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unit KM_UnitTaskGoOutShowHungry;
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{$I KaM_Remake.inc}
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interface
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uses
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Classes, KM_Defaults, KM_Units, SysUtils;
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type
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TKMTaskGoOutShowHungry = class(TKMUnitTask)
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public
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constructor Create(aUnit: TKMUnit);
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function Execute: TKMTaskResult; override;
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end;
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implementation
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uses
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KM_CommonUtils;
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{ TTaskGoOutShowHungry }
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constructor TKMTaskGoOutShowHungry.Create(aUnit: TKMUnit);
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begin
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inherited Create(aUnit);
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fType := uttGoOutShowHungry;
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end;
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function TKMTaskGoOutShowHungry.Execute: TKMTaskResult;
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begin
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Result := trTaskContinues;
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if fUnit.Home.IsDestroyed then
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Exit(trTaskDone);
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with fUnit do
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case fPhase of
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0: begin
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Thought := thEat;
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SetActionStay(20, uaWalk);
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end;
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1: begin
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SetActionGoIn(uaWalk,gdGoOutside, fUnit.Home);
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Home.SetState(hstEmpty);
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end;
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2: SetActionLockedStay(4,uaWalk);
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3: SetActionWalkToSpot(fUnit.Home.PointBelowEntrance);
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4: SetActionGoIn(uaWalk, gdGoInside, fUnit.Home);
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5: begin
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SetActionStay(20 + KaMRandom(10{$IFDEF DBG_RNG_SPY}, 'TKMTaskGoOutShowHungry.Execute'{$ENDIF}), uaWalk);
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Home.SetState(hstIdle);
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end;
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else begin
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Thought := thNone;
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Result := trTaskDone;
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end;
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end;
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inc(fPhase);
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end;
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end.
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