = 526; //Connecting, please wait ... TX_MP_MENU_LOADING_ANNOUNCEMENTS = 527; //Loading announcements... TX_MP_MENU_REFRESHING = 528; //Refreshing... TX_LOBBY_HEADER_PLAYERS = 529; //Players list TX_LOBBY_HEADER_STARTLOCATION = 530; //Start location TX_LOBBY_HEADER_TEAM = 531; //Team TX_LOBBY_HEADER_FLAGCOLOR = 532; //Color TX_LOBBY_HEADER_READY = 533; //Ready TX_LOBBY_HEADER_PING = 534; //Ping TX_LOBBY_HEADER_PINGFPS = 535; //Ping / FPS TX_LOBBY_HEADER_SPECTATORS = 780; //Spectators TX_LOBBY_ALLOW_SPECTATORS = 778; //Allow spectators TX_LOBBY_SLOT_OPEN = 536; //Open TX_LOBBY_SELECT = 538; //Select... TX_LOBBY_RANDOM = 539; //Random TX_LOBBY_MAP_NONE = 540; //None TX_LOBBY_MAP_SAVED = 541; //Saved Game TX_LOBBY_MAP_RANDOM = 1369; //Random map TX_LOBBY_MAP_RANDOM_HINT = 1370; //Map was generated automatically with random map generator TX_LOBBY_MAP_SELECT = 542; //Select a map... TX_LOBBY_MAP_SELECT_SAVED = 543; //Select a save... TX_LOBBY_QUIT = 544; //Quit lobby TX_LOBBY_READY = 545; //Ready TX_LOBBY_NOT_READY = 546; //Not ready TX_LOBBY_START = 547; //Start! TX_LOBBY_GAMESPEED_PEACETIME = 548; //Game speed (PT) [real] TX_LOBBY_GAMESPEED = 549; //Game speed [real] TX_LOBBY_ROOM_OK = 550; //OK TX_LOBBY_ROOM_CANCEL = 551; //Cancel TX_LOBBY_ROOM_DESCRIPTION = 552; //Description TX_LOBBY_ROOM_PASSWORD = 553; //Password TX_LOBBY_ROOMSETTINGS = 554; //Room settings TX_LOBBY_PLAYER_BAN = 556; //Ban from this lobby TX_LOBBY_PLAYER_KICK = 557; //Kick TX_LOBBY_PLAYER_SET_HOST = 779; //Promote to host TX_LOBBY_RANDOMIZE_LOCATIONS = 558; //Randomize locations within teams TX_LOBBY_MAP_DESCRIPTION = 559; //Description TX_LOBBY_OPTIONS = 560; //Options TX_LOBBY_LOCATION_X = 561; //Location %d TX_LOBBY_SPECTATE = 772; //Spectate TX_LOBBY_SPECTATOR = 773; //Spectator TX_LOBBY_ERROR_SELECT_PLAYER = 562; //Error: Please select a player from the save to control TX_LOBBY_ERROR_NO_MAP = 563; //Error: Map failed to load or no map selected TX_LOBBY_CANNOT_START = 564; //Cannot start: %s TX_LOBBY_EVERYONE_NOT_READY = 565; //Not everyone is ready to start TX_LOBBY_UNABLE_RANDOM_LOCS = 566; //Unable to assign random locations TX_LOBBY_CANNOT_DISABLE_SPECTATORS = 781; //Cannot disable spectators: Spectators list must be empty TX_LOBBY_HOST_RIGHTS = 567; //Server has assigned hosting rights to you TX_LOBBY_GAME_STARTED = 568; //Game started TX_LOBBY_MAP_BUILD = 569; //Building map TX_LOBBY_MAP_FIGHT = 570; //Fighting map TX_LOBBY_MAP_COOP = 571; //Co-operative map TX_LOBBY_MAP_SPECIAL = 572; //Special map TX_LOBBY_GAME_OPTIONS = 573; //Game options: TX_LOBBY_PEACETIME = 574; //Peacetime (minutes) TX_LOBBY_SLOT_CLOSED = 575; //Closed TX_LOBBY_HOST_DOES_SETUP = 576; //Host does player setup TX_LOBBY_DOWNLOAD = 736; //Download TX_LOBBY_DOWNLOADING = 737; //downloading... TX_LOBBY_DOWNLOAD_OVERWRITE = 738; //Overwrite existing files TX_LOBBY_RESET_BANS = 768; //Reset all bans TX_LOBBY_VIEW_README = 825; //View Readme PDF TX_LOBBY_PDF_ERROR = 826; //Failed to launch PDF viewer TX_LOBBY_SETTINGS_SAVE_PWD = 1592; //Stores the current password for future use TX_MENU_CAMP_HINT = 795; //To play a previously unlocked campaign mission, select the mission flag on the campaign briefing map TX_MULTIPLAYER_WAITING = 577; //Waiting for players: TX_CHAT_ALL = 578; //All TX_CHAT_TEAM = 579; //Team TX_CHAT_SPECTATORS = 794; //Spectators TX_CHAT_WHISPER_TO = 765; //Whisper to %s TX_MENU_VOTE_RETURN_LOBBY = 798; //Vote Go to Lobby TX_MENU_VOTE_RETURN_LOBBY_HINT = 797; //Vote to return this room to the lobby. The game can then be resumed or changed TX_NET_LOST_CONNECTION = 739; //%s lost connection TX_NET_HAS_QUIT = 740; //%s has quit TX_NET_HAS_QUIT_AND_DEFEATED = 989; //%s has quit and is defeated TX_NET_HAS_RECONNECTED = 741; //%s has reconnected TX_NET_GAME_IN_PROGRESS = 742; //Cannot join while the game is in progress TX_NET_ROOM_FULL = 743; //Room is full. No more players can join the game TX_NET_SAME_NAME = 744; //Player with the same name has already joined the room TX_NET_JOIN_DATA_FILES = 746; //Error: %s has different data files to the host and so cannot join this game TX_NET_YOUR_DATA_FILES = 747; //Your data files do not match the host TX_NET_HOSTING_RIGHTS = 748; //Hosting rights reassigned to %s TX_NET_DIFFERENT_VERSION = 749; //%s has a different version of %s TX_NET_MISSING_FILES = 750; //%s does not have %s TX_NET_QUERY_TIMED_OUT = 751; //Query timed out TX_NET_DROPPED = 752; //The host dropped %s from the game TX_NET_KICKED = 753; //%s was kicked by the host TX_NET_BANNED = 766; //%s was banned from this lobby by the host TX_NET_RECONNECTING = 754; //Attempting to reconnect to the game... TX_NET_HAS_JOINED = 755; //%s has joined TX_NET_RECONNECTION_FAILED = 756; //Reconnection failed: %s TX_NET_RECONNECTION_DROPPED = 757; //The host decided to continue playing without you :( TX_NET_KICK_TIMEOUT = 758; //Disconnected by the server: Timeout detected TX_NET_KICK_BY_HOST = 759; //You were kicked by the host TX_NET_BANNED_BY_HOST = 767; //You were banned by the host TX_NET_SERVER_STOPPED = 760; //Server stopped responding TX_NET_INVALID_ROOM = 761; //Invalid room number TX_NET_BANS_RESET = 769; //The host reset all bans for this lobby TX_NET_VOTED = 796; //%s voted to return to the lobby (need %s more votes) TX_NET_VOTE_PASSED = 799; //%s voted to return to the lobby (vote passed) TX_NET_VOTE_FAILED = 800; //The vote to return to the lobby failed TX_NET_PROMOTE_LOCAL_SERVER = 809; //You cannot change host when the server is running in your client TX_NET_MUTED = 1019; //%s has muted you. You can no longer send messages or beacons to him TX_NET_HOST_GAME_VERSION_DONT_MATCH = 1362; //Host's game version doesn't match your game version TX_CREDITS = 580; //KaM Remake Credits TX_CREDITS_ORIGINAL = 581; //Original Knights & Merchants Credits TX_CREDITS_PROGRAMMING = 582; //PROGRAMMING: TX_CREDITS_ADDITIONAL_PROGRAMMING = 583; //ADDITIONAL PROGRAMMING: TX_CREDITS_ADDITIONAL_GRAPHICS = 584; //ADDITIONAL GRAPHICS: TX_CREDITS_ADDITIONAL_SOUNDS = 585; //ADDITIONAL SOUNDS: TX_CREDITS_ADDITIONAL_MUSIC = 586; //ADDITIONAL MUSIC: TX_CREDITS_ADDITIONAL_TRANSLATIONS = 587; //ADDITIONAL TRANSLATIONS: TX_CREDITS_SPECIAL = 588; //SPECIAL THANKS TO: TX_MENU_MAPED_MPMAPS = 589; //Multiplayer maps TX_MENU_MAPED_MPMAPS_SHORT = 1118; //Multiplayer maps TX_MENU_MAPED_SPMAPS = 590; //Singleplayer maps TX_MENU_MAPED_DLMAPS = 822; //Downloaded maps TX_MENU_OPTIONS_SCROLL_SPEED = 591; //Scroll speed TX_MP_MENU_NO_SERVERS = 592; //No servers found TX_MENU_OPTIONS_MUSIC_SHUFFLE_SHORT = 1120; //Shuffle tracks TX_MENU_OPTIONS_MUSIC_SHUFFLE = 593; //Shuffle tracks TX_MP_MENU_GAME_INFORMATION = 594; //Game information: TX_MP_STATE_NONE = 595; //- TX_MP_STATE_LOBBY = 596; //Lobby TX_MP_STATE_LOADING = 597; //Loading TX_MP_STATE_GAME = 598; //Game TX_MODE_BUILD_FIGHT = 599; //Building and Fighting TX_MODE_FIGHTING = 600; //Fighting TX_MP_MENU_STATUS_READY = 601; //Ready TX_MP_MENU_WRONG_VERSION = 602; //Wrong protocol version: %s. Server uses: %s TX_HOUSES_MARKET_HINT_ADD = 603; //Increase trade amount TX_HOUSES_MARKET_HINT_REM = 604; //Decrease trade amount TX_MULTIPLAYER_SAVING_GAME = 605; //Saving game... TX_MULTIPLAYER_PLAYER_DEFEATED = 606; //%s was defeated! TX_GAMEPLAY_DROP_PLAYERS = 607; //Drop Players TX_GAMEPLAY_DROP_PLAYERS_DELAY = 608; //The host will be allowed to drop these players after %d seconds TX_GAMEPLAY_DROP_PLAYERS_ALLOWED = 609; //The host is now allowed to drop these players TX_MULTIPLAYER_HOST_DISCONNECTED = 610; //The host (%s) has quit TX_MULTIPLAYER_HOST_DISCONNECTED_DEFEATED = 990; //The host (%s) has quit and is defeated TX_MULTIPLAYER_ATTEMPT_RECONNECTING = 611; //The connection to the server was lost. Attempting to reconnect... TX_GAMEPLAY_CONFIRM_QUIT = 612; //Are you sure you want to quit? TX_GAMEPLAY_CONFIRM_DROP = 613; //Are you sure you want to permanently drop these players? TX_GAMEPLAY_CONFIRM_CANCEL = 614; //Cancel TX_GAMEPLAY_OVERLAY_HIDE = 807; //Hide scripted overlay TX_GAMEPLAY_OVERLAY_SHOW = 808; //Show scripted overlay TX_HOUSES_MARKET_HINT_BLOCKED = 615; //Trading this resource is not available in this mission TX_HOUSES_WOODCUTTER_PLANT_CHOP = 616; //Plant and fell TX_HOUSES_WOODCUTTER_CHOP_ONLY = 617; //Fell only TX_MP_BLOCKED_BY_PEACETIME = 618; //You are not allowed to do that during peacetime TX_MP_PEACETIME_REMAINING = 619; //Peacetime remaining: %s TX_MP_PEACETIME_OVER = 620; //Peacetime is over. To thy weapons! TX_GAME_TIME = 621; //Game time:|%s TX_TROOP_HALT_HINT = 622; //Halt troop TX_TROOP_LINK_HINT = 623; //Link up troop|Hold Shift to link several groups TX_TROOP_SPLIT_HINT = 624; //Separate troop (%s). Separate one unit from troop (Ctrl + %s) TX_MENU_REPLAYS = 625; //Replay Viewer TX_MENU_VIEW_REPLAY = 626; //View Replay TX_SAVE_UNSUPPORTED_FORMAT = 627; //Unsupported format %s TX_SAVE_UNSUPPORTED_VERSION = 628; //Unsupported version %s TX_SAVE_UNSUPPORTED_VERSION_SHORT = 1386; //Unsupported version TX_SAVE_UNSUPPORTED_MODS = 629; //Unsupported modifications TX_SAVE_SAVE_FILE_NOT_EXISTS = 1599; //Save file does not exist TX_MENU_PARSE_ERROR = 630; //An error has occurred while parsing the file %s TX_MENU_LOADING_INITIALIZING = 631; //initializing TX_MENU_LOADING_SCRIPT = 632; //script TX_MENU_LOADING_UNITS = 633; //units TX_MENU_LOADING_HOUSES = 634; //houses TX_MENU_LOADING_TREES = 635; //trees TX_MENU_LOADING_DEFINITIONS = 636; //definitions TX_MENU_LOADING_TILESET = 637; //tileset TX_MAP_DOESNT_EXIST = 638; //Map not found: %s TX_SAVE_DOESNT_EXIST = 639; //Save not found: %s TX_MAP_WRONG_VERSION = 640; //Map files do not match the host for the map: %s TX_SAVE_WRONG_VERSION = 641; //Save file does not match the host for the save: %s TX_REPLAY_FAILED = 642; //The replay failed a consistency check. This is a known bug which affects playback of some replays.\nIf you continue watching the replay will no longer be accurate and the game may crash.\nDo you want to continue watching? Choose 'Yes to All' to ignore future consistency check failures. TX_PAUSED_FILE_MISMATCH = 828; //Error: Host's paused file does not match local paused file. An error has occurred or the host might be attempting to cheat. TX_MULTIPLE_INSTANCES = 643; //You may only have one instance of the game in multiplayer mode at once TX_ERROR_MODS = 644; //Modifications to the game are not allowed in multiplayer.|Please reinstall to restore the original files. TX_ERROR_MESSAGE = 645; //An error occurred in the application. Please click Send Bug Report so we can investigate this issue. Thanks for your help! TX_ERROR_SEND = 646; //Send Bug Report TX_ERROR_SHOW_DATA = 647; //Show Raw Data TX_ERROR_RESUME = 648; //Resume Application TX_ERROR_TERMINATE = 649; //Terminate Application TX_ERROR_SEND_NEXT = 650; //Next TX_ERROR_SEND_CONTACT = 651; //Contact Details TX_ERROR_SEND_NAME = 652; //Your name: (optional) TX_ERROR_SEND_EMAIL = 653; //Your email: (optional) TX_ERROR_SEND_REMEMBER = 654; //Remember me TX_ERROR_SEND_DETAILS = 655; //Error Details TX_ERROR_SEND_DETAILS_MESSAGE = 656; //In what situation did the error occur? Can you provide any additional information? (English preferred) TX_ERROR_SEND_SCREENSHOT = 657; //Screenshot TX_ERROR_SEND_SCREENSHOT_MESSAGE = 658; //Attach a screenshot to the bug report TX_ERROR_SEND_SCREENSHOT_EDIT = 659; //(click to edit image) TX_ERROR_SEND_SEND = 660; //Send Report TX_ERROR_SEND_CANCEL = 661; //Cancel TX_ERROR_SENDING_TITLE = 662; //Sending bug report... TX_ERROR_SENDING_CONNECTING = 663; //Connecting to server... TX_ERROR_SENDING_DATA = 664; //Sending data... TX_ERROR_SENDING_FAILED = 665; //Sending the crash report failed! Our server might be busy, please try sending it again. TX_ERROR_WAIT_TITLEBAR = 666; //Information TX_ERROR_WAIT_MESSAGE = 667; //Please wait a moment... TX_KEY_FUNC_SCROLL_LEFT = 845; //Scroll Left TX_KEY_FUNC_SCROLL_RIGHT = 846; //Scroll Right TX_KEY_FUNC_SCROLL_UP = 847; //Scroll Up TX_KEY_FUNC_SCROLL_DOWN = 848; //Scroll Down TX_KEY_FUNC_MENU_BUILD = 849; //Build Menu TX_KEY_FUNC_MENU_RATIO = 850; //Ratio Menu TX_KEY_FUNC_MENU_STATS = 851; //Statistics Menu TX_KEY_FUNC_MENU_MAIN = 852; //Options Menu TX_KEY_FUNC_HALT = 853; //Halt Command TX_KEY_FUNC_SPLIT = 854; //Splitup Command TX_KEY_FUNC_LINKUP = 855; //Linkup Command TX_KEY_FUNC_FOOD = 856; //Food Command TX_KEY_FUNC_STORM = 857; //Storm Command TX_KEY_FUNC_FORM_INCREASE = 858; //Increase Formation TX_KEY_FUNC_FORM_DECREASE = 859; //Decrease Formation TX_KEY_FUNC_TURN_CW = 860; //Turn Clockwise TX_KEY_FUNC_TURN_CCW = 861; //Turn Counterclockwise TX_KEY_FUNC_TRAIN_PREV = 1430; //Go to previous unit TX_KEY_FUNC_TRAIN_EQUIP = 1431; //Train or Equip unit TX_KEY_FUNC_TRAIN_NEXT = 1432; //Go to next unit TX_KEY_FUNC_GAME_SPEED_1 = 862; //Normal Game Speed (x1) TX_KEY_FUNC_GAME_SPEED_2 = 863; //Game Speed x%s TX_KEY_FUNC_GAME_SPEED_3 = 864; //Game Speed x%s TX_KEY_FUNC_GAME_SPEED_4 = 865; //Game Speed x%s TX_KEY_FUNC_BEACON = 866; //Beacon TX_KEY_FUNC_PAUSE = 867; //Pause TX_KEY_FUNC_SHOW_TEAMS = 868; //Show Teams (MP) TX_KEY_FUNC_MAP_DRAG_SCROLL = 1017; //Map drag scroll TX_KEY_FUNC_ZOOM_IN = 869; //Zoom In TX_KEY_FUNC_ZOOM_OUT = 870; //Zoom Out TX_KEY_FUNC_ZOOM_RESET = 871; //Reset Zoom TX_KEY_FUNC_SELECT_1 = 872; //Select Group 1 TX_KEY_FUNC_SELECT_2 = 873; //Select Group 2 TX_KEY_FUNC_SELECT_3 = 874; //Select Group 3 TX_KEY_FUNC_SELECT_4 = 875; //Select Group 4 TX_KEY_FUNC_SELECT_5 = 876; //Select Group 5 TX_KEY_FUNC_SELECT_6 = 877; //Select Group 6 TX_KEY_FUNC_SELECT_7 = 878; //Select Group 7 TX_KEY_FUNC_SELECT_8 = 879; //Select Group 8 TX_KEY_FUNC_SELECT_9 = 880; //Select Group 9 TX_KEY_FUNC_SELECT_10 = 881; //Select Group 10 TX_KEY_FUNC_SELECT_11 = 993; //Select Group 11 TX_KEY_FUNC_SELECT_12 = 994; //Select Group 12 TX_KEY_FUNC_SELECT_13 = 995; //Select Group 13 TX_KEY_FUNC_SELECT_14 = 996; //Select Group 14 TX_KEY_FUNC_SELECT_15 = 997; //Select Group 15 TX_KEY_FUNC_SELECT_16 = 998; //Select Group 16 TX_KEY_FUNC_SELECT_17 = 999; //Select Group 17 TX_KEY_FUNC_SELECT_18 = 1000; //Select Group 18 TX_KEY_FUNC_SELECT_19 = 1001; //Select Group 19 TX_KEY_FUNC_SELECT_20 = 1002; //Select Group 20 TX_KEY_FUNC_PLAN_ROAD = 1003; //Construct road TX_KEY_FUNC_PLAN_FIELD = 1004; //Plough field TX_KEY_FUNC_PLAN_WINE = 1005; //Lay out wine field TX_KEY_FUNC_ERASE_PLAN = 1006; //Remove building/highlights TX_KEY_FUNC_SEL_NXT_BLD_UNIT_SAME_TYPE = 1007; //Select next house/unit with same type TX_KEY_FUNC_DBG_WINDOW = 1008; //Debug window TX_KEY_FUNC_SPECPANEL_DROPBOX_OPEN_CLOSE = 1258; //Open/Close spectator stats panel TX_KEY_FUNC_REPLAY_PLAY_NEXT_TICK = 1357; //Play next tick in replay TX_KEY_FUNC_SPECTATE_PLAYER_1 = 1009; //Spectate player 1 TX_KEY_FUNC_SPECTATE_PLAYER_2 = 1010; //Spectate player 2 TX_KEY_FUNC_SPECTATE_PLAYER_3 = 1011; //Spectate player 3 TX_KEY_FUNC_SPECTATE_PLAYER_4 = 1012; //Spectate player 4 TX_KEY_FUNC_SPECTATE_PLAYER_5 = 1013; //Spectate player 5 TX_KEY_FUNC_SPECTATE_PLAYER_6 = 1014; //Spectate player 6 TX_KEY_FUNC_SPECTATE_PLAYER_7 = 1015; //Spectate player 7 TX_KEY_FUNC_SPECTATE_PLAYER_8 = 1016; //Spectate player 8 TX_KEY_FUNC_SPECTATE_PLAYER_9 = 1106; //Spectate player 9 TX_KEY_FUNC_SPECTATE_PLAYER_10 = 1107; //Spectate player 10 TX_KEY_FUNC_SPECTATE_PLAYER_11 = 1108; //Spectate player 11 TX_KEY_FUNC_SPECTATE_PLAYER_12 = 1109; //Spectate player 12 TX_KEY_FUNC_CENTER_ALERT = 882; //Center to Alert TX_KEY_FUNC_DELETE_MSG = 883; //Delete Message TX_KEY_FUNC_SHOW_GAME_CHAT = 884; //Show Game Chat (MP) TX_KEY_FUNC_CLOSE_MENU = 885; //Close Menu's TX_KEY_FUNC_DBG_MAP = 886; //Debug Show Map TX_KEY_FUNC_DBG_VICTORY = 887; //Debug Victory TX_KEY_FUNC_DBG_DEFEAT = 888; //Debug Defeat TX_KEY_FUNC_DBG_SCOUT = 889; //Debug Add Scout TX_KEY_FUNC_MAPEDIT_EXTRA = 890; //Extra's Menu TX_KEY_FUNC_MAPEDIT_SAVE = 1594; //Save map TX_KEY_FUNC_MAPEDIT_TERAIN_EDIT = 891; //Terrain Editor TX_KEY_FUNC_MAPEDIT_VILLAGE_PLAN = 892; //Village Planning TX_KEY_FUNC_MAPEDIT_VISUAL_SCRIPT = 893; //Visual Scripting TX_KEY_FUNC_MAPEDIT_GLOBAL_SCRIPT = 894; //Global Scripting TX_KEY_FUNC_MAPEDIT_MENU_MAIN = 895; //Main Menu TX_KEY_FUNC_MAPEDIT_SUBMENU_1 = 896; //Sub-menu 1 TX_KEY_FUNC_MAPEDIT_SUBMENU_2 = 897; //Sub-menu 2 TX_KEY_FUNC_MAPEDIT_SUBMENU_3 = 898; //Sub-menu 3 TX_KEY_FUNC_MAPEDIT_SUBMENU_4 = 899; //Sub-menu 4 TX_KEY_FUNC_MAPEDIT_SUBMENU_5 = 900; //Sub-menu 5 TX_KEY_FUNC_MAPEDIT_SUBMENU_6 = 901; //Sub-menu 6 TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_1 = 1129; //Sub-menu action 1 TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_2 = 1130; //Sub-menu action 2 TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_3 = 1131; //Sub-menu action 3 TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_4 = 1132; //Sub-menu action 4 TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_5 = 1133; //Sub-menu action 5 TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_6 = 1134; //Sub-menu action 6 TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_7 = 1135; //Sub-menu action 7 TX_KEY_FUNC_MAPEDIT_OBJ_PALETTE = 1020; //Objects palette TX_KEY_FUNC_MAPEDIT_TILES_PALETTE = 1425; //Tiles palette TX_KEY_FUNC_MAPEDIT_UNIV_ERASOR = 1021; //Universal eraser TX_KEY_FUNC_MAPEDIT_PAINT_BUCKET = 1136; //Paint bucket (change owner) TX_KEY_FUNC_MAPEDIT_HISTORY = 1408; //History TX_KEY_FUNC_MAPEDIT_FLAT_TERRAIN = 1597; //Flat terrain TX_KEY_FUNC_MAPEDIT_TILES_GRID = 1598; //Tiles grid TX_KEY_FUNC_MUSIC_PREV_TRACK = 1457; //Music previous track TX_KEY_FUNC_MUSIC_NEXT_TRACK = 1458; //Music next track TX_KEY_FUNC_MUSIC_DISABLE = 1459; //Disable music TX_KEY_FUNC_MUSIC_SHUFFLE = 1460; //Shuffle music TX_KEY_FUNC_MUSIC_VOLUME_UP = 1461; //Music volume up TX_KEY_FUNC_MUSIC_VOLUME_DOWN = 1462; //Music volume down TX_KEY_FUNC_MUSIC_MUTE = 1463; //Mute music TX_KEY_FUNC_SOUND_VOLUME_UP = 1464; //Sound volume up TX_KEY_FUNC_SOUND_VOLUME_DOWN = 1465; //Sound volume down TX_KEY_FUNC_SOUND_MUTE = 1466; //Mute sounds TX_KEY_FUNC_MUTE_ALL = 1467; //Mute all (music and sounds) TX_KEY_FUNC_UNKNOWN = 903; //~~~ Unknown value TX_KEY_UNASSIGNABLE = 902; //Ctrl and Shift are unassignable TX_KEY_LMB = 904; //Left Mouse Button TX_KEY_MMB = 905; //Middle Mouse Button TX_KEY_RMB = 906; //Right Mouse Button TX_KEY_BREAK = 907; //Break TX_KEY_BACKSPACE = 908; //Backspace TX_KEY_TAB = 909; //TAB TX_KEY_CLEAR = 910; //Clear TX_KEY_ENTER = 911; //Return TX_KEY_SHIFT = 912; //Shift TX_KEY_CTRL = 913; //Control TX_KEY_ALT = 914; //Alt TX_KEY_PAUSE = 915; //Pause TX_KEY_CAPS = 916; //Caps Lock TX_KEY_ESC = 917; //Escape TX_KEY_SPACE = 918; //Space Bar TX_KEY_PG_UP = 919; //Page Up TX_KEY_PG_DOWN = 920; //Page Down TX_KEY_END = 921; //End TX_KEY_HOME = 922; //Home TX_KEY_ARROW_LEFT = 923; //Left Arrow Key TX_KEY_ARROW_UP = 924; //Up Arrow Key TX_KEY_ARROW_RIGHT = 925; //Right Arrow Key TX_KEY_ARROW_DOWN = 926; //Down Arrow Key TX_KEY_SELECT = 927; //Select TX_KEY_PRINT = 928; //Print TX_KEY_EXECUTE = 929; //Execute TX_KEY_PRINT_SCREEN = 930; //Print Screen TX_KEY_INSERT = 931; //Insert TX_KEY_DELETE = 932; //Delete TX_KEY_HELP = 933; //Help TX_KEY_NUM_0 = 934; //Num Pad 0 TX_KEY_NUM_1 = 935; //Num Pad 1 TX_KEY_NUM_2 = 936; //Num Pad 2 TX_KEY_NUM_3 = 937; //Num Pad 3 TX_KEY_NUM_4 = 938; //Num Pad 4 TX_KEY_NUM_5 = 939; //Num Pad 5 TX_KEY_NUM_6 = 940; //Num Pad 6 TX_KEY_NUM_7 = 941; //Num Pad 7 TX_KEY_NUM_8 = 942; //Num Pad 8 TX_KEY_NUM_9 = 943; //Num Pad 9 TX_KEY_NUM_MULTIPLY = 944; //Num Pad * TX_KEY_NUM_PLUS = 960; //Num Pad + TX_KEY_SEPARATOR = 945; //Separator TX_KEY_NUM_MINUS = 946; //Num Pad - TX_KEY_NUM_DOT = 947; //Num Pad . TX_KEY_NUM_DIVIDE = 948; //Num Pad / TX_KEY_NUM_LOCK = 949; //Num Lock TX_KEY_SCROLL_LOCK = 950; //Scroll Lock TX_KEY_LEFT_SHIFT = 951; //Left Shift TX_KEY_RIGHT_SHIFT = 952; //Right Shift TX_KEY_LEFT_CTRL = 953; //Left Control TX_KEY_RIGHT_CTRL = 954; //Right Control TX_KEY_LEFT_ALT = 955; //Left Alt TX_KEY_RIGHT_ALT = 956; //Right Alt TX_KEY_PLAY = 957; //Play TX_KEY_ZOOM = 958; //Zoom TX_KEY_COMMON = 961; //Common Keys TX_KEY_GAME = 962; //Game Keys TX_KEY_MAPEDIT = 963; //Map Editor Keys TX_KEY_SPECTATE_REPLAY = 1018; //Spectate/Replay view Keys TX_KEY_UNIT = 1433; //Unit orders Keys TX_KEY_HOUSE = 1434; //House Keys TX_KEY_CTRL_MOUSEWHEEL = 1194; //Ctrl + Mouse wheel TX_KEY_ALT_MOUSEWHEEL = 1195; //Alt + Mouse wheel TX_KEY_SHIFT_MOUSEWHEEL = 1196; //Shift + Mouse wheel TX_KEY_BROWSER_BACK = 1439; //Browser back TX_KEY_BROWSER_FORWARD = 1440; //Browser forward TX_KEY_BROWSER_REFRESH = 1441; //Browser refresh TX_KEY_BROWSER_STOP = 1442; //Browser stop TX_KEY_BROWSER_SEARCH = 1443; //Browser search TX_KEY_BROWSER_FAVORITES = 1444; //Browser favorites TX_KEY_BROWSER_HOME = 1445; //Browser home TX_KEY_VOLUME_MUTE = 1446; //Volume mute TX_KEY_VOLUME_DOWN = 1447; //Volume down TX_KEY_VOLUME_UP = 1448; //Volume up TX_KEY_MEDIA_NEXT_TRACK = 1449; //Media next track TX_KEY_MEDIA_PREV_TRACK = 1450; //Media previous track TX_KEY_MEDIA_STOP = 1451; //Media stop TX_KEY_MEDIA_PLAY_PAUSE = 1452; //Media play/pause TX_KEY_LAUNCH_MAIL = 1453; //Launch mail TX_KEY_LAUNCH_MEDIA_SELECT = 1454; //Launch media select TX_KEY_LAUNCH_APP1 = 1455; //Launch application 1 TX_KEY_LAUNCH_APP2 = 1456; //Launch application 2 TX_MSG_WOODCUTTER_PLANT_DEPLETED = 1022; //Your woodcutter cannot find any free place to plant a tree TX_MSG_HOUSE_UNOCCUPIED__22 = 966; //This armor smithy is not occupied TX_MSG_HOUSE_UNOCCUPIED_ARMORYWORKSHOP = 967; //This armory workshop is not occupied TX_MSG_HOUSE_UNOCCUPIED_BAKERY = 968; //This bakery is not occupied TX_MSG_HOUSE_UNOCCUPIED_BUTCHERS = 969; //This butcher's is not occupied TX_MSG_HOUSE_UNOCCUPIED_COALMINE = 970; //This coal mine is not occupied TX_MSG_HOUSE_UNOCCUPIED_FARM = 971; //This farm is not occupied TX_MSG_HOUSE_UNOCCUPIED_FISHERMANS = 972; //This fisherman's is not occupied TX_MSG_HOUSE_UNOCCUPIED_GOLDMINE = 973; //This gold mine is not occupied TX_MSG_HOUSE_UNOCCUPIED_IRONMINE = 974; //This iron mine is not occupied TX_MSG_HOUSE_UNOCCUPIED_IRONSMITHY = 975; //This iron smithy is not occupied TX_MSG_HOUSE_UNOCCUPIED_METALLURGISTS = 976; //This metallurgist's is not occupied TX_MSG_HOUSE_UNOCCUPIED_MILL = 977; //This mill is not occupied TX_MSG_HOUSE_UNOCCUPIED_QUARRY = 978; //This quarry is not occupied TX_MSG_HOUSE_UNOCCUPIED_SAWMILL = 979; //This sawmill is not occupied TX_MSG_HOUSE_UNOCCUPIED_SIEGEWORKSHOP = 980; //This siege workshop is not occupied TX_MSG_HOUSE_UNOCCUPIED_STABLES = 981; //These stables are not occupied TX_MSG_HOUSE_UNOCCUPIED_SWINEFARM = 982; //This swine farm is not occupied TX_MSG_HOUSE_UNOCCUPIED_TANNERY = 983; //This tannery is not occupied TX_MSG_HOUSE_UNOCCUPIED_WATCHTOWER = 984; //This watchtower is not occupied TX_MSG_HOUSE_UNOCCUPIED_WEAPONSMITHY = 985; //This weapon smithy is not occupied TX_MSG_HOUSE_UNOCCUPIED_WEAPONSWORKSHOP = 986; //This weapons workshop is not occupied TX_MSG_HOUSE_UNOCCUPIED_VINEYARD = 987; //This vineyard is not occupied TX_MSG_HOUSE_UNOCCUPIED_WOODCUTTERS = 988; //This woodcutter's is not occupied TX_CHART_PT_END = 1023; //PT- TX_MULTIPLAYER_PLAYER_WON = 1024; //%s has won! TX_MULTIPLAYER_CHAT_PLAYER_NOT_CONNECTED_ANYMORE = 1025; //%s is not connected to game anymore TX_HOUSES_TOWNHALL_MAX_GOLD = 1026; //Max Gold TX_HOUSES_TOWNHALL_MAX_GOLD_HINT = 1027; //Maximum amount of gold to deliver into townhall TX_HOUSES_WOODCUTTER_PLANT_ONLY = 1028; //Plant only TX_HOUSES_CLOSED_FOR_WORKER_HINT = 1029; //Open / Close house for %s TX_LOBBY_SLOT_OPEN_ALL = 1030; //All TX_LOBBY_SLOT_CLOSED_ALL = 1031; //All TX_LOBBY_SLOT_AI_ALL = 1032; //All TX_MENU_MAP_RENAME = 1033; //Rename Map TX_SETTINGS_PAUSE_AT_PT_END = 1034; //Pause at peacetime end TX_GAMEPLAY_GAME_TIME = 1035; //Game time TX_MENU_MAP_MOVE_NAME_TITLE = 1036; //Name TX_RESULTS_ARMY_POWER = 1037; //Army power TX_RESULTS_ALL_SOLDIERS = 1038; //All soldiers TX_RESULTS_CHART_TYPE = 1039; //Chart type TX_RESULTS_WARES_QUANTITY = 1040; //Quantity TX_RESULTS_WARES_GDP = 1041; //GDP TX_RESULTS_ARMY_INSTANTANEOUS = 1042; //Instantaneous TX_RESULTS_ARMY_TOTAL_EQUIPPED = 1043; //Total equipped TX_RESULTS_ARMY_DEFEATED = 1044; //Defeated TX_RESULTS_ARMY_LOST = 1045; //Lost TX_RESULTS_BACK_TO_RESULTS = 1046; //Back to game results TX_RESULTS_BY_PLAYERS = 1047; //by Players TX_RESULTS_BY_TEAMS = 1048; //by Teams TX_RESULTS_MORE_STATS = 1049; //More|statistics TX_MENU_RETURN_TO_MAPED = 1050; //Return to MapEd TX_MENU_RETURN_TO_MAPED_HINT = 1051; //Return to Map Editor TX_REPLAY_QUIT_CONFIRMATION = 1052; //Are you sure you|want to quit|this replay? TX_NET_ERR_MAP_INVALID = 1053; //Map is invalid TX_NET_ERR_MAP_INVALID_MSG = 1054; //Selected map is invalid. Please select another map TX_NET_ERR_DL_MAP_FILE_CHANGED = 1055; //Downloaded map files have changed TX_NET_ERR_DL_MAP_FILE_CHANGED_MSG = 1056; //Selected DL map, which files have changed. Please move it out of downloads first TX_NET_ERR_MAP_FILE_CHANGED = 1057; //Map files have changed. Please reselect the map TX_KEY_MOUSE_FORWARD = 1058; //Forward mouse button TX_KEY_MOUSE_BACKWARD = 1059; //Backward mouse button TX_UNITS_ALL = 1060; //All TX_MAPED_UNIVERSAL_ERASER = 1061; //Universal eraser TX_MAPED_SHOW_TILE_OWNERS = 1062; //Show tile owners TX_MAPED_SHOW_TILES_GRID = 1063; //Show tiles grid TX_HOUSES_WOODCUTTER_CUTTING_POINT = 1064; //Cutting point TX_MAPED_WOODCUTTER_CUTTING_POINT_HINT = 1065; //Set woodcutters cutting point. Alternatively you can set it via Shift + Right mouse button TX_HOUSES_RALLY_POINT = 1066; //Rally point TX_MAPED_RALLY_POINT_HINT = 1067; //Set %s rally point. Alternatively you can set it via Shift + Right mouse button TX_MAPED_MAP_RESIZE = 1068; //Resize Map TX_MAPED_MAP_RESIZE_MOVE_BORDERS = 1069; //Move borders: TX_MAPED_MAP_RESIZE_AND_SAVE = 1070; //Resize and Save TX_MAPED_MAP_RESIZE_AND_SAVE_HINT = 1071; //Resize map and then save it TX_MAPED_MAP_RESIZE_CONFIRM_TITLE = 1072; //Map resize TX_MAPED_MAP_RESIZE_CONFIRM = 1073; //Are you sure want to resize the map?||It will automatically override current map TX_MAPED_MAP_RESIZE_NOT_AVAIL = 1074; //Resize is not available||You need to save new map first TX_MAPED_MAP_RESIZE_CURR_MAP_SIZE = 1110; //Current map size:|[ %d : %d ] TX_MAPED_MAP_RESIZE_NEW_MAP_SIZE = 1111; //New map size:|[ %d : %d ] TX_MAPED_MAP_RESIZE_TITLE = 1112; //Resize Map TX_MAPED_PAINT_BUCKET_CH_OWNER = 1075; //Change owner for object TX_PLAYER_FLAG_HINT = 1113; //Owner: %s TX_MAPED_MAP_QUICK_PLAY = 1076; //Quick Play TX_MAPED_MAP_QUICK_PLAY_HINT = 1077; //Start singleplayer game on current map TX_MAPED_MAP_QUICK_PLAY_SEL_PLAYER = 1078; //Select player: TX_MAPED_MAP_QUICK_PLAY_SEL_PLAYER_TO_START = 1079; //Select player to start map as TX_MAPED_MAP_QUICK_PLAY_START_NO_SAVE = 1080; //Start without save TX_MAPED_MAP_QUICK_PLAY_START_NO_SAVE_HINT = 1081; //Discard changes and start game as selected player TX_MAPED_MAP_QUICK_PLAY_SAVE_AND_START = 1082; //Save and start TX_MAPED_MAP_QUICK_PLAY_SAVE_AND_START_HINT = 1083; //Save map and start game as selected player TX_MAPED_BLOCK_UNITS_IN_BARRACKS = 1084; //In Barracks: TX_MAPED_BLOCK_UNITS_IN_TOWNHALL = 1085; //In TownHall: TX_MAPED_TERRAIN_ROTATE_TILE = 1086; //Rotate tile on map TX_MAPED_TERRAIN_OBJECTS_PALETTE = 1087; //Objects palette TX_MAPED_TERRAIN_CLOSE_PALETTE = 1088; //Close palette TX_MAPED_UNITS_REMOVE_HINT = 1089; //Remove units/groups TX_MAPED_TERRAIN_TILE_ID_EDIT_HINT = 1262; //Search tile by ID TX_UNIT_CONDITION_DEFAULT = 1588; //Default TX_GAME_SETTINGS_REPLAY_AUTOPAUSE = 1090; //Replay autopause TX_GAME_SETTINGS_REPLAY_AUTOPAUSE_HINT = 1091; //Automatically pause replay when peacetime ends TX_GAME_SETTINGS_SHOW_BEACONS = 1092; //Show beacons TX_GAME_SETTINGS_SHOW_BEACONS_HINT = 1093; //Show players beacons TX_MUTE_PLAYER = 1094; //Mute player TX_UNMUTE_PLAYER = 1095; //Unmute player TX_LOBBY_REMEMBER_PASSWORD = 1096; //Remember this password TX_LOBBY_USE_LAST_PASSWORD = 1097; //Use last known password TX_GO_PREV_MENU = 1098; //Go previous menu TX_WORD_OK = 312; //Ok TX_WORD_YES = 1099; //Yes TX_WORD_NO = 1100; //No TX_WORD_CANCEL = 1101; //Cancel TX_WORD_MAP = 1102; //Map TX_WORD_REPLAY = 1103; //Replay TX_WORD_PLAYERS = 1104; //Players TX_WORD_TEAMS = 1105; //Teams TX_WORD_CLOSE = 1117; //Close TX_WORD_TEXT = 1159; //Text TX_MAPED_PLAYER_DELETE_HINT = 1114; //Delete Player %d TX_MAPED_PLAYER_TYPE_ALLOW_ALL = 1363; //All TX_MAPED_PLAYER_TYPE_ALLOW_ALL_HINT = 1364; //Allow '%s' for all available locs TX_MAPED_PLAYER_TYPE_DISALLOW_ALL_HINT = 1365; //Prohibit '%s' for all available locs TX_MAPED_PLAYER_DELETE_TITLE = 1115; //Delete Player %d TX_MAPED_PLAYER_DELETE_CONFIRM = 1116; //Are you sure you want to clear the player?|All his data will be erased! TX_MENU_MAP_TYPE = 1122; //Map type TX_MENU_SP_MAP_SCENARIO = 1123; //Scenario map TX_MENU_MAP_PLAYABLE_AS_SP = 1124; //Playable as SP TX_MAPED_OBJ_CHOPPABLE_HINT = 1125; //Choppable tree TX_MAPED_OBJ_BLOCK_WALK_DIAG_HINT = 1126; //Blocks diagonal walking TX_MAPED_OBJ_BLOCK_ALL_HINT = 1127; //Blocks everything except building TX_MAPED_OBJ_BLOCK_BUILD_HINT = 1394; //Blocks building TX_MAPED_OBJ_BLOCK_WALK_BUILD_HINT = 1395; //Blocks walking and building TX_MAPED_MISSION_PARAMETERS_BTN = 1145; //Mission|parameters TX_MAPED_MISSION_PARAMETERS_BTN_HINT = 1146; //Modify mission parameters TX_MAPED_MISSION_PARAMETERS_TITLE = 1147; //Mission parameters TX_MAPED_MISSION_AUTHOR = 1148; //Author TX_MAPED_MISSION_VERSION = 1427; //Version TX_MAPED_MISSION_SMALL_DESC = 1149; //Small description TX_MAPED_MISSION_BIG_DESC = 1150; //Long description TX_MAPED_MISSION_LIBX_TEXT_ID = 1151; //Libx text ID TX_MAPED_MISSION_PLAYABLE_AS_SP_HINT = 1152; //This map will be always visible in singleplayer maps list TX_MAPED_MISSION_BLOCK_TEAM_SEL = 1153; //Block team selection TX_MAPED_MISSION_BLOCK_TEAM_SEL_HINT = 1154; //Blocks team selection in lobby TX_MAPED_MISSION_BLOCK_PT = 1155; //Block peacetime TX_MAPED_MISSION_BLOCK_PT_HINT = 1156; //Blocks peacetime change in lobby TX_MAPED_MISSION_BLOCK_FULL_MAP_PREVIEW = 1157; //Block full map preview TX_MAPED_MISSION_BLOCK_FULL_MAP_PREVIEW_HINT = 1158; //Blocks full map preview in lobby TX_MAPED_MISSION_BLOCK_COLOR_SEL = 1406; //Block player color selection TX_MAPED_MISSION_BLOCK_COLOR_SEL_HINT = 1407; //Blocks player color selection TX_MAPED_PLAYER_COLOR_CODE = 1163; //Color code: TX_MAPED_PLAYER_COLOR_BGR_HINT = 1164; //Blue / Green / Red TX_MAPED_PLAYER_COLOR_RGB_HINT = 1165; //Red / Green / Blue TX_MAPED_PLAYER_COLOR_TEXT_COLOR = 1166; //Text color: TX_MAPED_PLAYER_COLOR_TEXT_COLOR_HINT = 1167; //Desaturated color, that could be used for texts (f.e. in scripts overlay) [readonly] TX_MENU_MAP_FILTER = 1168; //Maps filter TX_MENU_MAP_FILTER_RESET = 1169; //Reset filter TX_MENU_MAP_FILTER_BY_PLAYERS_NUMBER = 1170; //Number of players TX_RESULTS_BACK_TO_GAME = 1171; //Back to game TX_GAME_MENU_SHOW_STATS_HINT = 1172; //Show detailed game statistics TX_MISSION_DIFFICULTY = 1173; //Difficulty level TX_MISSION_DIFFICULTY_CAMPAIGN = 1233; //Difficulty TX_MISSION_DIFFICULTY_EASY1 = 1174; //Easy TX_MISSION_DIFFICULTY_EASY2 = 1358; //Easier TX_MISSION_DIFFICULTY_EASY3 = 1359; //Very easy TX_MISSION_DIFFICULTY_NORMAL = 1175; //Normal TX_MISSION_DIFFICULTY_HARD1 = 1176; //Hard TX_MISSION_DIFFICULTY_HARD2 = 1360; //Harder TX_MISSION_DIFFICULTY_HARD3 = 1361; //Very hard TX_MAPED_MISSION_DIFFICULTY_LEVELS = 1177; //Difficulty levels TX_MAPED_MISSION_DIFFICULTY_LEVELS_HINT = 1178; //Setup different difficulty levels, which could be used in the script to modify mission logic and difficulty TX_PLAYER_WON = 1182; //Winner TX_PLAYER_LOST = 1183; //Defeated TX_PLAYER_HOST = 1184; //Host TX_HOUSE_LOGO_HINT = 1185; //Go to selected house TX_UNIT_SCROLL_HINT = 1186; //Go to selected unit TX_GAME_SETTINGS_COLOR_MODE = 1187; //Ally / Enemy color mode TX_GAME_SETTINGS_COLOR_MODE_HINT = 1188; //Self / Ally / Enemy colors for players instead of initial player colors TX_PLAYERS_COLOR_MODE_CAPTION = 1248; //Players colors: TX_PLAYERS_COLOR_MODE_DEFAULT = 1249; //Default TX_PLAYERS_COLOR_MODE_ALLY_ENEMY = 1250; //Ally / Enemy TX_PLAYERS_COLOR_MODE_TEAMS = 1251; //Teams TX_PLAYERS_COLOR_MODE_DEFAULT_HINT = 1252; //Show player colors according to their choice in lobby TX_PLAYERS_COLOR_MODE_ALLY_ENEMY_HINT = 1253; //Show 3 different colors (yours, allied, hostile) for citizens and buildings TX_PLAYERS_COLOR_MODE_TEAMS_HINT = 1254; //Show colors according to team membership TX_LOBBY_ALERT_NOT_READY = 1189; //[$404040]Host is ready to start. Please press '[][$0707FF]%s[][$404040]'[] TX_LOBBY_ALERT_READY_BTN = 1190; //Ask to press Ready TX_LOBBY_ALERT_GET_READY_SENT = 1191; //Alert to get ready was sent to %s players TX_KEY_FUNC_PLAYER_COLOR_MODE = 1192; //Switch players color mode TX_UNIT_TASK_DISMISS_NOT_AVAIL_HINT = 1193; //Dismiss is not available during current unit action TX_MAP_CUSTOM_PARAM_TH_TROOP_COST = 1204; //Custom TownHall units cost TX_MAP_CUSTOM_PARAM_MARKET_PRICE = 1205; //Custom gold market prices TX_MAPED_TERRAIN_BRUSH_OPTIONS = 1206; // TX_MAPED_TERRAIN_BRUSH_OPTIONS_HINT = 1207; // TX_MAPED_TERRAIN_BRUSH_OPTIONS_TITLE = 1208; // TX_MAPED_TERRAIN_BRUSH_BLENDING = 1392; //Blending level TX_MAPED_TERRAIN_BRUSH_BLENDING_HINT = 1393; //Blending level of terrain transitions via masks TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN = 1209; //Fix terrain brushes TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN_SHORT = 1428; //Fix terrain brushes TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN_HINT = 1210; //Try to repair internal terrain information to make brushes work TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN_TITLE = 1211; //Fix terrain brushes TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN_CONFIRM = 1212; //Are you sure want to repair|all terrain brushes internal info?||That will allow to use brushes|in spots where manual tiles were used TX_MAPED_PLAYERS_DEFAULT_SHORT = 1213; //Def. TX_AI_PLAYER = 537; //AI Player TX_PLAYER_HUMAN = 1214; //Human player TX_AI_PLAYER_CLASSIC = 1219; //Classic AI Player TX_AI_PLAYER_ADVANCED = 1179; //Advanced AI Player TX_AI_PLAYER_ADVANCED_SHORT = 1180; //Advanced AI TX_AI_PLAYER_CLASSIC_SHORT = 1181; //Classic AI TX_PLAYER_X = 273; //Player %d TX_CLASSIC_AI_PLAYER_X = 1215; //Classic AI Player %d TX_ADVANCED_AI_PLAYER_X = 1216; //Advanced AI Player %d TX_CLASSIC_AI_PLAYER_SHORT_X = 1217; //Classic AI %d TX_ADVANCED_AI_PLAYER_SHORT_X = 1218; //Advanced AI %d TX_AI_PLAYER_TYPE = 1220; //AI Player Type TX_MENU_OPTIONS_AUTOSAVE_AT_GAME_END = 1221; //Autosave at game end TX_WORD_NONE = 1222; //None TX_WORD_RESOURCES = 1223; //Resources TX_WORD_HOUSES = 1224; //Houses TX_WORD_CONSTRUCTING = 1225; //Constructing TX_WORD_CITIZENS = 1226; //Citizens TX_WORD_ARMY = 1227; //Army TX_UNIT_TASK_DISMISS_HUNGRY_HINT = 1228; //Dismiss is not available for hungry units TX_PLAYER_AFK_MESSAGE = 1234; //%s is away from keyboard for last %s [$00B0FF]minutes[] TX_SCRIPT_CONSOLE_CMD_PROC_NOT_FOUND = 1236; //The procedure [ %s ] declared for the script console command /%s was not found TX_SCRIPT_CONSOLE_CMD_WRONG_PARAM_TYPE = 1237; //Wrong parameter type for script console command /%s: [%s] TX_SCRIPT_CONSOLE_CMD_WRONG_1ST_PARAM_TYPE = 1238; //Wrong first parameter type for script command /%s. Expected: [ %s ], actual: [ %s ] TX_SCRIPT_CONSOLE_CMD_TOO_MANY_PROC_PARAMS = 1239; //Too many parameters for script command /%s: [ %s ]. Max number of parameters is [ %s ] (including mandatory HandID parameter) TX_SCRIPT_CONSOLE_CMD_PARAMS_NOT_VALID = 1240; //Wrong parameters for script command /%s. Expected parameters types are: [ %s ] TX_SCRIPT_CONSOLE_CMD_TOO_MANY_PARAMS = 1241; //Too many parameters passed to script command /%s: Expected parameters count [ %s ], actual: [ %s ] TX_SCRIPT_CONSOLE_CMD_CALLED = 1242; //Command called: /%s(%s) TX_SCRIPT_CONSOLE_CMD_PARSING_ERROR = 1243; //Error while calling script command /%s(%s)| TX_SCRIPT_CONSOLE_CMD_NOT_FOUND = 1244; //Script console command /%s not found TX_CHAT_ACTIONS_ALLOWED_HINT = 1245; //Enable/disable chat history and copy from chat window TX_FORM_EXPORT_CONFIRM_MSG = 1235; //Data export could take up to several minutes.\nExported data will be stored in '%s' folder.\nDo you wish to proceed? TX_SPECTATOR_PANEL_CITIZENS_SLR = 1256; //Citizens (S/L/R) TX_SPECTATOR_PANEL_CITIZENS_HOUSE_WORKERS = 1257; //Citizens (Others) TX_MULTIPLAYER_WAITING_DC_PLAYERS_DATA = 964; //Waiting for disconnected players data: TX_HOUSE_DELIVERY_PROHIBITED_HINT = 1259; //Delivery of %s is prohibited TX_HOUSE_TAKEOUT_PROHIBITED_HINT = 1260; //Supply of %s is prohibited TX_HOUSE_BARRACKS_NOT_ACCEPT_RECRUIT_HINT = 1261; //Recruit is not allowed to enter Barracks TX_HOUSE_STORE_BARRACKS_WARE_HINT = 1602; //%s|use LMB to block delivery / RMB to block take out in 'take out' mode and Shift to apply it to all wares TX_MAPED_RMG_SETTINGS_TITLE = 1263; //Random Map Generator - Settings TX_MAPED_RMG_BUTTON_HINT = 1264; //Random map generator settings TX_MAPED_RMG_BUTTON_TITLE = 1265; //RMG Settings TX_MAPED_RMG_SETTINGS_MAP_SIZE = 1266; //Map size: TX_MAPED_RMG_SETTINGS_LOCATIONS = 1267; //Locations TX_MAPED_RMG_SETTINGS_LOCATIONS_HINT = 1268; //Enable locations with resources TX_MAPED_RMG_SETTINGS_NUMBER_OF_LOCATIONS = 1269; //Number of locations TX_MAPED_RMG_SETTINGS_NUMBER_OF_LOCATIONS_HINT = 1270; //Set number of locations TX_MAPED_RMG_SETTINGS_PROTECTED_RADIUS = 1271; //Protected radius TX_MAPED_RMG_SETTINGS_PROTECTED_RADIUS_HINT = 1272; //Specify the size of the protected area. It secures the buildable area around each location. TX_MAPED_RMG_SETTINGS_CONNECT_LOCATIONS = 1273; //Connect locations TX_MAPED_RMG_SETTINGS_CONNECT_LOCATIONS_HINT = 1274; //Create walking paths between locations TX_MAPED_RMG_SETTINGS_LAYOUT = 1275; //Layout TX_MAPED_RMG_SETTINGS_LAYOUT_HINT = 1276; //The layout of the locations TX_MAPED_RMG_SETTINGS_RECTANGLE = 1277; //Rectangle TX_MAPED_RMG_SETTINGS_VERTICAL = 1278; //Vertical TX_MAPED_RMG_SETTINGS_HORIZONTAL = 1279; //Horizontal TX_MAPED_RMG_SETTINGS_RANDOM = 1280; //Random TX_MAPED_RMG_SETTINGS_CENTER_SCREEN = 1281; //Center Screen TX_MAPED_RMG_SETTINGS_RESOURCES = 1282; //Resources TX_MAPED_RMG_SETTINGS_RESOURCES_HINT = 1283; //Enable resources in each location (coal is computed automatically) TX_MAPED_RMG_SETTINGS_MINE_FIX = 1284; //Mine fix TX_MAPED_RMG_SETTINGS_MINE_FIX_HINT = 1285; //Secure that resources are mineable (gold mine and iron mine) TX_MAPED_RMG_SETTINGS_STONE_HINT = 1286; //Resource quantity: stones TX_MAPED_RMG_SETTINGS_GOLD_HINT = 1287; //Resource quantity: gold TX_MAPED_RMG_SETTINGS_IRON_HINT = 1288; //Resource quantity: iron TX_MAPED_RMG_SETTINGS_OBSTACLES = 1289; //Obstacles TX_MAPED_RMG_SETTINGS_OBSTACLES_HINT = 1290; //Enable obstacles (mountains, rivers, swamps, etc.) TX_MAPED_RMG_SETTINGS_SIZE = 1291; //Size TX_MAPED_RMG_SETTINGS_SIZE_HINT = 1292; //The average size of generated obstacles TX_MAPED_RMG_SETTINGS_DENSITY = 1293; //Density TX_MAPED_RMG_SETTINGS_DENSITY_HINT = 1294; //The density of generated obstacles TX_MAPED_RMG_SETTINGS_VARIANCE = 1295; //Variance TX_MAPED_RMG_SETTINGS_VARIANCE_HINT = 1296; //The variance in size of generated obstacles TX_MAPED_RMG_SETTINGS_RATIO = 1297; //Ratio TX_MAPED_RMG_SETTINGS_RATIO_HINT = 1298; //Type and ratio of generated obstacles TX_MAPED_RMG_SETTINGS_EMPTY_GOLD = 1299; //Empty gold TX_MAPED_RMG_SETTINGS_EMPTY_GOLD_HINT = 1300; //Empty gold ratio TX_MAPED_RMG_SETTINGS_EMPTY_IRON = 1301; //Empty iron TX_MAPED_RMG_SETTINGS_EMPTY_IRON_HINT = 1302; //Empty iron ratio TX_MAPED_RMG_SETTINGS_SWAMP = 1303; //Swamp TX_MAPED_RMG_SETTINGS_SWAMP_HINT = 1304; //Swamp ratio TX_MAPED_RMG_SETTINGS_WETLAND = 1305; //Wetland TX_MAPED_RMG_SETTINGS_WETLAND_HINT = 1306; //Wetland ratio TX_MAPED_RMG_SETTINGS_WATER = 1307; //Water TX_MAPED_RMG_SETTINGS_WATER_HINT = 1308; //Water ratio TX_MAPED_RMG_SETTINGS_BIOMES = 1309; //Biomes TX_MAPED_RMG_SETTINGS_BIOMES_HINT = 1310; //Enable biomes TX_MAPED_RMG_SETTINGS_TYPE_OF_BIOME = 1311; //Type of biome TX_MAPED_RMG_SETTINGS_TYPE_OF_BIOME_HINT = 1312; //Select required biomes TX_MAPED_RMG_SETTINGS_GRASS = 1313; //Grass TX_MAPED_RMG_SETTINGS_GRASS_HINT = 1314; //The grass is default biome and cannot be removed TX_MAPED_RMG_SETTINGS_GROUND = 1315; //Ground TX_MAPED_RMG_SETTINGS_GROUND_HINT = 1316; //Enable ground TX_MAPED_RMG_SETTINGS_SNOW = 1317; //Snow TX_MAPED_RMG_SETTINGS_SNOW_HINT = 1318; //Enable snow TX_MAPED_RMG_SETTINGS_SAND = 1319; //Sand TX_MAPED_RMG_SETTINGS_SAND_HINT = 1320; //Enable sand TX_MAPED_RMG_SETTINGS_FIRST_LAYER = 1321; //First layer TX_MAPED_RMG_SETTINGS_FIRST_LAYER_HINT = 1322; //The first layer of biome (properties of the primary texture) TX_MAPED_RMG_SETTINGS_SECOND_LAYER = 1323; //Second layer TX_MAPED_RMG_SETTINGS_SECOND_LAYER_HINT = 1324; //The second layer of biome (properties of secondary textures) TX_MAPED_RMG_SETTINGS_STEP = 1325; //Step TX_MAPED_RMG_SETTINGS_STEP_PRIM_HINT = 1326; //Step of the primary texture (higher value = larger biome) TX_MAPED_RMG_SETTINGS_STEP_SEC_HINT = 1327; //Step of secondary textures (higher value = larger biome) TX_MAPED_RMG_SETTINGS_LIMIT = 1328; //Limit TX_MAPED_RMG_SETTINGS_LIMIT_HINT = 1329; //Limitation of biome borders (higher value = larger biome) TX_MAPED_RMG_SETTINGS_HEIGHT = 1330; //Height TX_MAPED_RMG_SETTINGS_HEIGHT_HINT = 1331; //Enable height TX_MAPED_RMG_SETTINGS_HIDE_ROUGHT_TRANSITIONS = 1332; //Hide jagged edges TX_MAPED_RMG_SETTINGS_HIDE_ROUGHT_TRANSITIONS_HINT = 1333; //Adjust terrain height so rough texture transitions are hidden TX_MAPED_RMG_SETTINGS_INACCESIBLE_PLACES = 1334; //Inaccesible places TX_MAPED_RMG_SETTINGS_INACCESIBLE_PLACES_HINT = 1335; //Treatment of inaccessible places TX_MAPED_RMG_SETTINGS_BLOCK_WALKING = 1336; //Block walking TX_MAPED_RMG_SETTINGS_BLOCK_WALKING_HINT = 1337; //Block walking (improves game pathfinding and generation of the navigation mesh) TX_MAPED_RMG_SETTINGS_CHANGE_TEXTURE = 1338; //Change texture TX_MAPED_RMG_SETTINGS_CHANGE_TEXTURE_HINT = 1339; //Replace terrain with special biomes TX_MAPED_RMG_SETTINGS_OBJECTS = 1340; //Objects TX_MAPED_RMG_SETTINGS_OBJECTS_HINT = 1341; //Enable objects TX_MAPED_RMG_SETTINGS_ANIMALS = 1342; //Animals TX_MAPED_RMG_SETTINGS_ANIMALS_HINT = 1343; //Enable animals TX_MAPED_RMG_SETTINGS_OBJECTS_DENSITY_HINT = 1344; //Object density TX_MAPED_RMG_SETTINGS_FORESTS_DENSITY = 1345; //Forests density TX_MAPED_RMG_SETTINGS_FORESTS_DENSITY_HINT = 1346; //Forests density TX_MAPED_RMG_SETTINGS_TREES = 1347; //Trees TX_MAPED_RMG_SETTINGS_TREES_HINT = 1348; //Number of trees in the forest TX_MAPED_RMG_SETTINGS_SEED = 1349; //Seed TX_MAPED_RMG_SETTINGS_SEED_HINT = 1350; //A number that is used as an identifier to generate a map with a specific configuration TX_MAPED_RMG_SETTINGS_NEW_RANDOM_SEED = 1351; //Randomize Seed TX_MAPED_RMG_SETTINGS_NEW_RANDOM_SEED_HINT = 1352; //Generate map with new Seed TX_MAPED_RMG_SETTINGS_GENERATE_MAP = 1353; //Generate map TX_MAPED_RMG_SETTINGS_GENERATE_MAP_HINT = 1354; //Generate map with current Seed TX_MAPED_RMG_SETTINGS_CLOSE_RMG_HINT = 1355; //Close Random Map Generator TX_MAPED_RMG_SETTINGS_HEIGHT_STEP_HINT = 1366; //Step of the height algorithm TX_MAPED_RMG_SETTINGS_HEIGHT_SLOPE_HINT = 1367; //Slope of the height evaluation (0 = plateau, 100 = peak) TX_MAPED_RMG_SETTINGS_HEIGHT_HEIGHTS_HINT = 1368; //Maximum height of walkable tiles TX_MAPED_RMG_SETTINGS_HEIGHT_SMOOTH_PEAKS = 1529; //Smooth peaks TX_MAPED_RMG_SETTINGS_HEIGHT_SMOOTH_PEAKS_HINT = 1530; //Make mountains peaks smoother TX_MAPED_RMG_SETTINGS_INITIAL_RESOURCES = 1371; //Initial resources TX_MAPED_RMG_SETTINGS_INITIAL_RESOURCES_HINT = 1372; //Amount of initial resources in the storehouse TX_MAPED_RMG_SETTINGS_LOW = 1373; //Low TX_MAPED_RMG_SETTINGS_MEDIUM = 1374; //Medium TX_MAPED_RMG_SETTINGS_HIGH = 1375; //High TX_MAPED_RMG_SETTINGS_MAP_SIZE_HINT = 1376; //Select size of the map TX_MAPED_HEIGHTS_CONST = 1497; //Constant Height TX_MAPED_HEIGHTS_CONST_HINT = 1498; //Brush constant height level TX_MAPED_HEIGHTS_LEVEL_SET = 1499; //Height level TX_MAPED_HEIGHTS_LEVEL_SET_HINT = 1500; //Height level is used in 'Constant Height' TX_MAPED_HEIGHTS_ELEVATE_ALL = 1501; //Elevate all TX_MAPED_HEIGHTS_ELEVATE_ALL_HINT = 1502; //Elevate (left click) / Lower (right click) all tiles on map with terrain kind at game cursor TX_MENU_LOBBY_TRY_TO_START = 1377; //Try to start TX_MENU_SAVE_TRY_TO_LOAD = 1378; //Try to load save TX_MENU_REPLAY_TRY_TO_VIEW = 1379; //Try to view replay TX_UNSUPPORTED_SAVE_LOAD_ERROR_MSG = 1380; //Error loading unsupported version %s save from %s TX_UNSUPPORTED_REPLAY_LOAD_ERROR_MSG = 1381; //Error loading unsupported version %s replay from %s TX_UNSUPPORTED_SAVE_LOAD_WARNING_TXT = 1385; //Loading unsupported version could cause game not being properly loaded or even cause game crash TX_MENU_DEBUG_UNLOCK_CAMPAIGNS_CONFIRM = 1387; //Are you sure want to unlock all campaigns?\nThis can't be undone.\n\nIf you want to save your campaigns progress be sure you backed up your 'Campaigns.dat' file located at\n'%s'\n\nDo you confirm this operation? TX_MENU_OPTIONS_VIDEOS = 1398; //Video clips: TX_MENU_OPTIONS_VIDEOS_ENABLE = 1399; //Enable TX_MENU_OPTIONS_VIDEOS_STRETCH = 1400; //Stretch TX_MENU_OPTIONS_VIDEOS_STARTUP = 1401; //Show at startup TX_MENU_OPTIONS_VIDEOS_VOLUME = 1402; //Volume TX_MENU_OPTIONS_VIDEOS_TEST = 1403; //Test video TX_MENU_OPTIONS_MODS = 1404; //Mods TX_MENU_OPTIONS_MODS_SNOW_HOUSES = 1405; //Snow houses TX_MAPED_HISTORY_HINT = 1409; //History of changes on the map TX_MAPED_HISTORY_TITLE = 1410; //History TX_MAPED_HISTORY_JUMP_TO = 1411; //Jump to TX_MAPED_HISTORY_JUMP_TO_HINT = 1412; //Go to the selected point in history TX_MAPED_HISTORY_CHPOINT_INITIAL = 1413; //Initial TX_MAPED_HISTORY_CHPOINT_ADD_SMTH = 1414; //Add %s %s TX_MAPED_HISTORY_CHPOINT_REMOVE_SMTH = 1415; //Remove %s %s TX_MAPED_HISTORY_CHPOINT_UPDATE_SMTH = 1416; //Update %s %s TX_MAPED_HISTORY_CHPOINT_MOVE_SMTH = 1417; //Move %s %s TX_MAPED_HISTORY_CHPOINT_CHOWNER_SMTH = 1418; //Change owner: %s %s TX_WORD_ROAD = 1419; //road TX_WORD_CORN_FIELD = 1420; //corn field TX_WORD_WINE_FIELD = 1421; //wine field TX_WORD_OVERLAY = 1422; //overlay TX_WORD_OBJECT = 1423; //object TX_GAME_FOLDER_PERMISSIONS_ERROR = 1424; //You do not have enough permissions on the KaM Remake installation directory:\n'%s'\n\nTry to run it with administrative rights, reinstall the game into another directory or exclude KaM_Remake.exe from antivirus check TX_MAPED_TERRAIN_TILES_PALETTE = 1426; //Tiles palette TX_MENU_OPTIONS_MAKE_SAVEPOINTS = 1429; //Make replay savepoints TX_MENU_OPTIONS_SAVE_WARE_DISTRIBUTION = 1600; //Save ware distribution|between games TX_BUILD_HOUSE_POSTFIX = 313; //|Hold Shift to place several houses TX_MENU_MAP_HUMAN_TITLE = 1356; //H TX_MAPED_VIEW_DEFENCES = 1435; //Show defence positions TX_MAPED_VIEW_FLAT_TERRAIN = 1436; //Show flat terrain TX_GAME_CHANGE_IS_NOT_ALLOWED_MSG = 1437; //Game speed could be changed by host only if there are no active player on the map TX_RESOURCE_EXPORT_DONE_MSG = 1438; //Resource export complete: [ %s ] TX_RESULTS_MISSION_TIME = 1512; //Mission time: TX_GAME_UI_GAME_SPEED_ACTUAL = 1513; //Current game speed TX_GAME_UI_REPLAY_SPEED_ACTUAL = 1514; //Current replay speed TX_GAME_UI_SPEED_RECORDED = 1515; //Recorded game speed TX_MENU_OPTIONS_LERP_RENDER = 1516; //HD movements TX_GAME_SETTINGS_LERP_RENDER = 1517; //HD movements TX_SETTINGS_LERP_RENDER_HINT = 1518; //Increase units and projectiles movement resolution TX_GOAL_CONDITION_DESC_PATTERN = 1519; //For player %0:s to %1:s player's %2:s %3:s must be %4:s TX_GOAL_CONDITION_DESC_WIN_WORD = 1520; //win TX_GOAL_CONDITION_DESC_SURVIVE_WORD = 1521; //survive TX_GOAL_CONDITION_DESC_DESTROYED_WORD = 1522; //destroyed TX_GOAL_CONDITION_DESC_SAVED_WORD = 1523; //saved TX_GOAL_CONDITION_COND_DESC_BUILDINGS = 1524; //main buildings ( %s ) TX_MENU_OPTIONS_LERP_ANIMS = 1526; //HD animations TX_GAME_SETTINGS_LERP_ANIMS = 1527; //HD animations TX_SETTINGS_LERP_ANIMS_HINT = 1528; //Increase number of frames used in animations TX_MENU_SETTINGS_GAME = 1531; //Game Settings TX_MENU_SETTINGS_REPLAY = 1532; //Replay Settings TX_MENU_SETTINGS_MAPED = 1533; //Map Editor Settings TX_MENU_MISSION_TO_CAMPAIGN_MAP = 1535; //To Campaign Map TX_ERROR_ASK_TO_SEND_RNGCHECK_REPORT = 1547; //Other player got desync error. Please send us this crashreport, it will help us to fix it.%sOther player error message is:%s TX_EXIT_WARN_MESSAGE = 1580; //Any unsaved changes will be lost. Exit? TX_EXIT_WARN_HEADER = 1581; //Warning TX_HOUSE_BARRACKS_TRAIN_DISABLED_HINT = 706; //This soldier type is not available TX_HOUSE_SCHOOL_TRAIN_DISABLED_HINT = 707; //This unit type is not available TX_MAPED_FISH_COUNT = 1593; //Fish count TX_MAPED_MAP_SAVED = 1595; //Map saved TX_MAPED_MAP_SAVING = 1596; //Saving map... //TX_