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admin_d committed 2026-10-14 16:07:55 +05:00
1 parent 039dcaa381
commit 4072fea1cc
6 files changed
+1439 -50

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@@ -211,7 +211,8 @@ begin
and Assigned(glTexParameteri)
and Assigned(glTexImage2D)
and Assigned(glGetIntegerv)
and Assigned(glPixelStorei)) then
and Assigned(glPixelStorei)
and Assigned(CastleGLES.glGetError)) then
raise Exception.Create('Texture backend initialization failed');
gTextureBackendReady := True;
except
@@ -221,6 +222,50 @@ begin
end;
function DrainTextureGLErrors: string;
var
ErrorCode: CastleGLES.GLenum;
begin
Result := '';
repeat
ErrorCode := CastleGLES.glGetError();
if ErrorCode <> CastleGLES.GL_NO_ERROR then
begin
if Result <> '' then Result := Result + ', ';
Result := Result + '0x' + IntToHex(ErrorCode, 8);
end;
until ErrorCode = CastleGLES.GL_NO_ERROR;
end;
procedure RequireTextureNoGLError(const aOperation, aStage: string);
var
Errors: string;
begin
Errors := DrainTextureGLErrors;
if Errors <> '' then
begin
KMRenderMobileInvalidateTextureBindingCache;
raise Exception.Create(Format('texture %s — current GLES error at %s: %s',
[aOperation, aStage, Errors]));
end;
end;
procedure RequireNoPreexistingTextureGLError(const aOperation: string);
var
Errors: string;
begin
Errors := DrainTextureGLErrors;
if Errors <> '' then
begin
KMRenderMobileInvalidateTextureBindingCache;
raise Exception.Create(Format('texture %s — pre-existing GLES error(s): %s',
[aOperation, Errors]));
end;
end;
procedure KMRenderMobileBindTexture(aTexId: Cardinal);
begin
RequireTextureBackendReady;
@@ -243,61 +288,203 @@ var
alphaData: array of Byte;
pixelCount, I: Cardinal;
unpackAlignment: CastleGLES.GLint;
restoreUnpackAlignment: Boolean;
begin
RequireTextureBackendReady;
if (aTexture = 0) or (aWidth = 0) or (aHeight = 0)
or not IsPowerOfTwo(aWidth) or not IsPowerOfTwo(aHeight)
or (aData = nil) then
raise Exception.Create('Invalid texture upload parameters');
alignmentKnown, alignmentSetAttempted, bindAttempted: Boolean;
operationUnverified: Boolean;
finalizeErrors, finalizeEntryErrors: string;
if aMode = tfAlpha8 then
procedure AddFinalizeError(const aStage, aMessage: string);
begin
pixelCount := Cardinal(aWidth) * Cardinal(aHeight);
SetLength(alphaData, pixelCount);
for I := 0 to pixelCount - 1 do
alphaData[I] := Byte((PCardinal(aData)[I] shr 24) and $FF);
if finalizeErrors <> '' then finalizeErrors := finalizeErrors + '; ';
finalizeErrors := finalizeErrors + aStage + ': ' + aMessage;
end;
CastleGLES.glGetIntegerv(CastleGLES.GL_UNPACK_ALIGNMENT, @unpackAlignment);
restoreUnpackAlignment := unpackAlignment <> 1;
if restoreUnpackAlignment then
CastleGLES.glPixelStorei(CastleGLES.GL_UNPACK_ALIGNMENT, 1);
try
KMRenderMobileBindTexture(aTexture);
procedure CollectFinalizePending(const aStage: string);
var
Errors: string;
begin
if not gTextureBackendReady then Exit;
try
case aMode of
tfRGB5A1:
Errors := DrainTextureGLErrors;
if Errors <> '' then AddFinalizeError(aStage, Errors);
except
on E: Exception do AddFinalizeError(aStage, E.Message);
end;
end;
procedure FinalizeUpdate(aCheckPending: Boolean);
begin
finalizeEntryErrors := '';
if aCheckPending and operationUnverified and gTextureBackendReady then
try
finalizeEntryErrors := DrainTextureGLErrors;
if finalizeEntryErrors <> '' then
AddFinalizeError('update/finalize-entry', finalizeEntryErrors);
except
on E: Exception do
AddFinalizeError('update/finalize-entry', E.Message);
end;
if bindAttempted then
if gTextureBackendReady then
try
operationUnverified := True;
KMRenderMobileBindTexture(0);
RequireTextureNoGLError('update', 'unbind');
operationUnverified := False;
except
on E: Exception do
begin
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_SWIZZLE_R, CastleGLES.GL_RED);
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_SWIZZLE_G, CastleGLES.GL_GREEN);
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_SWIZZLE_B, CastleGLES.GL_BLUE);
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_SWIZZLE_A, CastleGLES.GL_ALPHA);
CastleGLES.glTexImage2D(CastleGLES.GL_TEXTURE_2D, 0, CastleGLES.GL_RGB5_A1, aWidth, aHeight, 0, CastleGLES.GL_RGBA, CastleGLES.GL_UNSIGNED_BYTE, aData);
operationUnverified := False;
AddFinalizeError('update/unbind', E.Message);
CollectFinalizePending('update/unbind');
end;
tfRGBA8:
end
else
AddFinalizeError('update/unbind', 'current texture context is unavailable');
if alignmentKnown and alignmentSetAttempted and (unpackAlignment <> 1) then
if gTextureBackendReady then
try
operationUnverified := True;
CastleGLES.glPixelStorei(CastleGLES.GL_UNPACK_ALIGNMENT, unpackAlignment);
RequireTextureNoGLError('update', 'restore-unpack');
operationUnverified := False;
except
on E: Exception do
begin
operationUnverified := False;
AddFinalizeError('update/restore-unpack', E.Message);
CollectFinalizePending('update/restore-unpack');
end;
end
else
AddFinalizeError('update/restore-unpack', 'current texture context is unavailable');
end;
begin
try
RequireTextureBackendReady;
if (aTexture = 0) or (aWidth = 0) or (aHeight = 0)
or not IsPowerOfTwo(aWidth) or not IsPowerOfTwo(aHeight)
or (aData = nil) then
raise Exception.Create('Invalid texture upload parameters');
if not (aMode in [tfRGB5A1, tfRGBA8, tfAlpha8]) then
raise Exception.Create('Unsupported texture upload format');
RequireNoPreexistingTextureGLError('update');
if aMode = tfAlpha8 then
begin
pixelCount := Cardinal(aWidth) * Cardinal(aHeight);
SetLength(alphaData, pixelCount);
for I := 0 to pixelCount - 1 do
alphaData[I] := Byte((PCardinal(aData)[I] shr 24) and $FF);
end;
alignmentKnown := False;
alignmentSetAttempted := False;
bindAttempted := False;
operationUnverified := False;
finalizeErrors := '';
try
operationUnverified := True;
CastleGLES.glGetIntegerv(CastleGLES.GL_UNPACK_ALIGNMENT, @unpackAlignment);
RequireTextureNoGLError('update', 'glGetIntegerv');
operationUnverified := False;
alignmentKnown := True;
if unpackAlignment <> 1 then
begin
alignmentSetAttempted := True;
operationUnverified := True;
CastleGLES.glPixelStorei(CastleGLES.GL_UNPACK_ALIGNMENT, 1);
RequireTextureNoGLError('update', 'glPixelStorei(1)');
operationUnverified := False;
end;
bindAttempted := True;
operationUnverified := True;
KMRenderMobileBindTexture(aTexture);
RequireTextureNoGLError('update', 'glBindTexture');
operationUnverified := False;
case aMode of
tfRGB5A1, tfRGBA8:
begin
operationUnverified := True;
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_SWIZZLE_R, CastleGLES.GL_RED);
RequireTextureNoGLError('update', 'glTexParameteri(GL_TEXTURE_SWIZZLE_R)');
operationUnverified := False;
operationUnverified := True;
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_SWIZZLE_G, CastleGLES.GL_GREEN);
RequireTextureNoGLError('update', 'glTexParameteri(GL_TEXTURE_SWIZZLE_G)');
operationUnverified := False;
operationUnverified := True;
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_SWIZZLE_B, CastleGLES.GL_BLUE);
RequireTextureNoGLError('update', 'glTexParameteri(GL_TEXTURE_SWIZZLE_B)');
operationUnverified := False;
operationUnverified := True;
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_SWIZZLE_A, CastleGLES.GL_ALPHA);
CastleGLES.glTexImage2D(CastleGLES.GL_TEXTURE_2D, 0, CastleGLES.GL_RGBA8, aWidth, aHeight, 0, CastleGLES.GL_RGBA, CastleGLES.GL_UNSIGNED_BYTE, aData);
RequireTextureNoGLError('update', 'glTexParameteri(GL_TEXTURE_SWIZZLE_A)');
operationUnverified := False;
if aMode = tfRGB5A1 then
begin
operationUnverified := True;
CastleGLES.glTexImage2D(CastleGLES.GL_TEXTURE_2D, 0, CastleGLES.GL_RGB5_A1,
aWidth, aHeight, 0, CastleGLES.GL_RGBA, CastleGLES.GL_UNSIGNED_BYTE, aData);
RequireTextureNoGLError('update', 'glTexImage2D');
operationUnverified := False;
end
else
begin
operationUnverified := True;
CastleGLES.glTexImage2D(CastleGLES.GL_TEXTURE_2D, 0, CastleGLES.GL_RGBA8,
aWidth, aHeight, 0, CastleGLES.GL_RGBA, CastleGLES.GL_UNSIGNED_BYTE, aData);
RequireTextureNoGLError('update', 'glTexImage2D');
operationUnverified := False;
end;
end;
tfAlpha8:
begin
operationUnverified := True;
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_SWIZZLE_R, CastleGLES.GL_ONE);
RequireTextureNoGLError('update', 'glTexParameteri(GL_TEXTURE_SWIZZLE_R)');
operationUnverified := False;
operationUnverified := True;
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_SWIZZLE_G, CastleGLES.GL_ONE);
RequireTextureNoGLError('update', 'glTexParameteri(GL_TEXTURE_SWIZZLE_G)');
operationUnverified := False;
operationUnverified := True;
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_SWIZZLE_B, CastleGLES.GL_ONE);
RequireTextureNoGLError('update', 'glTexParameteri(GL_TEXTURE_SWIZZLE_B)');
operationUnverified := False;
operationUnverified := True;
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_SWIZZLE_A, CastleGLES.GL_RED);
CastleGLES.glTexImage2D(CastleGLES.GL_TEXTURE_2D, 0, CastleGLES.GL_R8, aWidth, aHeight, 0, CastleGLES.GL_RED, CastleGLES.GL_UNSIGNED_BYTE, @alphaData[0]);
RequireTextureNoGLError('update', 'glTexParameteri(GL_TEXTURE_SWIZZLE_A)');
operationUnverified := False;
operationUnverified := True;
CastleGLES.glTexImage2D(CastleGLES.GL_TEXTURE_2D, 0, CastleGLES.GL_R8,
aWidth, aHeight, 0, CastleGLES.GL_RED, CastleGLES.GL_UNSIGNED_BYTE, @alphaData[0]);
RequireTextureNoGLError('update', 'glTexImage2D');
operationUnverified := False;
end;
end;
finally
KMRenderMobileBindTexture(0);
except
on E: Exception do
begin
KMRenderMobileInvalidateTextureBindingCache;
FinalizeUpdate(True);
if finalizeErrors <> '' then
E.Message := E.Message + '; secondary finalize failure(s): ' + finalizeErrors;
raise;
end;
end;
finally
if restoreUnpackAlignment then
CastleGLES.glPixelStorei(CastleGLES.GL_UNPACK_ALIGNMENT, unpackAlignment);
FinalizeUpdate(False);
if finalizeErrors <> '' then
raise Exception.Create('texture update failed: ' + finalizeErrors);
except
KMRenderMobileInvalidateTextureBindingCache;
raise;
end;
end;
@@ -314,23 +501,110 @@ end;
function KMRenderMobileCreateTexture(aMinFilter, aMagFilter: TKMFilterType): Cardinal;
var
texture: CastleGLES.GLuint;
cleanupErrors, cleanupEntryErrors, cleanupFailure: string;
cleanupReady, cleanupFailed: Boolean;
begin
RequireTextureBackendReady;
RequireNoPreexistingTextureGLError('create');
texture := 0;
CastleGLES.glGenTextures(1, @texture);
if texture = 0 then
raise Exception.Create('Texture generation failed');
try
CastleGLES.glGenTextures(1, @texture);
RequireTextureNoGLError('create', 'glGenTextures');
if texture = 0 then
raise Exception.Create('Texture generation failed');
KMRenderMobileBindTexture(Cardinal(texture));
RequireTextureNoGLError('create', 'glBindTexture');
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_MIN_FILTER, TextureFilter(aMinFilter));
RequireTextureNoGLError('create', 'glTexParameteri(GL_TEXTURE_MIN_FILTER)');
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_MAG_FILTER, TextureFilter(aMagFilter));
RequireTextureNoGLError('create', 'glTexParameteri(GL_TEXTURE_MAG_FILTER)');
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_WRAP_S, CastleGLES.GL_CLAMP_TO_EDGE);
RequireTextureNoGLError('create', 'glTexParameteri(GL_TEXTURE_WRAP_S)');
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_WRAP_T, CastleGLES.GL_CLAMP_TO_EDGE);
RequireTextureNoGLError('create', 'glTexParameteri(GL_TEXTURE_WRAP_T)');
CastleGLES.glTexParameteri(CastleGLES.GL_TEXTURE_2D, CastleGLES.GL_TEXTURE_MAX_LEVEL, 0);
RequireTextureNoGLError('create', 'glTexParameteri(GL_TEXTURE_MAX_LEVEL)');
Result := Cardinal(texture);
except
KMRenderMobileDeleteTexture(Cardinal(texture));
raise;
on E: Exception do
begin
KMRenderMobileInvalidateTextureBindingCache;
try
cleanupErrors := '';
cleanupEntryErrors := '';
cleanupFailure := '';
cleanupFailed := False;
if texture <> 0 then
begin
cleanupReady := False;
try
RequireTextureBackendReady;
cleanupReady := True;
except
on CleanupE: Exception do
begin
cleanupFailed := True;
cleanupFailure := 'cleanup unavailable: ' + CleanupE.Message;
end;
end;
if cleanupReady then
begin
try
cleanupEntryErrors := DrainTextureGLErrors;
except
on CleanupE: Exception do
begin
cleanupFailed := True;
cleanupFailure := 'cleanup-entry drain failed: ' + CleanupE.Message;
end;
end;
try
KMRenderMobileDeleteTexture(Cardinal(texture));
except
on CleanupE: Exception do
begin
cleanupFailed := True;
if cleanupFailure <> '' then cleanupFailure := cleanupFailure + '; ';
cleanupFailure := cleanupFailure + 'glDeleteTextures failed: ' + CleanupE.Message;
end;
end;
try
cleanupErrors := DrainTextureGLErrors;
if cleanupErrors <> '' then
begin
cleanupFailed := True;
if cleanupFailure <> '' then cleanupFailure := cleanupFailure + '; ';
cleanupFailure := cleanupFailure + 'glDeleteTextures GLES error(s): ' + cleanupErrors;
end;
except
on CleanupE: Exception do
begin
cleanupFailed := True;
if cleanupFailure <> '' then cleanupFailure := cleanupFailure + '; ';
cleanupFailure := cleanupFailure + 'cleanup drain failed: ' + CleanupE.Message;
end;
end;
if cleanupEntryErrors <> '' then
begin
if cleanupFailed then
begin
if cleanupFailure <> '' then cleanupFailure := cleanupFailure + '; ';
cleanupFailure := cleanupFailure + 'cleanup-entry GLES error(s): ' + cleanupEntryErrors;
end;
end;
end;
end;
KMRenderMobileInvalidateTextureBindingCache;
if cleanupFailed then
try
E.Message := E.Message + '; texture create cleanup failed: ' + cleanupFailure;
except
end;
except
KMRenderMobileInvalidateTextureBindingCache;
end;
raise;
end;
end;
end;