This repository is the Android development baseline for the KaM Remake r16020 port. Its upstream authority is KaM Remake r16020, commit `962fb850324b79bbe5480e1c2087d98f83a60917`. It is the permanent single-application build, source, and resource baseline for later port work; it is not yet a complete playable game.
Each build is one permanent Castle application transaction. Read `out/current/build.json` for its finalized state. On `PASS`, the current package is described by `out/current/package.json` and is at `out/current/kam-mobile.apk`.
`build/<build_id>/` is transient working state. Its useful logs are `build/<build_id>/logs/compile.log`, `build/<build_id>/logs/package.log`, and, when apksigner is available and invoked, `build/<build_id>/logs/signature.log`.
Pinned vendor source is at `vendor/kam_remake`. Project-owned source adaptation and registration are centralized, in order, in `config/extra-paths.json` and `tools/source_resolution.py`. Do not edit generated working manifests for source paths. `code/` is the permanent project-owned application source root; Pascal units enter through normal dependency closure from `GameInitialize`.
Private runtime-resource contents live under `private-assets/`. `config/runtime-resources.json` owns selection and `tools/resource_staging.py` owns staging. Selected files preserve their exact relative paths into Castle data. Proprietary game contents are not committed to public Git, and this baseline neither converts nor repacks them.
It validates the current metadata and APK, selects the authorized device, installs, and launches the application.
## Current versus historical state
`out/current/**` is the only current finalized application/package state. `reports/**` and `dist/**` are frozen Task-1 historical evidence; files named `LATEST` there are historical pointers, not current build or package locators. Do not use them when the current build is missing or failed.