Reuse Android compiler outputs and remove old build artifacts
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70 files changed
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@@ -15,6 +15,7 @@ type
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TGraphicsDiagnosticExecutionState = (gesIdle, gesPending, gesActive);
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TVisibleDrawPhase = (vdpNotStarted, vdpBase, vdpBrightness);
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private
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FContainer: TCastleContainer;
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FRenderer: TKMRender;
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FPhysicalWidth, FPhysicalHeight: Integer;
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@@ -63,7 +64,7 @@ type
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implementation
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uses
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SysUtils, KM_GameApp_Mobile;
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SysUtils, KM_GameApp_Mobile, KM_CommonTypes;
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constructor TGraphicsDiagnosticSession.Create(const AContainer: TCastleContainer);
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begin
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@@ -333,7 +334,6 @@ var
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V1, V2, V3: array[0..5] of TKMSampledVertex;
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W, H: Single;
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AttemptedStage: TGraphicsVisibleDrawDiagnosticStageId;
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Stage: TGraphicsVisibleDrawDiagnosticStageId;
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ErrorValue: TDiagnosticError;
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Ready: Boolean;
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AllStagesPass: Boolean;
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@@ -622,6 +622,8 @@ var
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end;
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procedure AdvanceVisiblePhase;
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var
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Stage: TGraphicsVisibleDrawDiagnosticStageId;
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begin
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Inc(FVisibleFramesCompletedInPhase);
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if FVisiblePhase = vdpBase then
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@@ -15,6 +15,7 @@ type
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type
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TGraphicsRequest = (grReadiness, grTextureLifecycle, grVisibleDraw);
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private
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FActionRegion: TCastleUserInterface;
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FScroll: TCastleScrollView;
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FContent: TCastleVerticalGroup;
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