Reuse Android compiler outputs and remove old build artifacts
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admin_d committed 2026-10-10 02:05:20 +05:00
1 parent 29df541ea1
commit d6676896d4
70 files changed
+225 -2828

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+4 -2
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@@ -15,6 +15,7 @@ type
TGraphicsDiagnosticExecutionState = (gesIdle, gesPending, gesActive);
TVisibleDrawPhase = (vdpNotStarted, vdpBase, vdpBrightness);
private
FContainer: TCastleContainer;
FRenderer: TKMRender;
FPhysicalWidth, FPhysicalHeight: Integer;
@@ -63,7 +64,7 @@ type
implementation
uses
SysUtils, KM_GameApp_Mobile;
SysUtils, KM_GameApp_Mobile, KM_CommonTypes;
constructor TGraphicsDiagnosticSession.Create(const AContainer: TCastleContainer);
begin
@@ -333,7 +334,6 @@ var
V1, V2, V3: array[0..5] of TKMSampledVertex;
W, H: Single;
AttemptedStage: TGraphicsVisibleDrawDiagnosticStageId;
Stage: TGraphicsVisibleDrawDiagnosticStageId;
ErrorValue: TDiagnosticError;
Ready: Boolean;
AllStagesPass: Boolean;
@@ -622,6 +622,8 @@ var
end;
procedure AdvanceVisiblePhase;
var
Stage: TGraphicsVisibleDrawDiagnosticStageId;
begin
Inc(FVisibleFramesCompletedInPhase);
if FVisiblePhase = vdpBase then