Files
kam-mobile/vendor/kam_remake/KM_TextIDs.inc
T

1677 lines
88 KiB
C++
Raw Normal View History

2026-09-12 16:50:30 +05:00
TX_HOUSES_NAMES__29 = 0; //Sawmill
TX_HOUSES_NAMES_IRONSMITHY = 1; //Iron smithy
TX_HOUSES_NAMES_WEAPONSMITHY = 2; //Weapon smithy
TX_HOUSES_NAMES_COALMINE = 3; //Coal mine
TX_HOUSES_NAMES_IRONMINE = 4; //Iron mine
TX_HOUSES_NAMES_GOLDMINE = 5; //Gold mine
TX_HOUSES_NAMES_FISHERMANS = 6; //Fisherman's
TX_HOUSES_NAMES_BAKERY = 7; //Bakery
TX_HOUSES_NAMES_FARM = 8; //Farm
TX_HOUSES_NAMES_WOODCUTTERS = 9; //Woodcutter's
TX_HOUSES_NAMES_ARMORSMITHY = 10; //Armor smithy
TX_HOUSES_NAMES_STOREHOUSE = 11; //Storehouse
TX_HOUSES_NAMES_STABLES = 12; //Stables
TX_HOUSES_NAMES_SCHOOLHOUSE = 13; //Schoolhouse
TX_HOUSES_NAMES_QUARRY = 14; //Quarry
TX_HOUSES_NAMES_METALLURGISTS = 15; //Metallurgist's
TX_HOUSES_NAMES_SWINEFARM = 16; //Swine farm
TX_HOUSES_NAMES_WATCHTOWER = 17; //Watchtower
TX_HOUSES_NAMES_TOWNHALL = 18; //Town hall
TX_HOUSES_NAMES_WEAPONSWORKSHOP = 19; //Weapons workshop
TX_HOUSES_NAMES_ARMORYWORKSHOP = 20; //Armory workshop
TX_HOUSES_NAMES_BARRACKS = 21; //Barracks
TX_HOUSES_NAMES_MILL = 22; //Mill
TX_HOUSES_NAMES_SIEGEWORKSHOP = 23; //Siege workshop
TX_HOUSES_NAMES_BUTCHERS = 24; //Butcher's
TX_HOUSES_NAMES_TANNERY = 25; //Tannery
TX_HOUSES_NAMES_TRAININGHALL = 26; //Training hall
TX_HOUSES_NAMES_INN = 27; //Inn
TX_HOUSES_NAMES_VINEYARD = 28; //Vineyard
TX_HOUSES_NAMES_MARKETPLACE = 29; //Marketplace
TX_RESOURCES_NAMES__27 = 30; //Tree trunks
TX_RESOURCES_STONES = 31; //Stones
TX_RESOURCES_TIMBER = 32; //Timber
TX_RESOURCES_IRONORE = 33; //Iron ore
TX_RESOURCES_GOLDORE = 34; //Gold ore
TX_RESOURCES_COAL = 35; //Coal
TX_RESOURCES_IRON = 36; //Iron
TX_RESOURCES_GOLD = 37; //Gold
TX_RESOURCES_WINEBARRELS = 38; //Wine barrels
TX_RESOURCES_CORN = 39; //Corn
TX_RESOURCES_LOAVES = 40; //Loaves
TX_RESOURCES_FLOUR = 41; //Flour
TX_RESOURCES_LEATHER = 42; //Leather
TX_RESOURCES_SAUSAGES = 43; //Sausages
TX_RESOURCES_PIGS = 44; //Pigs
TX_RESOURCES_SKINS = 45; //Skins
TX_RESOURCES_WOODENSHIELDS = 46; //Wooden shields
TX_RESOURCES_IRONSHIELDS = 47; //Iron shields
TX_RESOURCES_LEATHERARMOR = 48; //Leather armor
TX_RESOURCES_IRONARMOR = 49; //Iron armor
TX_RESOURCES_HANDAXES = 50; //Hand axes
TX_RESOURCES_SWORDS = 51; //Swords
TX_RESOURCES_LANCES = 52; //Lances
TX_RESOURCES_PIKES = 53; //Pikes
TX_RESOURCES_LONGBOWS = 54; //Longbows
TX_RESOURCES_CROSSBOWS = 55; //Crossbows
TX_RESOURCES_HORSES = 56; //Horses
TX_RESOURCES_FISH = 57; //Fish
TX_UNITS_NAMES__29 = 58; //Serf
TX_UNITS_WOODCUTTER = 59; //Woodcutter
TX_UNITS_MINER = 60; //Miner
TX_UNITS_ANIMALBREEDER = 61; //Animal breeder
TX_UNITS_FARMER = 62; //Farmer
TX_UNITS_CARPENTER = 63; //Carpenter
TX_UNITS_BAKER = 64; //Baker
TX_UNITS_BUTCHER = 65; //Butcher
TX_UNITS_FISHERMAN = 66; //Fisherman
TX_UNITS_LABORER = 67; //Laborer
TX_UNITS_STONEMASON = 68; //Stonemason
TX_UNITS_BLACKSMITH = 69; //Blacksmith
TX_UNITS_METALLURGIST = 70; //Metallurgist
TX_UNITS_RECRUIT = 71; //Recruit
TX_UNITS_MILITIA = 72; //Militia
TX_UNITS_AXEFIGHTER = 73; //Axe fighter
TX_UNITS_SWORDFIGHTER = 74; //Sword fighter
TX_UNITS_BOWMAN = 75; //Bowman
TX_UNITS_CROSSBOWMAN = 76; //Crossbowman
TX_UNITS_LANCECARRIER = 77; //Lance carrier
TX_UNITS_PIKEMAN = 78; //Pikeman
TX_UNITS_SCOUT = 79; //Scout
TX_UNITS_KNIGHT = 80; //Knight
TX_UNITS_BARBARIAN = 81; //Barbarian
TX_UNITS_REBEL = 82; //Rebel
TX_UNITS_ROGUE = 83; //Rogue
TX_UNITS_WARRIOR = 84; //Warrior
TX_UNITS_VAGABOND = 85; //Vagabond
TX_UNITS_CATAPULT = 86; //Catapult
TX_UNITS_BALLISTA = 87; //Ballista
TX_UNITS_WOLF = 698; //Wolf
TX_UNITS_FISH = 699; //Fish
TX_UNITS_WATERSNAKE = 700; //Watersnake
TX_UNITS_SEASTAR = 701; //Seastar
TX_UNITS_CRAB = 702; //Crab
TX_UNITS_WATERFLOWER = 703; //Waterflower
TX_UNITS_WATERLEAF = 704; //Waterleaf
TX_UNITS_DUCK = 705; //Duck
TX_UNITS_DESCRIPTIONS__13 = 88; //The serf supplies your buildings with the necessary raw materials.||Note that a connecting road must exist between the buildings.
TX_UNITS_DESCRIPTIONS_WOODCUTTER = 89; //To produce tree trunks for the sawmill, you need the woodcutter.||The woodcutter carries out reforesting independently.
TX_UNITS_DESCRIPTIONS_MINER = 90; //The miner mines ore from the coal, iron and gold mines.
TX_UNITS_DESCRIPTIONS_ANIMALBREEDER = 91; //The animal breeder uses corn to raise pigs in the swine farm and horses in the stables.
TX_UNITS_DESCRIPTIONS_FARMER = 92; //The farmer plants and harvests corn on the farm.||He also produces wine in the vineyard.
TX_UNITS_DESCRIPTIONS_CARPENTER = 93; //The carpenter works in the sawmill, the weapons workshop and in the armory workshop.||He also builds catapults and ballistae in the siege workshop.
TX_UNITS_DESCRIPTIONS_BAKER = 94; //The baker grinds corn into flour in the mill.||He also bakes bread in the bakery.
TX_UNITS_DESCRIPTIONS_BUTCHER = 95; //The butcher makes sausages in the butchery and leather in the tannery.
TX_UNITS_DESCRIPTIONS_FISHERMAN = 96; //The fisherman catches fish in nearby water bodies.
TX_UNITS_DESCRIPTIONS_LABORER = 97; //The laborer constructs buildings and roads. Simply highlight your preferred location and he will carry out your commands automatically.||He also repairs damaged buildings.
TX_UNITS_DESCRIPTIONS_STONEMASON = 98; //To supply your laborers with enough material to construct roads and buildings, the stonemason will hew and cut stones.
TX_UNITS_DESCRIPTIONS_BLACKSMITH = 99; //The blacksmith forges iron weapons and armor in the weapons and armor smithies.
TX_UNITS_DESCRIPTIONS_METALLURGIST = 100; //The metallurgist uses coal to refine gold and iron ore.
TX_UNITS_DESCRIPTIONS_RECRUIT = 101; //The recruit can be equipped as a soldier in the barracks.||He also occupies the watchtower.
TX_MENU_TAB_HINT_BUILD = 102; //To selection of buildings
TX_MENU_TAB_HINT_DISTRIBUTE = 103; //To distribution of wares
TX_MENU_TAB_HINT_STATISTICS = 104; //To statistics
TX_MENU_TAB_HINT_OPTIONS = 105; //To options
TX_MENU_TAB_HINT_GO_BACK = 106; //Go back
TX_MENU_TAB_BUILD = 107; //Building|Selection
TX_MENU_TAB_DISTRIBUTE = 108; //Distribution|of Wares
TX_MENU_TAB_STATISTICS = 109; //Statistics
TX_MENU_TAB_OPTIONS = 110; //Options
TX_MENU_LOAD_GAME = 111; //Load Game
TX_MENU_SAVE_GAME = 112; //Save Game
TX_MENU_QUIT_QUESTION = 113; //Are you sure you|want to quit|this mission?
TX_MENU_QUIT_MISSION = 114; //Quit Mission
TX_MENU_DONT_QUIT_MISSION = 115; //Go Back
TX_MENU_SETTINGS = 116; //Settings
TX_MENU_QUIT_MAPED = 117; //Quit Editor
TX_MENU_SFX_VOLUME = 118; //SFX
TX_MENU_SFX_VOLUME_HINT = 119; //Change volume
TX_MENU_MUSIC_VOLUME_HINT = 120; //Change volume
TX_MENU_MUSIC_VOLUME = 121; //Music
TX_MENU_OPTIONS_MUSIC_DISABLE_HINT = 122; //Music on/off
TX_MENU_OPTIONS_MUSIC_SHUFFLE_HINT = 1121; //Shuffle tracks on/off
TX_MENU_OPTIONS_AUTOSAVE = 123; //Autosave
TX_MUSIC_PLAYER = 124; //Music Player
TX_MUSIC_PREV_HINT = 125; //Previous track
TX_MUSIC_NEXT_HINT = 126; //Next track
TX_BUILD_DEMOLISH = 127; //Demolish
TX_BUILD_CANCEL_HINT = 128; //Remove buildings/plans|Hold Shift and Ctrl to delete buildings without confirmation
TX_BUILD_ROAD = 129; //Construct road
TX_BUILD_ROAD_HINT = 130; //Construct roads
TX_BUILD_FIELD = 131; //Plough field
TX_BUILD_FIELD_HINT = 132; //Plough fields
TX_BUILD_WINE = 133; //Lay out wine field
TX_BUILD_WINE_HINT = 134; //Lay out wine fields
TX_HOUSE_DEMOLISH_NO = 135; //Cancel
TX_HOUSE_SCHOOL_WIP_HINT = 136; //Cancel current training
TX_HOUSE_NEEDS = 137; //Needs:
TX_HOUSE_DELIVERS = 140; //Delivers
TX_HOUSE_UNDER_CONSTRUCTION = 141; //House under|construction
TX_HOUSE_DEMOLISH_YES = 142; //Destroy
TX_HOUSE_DEMOLISH = 143; //Do you really want to|demolish this building?
TX_HOUSE_DEMOLISH_YES_HINT = 144; //Destroy selected building
TX_HOUSE_ORDER_DEC_HINT = 145; //Decrease order amount
TX_HOUSE_ORDER_INC_HINT = 146; //Increase order amount
TX_HOUSE_BARRACKS_PREV_HINT = 147; //Previous soldier type. Use RMB or Alt to get to the first soldier type
TX_HOUSE_BARRACKS_NEXT_HINT = 148; //Next soldier type. Use RMB or Alt to get to the last soldier type
TX_HOUSE_BARRACKS_TRAIN_HINT = 149; //Equip current soldier type. Use RMB or Alt to equip 10 soldiers
TX_HOUSE_SCHOOL_NEXT_HINT = 150; //Next profession. Use RMB or Alt to get to the last profession
TX_HOUSE_SCHOOL_PREV_HINT = 151; //Previous profession. Use RMB or Alt to get to the first profession
TX_HOUSE_SCHOOL_TRAIN_HINT = 152; //Add to queue.|Use Shift or Ctrl to modify the queue and RMB or Alt to fill it
TX_HOUSE_TOGGLE_DELIVERS_HINT = 153; //Switch between delivery modes of wares: demand / closed / offer|Use LMB / RMB to switch forward / backward
TX_HOUSE_WARE_COSTS = 154; //Cost:
TX_HOUSE_TOGGLE_REPAIR_HINT = 155; //Switch on/off house repair
TX_HOUSE_NOT_AVAILABLE = 156; //Building not available at this time
TX_UNIT_CONDITION = 157; //Condition
TX_ARMY_ROTATE_CCW_HINT = 158; //Turn troop left|Click RMB or press Alt to turn 90 degrees, press Shift to turn 180 degrees
TX_ARMY_ROTATE_CW_HINT = 159; //Turn troop right|Click RMB or press Alt to turn 90 degrees, press Shift to turn 180 degrees
TX_ARMY_ATTACK_HINT = 160; //Attack
TX_ARMY_GOTO_HINT = 161; //Dispatch troop
TX_ARMY_FEED_HINT = 162; //Supply troop with food
TX_ARMY_STORM_HINT = 163; //Start storm attack
TX_ARMY_LINE_ADD_HINT = 164; //Add line|Click RMB or press Shift to add 5 lines
TX_ARMY_LINE_REM_HINT = 165; //Withdraw line|Click RMB or press Shift to withdraw 5 lines
TX_ARMY_JOIN_SELECT = 166; //Select|group
TX_ARMY_JOIN_CANCEL = 167; //Cancel
TX_MSG_DELETE = 168; //Delete
TX_MSG_DELETE_HINT = 169; //Deletes current message
TX_MSG_GOTO = 170; //Go to
TX_MSG_GOTO_HINT = 171; //Jumps to current message position
TX_MSG_CLOSE = 172; //Close
TX_MSG_CLOSE_HINT = 173; //Closes window
TX_MSG_STONE_DEPLETED = 174; //Your stonemason cannot reach any further deposits of stone.
TX_MSG_COAL_DEPLETED = 175; //Your coal mine seams are exhausted.
TX_MSG_IRON_DEPLETED = 176; //Your iron mine veins are exhausted.
TX_MSG_GOLD_DEPLETED = 177; //Your gold mine veins are exhausted.
TX_MSG_WOODCUTTER_DEPLETED = 178; //Your woodcutter cannot find any further trees to fell
TX_MSG_HOUSE_UNOCCUPIED = 179; //This house is not occupied.
TX_MSG_ORDER_COMPLETED = 829; //The order has been completed
TX_MSG_TROOP_HUNGRY = 180; //This troop is really hungry, they better get something to eat soon!
TX_POPUP_PAUSE = 181; //PAUSE
TX_UNIT_TASK_DELVERING = 182; //Delivering
TX_UNIT_TASK_ROAD = 183; //Constructing road
TX_UNIT_TASK_FIELD = 184; //Digging field
TX_UNIT_TASK_WINEFIELD = 185; //Constructing winefield
TX_UNIT_TASK_HOUSE_SITE = 186; //Flattening house site
TX_UNIT_TASK_HOUSE = 187; //Constructing house
TX_UNIT_TASK_REPAIRING = 188; //Repairing house
TX_UNIT_TASK_HOME = 189; //Going home
TX_UNIT_TASK_INN = 190; //Going to the inn
TX_UNIT_TASK_ATTACKING_HOUSE = 191; //Attacking house
TX_UNIT_TASK_FIRING = 192; //Firing
TX_UNIT_TASK_FIGHTING = 193; //Fighting
TX_UNIT_TASK_STORM_ATTACK = 194; //Storm attack
TX_UNIT_TASK_ATTACKING = 195; //Attacking
TX_UNIT_TASK_MOVING = 196; //Moving
TX_UNIT_TASK_IDLE = 197; //Idle
TX_UNIT_TASK_STONE = 198; //Mining stone
TX_UNIT_TASK_SOW_CORN = 199; //Sowing corn
TX_UNIT_TASK_CUTTING_CORN = 200; //Harvesting corn
TX_UNIT_TASK_GRAPES = 201; //Harvesting grapes
TX_UNIT_TASK_FISHING = 202; //Fishing
TX_UNIT_TASK_CUT_TREE = 203; //Cutting tree
TX_UNIT_TASK_PLANT_TREE = 204; //Planting tree
TX_MUSIC__29 = 205; //Spirit
TX_MUSIC_BUSY = 206; //Busy
TX_MUSIC_MIDDLE_AGES_HORN = 207; //Middle Ages Horn
TX_MUSIC_SPRING = 208; //Spring
TX_MUSIC_LUTE = 209; //Lute
TX_MUSIC_MERCENARY = 210; //Mercenary
TX_MUSIC_THE_PRINCESS = 211; //The Princess
TX_MUSIC_THEQUEEN = 212; //The Queen
TX_MUSIC_IN_THE_MARKET_PLACE = 213; //In the Marketplace
TX_MUSIC_ON_THE_BATTLEFIELD = 214; //On the Battlefield
TX_MUSIC_COURT_DANCE = 215; //Court Dance
TX_MUSIC_THE_ARMY = 216; //The Army
TX_MUSIC_IN_THE_CASTLE = 217; //In the Castle
TX_MUSIC_FANFARES = 218; //Fanfares
TX_MUSIC_AT_COURT = 219; //At Court
TX_MUSIC_ENTREE = 220; //Entree
TX_MUSIC_DEEP_BLUE = 221; //Deep Blue
TX_MUSIC_STRUGGLE = 222; //Struggle
TX_MUSIC_ROYAL_QUARTERS = 223; //Royal Quarters
TX_MUSIC_ARISTOCRACY = 224; //Aristocracy
TX_MUSIC_AT_THE_HARBOR = 225; //At the Harbor
TX_MUSIC_JOURNEY = 226; //Journey
TX_MENU_CAMPAIGNS = 227; //Campaigns
TX_MENU_CAMPAIGNS_LOADING = 1601; //Campaigns... loading
TX_MENU_CAMP_HEADER = 228; //Campaigns
TX_MENU_CAMP_START = 229; //Start Campaign!
TX_MENU_SINGLE_MAP = 230; //Play Single Map
TX_MENU_SINGLE_START_MAP = 231; //Start Map
TX_MENU_BACK = 232; //Back to Menu
TX_MENU_LOAD_SAVEGAME = 233; //Load Saved Game
TX_MENU_MULTIPLAYER = 234; //Multiplayer
TX_MENU_OPTIONS = 235; //Options
TX_MENU_CREDITS = 236; //Credits
TX_MENU_QUIT = 237; //Exit Game
TX_MENU_MISSION_NEXT = 238; //Continue
TX_MENU_MISSION_REPEAT = 239; //Restart Mission
TX_MENU_OPTIONS_RESOLUTION = 240; //Resolution:
TX_MENU_OPTIONS_RESOLUTION_NOT_SUPPORTED = 241; //Not supported
TX_MENU_OPTIONS_REFRESH_RATE_NOT_SUPPORTED = 242; //Not supported
TX_MENU_MISSION_VICTORY = 243; //VICTORY!
TX_MENU_MISSION_DEFEAT = 244; //DEFEAT!
TX_RESULTS_UNITS_LOST = 245; //Units lost:
TX_RESULTS_CITIZENS_DISMISSED = 1604; //Citizens dismissed:
TX_RESULTS_UNITS_DEFEATED = 246; //Units defeated:
TX_RESULTS_HOUSES_LOST = 247; //Buildings lost:
TX_RESULTS_HOUSES_DESTROYED = 248; //Buildings destroyed:
TX_RESULTS_HOUSES_BUILT = 249; //Buildings constructed:
TX_RESULTS_UNITS_TRAINED = 250; //Units trained:
TX_RESULTS_WEAPONS_MADE = 251; //Weapons produced:
TX_RESULTS_SOLDIERS_TRAINED = 252; //Soldiers equipped:
TX_RESULTS_MISSION_COMPLETED_IN = 253; //Mission completed in:
TX_RESULTS_STATISTICS = 254; //Statistics
TX_RESULTS_ECONOMY = 255; //Economy
TX_RESULTS_MP_CITIZENS_TRAINED = 256; //Citizens|trained
TX_RESULTS_MP_CITIZENS_LOST = 257; //Citizens|lost
TX_RESULTS_MP_CITIZENS_DISMISSED = 1603; //Citizens|dismissed
TX_RESULTS_MP_SOLDIERS_EQUIPPED = 258; //Soldiers|equipped
TX_RESULTS_MP_SOLDIERS_LOST = 259; //Soldiers|lost
TX_RESULTS_MP_SOLDIERS_DEFEATED = 260; //Soldiers|defeated
TX_RESULTS_MP_BUILDINGS_CONSTRUCTED = 261; //Buildings|constructed
TX_RESULTS_MP_BUILDINGS_LOST = 262; //Buildings|lost
TX_RESULTS_MP_BUILDINGS_DESTROYED = 263; //Buildings|destroyed
TX_RESULTS_MP_WARES_PRODUCED = 264; //Wares|produced
TX_RESULTS_MP_WEAPONS_PRODUCED = 265; //Weapons|produced
TX_GRAPH_ARMY = 266; //Army
TX_GRAPH_CITIZENS = 267; //Citizens
TX_GRAPH_HOUSES = 268; //Houses
TX_GRAPH_RESOURCES = 269; //Resources
TX_GRAPH_TITLE_RESOURCES = 270; //Produced quantity
TX_GRAPH_NO_DATA = 271; //No data
TX_PLAYER_YOU = 272; //You
TX_RESULTS_BACK_MP = 274; //Back to Multiplayer
TX_RESULTS_BACK_REPLAYS = 275; //Back to Replays
TX_RESOURCES_ALL = 276; //All wares
TX_RESOURCES_WARFARE = 277; //Warfare
TX_RESOURCES_FOOD = 278; //Food
TX_CREDITS_TEXT = 279; //JOYMANIA ENTERTAINMENT||PROGRAMMING:|Peter Ohlmann||GAME GRAPHICS:|Adam Sprys||LEVEL DESIGN:|Adam Sprys|Andre Qua?||SOUND EDITING AND MIXING:|Tonstudio Mannheim||MUSIC:|Gerd Hofmann|Joachim Schafer|Jurgen Rebhann|Klaus Staendike|Steffen Schungel||ILLUSTRATIONS:|Boleslaw Kasza|Christoph Werner||TRANSLATION:|Ronnie Shankland|Patricia Bellantuono|Andrea Rumpelt|||ZUXXEZ ENTERTAINMENT AG||PRODUCER:|Uwe Schafer||MANUAL:|Peter Ohlmann|Uwe Schafer||BETA TESTING:|Peter Ohlmann|Adam Sprys|Alexandra Constandache|Dirk P. Hassinger|Achim Heidelauf|Uwe Schafer|Ingrid Schafer|Dirk U. Jantz|Ion Constandache|Yaman Egeli|Roman Eich|Iris Mocsnek|Anke Jantz|Paul Hassinger|Liza Hassinger||GAMES DIRECTOR:|Achim Heidelauf||PUBLISHED BY:|TopWare Interactive||CUTSCENES:||DIRECTION:|Slawomir Jedrzejewski||Kajetan Czarnecki|Wojciech Drazek|Daniel Duplaga|Rafal Januszkiewicz|Andrzej Rams|Piotr Rulka|Krzysztof Rybczynski|Grzegorz Wisniewski||VOICES:|Claus Boyen (Storyteller)||Tim Timmermann|Peter Houska|Dirk Muhlbach|Ralf Ditze|Gerhard Piske|Gernot Wassmann||ARTWORK:|Boleslaw Kasza|Adam Sprys||OPENING ANIMATION:|Uwe Schafer|Christian Bigalk|Additional 3D-Modelling:|Niels Horstmann||SPECIAL THANKS TO:|Tadeusz Zuber|Dieter Ohlmann|Alexandra Constandache|Ingrid Schafer
TX_MENU_MISSION_CANCELED = 280; //Mission canceled
TX_MENU_REPLAY_ENDED = 281; //Replay ended
TX_MENU_TUTORIAL_TOWN = 282; //Town Tutorial
TX_MENU_TUTORIAL_BATTLE = 283; //Battle Tutorial
TX_MENU_SINGLEPLAYER = 284; //Single Player
TX_MENU_MAP_EDITOR = 285; //Map Editor
TX_MENU_START_MISSION = 286; //Start Mission
TX_MENU_MAP_TITLE = 287; //Title
TX_MENU_MAP_SIZE = 288; //Size
TX_MENU_WIN_CONDITION = 289; //Win condition:
TX_MENU_DEFEAT_CONDITION = 290; //Defeat condition:
TX_MENU_ALLIES = 291; //Allies:
TX_MENU_ENEMIES = 292; //Enemies:
TX_MENU_SAVE_TIME = 293; //Time
TX_MENU_NEW_MAP_SIZE = 294; //New map size
TX_MENU_MAP_WIDTH = 295; //Width
TX_MENU_MAP_HEIGHT = 296; //Height
TX_MENU_MAP_CREATE_NEW_MAP = 297; //Create New Map
TX_MENU_MAP_AVAILABLE = 298; //Available maps
TX_MENU_MAP_LOAD_EXISTING = 299; //Load Existing Map
TX_MENU_MAP_DELETE = 805; //Delete Map
TX_MENU_MAP_DELETE_CONFIRM = 806; //Are you sure you want to delete this map?
TX_MENU_MAP_MOVE_DOWNLOAD = 831; //Move out of downloads
TX_MENU_MAP_MOVE_CONFIRM = 824; //Move
TX_MENU_MAP_LOCATION = 300; //Location
TX_MENU_OPTIONS_CONTROLS = 301; //Controls:
TX_MENU_OPTIONS_GAMEPLAY = 302; //Gameplay:
TX_MENU_OPTIONS_SOUND = 303; //Sound:
TX_MENU_OPTIONS_MUSIC_DISABLE_SHORT = 1119; //Disable music
TX_MENU_OPTIONS_MUSIC_DISABLE = 304; //Disable music
TX_MENU_OPTIONS_GRAPHICS = 305; //Graphics:
TX_MENU_OPTIONS_BRIGHTNESS = 306; //Brightness
TX_MENU_OPTIONS_VSYNC = 307; //Vertical Sync
TX_MENU_OPTIONS_FONTS = 830; //Load Asian fonts
TX_MENU_OPTIONS_FULLSCREEN = 308; //Fullscreen
TX_MENU_OPTIONS_APPLY = 309; //Apply
TX_MENU_OPTIONS_LANGUAGE = 310; //Language:
TX_MENU_OPTIONS_SHADOW_QUALITY = 311; //High shadow quality
TX_MENU_OPTIONS_EDIT_KEYS = 837; //
TX_MENU_OPTIONS_KEYBIND = 838; //Key-bindings
TX_MENU_OPTIONS_OK = 839; //OK
TX_MENU_OPTIONS_FUNCTION = 840; //Function
TX_MENU_OPTIONS_KEY = 841; //Key
TX_MENU_OPTIONS_SPECIAL_KEYBIND = 842; //
TX_MENU_OPTIONS_SPECIAL_KEYS = 843; //
TX_MENU_OPTIONS_RESET = 844; //Reset key-bindings
TX_MENU_OPTIONS_CANCEL = 991; //Cancel
TX_MENU_OPTIONS_CLEAR = 992; //Clear key
TX_MENU_LOADING = 314; //Loading... Please wait
TX_MENU_ERROR = 315; //An Error Has Occurred!
TX_MENU_NEW_LOCALE = 316; //Loading new locale
TX_MENU_LOAD_LIST = 317; //List of savegames
TX_MENU_LOAD_FILE = 318; //File name
TX_MENU_LOAD_DATE = 770; //Date
TX_MENU_LOAD_DESCRIPTION = 319; //Description
TX_MENU_LOAD_LOAD = 320; //Load
TX_MENU_LOAD_DELETE = 321; //Delete
TX_MENU_LOAD_DELETE_CONFIRM = 322; //Are you sure you want to delete this save?
TX_MENU_LOAD_DELETE_DELETE = 323; //Delete
TX_MENU_LOAD_DELETE_CANCEL = 324; //Cancel
TX_MENU_LOAD_MAP_NAME = 1382; //Map name
TX_MENU_LOAD_TIME = 1383; //Time
TX_MENU_LOAD_GAME_VERSION = 1384; //Version
TX_MENU_REPLAY_DELETE_TITLE = 834; //Delete this Replay
TX_MENU_REPLAY_DELETE_CONFIRM = 801; //Deleting a replay also deletes the associated save. Are you sure you want to delete this save?
TX_MENU_REPLAY_DELETE = 804; //Delete Replay
TX_MENU_REPLAY_RENAME_TITLE = 832; //Rename this Replay
TX_MENU_REPLAY_RENAME_NAME = 835; //Name:
TX_MENU_REPLAY_RENAME_CONFIRM = 836; //Confirm
TX_MENU_REPLAY_RENAME = 833; //Rename Replay
TX_MENU_CAMPAIGNS_TITLE = 325; //Title
TX_MENU_CAMPAIGNS_MAPS_COUNT = 326; //Maps
TX_MENU_CAMPAIGNS_MAPS_UNLOCKED = 327; //Unlocked
TX_GAMEPLAY_WON = 328; //You've won!
TX_GAMEPLAY_CONTINUE_PLAYING = 329; //Continue playing
TX_GAMEPLAY_VICTORY = 330; //Victory!
TX_GAMEPLAY_LOST = 331; //You've lost!
TX_GAMEPLAY_DEFEAT_CONTINUEWATCHING = 332; //Continue watching
TX_GAMEPLAY_DEFEAT = 333; //Defeat
TX_GAMEPLAY_REPLAY_ENDED = 334; //Replay has ended
TX_GAMEPLAY_REPLAY_CONTINUEWATCHING = 335; //Continue Watching
TX_GAMEPLAY_QUIT_TO_MENU = 336; //Quit to Menu
TX_GAMEPLAY_NOT_AVAILABLE = 337; //Not available
TX_GAMEPLAY_PAUSE_INFO = 338; //Press %s to resume the game
TX_GAMEPLAY_PLAYERS_HINT = 339; //Players info
TX_GAMEPLAY_CHAT_HINT = 340; //Chat
TX_GAMEPLAY_SAVE_EXISTS = 341; //Save already exists
TX_GAMEPLAY_SAVE_OVERWRITE = 342; //Overwrite
TX_GAMEPLAY_SAVE_SAVE = 343; //Save
TX_GAMEPLAY_LOAD = 344; //Load
TX_GAME_ERROR_OLD_OPENGL = 345; //Old OpenGL version detected, game may run slowly and/or with graphic flaws
TX_GAME_ERROR_OLD_OPENGL_2 = 346; //Please update your graphic drivers to get better performance
TX_GAME_ERROR_NETWORK = 347; //Network error:
TX_GAME_ERROR_BLANK_PLAYERNAME = 348; //Error: Player name must not be blank
TX_GAME_ERROR_LONG_PLAYERNAME = 349; //Error: Player name must be no more than %d characters long
TX_GAME_ERROR_ILLEGAL_PLAYERNAME = 350; //Error: Player name contains illegal characters
TX_GAME_ERROR_RESERVER_PLAYERNAME = 1255; //Error: Player name '%s' is reserved
TX_GAME_ERROR_CONNECTION_FAILED = 351; //Connection failed: %s
TX_GAME_ERROR_DISCONNECT = 352; //You have disconnected
TX_GAME_MISSION = 353; //Mission %d
TX_GAME_MESSAGE_LOG = 354; //Message log
TX_MSG_FISHERMAN_TOO_FAR = 355; //Your fisherman's hut is too far away from the water.
TX_MSG_FISHERMAN_CANNOT_CATCH = 356; //Your fisherman cannot catch any further fish in nearby water.
TX_REPLAY_RESTART = 357; //Restart replay
TX_REPLAY_PAUSE = 358; //Pause replay
TX_REPLAY_STEP = 359; //Step 1 tick forward
TX_REPLAY_RESUME = 360; //Resume paused replay
TX_REPLAY_QUIT = 361; //Quit replay
TX_REPLAY_PLAYER_PERSPECTIVE = 362; //Toggle individual player perspective
TX_REPLAY_SHOW_FOG = 771; //Show fog
TX_REPLAY_SAVE_AT = 1246; //Save replay state to be able to load while watching this replay
TX_REPLAY_LOAD_AT_HINT = 1247; //Load replay at %s
TX_HOUSES_MARKET_SELECT_LEFT = 364; //Use the left mouse button to select the ware to trade
TX_HOUSES_MARKET_SELECT_RIGHT = 365; //Use the right mouse button to select the ware to trade
TX_HOUSES_MARKET_FROM = 366; //From x%d
TX_HOUSES_MARKET_TO = 367; //To x%d
TX_MAPED_TERRAIN = 368; //Terrain editing
TX_MAPED_TERRAIN_HINTS_BRUSHES = 369; //Brushes
TX_MAPED_TERRAIN_HINTS_HEIGHTS = 370; //Heights
TX_MAPED_TERRAIN_HINTS_TILES = 371; //Tiles
TX_MAPED_TERRAIN_HINTS_OBJECTS = 372; //Objects
TX_MAPED_TERRAIN_HEIGHTS = 373; //Elevations
TX_MAPED_TERRAIN_HEIGHTS_SHAPE = 374; //Brush shape
TX_MAPED_TERRAIN_HEIGHTS_SIZE = 375; //Size
TX_MAPED_TERRAIN_HEIGHTS_SIZE_HINT = 376; //Slide to change brush size
TX_MAPED_TERRAIN_HEIGHTS_SLOPE = 377; //Slope
TX_MAPED_TERRAIN_HEIGHTS_SLOPE_HINT = 378; //Slide to change elevation slope: 1 = plateau ... 15 = peak
TX_MAPED_TERRAIN_HEIGHTS_SPEED = 379; //Speed
TX_MAPED_TERRAIN_HEIGHTS_SPEED_HINT = 380; //Slide to change elevation speed: 1 = slow ... 15 = very fast
TX_MAPED_TERRAIN_HEIGHTS_CIRCLE = 381; //Circle-shaped brush
TX_MAPED_TERRAIN_HEIGHTS_SQUARE = 382; //Square-shaped brush
TX_MAPED_TERRAIN_HEIGHTS_ELEVATE = 383; //Elevate / Lower
TX_MAPED_TERRAIN_HEIGHTS_UNEQUALIZE = 384; //Unequalize / Flatten
TX_MAPED_TERRAIN_HEIGHTS_ELEVATE_HINT = 385; //Elevate (left click) / Lower (right click)
TX_MAPED_TERRAIN_HEIGHTS_UNEQUALIZE_HINT = 386; //Unequalize (left click) / Flatten (right click)
TX_MAPED_TERRAIN_BRUSH = 387; //Brush & Masks
TX_MAPED_OBJECTS_BRUSH = 1468; //Object Brushes
TX_MAPED_OBJECTS_BRUSH_TREES = 1469; //Trees
TX_MAPED_OBJECTS_BRUSH_ALL = 1470; //All objects except trees
TX_MAPED_OBJECTS_BRUSH_STONES = 1471; //Stones
TX_MAPED_OBJECTS_BRUSH_FLOWERS = 1472; //Flowers
TX_MAPED_OBJECTS_BRUSH_MUSHROOMS = 1473; //Mushrooms
TX_MAPED_OBJECTS_BRUSH_STUMPS = 1474; //Stumps
TX_MAPED_OBJECTS_BRUSH_DEAD = 1475; //Dead trees
TX_MAPED_OBJECTS_BRUSH_CACTUS = 1476; //Cactus
TX_MAPED_OBJECTS_BRUSH_BUSH = 1477; //Desert bushes
TX_MAPED_OBJECTS_BRUSH_RUINS = 1478; //Ruins
TX_MAPED_TERRAIN_BRUSH_USE_OBJECTS = 1479; //Terrain objects
TX_MAPED_TERRAIN_BRUSH_USE_OBJECTS_HINT = 1480; //When painting, place objects matching the selected terrain brush
TX_MAPED_OBJECTS_BRUSH_DENSITY = 1481; //Density
TX_MAPED_OBJECTS_BRUSH_DENSITY_HINT = 1482; //Objects / forest density
TX_MAPED_OBJECTS_BRUSH_AGE = 1483; //Forest age
TX_MAPED_OBJECTS_BRUSH_CLEAN = 1484; //Cleaning brush, removes all objects
TX_MAPED_OBJECTS_BRUSH_TREES_AGE_ALL = 1485; //All
TX_MAPED_OBJECTS_BRUSH_TREES_AGE_YOUNG = 1486; //Young
TX_MAPED_OBJECTS_BRUSH_TREES_AGE_MEDIUM = 1487; //Medium
TX_MAPED_OBJECTS_BRUSH_TREES_AGE_BIG = 1506; //Big
TX_MAPED_OBJECTS_BRUSH_TREES_AGE_STOMP = 1508; //Stomps
TX_MAPED_OBJECTS_BRUSH_TREES_AGE_ALL_BUT_STOMP = 1510; //All-
TX_MAPED_OBJECTS_BRUSH_TREES_AGE_RDY_2CHOP = 1488; //Chop
TX_MAPED_OBJECTS_BRUSH_TREES_AGE_ALL_HINT = 1489; //All ages
TX_MAPED_OBJECTS_BRUSH_TREES_AGE_YOUNG_HINT = 1490; //Young trees
TX_MAPED_OBJECTS_BRUSH_TREES_AGE_MEDIUM_HINT = 1491; //Medium trees
TX_MAPED_OBJECTS_BRUSH_TREES_AGE_BIG_HINT = 1507; //Big trees
TX_MAPED_OBJECTS_BRUSH_TREES_AGE_STOMP_HINT = 1509; //Stomps
TX_MAPED_OBJECTS_BRUSH_TREES_AGE_ALL_BUT_STOMP_HINT = 1511; //All ages, except stomps
TX_MAPED_OBJECTS_BRUSH_TREES_AGE_RDY_2CHOP_HINT = 1492; //Trees ready to chop
TX_MAPED_OBJECTS_BRUSH_OVERRIDE_OBJECTS = 1503; //Override Objects
TX_MAPED_OBJECTS_BRUSH_OVERRIDE_OBJECTS_HINT = 1504; //Objects will be replaced by other objects or deleted
TX_MAPED_TERRAIN_BRUSH_RANDOM = 388; //Random elements
TX_MAPED_TERRAIN_TILES_RANDOM = 389; //Random Direction
TX_MAPED_TERRAIN_TILES_RANDOM_HINT = 390; //Tick for randomized tile direction or use right click to rotate the selected tile
TX_MAPED_TERRAIN_OBJECTS_BLOCK = 392; //Block walking
TX_MAPED_TERRAIN_OBJECTS_REMOVE = 393; //Remove object
TX_MAPED_TERRAIN_MAGIC_WATER = 672; //Magic water
TX_MAPED_TERRAIN_MAGIC_WATER_HINT = 671; //Magic water: Sets the direction for all tiles in a body of water
TX_MAPED_TERRAIN_EYEDROPPER_HINT = 965; //Eyedropper: Select the type of tile under the cursor
TX_MAPED_TERRAIN_OVERRIDE_CUSTOM_TILES = 1197; //Override manually|set tiles
TX_MAPED_TERRAIN_OVERRIDE_CUSTOM_TILES_HINT = 1198; //Force to override manually set tiles from tiles table while painting with brushes (if possible)
TX_MAPED_TERRAIN_MAGIC_BRUSH_HINT = 1199; //Magic brush: Using chosen mask, fixes tile transitions, for tiles that don't have transition graphics from one to the other type of terrain
TX_MAPED_TERRAIN_NO_MASK_HINT = 1200; //No mask - use exiting tiles for transitions
TX_MAPED_TERRAIN_MASK_1_HINT = 1201; //Soft1 mask - use automatically created transitions
TX_MAPED_TERRAIN_MASK_2_HINT = 1202; //Soft2 mask - use automatically created transitions
TX_MAPED_TERRAIN_MASK_3_HINT = 1203; //Soft3 mask - use automatically created transitions
TX_MAPED_TERRAIN_MASK_4_HINT = 1388; //Hard mask - use automatically created transitions
TX_MAPED_TERRAIN_MASK_5_HINT = 1505; //Gradient mask - use automatically created transitions
TX_MAPED_TERRAIN_GRASS = 1550; //Grass
TX_MAPED_TERRAIN_MOSS = 1551; //Moss
TX_MAPED_TERRAIN_PALE_GRASS = 1552; //Pale grass
TX_MAPED_TERRAIN_GRASS_DIRT = 1553; //Grass on dirt
TX_MAPED_TERRAIN_DIRT = 1554; //Dirt
TX_MAPED_TERRAIN_COAST_SAND = 1555; //Coast sand
TX_MAPED_TERRAIN_GRASS_SAND1 = 1556; //Grass sand 1
TX_MAPED_TERRAIN_GRASS_SAND2 = 1557; //Grass sand 2
TX_MAPED_TERRAIN_GRASS_SAND3 = 1558; //Grass sand 3
TX_MAPED_TERRAIN_SAND = 1559; //Sand
TX_MAPED_TERRAIN_SWAMP = 1560; //Swamp
TX_MAPED_TERRAIN_GRASSY_WATER = 1561; //Grassy water
TX_MAPED_TERRAIN_WATER = 1562; //Water
TX_MAPED_TERRAIN_FAST_WATER = 1563; //Fast water
TX_MAPED_TERRAIN_CUSTOM = 1564; //Custom
TX_MAPED_TERRAIN_SNOW_ON_GRASS = 1565; //Snow on grass
TX_MAPED_TERRAIN_SNOW_ON_DIRT = 1566; //Snow on dirt
TX_MAPED_TERRAIN_SNOW = 1567; //Snow
TX_MAPED_TERRAIN_DEEP_SNOW = 1568; //Deep snow
TX_MAPED_TERRAIN_ICE = 1569; //Ice
TX_MAPED_TERRAIN_STONE = 1570; //Stone
TX_MAPED_TERRAIN_GOLD_MOUNT = 1571; //Gold mountain
TX_MAPED_TERRAIN_IRON_MOUNT = 1572; //Iron mountain
TX_MAPED_TERRAIN_COBBLE_STONE = 1573; //Cobble stone
TX_MAPED_TERRAIN_GRAVEL = 1574; //Gravel
TX_MAPED_TERRAIN_COAL = 1575; //Coal
TX_MAPED_TERRAIN_GOLD = 1576; //Gold
TX_MAPED_TERRAIN_IRON = 1577; //Iron
TX_MAPED_TERRAIN_LAVA = 1578; //Lava
TX_MAPED_TERRAIN_ABYSS = 1579; //Abyss
TX_MAPED_VILLAGE = 394; //Village planning
TX_MAPED_SCRIPTS_VISUAL = 395; //Visual scripts
TX_MAPED_SCRIPTS_GLOBAL = 396; //Global scripting
TX_MAPED_MENU = 397; //Menu
TX_MAPED_UNITS = 697; //Units & Animals
TX_MAPED_OBJECTS = 398; //Objects
TX_MAPED_VIEW_DEPOSISTS = 399; //Show deposits
TX_MAPED_VIEW_OVERLAYS = 1128; //Show roads/fields/winefields
TX_MAPED_VIEW_MINING_RADIUS = 1160; //Show mining radius
TX_MAPED_VIEW_TOWERS_ATTACK_RADIUS = 1161; //Show towers attack radius
TX_MAPED_VIEW_UNITS_ATTACK_RADIUS = 1162; //Show units attack radius
TX_MAPED_VIEW_UNITS = 400; //Show units
TX_MAPED_VIEW_HOUSES = 401; //Show houses
TX_MAPED_VIEW_OBJECTS = 402; //Show objects
TX_MAPED_VIEW_PASSABILITY = 403; //View passability
TX_MAPED_LOAD_UNSAVED = 404; //Any unsaved|changes will be lost
TX_MAPED_LOAD_CANCEL = 405; //Cancel
TX_MAPED_LOAD = 406; //Load
TX_MAPED_LOAD_TITLE = 407; //Load Map
TX_MAPED_SAVE_CANCEL = 408; //Cancel
TX_MAPED_SAVE = 409; //Save
TX_MAPED_SAVE_TITLE = 668; //Save Map
TX_MAPED_SAVE_OVERWRITE = 410; //Overwrite
TX_MAPED_SAVE_EXISTS = 411; //Map already exists
TX_MAPED_PLAYERS = 412; //Players:
TX_MAPED_PLAYERS_DEFAULT = 413; //Default human player
TX_MAPED_PLAYERS_TYPE = 414; //Player types
TX_MAPED_ALLIANCE_SYMMETRIC = 415; //Symmetrical
TX_MAPED_ALLIANCE_SYMMETRIC_LBL = 1525; //Only symmetrical alliances are allowed
TX_MAPED_ALLIANCE = 416; //Alliances
TX_MAPED_MISSION_TACTIC = 417; //Tactic
TX_MAPED_MISSION_NORMAL = 418; //Normal
TX_MAPED_MISSION_MODE = 419; //Mission mode
TX_MAPED_GROUP_ORDER = 686; //Group order
TX_MAPED_GROUP_ORDER_NONE = 687; //None
TX_MAPED_GROUP_ORDER_WALK = 689; //Walk to
TX_MAPED_GROUP_ORDER_ATTACK = 688; //Attack position
TX_MAPED_GROUP_ORDER_DIRECTION = 690; //Direction
TX_MAPED_FOG_CENTER_JUMP = 420; //Jump to location
TX_MAPED_FOG_CENTER_HINT = 421; //Center screen on mission start
TX_MAPED_FOG_CENTER = 422; //Center screen
TX_MAPED_FOG_ALL = 423; //Reveal all
TX_MAPED_FOG_HINT = 424; //Reveal a portion of the map
TX_MAPED_FOG = 425; //Reveal fog
TX_MAPED_FOG_RADIUS = 682; //Radius
TX_MAPED_DELETE_REVEALER_HINT = 683; //Delete current revealer
TX_MAPED_CLOSE = 685; //Close
TX_MAPED_CLOSE_REVEALER_HINT = 684; //Return to the reveal fog page
TX_MAPED_BLOCK_TRADE = 426; //Block trade
TX_MAPED_BLOCK_HOUSES = 427; //Block/Enable houses
TX_MAPED_BLOCK_UNITS = 708; //Block units
TX_MAPED_PLAYER_COLORS = 428; //Colors
TX_MAPED_GOALS_TITLE = 429; //Goal
TX_MAPED_GOALS_PLAYER = 432; //Player
TX_MAPED_GOALS_CONDITION_ECONOMY = 433; //Economy buildings
TX_MAPED_GOALS_CONDITION_SERFS = 434; //Serfs and schools
TX_MAPED_GOALS_CONDITION_ASSETS = 435; //Military assets
TX_MAPED_GOALS_CONDITION_UNKNOWN = 436; //Unknown
TX_MAPED_GOALS_CONDITION_TROOPS = 437; //Troops
TX_MAPED_GOALS_CONDITION_BUILDS = 438; //Buildings
TX_MAPED_GOALS_CONDITION_TIME = 439; //Time
TX_MAPED_GOALS_CONDITION_TUTORIAL = 440; //Build Tutorial
TX_MAPED_GOALS_CONDITION_NONE = 441; //None
TX_MAPED_GOALS_CONDITION = 442; //Condition
TX_MAPED_GOALS_TYPE_SURVIVE = 443; //Survive
TX_MAPED_GOALS_TYPE_VICTORY = 444; //Victory
TX_MAPED_GOALS_TYPE_NONE = 445; //None
TX_MAPED_GOALS_TYPE = 446; //Type
TX_MAPED_GOALS = 447; //Goals
TX_MAPED_OK = 448; //OK
TX_MAPED_CANCEL = 449; //Cancel
TX_MAPED_AI_FORMATIONS_COLUMNS = 450; //Columns
TX_MAPED_AI_FORMATIONS_COUNT = 451; //Count
TX_MAPED_AI_FORMATIONS_TITLE = 452; //Troop Formations
TX_MAPED_AI_FORMATIONS = 453; //Edit formations
TX_MAPED_AI_FORMATIONS_AAI_INFO = 1534; //Notice: Advanced AI use its own formation parameters and will ignore these settings
TX_MAPED_AI_MAX_SOLDIERS_ENABLE_HINT = 454; //Set a limit on how many soldiers the AI can have
TX_MAPED_AI_MAX_SOLDIERS_HINT = 455; //How many soldiers AI can have at once
TX_MAPED_AI_GROUP_LVL_WEAK = 1537; //Weak
TX_MAPED_AI_GROUP_LVL_HINT = 1538; //Soldiers withour armor, leather armored units or iron armored units
TX_MAPED_AI_ADD_GROUP = 1539; //Add group
TX_MAPED_AI_ADD_GROUP_HINT = 1540; //Add group after placing defence position. Group depends on AI formations
TX_MAPED_UNITS_FORMATION_NUMBER = 1541; //Count
TX_MAPED_UNITS_FORMATION_NUMBER_HINT = 1542; //Number of units in group. At 0 it takes the AI formations
TX_MAPED_UNITS_FORMATION_COLUMNS = 1543; //Columns
TX_MAPED_UNITS_FORMATION_COLUMNS_HINT = 1544; //Number of columns in group. If number of units is 0 it takes the AI formations columns count
TX_MAPED_SELECTION_SMOOTH_COAL = 1545; //Make coal smooth
TX_MAPED_SELECTION_SMOOTH_COAL_HINT = 1546; //Coal deposits in the selection will be automatically set from the tiles with lowest coal count at the edges to the highest in the center
TX_UNIT_TASK_DISMISS = 1139; //Retiring
TX_UNIT_TASK_DISMISS_BTN = 1140; //Dismiss
TX_UNIT_TASK_DISMISS_CONFIRMATION = 1141; //Do you really want to dismiss this unit?|He will go to school and leave your town forever
TX_UNIT_TASK_DISMISS_HINT = 1142; //Dismiss unit
TX_UNIT_TASK_DISMISS_CANCEL_HINT = 1143; //Cancel unit dismiss
TX_UNIT_TASK_DISMISS_NOSCHOOLS_HINT = 1144; //Dismiss is not available because of lack of schools in your town
TX_MAPED_AI_MAX_SOLDIERS = 456; //Set max. soldiers
TX_MAPED_AI_RECRUITS_HINT = 457; //Classic AI: How many recruits AI should have in barracks|Advanced AI: Parameter not used
TX_MAPED_AI_RECRUITS = 458; //Recruits per Barracks
TX_MAPED_AI_RECRUIT_DELAY = 670; //Recruit delay (mins)
TX_MAPED_AI_RECRUIT_DELAY_HINT = 669; //Delay in minutes before the AI starts training recruits. Recruits for Towers are not affected
TX_MAPED_AI_AUTO_ATTACK = 774; //Auto attack range
TX_MAPED_AI_AUTO_ATTACK_HINT = 775; //AI groups will automatically attack if you are closer than this many tiles
TX_MAPED_AI_DEFEND_ALLIES = 776; //Defend allies
TX_MAPED_AI_DEFEND_ALLIES_HINT = 777; //If enabled the AI will defend units and houses of allies as if they were its own
TX_MAPED_AI_ARMY_TYPE = 817; //Army type
TX_MAPED_AI_ARMY_TYPE_MIXED = 821; //Mixed
TX_MAPED_AI_ARMY_TYPE_LEATHER = 820; //Leather
TX_MAPED_AI_ARMY_TYPE_IRON = 819; //Iron
TX_MAPED_AI_ARMY_TYPE_IRON_THEN_LEATHER = 818; //Iron then leather
TX_MAPED_AI_TARGET_CUSTOM = 460; //Custom position
TX_MAPED_AI_TARGET_HOUSE_START = 791; //Closest house from start position
TX_MAPED_AI_TARGET_HOUSE_ARMY = 790; //Closest house from army
TX_MAPED_AI_TARGET_CLOSEST = 463; //Closest unit
TX_MAPED_AI_ATTACK_TAKE_ALL = 802; //Take all
TX_MAPED_AI_ATTACK_TAKE_ANY = 1536; //Take any group type
TX_MAPED_AI_ATTACK_TAKE_ANY_HINT = 1232; //Take any group type
TX_MAPED_AI_ATTACK_COUNT = 465; //Group count
TX_MAPED_AI_ATTACK_INFO = 466; //Attack info
TX_MAPED_AI_ATTACK_DELAY = 788; //Initial delay (seconds)
TX_MAPED_AI_ATTACK_SOLDIERS = 803; //Minimum number of units to attack
TX_MAPED_AI_ATTACK_TYPE_REP = 468; //Repeating
TX_MAPED_AI_ATTACK_TYPE_ONCE = 469; //Single attack
TX_MAPED_AI_ATTACK_TYPE_MOUNTED = 470; //Mounted
TX_MAPED_AI_ATTACK_TYPE_RANGED = 471; //Ranged
TX_MAPED_AI_ATTACK_TYPE_ANTIHORSE = 472; //Antihorse
TX_MAPED_AI_ATTACK_TYPE_MELEE = 473; //Melee
TX_MAPED_AI_ATTACK_COL_LOC = 474; //Loc.
TX_MAPED_AI_ATTACK_COL_TARGET = 475; //Target
TX_MAPED_AI_ATTACK_COL_MEN = 476; //Men
TX_MAPED_AI_ATTACK_COL_DELAY = 477; //Delay
TX_MAPED_AI_ATTACK_COL_TYPE = 478; //Type
TX_MAPED_AI_ATTACK_AUTO = 479; //Autoattack
TX_MAPED_AI_ATTACK_AUTO_HINT = 810; //AI creates and manages attacks automatically. Ignores manually set attacks
TX_MAPED_AI_ATTACK_HELP = 823; //Notice: the first "Repeating" attack will send all the troops that AI player has at the attacking outposts. However, for every next "Repeating" attack (as well as for "Single Attack"), it sends enough groups to exceed the "Minimum number of units to attack"
TX_MAPED_AI_ATTACK = 480; //AI attacks
TX_MAPED_AI_ATTACK_ADD = 1137; //Add AI attack
TX_MAPED_AI_ATTACK_DEL = 1138; //Remove AI attack
TX_MAPED_AI_DEFENSE_EQUIP_LEATHER = 481; //Equip rate leather
TX_MAPED_AI_DEFENSE_EQUIP_IRON = 482; //Equip rate iron
TX_MAPED_AI_DEFENSE_EQUIP_LEATHER_HINT = 1389; //Delay in game ticks before AI equips a leather troops
TX_MAPED_AI_DEFENSE_EQUIP_IRON_HINT = 1390; //Delay in game ticks before AI equips an iron troops
TX_MAPED_AI_DEFENSE_AUTO = 483; //Autodefence
TX_MAPED_AI_DEFENSE_AUTO_HINT = 484; //AI creates and manages defense positions automatically. Ignores all manually set defense positions
TX_MAPED_AI_DEFENSE_HINT = 485; //Place defence position for AI.|To change defence position parameters use:|RMB - direction, Ctrl + RMB - group type, Alt + RMB - defensive / attacking
TX_MAPED_AI_DEFENSE = 486; //AI defence positions
TX_MAPED_AI_DEFENSE_OPTIONS = 680; //AI defence options
TX_MAPED_AI_DEFENCE_ATTACKERS = 792; //Attackers
TX_MAPED_AI_DEFENCE_DEFENDERS = 793; //Defenders
TX_MAPED_AI_DEFENCE_RADIUS = 693; //Defence radius
TX_MAPED_AI_DEFENCE_PRIORITY_ORDER = 786; //Order
TX_MAPED_AI_DEFENCE_DELETE_HINT = 694; //Delete current defence position
TX_MAPED_AI_DEFENCE_CLOSE_HINT = 695; //Return to the defence page
TX_MAPED_AI_DEFENCE_POSITION = 696; //Defence position
TX_MAPED_AI_WORKERS = 487; //Laborers
TX_MAPED_AI_SERFS_PER_10_HOUSES = 488; //Serfs per 10 houses
TX_MAPED_AI_SERFS_PER_10_HOUSES_HINT = 827; //Sets serfs count per 10 houses for specified AI player. Selected AI has %d houses
TX_MAPED_AI_WORKERS_COUNT_HINT = 1391; //Sets the number of AI workers
TX_MAPED_AI_AUTOREPAIR = 489; //Autorepair
TX_MAPED_AI_AUTOBUILD = 490; //Autobuild
TX_MAPED_AI_FASTEQUIP = 811; //Unlimited equip
TX_MAPED_AI_FASTEQUIP_HINT = 812; //Classic AI: Soldiers are equipped as fast as possible. Equip rates still affect village planning|Advanced AI: No equip limit
TX_MAPED_AI_START = 785; //AI start position
TX_MAPED_AI_START_HINT = 784; //Sets the AI start position which is used for targeting AI attacks
TX_MAPED_AI_TITLE = 491; //AI settings
TX_MAPED_AI_CLASSIC_AI_PARAMS = 1229; //Classic AI|Parameters
TX_MAPED_AI_CLASSIC_AI_PARAMS_HINT = 1230; //Setup AI Parameters used only by Classic AI
TX_MAPED_AI_CLASSIC_AI_PARAMS_TITLE = 1231; //Classic AI Parameters
TX_MAPED_HOUSES_TITLE = 492; //Houses
TX_MAPED_ROAD_TITLE = 493; //Roadworks
TX_MAPED_COPY_SELECT_HINT = 679; //Drag to select an area on the map
TX_MAPED_COPY_PASTE_VFLIP = 677; //Flip vertically
TX_MAPED_COPY_PASTE_VFLIP_HINT = 494; //Vertically flip selection
TX_MAPED_COPY_PASTE_HFLIP = 678; //Flip horizontally
TX_MAPED_COPY_PASTE_HFLIP_HINT = 495; //Horizontally flip selection
TX_MAPED_COPY_PASTE_HINT = 496; //Paste terrain
TX_MAPED_COPY_COPY_HINT = 497; //Copy terrain
TX_MAPED_COPY_TITLE = 498; //Copy/paste
TX_MAPED_TERRAIN_OVERLAYS = 1396; //Tile overlays
TX_MAPED_TERRAIN_HINTS_OVERLAYS = 1397; //Set tile overlays.|Use LMB for safe mode and LMB+Shift to overwrite roads
TX_MAPED_TERRAIN_OVERLAY_TO_NONE = 1582; //No overlay
TX_MAPED_TERRAIN_OVERLAY_TO_DIG1 = 1583; //Dig overlay stage 1
TX_MAPED_TERRAIN_OVERLAY_TO_DIG2 = 1584; //Dig overlay stage 2
TX_MAPED_TERRAIN_OVERLAY_TO_DIG3 = 1585; //Dig overlay stage 3
TX_MAPED_TERRAIN_OVERLAY_TO_DIG4 = 1586; //Dig overlay stage 4
TX_MAPED_TERRAIN_OVERLAY_TO_ROAD = 1587; //Road overlay
TX_MAPED_COPY = 673; //Copy
TX_MAPED_PASTE = 674; //Paste
TX_MAPED_PASTE_APPLY = 675; //Paste apply
TX_MAPED_PASTE_CANCEL = 676; //Paste cancel
TX_MAPED_PASSABILITY_OFF = 681; //Off
TX_MAPED_NEW_MISSION = 499; //New Mission
TX_MAPED_UNDO = 1548; //Undo
TX_MAPED_UNDO_HINT = 783; //Undo
TX_MAPED_REDO = 1549; //Redo
TX_MAPED_REDO_HINT = 782; //Redo
TX_MAPED_COPY_PASTE_TERRAIN_HINT = 1493; //Apply terrain from copied area
TX_MAPED_COPY_PASTE_HEIGHTS_HINT = 1494; //Apply heights from copied area
TX_MAPED_COPY_PASTE_OBJECTS_HINT = 1495; //Apply objects from copied area
TX_MAPED_COPY_PASTE_OVERLAYS_HINT = 1496; //Apply terrain overlays from copied area
TX_MAPED_AI_DEFAULTS_HEADING = 813; //Apply AI defaults
TX_MAPED_AI_DEFAULTS_MP_BUILDER = 814; //Multiplayer builder
TX_MAPED_AI_DEFAULTS_MP_BUILDER_HINT = 815; //Applies aggressive AI builder settings to all players (for multiplayer building maps)
TX_MAPED_AI_DEFAULTS_CONFIRM = 816; //Warning: This will override all existing AI settings for all players. Continue?
TX_MAPED_PLAYER_AI_MP_SETUP_HINT = 1589; //Apply multiplayer AI builder settings to player %d
TX_MAPED_PLAYER_AI_MP_SETUP_CONFIRM_TITLE = 1590; //Multiplayer setup for AI player %d
TX_MAPED_PLAYER_AI_MP_SETUP_CONFIRM = 1591; //Warning: This will override all existing AI settings for player %d. Continue?
TX_MP_MENU_PLAYERNAME = 500; //Player name
TX_MP_MENU_STATUS = 501; //Status:
TX_MP_MENU_CREATE_SERVER = 502; //Create Server
TX_MP_MENU_CREATE_SERVER_HEADER = 503; //CREATE SERVER
TX_MP_MENU_CREATE_SERVER_NAME = 504; //Name
TX_MP_MENU_CREATE_SERVER_PORT = 505; //Port
TX_MP_MENU_CREATE_SERVER_LOCAL = 506; //Create Local Server
TX_MP_MENU_CREATE_SERVER_INTERNET = 507; //Create Internet Server
TX_MP_MENU_CREATE_SERVER_CANCEL = 508; //Cancel
TX_MP_MENU_FIND_SERVER = 509; //Find Server by IP
TX_MP_MENU_FIND_SERVER_HEADER = 510; //FIND SERVER
TX_MP_MENU_FIND_SERVER_ADDRESS = 511; //Address
TX_MP_MENU_FIND_SERVER_PORT = 512; //Port
TX_MP_MENU_FIND_SERVER_ROOM = 513; //Room
TX_MP_MENU_FIND_SERVER_FIND = 514; //Connect
TX_MP_MENU_FIND_SERVER_CANCEL = 515; //Cancel
TX_MP_MENU_PASSWORD_HEADER = 516; //Password protected room
TX_MP_MENU_PASSWORD = 517; //Password
TX_MP_MENU_SERVERLIST_NAME = 518; //Server name
TX_MP_MENU_SERVERLIST_STATE = 519; //State
TX_MP_MENU_SERVERLIST_PLAYERS = 520; //Players
TX_MP_MENU_SERVERLIST_PING = 521; //Ping
TX_MP_MENU_REFRESH_SERVER_LIST = 522; //Refresh Server List
TX_MP_MENU_HEADER_SERVER_DETAILS = 523; //SERVER DETAILS
TX_MP_MENU_PLAYER_LIST = 524; //Player list:
TX_MP_MENU_SERVER_JOIN = 525; //Join
TX_MP_MENU_STATUS_CONNECTING = 526; //Connecting, please wait ...
TX_MP_MENU_LOADING_ANNOUNCEMENTS = 527; //Loading announcements...
TX_MP_MENU_REFRESHING = 528; //Refreshing...
TX_LOBBY_HEADER_PLAYERS = 529; //Players list
TX_LOBBY_HEADER_STARTLOCATION = 530; //Start location
TX_LOBBY_HEADER_TEAM = 531; //Team
TX_LOBBY_HEADER_FLAGCOLOR = 532; //Color
TX_LOBBY_HEADER_READY = 533; //Ready
TX_LOBBY_HEADER_PING = 534; //Ping
TX_LOBBY_HEADER_PINGFPS = 535; //Ping / FPS
TX_LOBBY_HEADER_SPECTATORS = 780; //Spectators
TX_LOBBY_ALLOW_SPECTATORS = 778; //Allow spectators
TX_LOBBY_SLOT_OPEN = 536; //Open
TX_LOBBY_SELECT = 538; //Select...
TX_LOBBY_RANDOM = 539; //Random
TX_LOBBY_MAP_NONE = 540; //None
TX_LOBBY_MAP_SAVED = 541; //Saved Game
TX_LOBBY_MAP_RANDOM = 1369; //Random map
TX_LOBBY_MAP_RANDOM_HINT = 1370; //Map was generated automatically with random map generator
TX_LOBBY_MAP_SELECT = 542; //Select a map...
TX_LOBBY_MAP_SELECT_SAVED = 543; //Select a save...
TX_LOBBY_QUIT = 544; //Quit lobby
TX_LOBBY_READY = 545; //Ready
TX_LOBBY_NOT_READY = 546; //Not ready
TX_LOBBY_START = 547; //Start!
TX_LOBBY_GAMESPEED_PEACETIME = 548; //Game speed (PT) [real]
TX_LOBBY_GAMESPEED = 549; //Game speed [real]
TX_LOBBY_ROOM_OK = 550; //OK
TX_LOBBY_ROOM_CANCEL = 551; //Cancel
TX_LOBBY_ROOM_DESCRIPTION = 552; //Description
TX_LOBBY_ROOM_PASSWORD = 553; //Password
TX_LOBBY_ROOMSETTINGS = 554; //Room settings
TX_LOBBY_PLAYER_BAN = 556; //Ban from this lobby
TX_LOBBY_PLAYER_KICK = 557; //Kick
TX_LOBBY_PLAYER_SET_HOST = 779; //Promote to host
TX_LOBBY_RANDOMIZE_LOCATIONS = 558; //Randomize locations within teams
TX_LOBBY_MAP_DESCRIPTION = 559; //Description
TX_LOBBY_OPTIONS = 560; //Options
TX_LOBBY_LOCATION_X = 561; //Location %d
TX_LOBBY_SPECTATE = 772; //Spectate
TX_LOBBY_SPECTATOR = 773; //Spectator
TX_LOBBY_ERROR_SELECT_PLAYER = 562; //Error: Please select a player from the save to control
TX_LOBBY_ERROR_NO_MAP = 563; //Error: Map failed to load or no map selected
TX_LOBBY_CANNOT_START = 564; //Cannot start: %s
TX_LOBBY_EVERYONE_NOT_READY = 565; //Not everyone is ready to start
TX_LOBBY_UNABLE_RANDOM_LOCS = 566; //Unable to assign random locations
TX_LOBBY_CANNOT_DISABLE_SPECTATORS = 781; //Cannot disable spectators: Spectators list must be empty
TX_LOBBY_HOST_RIGHTS = 567; //Server has assigned hosting rights to you
TX_LOBBY_GAME_STARTED = 568; //Game started
TX_LOBBY_MAP_BUILD = 569; //Building map
TX_LOBBY_MAP_FIGHT = 570; //Fighting map
TX_LOBBY_MAP_COOP = 571; //Co-operative map
TX_LOBBY_MAP_SPECIAL = 572; //Special map
TX_LOBBY_GAME_OPTIONS = 573; //Game options:
TX_LOBBY_PEACETIME = 574; //Peacetime (minutes)
TX_LOBBY_SLOT_CLOSED = 575; //Closed
TX_LOBBY_HOST_DOES_SETUP = 576; //Host does player setup
TX_LOBBY_DOWNLOAD = 736; //Download
TX_LOBBY_DOWNLOADING = 737; //downloading...
TX_LOBBY_DOWNLOAD_OVERWRITE = 738; //Overwrite existing files
TX_LOBBY_RESET_BANS = 768; //Reset all bans
TX_LOBBY_VIEW_README = 825; //View Readme PDF
TX_LOBBY_PDF_ERROR = 826; //Failed to launch PDF viewer
TX_LOBBY_SETTINGS_SAVE_PWD = 1592; //Stores the current password for future use
TX_MENU_CAMP_HINT = 795; //To play a previously unlocked campaign mission, select the mission flag on the campaign briefing map
TX_MULTIPLAYER_WAITING = 577; //Waiting for players:
TX_CHAT_ALL = 578; //All
TX_CHAT_TEAM = 579; //Team
TX_CHAT_SPECTATORS = 794; //Spectators
TX_CHAT_WHISPER_TO = 765; //Whisper to %s
TX_MENU_VOTE_RETURN_LOBBY = 798; //Vote Go to Lobby
TX_MENU_VOTE_RETURN_LOBBY_HINT = 797; //Vote to return this room to the lobby. The game can then be resumed or changed
TX_NET_LOST_CONNECTION = 739; //%s lost connection
TX_NET_HAS_QUIT = 740; //%s has quit
TX_NET_HAS_QUIT_AND_DEFEATED = 989; //%s has quit and is defeated
TX_NET_HAS_RECONNECTED = 741; //%s has reconnected
TX_NET_GAME_IN_PROGRESS = 742; //Cannot join while the game is in progress
TX_NET_ROOM_FULL = 743; //Room is full. No more players can join the game
TX_NET_SAME_NAME = 744; //Player with the same name has already joined the room
TX_NET_JOIN_DATA_FILES = 746; //Error: %s has different data files to the host and so cannot join this game
TX_NET_YOUR_DATA_FILES = 747; //Your data files do not match the host
TX_NET_HOSTING_RIGHTS = 748; //Hosting rights reassigned to %s
TX_NET_DIFFERENT_VERSION = 749; //%s has a different version of %s
TX_NET_MISSING_FILES = 750; //%s does not have %s
TX_NET_QUERY_TIMED_OUT = 751; //Query timed out
TX_NET_DROPPED = 752; //The host dropped %s from the game
TX_NET_KICKED = 753; //%s was kicked by the host
TX_NET_BANNED = 766; //%s was banned from this lobby by the host
TX_NET_RECONNECTING = 754; //Attempting to reconnect to the game...
TX_NET_HAS_JOINED = 755; //%s has joined
TX_NET_RECONNECTION_FAILED = 756; //Reconnection failed: %s
TX_NET_RECONNECTION_DROPPED = 757; //The host decided to continue playing without you :(
TX_NET_KICK_TIMEOUT = 758; //Disconnected by the server: Timeout detected
TX_NET_KICK_BY_HOST = 759; //You were kicked by the host
TX_NET_BANNED_BY_HOST = 767; //You were banned by the host
TX_NET_SERVER_STOPPED = 760; //Server stopped responding
TX_NET_INVALID_ROOM = 761; //Invalid room number
TX_NET_BANS_RESET = 769; //The host reset all bans for this lobby
TX_NET_VOTED = 796; //%s voted to return to the lobby (need %s more votes)
TX_NET_VOTE_PASSED = 799; //%s voted to return to the lobby (vote passed)
TX_NET_VOTE_FAILED = 800; //The vote to return to the lobby failed
TX_NET_PROMOTE_LOCAL_SERVER = 809; //You cannot change host when the server is running in your client
TX_NET_MUTED = 1019; //%s has muted you. You can no longer send messages or beacons to him
TX_NET_HOST_GAME_VERSION_DONT_MATCH = 1362; //Host's game version doesn't match your game version
TX_CREDITS = 580; //KaM Remake Credits
TX_CREDITS_ORIGINAL = 581; //Original Knights & Merchants Credits
TX_CREDITS_PROGRAMMING = 582; //PROGRAMMING:
TX_CREDITS_ADDITIONAL_PROGRAMMING = 583; //ADDITIONAL PROGRAMMING:
TX_CREDITS_ADDITIONAL_GRAPHICS = 584; //ADDITIONAL GRAPHICS:
TX_CREDITS_ADDITIONAL_SOUNDS = 585; //ADDITIONAL SOUNDS:
TX_CREDITS_ADDITIONAL_MUSIC = 586; //ADDITIONAL MUSIC:
TX_CREDITS_ADDITIONAL_TRANSLATIONS = 587; //ADDITIONAL TRANSLATIONS:
TX_CREDITS_SPECIAL = 588; //SPECIAL THANKS TO:
TX_MENU_MAPED_MPMAPS = 589; //Multiplayer maps
TX_MENU_MAPED_MPMAPS_SHORT = 1118; //Multiplayer maps
TX_MENU_MAPED_SPMAPS = 590; //Singleplayer maps
TX_MENU_MAPED_DLMAPS = 822; //Downloaded maps
TX_MENU_OPTIONS_SCROLL_SPEED = 591; //Scroll speed
TX_MP_MENU_NO_SERVERS = 592; //No servers found
TX_MENU_OPTIONS_MUSIC_SHUFFLE_SHORT = 1120; //Shuffle tracks
TX_MENU_OPTIONS_MUSIC_SHUFFLE = 593; //Shuffle tracks
TX_MP_MENU_GAME_INFORMATION = 594; //Game information:
TX_MP_STATE_NONE = 595; //-
TX_MP_STATE_LOBBY = 596; //Lobby
TX_MP_STATE_LOADING = 597; //Loading
TX_MP_STATE_GAME = 598; //Game
TX_MODE_BUILD_FIGHT = 599; //Building and Fighting
TX_MODE_FIGHTING = 600; //Fighting
TX_MP_MENU_STATUS_READY = 601; //Ready
TX_MP_MENU_WRONG_VERSION = 602; //Wrong protocol version: %s. Server uses: %s
TX_HOUSES_MARKET_HINT_ADD = 603; //Increase trade amount
TX_HOUSES_MARKET_HINT_REM = 604; //Decrease trade amount
TX_MULTIPLAYER_SAVING_GAME = 605; //Saving game...
TX_MULTIPLAYER_PLAYER_DEFEATED = 606; //%s was defeated!
TX_GAMEPLAY_DROP_PLAYERS = 607; //Drop Players
TX_GAMEPLAY_DROP_PLAYERS_DELAY = 608; //The host will be allowed to drop these players after %d seconds
TX_GAMEPLAY_DROP_PLAYERS_ALLOWED = 609; //The host is now allowed to drop these players
TX_MULTIPLAYER_HOST_DISCONNECTED = 610; //The host (%s) has quit
TX_MULTIPLAYER_HOST_DISCONNECTED_DEFEATED = 990; //The host (%s) has quit and is defeated
TX_MULTIPLAYER_ATTEMPT_RECONNECTING = 611; //The connection to the server was lost. Attempting to reconnect...
TX_GAMEPLAY_CONFIRM_QUIT = 612; //Are you sure you want to quit?
TX_GAMEPLAY_CONFIRM_DROP = 613; //Are you sure you want to permanently drop these players?
TX_GAMEPLAY_CONFIRM_CANCEL = 614; //Cancel
TX_GAMEPLAY_OVERLAY_HIDE = 807; //Hide scripted overlay
TX_GAMEPLAY_OVERLAY_SHOW = 808; //Show scripted overlay
TX_HOUSES_MARKET_HINT_BLOCKED = 615; //Trading this resource is not available in this mission
TX_HOUSES_WOODCUTTER_PLANT_CHOP = 616; //Plant and fell
TX_HOUSES_WOODCUTTER_CHOP_ONLY = 617; //Fell only
TX_MP_BLOCKED_BY_PEACETIME = 618; //You are not allowed to do that during peacetime
TX_MP_PEACETIME_REMAINING = 619; //Peacetime remaining: %s
TX_MP_PEACETIME_OVER = 620; //Peacetime is over. To thy weapons!
TX_GAME_TIME = 621; //Game time:|%s
TX_TROOP_HALT_HINT = 622; //Halt troop
TX_TROOP_LINK_HINT = 623; //Link up troop|Hold Shift to link several groups
TX_TROOP_SPLIT_HINT = 624; //Separate troop (%s). Separate one unit from troop (Ctrl + %s)
TX_MENU_REPLAYS = 625; //Replay Viewer
TX_MENU_VIEW_REPLAY = 626; //View Replay
TX_SAVE_UNSUPPORTED_FORMAT = 627; //Unsupported format %s
TX_SAVE_UNSUPPORTED_VERSION = 628; //Unsupported version %s
TX_SAVE_UNSUPPORTED_VERSION_SHORT = 1386; //Unsupported version
TX_SAVE_UNSUPPORTED_MODS = 629; //Unsupported modifications
TX_SAVE_SAVE_FILE_NOT_EXISTS = 1599; //Save file does not exist
TX_MENU_PARSE_ERROR = 630; //An error has occurred while parsing the file %s
TX_MENU_LOADING_INITIALIZING = 631; //initializing
TX_MENU_LOADING_SCRIPT = 632; //script
TX_MENU_LOADING_UNITS = 633; //units
TX_MENU_LOADING_HOUSES = 634; //houses
TX_MENU_LOADING_TREES = 635; //trees
TX_MENU_LOADING_DEFINITIONS = 636; //definitions
TX_MENU_LOADING_TILESET = 637; //tileset
TX_MAP_DOESNT_EXIST = 638; //Map not found: %s
TX_SAVE_DOESNT_EXIST = 639; //Save not found: %s
TX_MAP_WRONG_VERSION = 640; //Map files do not match the host for the map: %s
TX_SAVE_WRONG_VERSION = 641; //Save file does not match the host for the save: %s
TX_REPLAY_FAILED = 642; //The replay failed a consistency check. This is a known bug which affects playback of some replays.\nIf you continue watching the replay will no longer be accurate and the game may crash.\nDo you want to continue watching? Choose 'Yes to All' to ignore future consistency check failures.
TX_PAUSED_FILE_MISMATCH = 828; //Error: Host's paused file does not match local paused file. An error has occurred or the host might be attempting to cheat.
TX_MULTIPLE_INSTANCES = 643; //You may only have one instance of the game in multiplayer mode at once
TX_ERROR_MODS = 644; //Modifications to the game are not allowed in multiplayer.|Please reinstall to restore the original files.
TX_ERROR_MESSAGE = 645; //An error occurred in the application. Please click Send Bug Report so we can investigate this issue. Thanks for your help!
TX_ERROR_SEND = 646; //Send Bug Report
TX_ERROR_SHOW_DATA = 647; //Show Raw Data
TX_ERROR_RESUME = 648; //Resume Application
TX_ERROR_TERMINATE = 649; //Terminate Application
TX_ERROR_SEND_NEXT = 650; //Next
TX_ERROR_SEND_CONTACT = 651; //Contact Details
TX_ERROR_SEND_NAME = 652; //Your name: (optional)
TX_ERROR_SEND_EMAIL = 653; //Your email: (optional)
TX_ERROR_SEND_REMEMBER = 654; //Remember me
TX_ERROR_SEND_DETAILS = 655; //Error Details
TX_ERROR_SEND_DETAILS_MESSAGE = 656; //In what situation did the error occur? Can you provide any additional information? (English preferred)
TX_ERROR_SEND_SCREENSHOT = 657; //Screenshot
TX_ERROR_SEND_SCREENSHOT_MESSAGE = 658; //Attach a screenshot to the bug report
TX_ERROR_SEND_SCREENSHOT_EDIT = 659; //(click to edit image)
TX_ERROR_SEND_SEND = 660; //Send Report
TX_ERROR_SEND_CANCEL = 661; //Cancel
TX_ERROR_SENDING_TITLE = 662; //Sending bug report...
TX_ERROR_SENDING_CONNECTING = 663; //Connecting to server...
TX_ERROR_SENDING_DATA = 664; //Sending data...
TX_ERROR_SENDING_FAILED = 665; //Sending the crash report failed! Our server might be busy, please try sending it again.
TX_ERROR_WAIT_TITLEBAR = 666; //Information
TX_ERROR_WAIT_MESSAGE = 667; //Please wait a moment...
TX_KEY_FUNC_SCROLL_LEFT = 845; //Scroll Left
TX_KEY_FUNC_SCROLL_RIGHT = 846; //Scroll Right
TX_KEY_FUNC_SCROLL_UP = 847; //Scroll Up
TX_KEY_FUNC_SCROLL_DOWN = 848; //Scroll Down
TX_KEY_FUNC_MENU_BUILD = 849; //Build Menu
TX_KEY_FUNC_MENU_RATIO = 850; //Ratio Menu
TX_KEY_FUNC_MENU_STATS = 851; //Statistics Menu
TX_KEY_FUNC_MENU_MAIN = 852; //Options Menu
TX_KEY_FUNC_HALT = 853; //Halt Command
TX_KEY_FUNC_SPLIT = 854; //Splitup Command
TX_KEY_FUNC_LINKUP = 855; //Linkup Command
TX_KEY_FUNC_FOOD = 856; //Food Command
TX_KEY_FUNC_STORM = 857; //Storm Command
TX_KEY_FUNC_FORM_INCREASE = 858; //Increase Formation
TX_KEY_FUNC_FORM_DECREASE = 859; //Decrease Formation
TX_KEY_FUNC_TURN_CW = 860; //Turn Clockwise
TX_KEY_FUNC_TURN_CCW = 861; //Turn Counterclockwise
TX_KEY_FUNC_TRAIN_PREV = 1430; //Go to previous unit
TX_KEY_FUNC_TRAIN_EQUIP = 1431; //Train or Equip unit
TX_KEY_FUNC_TRAIN_NEXT = 1432; //Go to next unit
TX_KEY_FUNC_GAME_SPEED_1 = 862; //Normal Game Speed (x1)
TX_KEY_FUNC_GAME_SPEED_2 = 863; //Game Speed x%s
TX_KEY_FUNC_GAME_SPEED_3 = 864; //Game Speed x%s
TX_KEY_FUNC_GAME_SPEED_4 = 865; //Game Speed x%s
TX_KEY_FUNC_BEACON = 866; //Beacon
TX_KEY_FUNC_PAUSE = 867; //Pause
TX_KEY_FUNC_SHOW_TEAMS = 868; //Show Teams (MP)
TX_KEY_FUNC_MAP_DRAG_SCROLL = 1017; //Map drag scroll
TX_KEY_FUNC_ZOOM_IN = 869; //Zoom In
TX_KEY_FUNC_ZOOM_OUT = 870; //Zoom Out
TX_KEY_FUNC_ZOOM_RESET = 871; //Reset Zoom
TX_KEY_FUNC_SELECT_1 = 872; //Select Group 1
TX_KEY_FUNC_SELECT_2 = 873; //Select Group 2
TX_KEY_FUNC_SELECT_3 = 874; //Select Group 3
TX_KEY_FUNC_SELECT_4 = 875; //Select Group 4
TX_KEY_FUNC_SELECT_5 = 876; //Select Group 5
TX_KEY_FUNC_SELECT_6 = 877; //Select Group 6
TX_KEY_FUNC_SELECT_7 = 878; //Select Group 7
TX_KEY_FUNC_SELECT_8 = 879; //Select Group 8
TX_KEY_FUNC_SELECT_9 = 880; //Select Group 9
TX_KEY_FUNC_SELECT_10 = 881; //Select Group 10
TX_KEY_FUNC_SELECT_11 = 993; //Select Group 11
TX_KEY_FUNC_SELECT_12 = 994; //Select Group 12
TX_KEY_FUNC_SELECT_13 = 995; //Select Group 13
TX_KEY_FUNC_SELECT_14 = 996; //Select Group 14
TX_KEY_FUNC_SELECT_15 = 997; //Select Group 15
TX_KEY_FUNC_SELECT_16 = 998; //Select Group 16
TX_KEY_FUNC_SELECT_17 = 999; //Select Group 17
TX_KEY_FUNC_SELECT_18 = 1000; //Select Group 18
TX_KEY_FUNC_SELECT_19 = 1001; //Select Group 19
TX_KEY_FUNC_SELECT_20 = 1002; //Select Group 20
TX_KEY_FUNC_PLAN_ROAD = 1003; //Construct road
TX_KEY_FUNC_PLAN_FIELD = 1004; //Plough field
TX_KEY_FUNC_PLAN_WINE = 1005; //Lay out wine field
TX_KEY_FUNC_ERASE_PLAN = 1006; //Remove building/highlights
TX_KEY_FUNC_SEL_NXT_BLD_UNIT_SAME_TYPE = 1007; //Select next house/unit with same type
TX_KEY_FUNC_DBG_WINDOW = 1008; //Debug window
TX_KEY_FUNC_SPECPANEL_DROPBOX_OPEN_CLOSE = 1258; //Open/Close spectator stats panel
TX_KEY_FUNC_REPLAY_PLAY_NEXT_TICK = 1357; //Play next tick in replay
TX_KEY_FUNC_SPECTATE_PLAYER_1 = 1009; //Spectate player 1
TX_KEY_FUNC_SPECTATE_PLAYER_2 = 1010; //Spectate player 2
TX_KEY_FUNC_SPECTATE_PLAYER_3 = 1011; //Spectate player 3
TX_KEY_FUNC_SPECTATE_PLAYER_4 = 1012; //Spectate player 4
TX_KEY_FUNC_SPECTATE_PLAYER_5 = 1013; //Spectate player 5
TX_KEY_FUNC_SPECTATE_PLAYER_6 = 1014; //Spectate player 6
TX_KEY_FUNC_SPECTATE_PLAYER_7 = 1015; //Spectate player 7
TX_KEY_FUNC_SPECTATE_PLAYER_8 = 1016; //Spectate player 8
TX_KEY_FUNC_SPECTATE_PLAYER_9 = 1106; //Spectate player 9
TX_KEY_FUNC_SPECTATE_PLAYER_10 = 1107; //Spectate player 10
TX_KEY_FUNC_SPECTATE_PLAYER_11 = 1108; //Spectate player 11
TX_KEY_FUNC_SPECTATE_PLAYER_12 = 1109; //Spectate player 12
TX_KEY_FUNC_CENTER_ALERT = 882; //Center to Alert
TX_KEY_FUNC_DELETE_MSG = 883; //Delete Message
TX_KEY_FUNC_SHOW_GAME_CHAT = 884; //Show Game Chat (MP)
TX_KEY_FUNC_CLOSE_MENU = 885; //Close Menu's
TX_KEY_FUNC_DBG_MAP = 886; //Debug Show Map
TX_KEY_FUNC_DBG_VICTORY = 887; //Debug Victory
TX_KEY_FUNC_DBG_DEFEAT = 888; //Debug Defeat
TX_KEY_FUNC_DBG_SCOUT = 889; //Debug Add Scout
TX_KEY_FUNC_MAPEDIT_EXTRA = 890; //Extra's Menu
TX_KEY_FUNC_MAPEDIT_SAVE = 1594; //Save map
TX_KEY_FUNC_MAPEDIT_TERAIN_EDIT = 891; //Terrain Editor
TX_KEY_FUNC_MAPEDIT_VILLAGE_PLAN = 892; //Village Planning
TX_KEY_FUNC_MAPEDIT_VISUAL_SCRIPT = 893; //Visual Scripting
TX_KEY_FUNC_MAPEDIT_GLOBAL_SCRIPT = 894; //Global Scripting
TX_KEY_FUNC_MAPEDIT_MENU_MAIN = 895; //Main Menu
TX_KEY_FUNC_MAPEDIT_SUBMENU_1 = 896; //Sub-menu 1
TX_KEY_FUNC_MAPEDIT_SUBMENU_2 = 897; //Sub-menu 2
TX_KEY_FUNC_MAPEDIT_SUBMENU_3 = 898; //Sub-menu 3
TX_KEY_FUNC_MAPEDIT_SUBMENU_4 = 899; //Sub-menu 4
TX_KEY_FUNC_MAPEDIT_SUBMENU_5 = 900; //Sub-menu 5
TX_KEY_FUNC_MAPEDIT_SUBMENU_6 = 901; //Sub-menu 6
TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_1 = 1129; //Sub-menu action 1
TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_2 = 1130; //Sub-menu action 2
TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_3 = 1131; //Sub-menu action 3
TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_4 = 1132; //Sub-menu action 4
TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_5 = 1133; //Sub-menu action 5
TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_6 = 1134; //Sub-menu action 6
TX_KEY_FUNC_MAPEDIT_SUBMENU_ACTION_7 = 1135; //Sub-menu action 7
TX_KEY_FUNC_MAPEDIT_OBJ_PALETTE = 1020; //Objects palette
TX_KEY_FUNC_MAPEDIT_TILES_PALETTE = 1425; //Tiles palette
TX_KEY_FUNC_MAPEDIT_UNIV_ERASOR = 1021; //Universal eraser
TX_KEY_FUNC_MAPEDIT_PAINT_BUCKET = 1136; //Paint bucket (change owner)
TX_KEY_FUNC_MAPEDIT_HISTORY = 1408; //History
TX_KEY_FUNC_MAPEDIT_FLAT_TERRAIN = 1597; //Flat terrain
TX_KEY_FUNC_MAPEDIT_TILES_GRID = 1598; //Tiles grid
TX_KEY_FUNC_MUSIC_PREV_TRACK = 1457; //Music previous track
TX_KEY_FUNC_MUSIC_NEXT_TRACK = 1458; //Music next track
TX_KEY_FUNC_MUSIC_DISABLE = 1459; //Disable music
TX_KEY_FUNC_MUSIC_SHUFFLE = 1460; //Shuffle music
TX_KEY_FUNC_MUSIC_VOLUME_UP = 1461; //Music volume up
TX_KEY_FUNC_MUSIC_VOLUME_DOWN = 1462; //Music volume down
TX_KEY_FUNC_MUSIC_MUTE = 1463; //Mute music
TX_KEY_FUNC_SOUND_VOLUME_UP = 1464; //Sound volume up
TX_KEY_FUNC_SOUND_VOLUME_DOWN = 1465; //Sound volume down
TX_KEY_FUNC_SOUND_MUTE = 1466; //Mute sounds
TX_KEY_FUNC_MUTE_ALL = 1467; //Mute all (music and sounds)
TX_KEY_FUNC_UNKNOWN = 903; //~~~ Unknown value
TX_KEY_UNASSIGNABLE = 902; //Ctrl and Shift are unassignable
TX_KEY_LMB = 904; //Left Mouse Button
TX_KEY_MMB = 905; //Middle Mouse Button
TX_KEY_RMB = 906; //Right Mouse Button
TX_KEY_BREAK = 907; //Break
TX_KEY_BACKSPACE = 908; //Backspace
TX_KEY_TAB = 909; //TAB
TX_KEY_CLEAR = 910; //Clear
TX_KEY_ENTER = 911; //Return
TX_KEY_SHIFT = 912; //Shift
TX_KEY_CTRL = 913; //Control
TX_KEY_ALT = 914; //Alt
TX_KEY_PAUSE = 915; //Pause
TX_KEY_CAPS = 916; //Caps Lock
TX_KEY_ESC = 917; //Escape
TX_KEY_SPACE = 918; //Space Bar
TX_KEY_PG_UP = 919; //Page Up
TX_KEY_PG_DOWN = 920; //Page Down
TX_KEY_END = 921; //End
TX_KEY_HOME = 922; //Home
TX_KEY_ARROW_LEFT = 923; //Left Arrow Key
TX_KEY_ARROW_UP = 924; //Up Arrow Key
TX_KEY_ARROW_RIGHT = 925; //Right Arrow Key
TX_KEY_ARROW_DOWN = 926; //Down Arrow Key
TX_KEY_SELECT = 927; //Select
TX_KEY_PRINT = 928; //Print
TX_KEY_EXECUTE = 929; //Execute
TX_KEY_PRINT_SCREEN = 930; //Print Screen
TX_KEY_INSERT = 931; //Insert
TX_KEY_DELETE = 932; //Delete
TX_KEY_HELP = 933; //Help
TX_KEY_NUM_0 = 934; //Num Pad 0
TX_KEY_NUM_1 = 935; //Num Pad 1
TX_KEY_NUM_2 = 936; //Num Pad 2
TX_KEY_NUM_3 = 937; //Num Pad 3
TX_KEY_NUM_4 = 938; //Num Pad 4
TX_KEY_NUM_5 = 939; //Num Pad 5
TX_KEY_NUM_6 = 940; //Num Pad 6
TX_KEY_NUM_7 = 941; //Num Pad 7
TX_KEY_NUM_8 = 942; //Num Pad 8
TX_KEY_NUM_9 = 943; //Num Pad 9
TX_KEY_NUM_MULTIPLY = 944; //Num Pad *
TX_KEY_NUM_PLUS = 960; //Num Pad +
TX_KEY_SEPARATOR = 945; //Separator
TX_KEY_NUM_MINUS = 946; //Num Pad -
TX_KEY_NUM_DOT = 947; //Num Pad .
TX_KEY_NUM_DIVIDE = 948; //Num Pad /
TX_KEY_NUM_LOCK = 949; //Num Lock
TX_KEY_SCROLL_LOCK = 950; //Scroll Lock
TX_KEY_LEFT_SHIFT = 951; //Left Shift
TX_KEY_RIGHT_SHIFT = 952; //Right Shift
TX_KEY_LEFT_CTRL = 953; //Left Control
TX_KEY_RIGHT_CTRL = 954; //Right Control
TX_KEY_LEFT_ALT = 955; //Left Alt
TX_KEY_RIGHT_ALT = 956; //Right Alt
TX_KEY_PLAY = 957; //Play
TX_KEY_ZOOM = 958; //Zoom
TX_KEY_COMMON = 961; //Common Keys
TX_KEY_GAME = 962; //Game Keys
TX_KEY_MAPEDIT = 963; //Map Editor Keys
TX_KEY_SPECTATE_REPLAY = 1018; //Spectate/Replay view Keys
TX_KEY_UNIT = 1433; //Unit orders Keys
TX_KEY_HOUSE = 1434; //House Keys
TX_KEY_CTRL_MOUSEWHEEL = 1194; //Ctrl + Mouse wheel
TX_KEY_ALT_MOUSEWHEEL = 1195; //Alt + Mouse wheel
TX_KEY_SHIFT_MOUSEWHEEL = 1196; //Shift + Mouse wheel
TX_KEY_BROWSER_BACK = 1439; //Browser back
TX_KEY_BROWSER_FORWARD = 1440; //Browser forward
TX_KEY_BROWSER_REFRESH = 1441; //Browser refresh
TX_KEY_BROWSER_STOP = 1442; //Browser stop
TX_KEY_BROWSER_SEARCH = 1443; //Browser search
TX_KEY_BROWSER_FAVORITES = 1444; //Browser favorites
TX_KEY_BROWSER_HOME = 1445; //Browser home
TX_KEY_VOLUME_MUTE = 1446; //Volume mute
TX_KEY_VOLUME_DOWN = 1447; //Volume down
TX_KEY_VOLUME_UP = 1448; //Volume up
TX_KEY_MEDIA_NEXT_TRACK = 1449; //Media next track
TX_KEY_MEDIA_PREV_TRACK = 1450; //Media previous track
TX_KEY_MEDIA_STOP = 1451; //Media stop
TX_KEY_MEDIA_PLAY_PAUSE = 1452; //Media play/pause
TX_KEY_LAUNCH_MAIL = 1453; //Launch mail
TX_KEY_LAUNCH_MEDIA_SELECT = 1454; //Launch media select
TX_KEY_LAUNCH_APP1 = 1455; //Launch application 1
TX_KEY_LAUNCH_APP2 = 1456; //Launch application 2
TX_MSG_WOODCUTTER_PLANT_DEPLETED = 1022; //Your woodcutter cannot find any free place to plant a tree
TX_MSG_HOUSE_UNOCCUPIED__22 = 966; //This armor smithy is not occupied
TX_MSG_HOUSE_UNOCCUPIED_ARMORYWORKSHOP = 967; //This armory workshop is not occupied
TX_MSG_HOUSE_UNOCCUPIED_BAKERY = 968; //This bakery is not occupied
TX_MSG_HOUSE_UNOCCUPIED_BUTCHERS = 969; //This butcher's is not occupied
TX_MSG_HOUSE_UNOCCUPIED_COALMINE = 970; //This coal mine is not occupied
TX_MSG_HOUSE_UNOCCUPIED_FARM = 971; //This farm is not occupied
TX_MSG_HOUSE_UNOCCUPIED_FISHERMANS = 972; //This fisherman's is not occupied
TX_MSG_HOUSE_UNOCCUPIED_GOLDMINE = 973; //This gold mine is not occupied
TX_MSG_HOUSE_UNOCCUPIED_IRONMINE = 974; //This iron mine is not occupied
TX_MSG_HOUSE_UNOCCUPIED_IRONSMITHY = 975; //This iron smithy is not occupied
TX_MSG_HOUSE_UNOCCUPIED_METALLURGISTS = 976; //This metallurgist's is not occupied
TX_MSG_HOUSE_UNOCCUPIED_MILL = 977; //This mill is not occupied
TX_MSG_HOUSE_UNOCCUPIED_QUARRY = 978; //This quarry is not occupied
TX_MSG_HOUSE_UNOCCUPIED_SAWMILL = 979; //This sawmill is not occupied
TX_MSG_HOUSE_UNOCCUPIED_SIEGEWORKSHOP = 980; //This siege workshop is not occupied
TX_MSG_HOUSE_UNOCCUPIED_STABLES = 981; //These stables are not occupied
TX_MSG_HOUSE_UNOCCUPIED_SWINEFARM = 982; //This swine farm is not occupied
TX_MSG_HOUSE_UNOCCUPIED_TANNERY = 983; //This tannery is not occupied
TX_MSG_HOUSE_UNOCCUPIED_WATCHTOWER = 984; //This watchtower is not occupied
TX_MSG_HOUSE_UNOCCUPIED_WEAPONSMITHY = 985; //This weapon smithy is not occupied
TX_MSG_HOUSE_UNOCCUPIED_WEAPONSWORKSHOP = 986; //This weapons workshop is not occupied
TX_MSG_HOUSE_UNOCCUPIED_VINEYARD = 987; //This vineyard is not occupied
TX_MSG_HOUSE_UNOCCUPIED_WOODCUTTERS = 988; //This woodcutter's is not occupied
TX_CHART_PT_END = 1023; //PT-
TX_MULTIPLAYER_PLAYER_WON = 1024; //%s has won!
TX_MULTIPLAYER_CHAT_PLAYER_NOT_CONNECTED_ANYMORE = 1025; //%s is not connected to game anymore
TX_HOUSES_TOWNHALL_MAX_GOLD = 1026; //Max Gold
TX_HOUSES_TOWNHALL_MAX_GOLD_HINT = 1027; //Maximum amount of gold to deliver into townhall
TX_HOUSES_WOODCUTTER_PLANT_ONLY = 1028; //Plant only
TX_HOUSES_CLOSED_FOR_WORKER_HINT = 1029; //Open / Close house for %s
TX_LOBBY_SLOT_OPEN_ALL = 1030; //All
TX_LOBBY_SLOT_CLOSED_ALL = 1031; //All
TX_LOBBY_SLOT_AI_ALL = 1032; //All
TX_MENU_MAP_RENAME = 1033; //Rename Map
TX_SETTINGS_PAUSE_AT_PT_END = 1034; //Pause at peacetime end
TX_GAMEPLAY_GAME_TIME = 1035; //Game time
TX_MENU_MAP_MOVE_NAME_TITLE = 1036; //Name
TX_RESULTS_ARMY_POWER = 1037; //Army power
TX_RESULTS_ALL_SOLDIERS = 1038; //All soldiers
TX_RESULTS_CHART_TYPE = 1039; //Chart type
TX_RESULTS_WARES_QUANTITY = 1040; //Quantity
TX_RESULTS_WARES_GDP = 1041; //GDP
TX_RESULTS_ARMY_INSTANTANEOUS = 1042; //Instantaneous
TX_RESULTS_ARMY_TOTAL_EQUIPPED = 1043; //Total equipped
TX_RESULTS_ARMY_DEFEATED = 1044; //Defeated
TX_RESULTS_ARMY_LOST = 1045; //Lost
TX_RESULTS_BACK_TO_RESULTS = 1046; //Back to game results
TX_RESULTS_BY_PLAYERS = 1047; //by Players
TX_RESULTS_BY_TEAMS = 1048; //by Teams
TX_RESULTS_MORE_STATS = 1049; //More|statistics
TX_MENU_RETURN_TO_MAPED = 1050; //Return to MapEd
TX_MENU_RETURN_TO_MAPED_HINT = 1051; //Return to Map Editor
TX_REPLAY_QUIT_CONFIRMATION = 1052; //Are you sure you|want to quit|this replay?
TX_NET_ERR_MAP_INVALID = 1053; //Map is invalid
TX_NET_ERR_MAP_INVALID_MSG = 1054; //Selected map is invalid. Please select another map
TX_NET_ERR_DL_MAP_FILE_CHANGED = 1055; //Downloaded map files have changed
TX_NET_ERR_DL_MAP_FILE_CHANGED_MSG = 1056; //Selected DL map, which files have changed. Please move it out of downloads first
TX_NET_ERR_MAP_FILE_CHANGED = 1057; //Map files have changed. Please reselect the map
TX_KEY_MOUSE_FORWARD = 1058; //Forward mouse button
TX_KEY_MOUSE_BACKWARD = 1059; //Backward mouse button
TX_UNITS_ALL = 1060; //All
TX_MAPED_UNIVERSAL_ERASER = 1061; //Universal eraser
TX_MAPED_SHOW_TILE_OWNERS = 1062; //Show tile owners
TX_MAPED_SHOW_TILES_GRID = 1063; //Show tiles grid
TX_HOUSES_WOODCUTTER_CUTTING_POINT = 1064; //Cutting point
TX_MAPED_WOODCUTTER_CUTTING_POINT_HINT = 1065; //Set woodcutters cutting point. Alternatively you can set it via Shift + Right mouse button
TX_HOUSES_RALLY_POINT = 1066; //Rally point
TX_MAPED_RALLY_POINT_HINT = 1067; //Set %s rally point. Alternatively you can set it via Shift + Right mouse button
TX_MAPED_MAP_RESIZE = 1068; //Resize Map
TX_MAPED_MAP_RESIZE_MOVE_BORDERS = 1069; //Move borders:
TX_MAPED_MAP_RESIZE_AND_SAVE = 1070; //Resize and Save
TX_MAPED_MAP_RESIZE_AND_SAVE_HINT = 1071; //Resize map and then save it
TX_MAPED_MAP_RESIZE_CONFIRM_TITLE = 1072; //Map resize
TX_MAPED_MAP_RESIZE_CONFIRM = 1073; //Are you sure want to resize the map?||It will automatically override current map
TX_MAPED_MAP_RESIZE_NOT_AVAIL = 1074; //Resize is not available||You need to save new map first
TX_MAPED_MAP_RESIZE_CURR_MAP_SIZE = 1110; //Current map size:|[ %d : %d ]
TX_MAPED_MAP_RESIZE_NEW_MAP_SIZE = 1111; //New map size:|[ %d : %d ]
TX_MAPED_MAP_RESIZE_TITLE = 1112; //Resize Map
TX_MAPED_PAINT_BUCKET_CH_OWNER = 1075; //Change owner for object
TX_PLAYER_FLAG_HINT = 1113; //Owner: %s
TX_MAPED_MAP_QUICK_PLAY = 1076; //Quick Play
TX_MAPED_MAP_QUICK_PLAY_HINT = 1077; //Start singleplayer game on current map
TX_MAPED_MAP_QUICK_PLAY_SEL_PLAYER = 1078; //Select player:
TX_MAPED_MAP_QUICK_PLAY_SEL_PLAYER_TO_START = 1079; //Select player to start map as
TX_MAPED_MAP_QUICK_PLAY_START_NO_SAVE = 1080; //Start without save
TX_MAPED_MAP_QUICK_PLAY_START_NO_SAVE_HINT = 1081; //Discard changes and start game as selected player
TX_MAPED_MAP_QUICK_PLAY_SAVE_AND_START = 1082; //Save and start
TX_MAPED_MAP_QUICK_PLAY_SAVE_AND_START_HINT = 1083; //Save map and start game as selected player
TX_MAPED_BLOCK_UNITS_IN_BARRACKS = 1084; //In Barracks:
TX_MAPED_BLOCK_UNITS_IN_TOWNHALL = 1085; //In TownHall:
TX_MAPED_TERRAIN_ROTATE_TILE = 1086; //Rotate tile on map
TX_MAPED_TERRAIN_OBJECTS_PALETTE = 1087; //Objects palette
TX_MAPED_TERRAIN_CLOSE_PALETTE = 1088; //Close palette
TX_MAPED_UNITS_REMOVE_HINT = 1089; //Remove units/groups
TX_MAPED_TERRAIN_TILE_ID_EDIT_HINT = 1262; //Search tile by ID
TX_UNIT_CONDITION_DEFAULT = 1588; //Default
TX_GAME_SETTINGS_REPLAY_AUTOPAUSE = 1090; //Replay autopause
TX_GAME_SETTINGS_REPLAY_AUTOPAUSE_HINT = 1091; //Automatically pause replay when peacetime ends
TX_GAME_SETTINGS_SHOW_BEACONS = 1092; //Show beacons
TX_GAME_SETTINGS_SHOW_BEACONS_HINT = 1093; //Show players beacons
TX_MUTE_PLAYER = 1094; //Mute player
TX_UNMUTE_PLAYER = 1095; //Unmute player
TX_LOBBY_REMEMBER_PASSWORD = 1096; //Remember this password
TX_LOBBY_USE_LAST_PASSWORD = 1097; //Use last known password
TX_GO_PREV_MENU = 1098; //Go previous menu
TX_WORD_OK = 312; //Ok
TX_WORD_YES = 1099; //Yes
TX_WORD_NO = 1100; //No
TX_WORD_CANCEL = 1101; //Cancel
TX_WORD_MAP = 1102; //Map
TX_WORD_REPLAY = 1103; //Replay
TX_WORD_PLAYERS = 1104; //Players
TX_WORD_TEAMS = 1105; //Teams
TX_WORD_CLOSE = 1117; //Close
TX_WORD_TEXT = 1159; //Text
TX_MAPED_PLAYER_DELETE_HINT = 1114; //Delete Player %d
TX_MAPED_PLAYER_TYPE_ALLOW_ALL = 1363; //All
TX_MAPED_PLAYER_TYPE_ALLOW_ALL_HINT = 1364; //Allow '%s' for all available locs
TX_MAPED_PLAYER_TYPE_DISALLOW_ALL_HINT = 1365; //Prohibit '%s' for all available locs
TX_MAPED_PLAYER_DELETE_TITLE = 1115; //Delete Player %d
TX_MAPED_PLAYER_DELETE_CONFIRM = 1116; //Are you sure you want to clear the player?|All his data will be erased!
TX_MENU_MAP_TYPE = 1122; //Map type
TX_MENU_SP_MAP_SCENARIO = 1123; //Scenario map
TX_MENU_MAP_PLAYABLE_AS_SP = 1124; //Playable as SP
TX_MAPED_OBJ_CHOPPABLE_HINT = 1125; //Choppable tree
TX_MAPED_OBJ_BLOCK_WALK_DIAG_HINT = 1126; //Blocks diagonal walking
TX_MAPED_OBJ_BLOCK_ALL_HINT = 1127; //Blocks everything except building
TX_MAPED_OBJ_BLOCK_BUILD_HINT = 1394; //Blocks building
TX_MAPED_OBJ_BLOCK_WALK_BUILD_HINT = 1395; //Blocks walking and building
TX_MAPED_MISSION_PARAMETERS_BTN = 1145; //Mission|parameters
TX_MAPED_MISSION_PARAMETERS_BTN_HINT = 1146; //Modify mission parameters
TX_MAPED_MISSION_PARAMETERS_TITLE = 1147; //Mission parameters
TX_MAPED_MISSION_AUTHOR = 1148; //Author
TX_MAPED_MISSION_VERSION = 1427; //Version
TX_MAPED_MISSION_SMALL_DESC = 1149; //Small description
TX_MAPED_MISSION_BIG_DESC = 1150; //Long description
TX_MAPED_MISSION_LIBX_TEXT_ID = 1151; //Libx text ID
TX_MAPED_MISSION_PLAYABLE_AS_SP_HINT = 1152; //This map will be always visible in singleplayer maps list
TX_MAPED_MISSION_BLOCK_TEAM_SEL = 1153; //Block team selection
TX_MAPED_MISSION_BLOCK_TEAM_SEL_HINT = 1154; //Blocks team selection in lobby
TX_MAPED_MISSION_BLOCK_PT = 1155; //Block peacetime
TX_MAPED_MISSION_BLOCK_PT_HINT = 1156; //Blocks peacetime change in lobby
TX_MAPED_MISSION_BLOCK_FULL_MAP_PREVIEW = 1157; //Block full map preview
TX_MAPED_MISSION_BLOCK_FULL_MAP_PREVIEW_HINT = 1158; //Blocks full map preview in lobby
TX_MAPED_MISSION_BLOCK_COLOR_SEL = 1406; //Block player color selection
TX_MAPED_MISSION_BLOCK_COLOR_SEL_HINT = 1407; //Blocks player color selection
TX_MAPED_PLAYER_COLOR_CODE = 1163; //Color code:
TX_MAPED_PLAYER_COLOR_BGR_HINT = 1164; //Blue / Green / Red
TX_MAPED_PLAYER_COLOR_RGB_HINT = 1165; //Red / Green / Blue
TX_MAPED_PLAYER_COLOR_TEXT_COLOR = 1166; //Text color:
TX_MAPED_PLAYER_COLOR_TEXT_COLOR_HINT = 1167; //Desaturated color, that could be used for texts (f.e. in scripts overlay) [readonly]
TX_MENU_MAP_FILTER = 1168; //Maps filter
TX_MENU_MAP_FILTER_RESET = 1169; //Reset filter
TX_MENU_MAP_FILTER_BY_PLAYERS_NUMBER = 1170; //Number of players
TX_RESULTS_BACK_TO_GAME = 1171; //Back to game
TX_GAME_MENU_SHOW_STATS_HINT = 1172; //Show detailed game statistics
TX_MISSION_DIFFICULTY = 1173; //Difficulty level
TX_MISSION_DIFFICULTY_CAMPAIGN = 1233; //Difficulty
TX_MISSION_DIFFICULTY_EASY1 = 1174; //Easy
TX_MISSION_DIFFICULTY_EASY2 = 1358; //Easier
TX_MISSION_DIFFICULTY_EASY3 = 1359; //Very easy
TX_MISSION_DIFFICULTY_NORMAL = 1175; //Normal
TX_MISSION_DIFFICULTY_HARD1 = 1176; //Hard
TX_MISSION_DIFFICULTY_HARD2 = 1360; //Harder
TX_MISSION_DIFFICULTY_HARD3 = 1361; //Very hard
TX_MAPED_MISSION_DIFFICULTY_LEVELS = 1177; //Difficulty levels
TX_MAPED_MISSION_DIFFICULTY_LEVELS_HINT = 1178; //Setup different difficulty levels, which could be used in the script to modify mission logic and difficulty
TX_PLAYER_WON = 1182; //Winner
TX_PLAYER_LOST = 1183; //Defeated
TX_PLAYER_HOST = 1184; //Host
TX_HOUSE_LOGO_HINT = 1185; //Go to selected house
TX_UNIT_SCROLL_HINT = 1186; //Go to selected unit
TX_GAME_SETTINGS_COLOR_MODE = 1187; //Ally / Enemy color mode
TX_GAME_SETTINGS_COLOR_MODE_HINT = 1188; //Self / Ally / Enemy colors for players instead of initial player colors
TX_PLAYERS_COLOR_MODE_CAPTION = 1248; //Players colors:
TX_PLAYERS_COLOR_MODE_DEFAULT = 1249; //Default
TX_PLAYERS_COLOR_MODE_ALLY_ENEMY = 1250; //Ally / Enemy
TX_PLAYERS_COLOR_MODE_TEAMS = 1251; //Teams
TX_PLAYERS_COLOR_MODE_DEFAULT_HINT = 1252; //Show player colors according to their choice in lobby
TX_PLAYERS_COLOR_MODE_ALLY_ENEMY_HINT = 1253; //Show 3 different colors (yours, allied, hostile) for citizens and buildings
TX_PLAYERS_COLOR_MODE_TEAMS_HINT = 1254; //Show colors according to team membership
TX_LOBBY_ALERT_NOT_READY = 1189; //[$404040]Host is ready to start. Please press '[][$0707FF]%s[][$404040]'[]
TX_LOBBY_ALERT_READY_BTN = 1190; //Ask to press Ready
TX_LOBBY_ALERT_GET_READY_SENT = 1191; //Alert to get ready was sent to %s players
TX_KEY_FUNC_PLAYER_COLOR_MODE = 1192; //Switch players color mode
TX_UNIT_TASK_DISMISS_NOT_AVAIL_HINT = 1193; //Dismiss is not available during current unit action
TX_MAP_CUSTOM_PARAM_TH_TROOP_COST = 1204; //Custom TownHall units cost
TX_MAP_CUSTOM_PARAM_MARKET_PRICE = 1205; //Custom gold market prices
TX_MAPED_TERRAIN_BRUSH_OPTIONS = 1206; //
TX_MAPED_TERRAIN_BRUSH_OPTIONS_HINT = 1207; //
TX_MAPED_TERRAIN_BRUSH_OPTIONS_TITLE = 1208; //
TX_MAPED_TERRAIN_BRUSH_BLENDING = 1392; //Blending level
TX_MAPED_TERRAIN_BRUSH_BLENDING_HINT = 1393; //Blending level of terrain transitions via masks
TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN = 1209; //Fix terrain brushes
TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN_SHORT = 1428; //Fix terrain brushes
TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN_HINT = 1210; //Try to repair internal terrain information to make brushes work
TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN_TITLE = 1211; //Fix terrain brushes
TX_MAPED_TERRAIN_BRUSH_FIX_TERRAIN_CONFIRM = 1212; //Are you sure want to repair|all terrain brushes internal info?||That will allow to use brushes|in spots where manual tiles were used
TX_MAPED_PLAYERS_DEFAULT_SHORT = 1213; //Def.
TX_AI_PLAYER = 537; //AI Player
TX_PLAYER_HUMAN = 1214; //Human player
TX_AI_PLAYER_CLASSIC = 1219; //Classic AI Player
TX_AI_PLAYER_ADVANCED = 1179; //Advanced AI Player
TX_AI_PLAYER_ADVANCED_SHORT = 1180; //Advanced AI
TX_AI_PLAYER_CLASSIC_SHORT = 1181; //Classic AI
TX_PLAYER_X = 273; //Player %d
TX_CLASSIC_AI_PLAYER_X = 1215; //Classic AI Player %d
TX_ADVANCED_AI_PLAYER_X = 1216; //Advanced AI Player %d
TX_CLASSIC_AI_PLAYER_SHORT_X = 1217; //Classic AI %d
TX_ADVANCED_AI_PLAYER_SHORT_X = 1218; //Advanced AI %d
TX_AI_PLAYER_TYPE = 1220; //AI Player Type
TX_MENU_OPTIONS_AUTOSAVE_AT_GAME_END = 1221; //Autosave at game end
TX_WORD_NONE = 1222; //None
TX_WORD_RESOURCES = 1223; //Resources
TX_WORD_HOUSES = 1224; //Houses
TX_WORD_CONSTRUCTING = 1225; //Constructing
TX_WORD_CITIZENS = 1226; //Citizens
TX_WORD_ARMY = 1227; //Army
TX_UNIT_TASK_DISMISS_HUNGRY_HINT = 1228; //Dismiss is not available for hungry units
TX_PLAYER_AFK_MESSAGE = 1234; //%s is away from keyboard for last %s [$00B0FF]minutes[]
TX_SCRIPT_CONSOLE_CMD_PROC_NOT_FOUND = 1236; //The procedure [ %s ] declared for the script console command /%s was not found
TX_SCRIPT_CONSOLE_CMD_WRONG_PARAM_TYPE = 1237; //Wrong parameter type for script console command /%s: [%s]
TX_SCRIPT_CONSOLE_CMD_WRONG_1ST_PARAM_TYPE = 1238; //Wrong first parameter type for script command /%s. Expected: [ %s ], actual: [ %s ]
TX_SCRIPT_CONSOLE_CMD_TOO_MANY_PROC_PARAMS = 1239; //Too many parameters for script command /%s: [ %s ]. Max number of parameters is [ %s ] (including mandatory HandID parameter)
TX_SCRIPT_CONSOLE_CMD_PARAMS_NOT_VALID = 1240; //Wrong parameters for script command /%s. Expected parameters types are: [ %s ]
TX_SCRIPT_CONSOLE_CMD_TOO_MANY_PARAMS = 1241; //Too many parameters passed to script command /%s: Expected parameters count [ %s ], actual: [ %s ]
TX_SCRIPT_CONSOLE_CMD_CALLED = 1242; //Command called: /%s(%s)
TX_SCRIPT_CONSOLE_CMD_PARSING_ERROR = 1243; //Error while calling script command /%s(%s)|
TX_SCRIPT_CONSOLE_CMD_NOT_FOUND = 1244; //Script console command /%s not found
TX_CHAT_ACTIONS_ALLOWED_HINT = 1245; //Enable/disable chat history and copy from chat window
TX_FORM_EXPORT_CONFIRM_MSG = 1235; //Data export could take up to several minutes.\nExported data will be stored in '%s' folder.\nDo you wish to proceed?
TX_SPECTATOR_PANEL_CITIZENS_SLR = 1256; //Citizens (S/L/R)
TX_SPECTATOR_PANEL_CITIZENS_HOUSE_WORKERS = 1257; //Citizens (Others)
TX_MULTIPLAYER_WAITING_DC_PLAYERS_DATA = 964; //Waiting for disconnected players data:
TX_HOUSE_DELIVERY_PROHIBITED_HINT = 1259; //Delivery of %s is prohibited
TX_HOUSE_TAKEOUT_PROHIBITED_HINT = 1260; //Supply of %s is prohibited
TX_HOUSE_BARRACKS_NOT_ACCEPT_RECRUIT_HINT = 1261; //Recruit is not allowed to enter Barracks
TX_HOUSE_STORE_BARRACKS_WARE_HINT = 1602; //%s|use LMB to block delivery / RMB to block take out in 'take out' mode and Shift to apply it to all wares
TX_MAPED_RMG_SETTINGS_TITLE = 1263; //Random Map Generator - Settings
TX_MAPED_RMG_BUTTON_HINT = 1264; //Random map generator settings
TX_MAPED_RMG_BUTTON_TITLE = 1265; //RMG Settings
TX_MAPED_RMG_SETTINGS_MAP_SIZE = 1266; //Map size:
TX_MAPED_RMG_SETTINGS_LOCATIONS = 1267; //Locations
TX_MAPED_RMG_SETTINGS_LOCATIONS_HINT = 1268; //Enable locations with resources
TX_MAPED_RMG_SETTINGS_NUMBER_OF_LOCATIONS = 1269; //Number of locations
TX_MAPED_RMG_SETTINGS_NUMBER_OF_LOCATIONS_HINT = 1270; //Set number of locations
TX_MAPED_RMG_SETTINGS_PROTECTED_RADIUS = 1271; //Protected radius
TX_MAPED_RMG_SETTINGS_PROTECTED_RADIUS_HINT = 1272; //Specify the size of the protected area. It secures the buildable area around each location.
TX_MAPED_RMG_SETTINGS_CONNECT_LOCATIONS = 1273; //Connect locations
TX_MAPED_RMG_SETTINGS_CONNECT_LOCATIONS_HINT = 1274; //Create walking paths between locations
TX_MAPED_RMG_SETTINGS_LAYOUT = 1275; //Layout
TX_MAPED_RMG_SETTINGS_LAYOUT_HINT = 1276; //The layout of the locations
TX_MAPED_RMG_SETTINGS_RECTANGLE = 1277; //Rectangle
TX_MAPED_RMG_SETTINGS_VERTICAL = 1278; //Vertical
TX_MAPED_RMG_SETTINGS_HORIZONTAL = 1279; //Horizontal
TX_MAPED_RMG_SETTINGS_RANDOM = 1280; //Random
TX_MAPED_RMG_SETTINGS_CENTER_SCREEN = 1281; //Center Screen
TX_MAPED_RMG_SETTINGS_RESOURCES = 1282; //Resources
TX_MAPED_RMG_SETTINGS_RESOURCES_HINT = 1283; //Enable resources in each location (coal is computed automatically)
TX_MAPED_RMG_SETTINGS_MINE_FIX = 1284; //Mine fix
TX_MAPED_RMG_SETTINGS_MINE_FIX_HINT = 1285; //Secure that resources are mineable (gold mine and iron mine)
TX_MAPED_RMG_SETTINGS_STONE_HINT = 1286; //Resource quantity: stones
TX_MAPED_RMG_SETTINGS_GOLD_HINT = 1287; //Resource quantity: gold
TX_MAPED_RMG_SETTINGS_IRON_HINT = 1288; //Resource quantity: iron
TX_MAPED_RMG_SETTINGS_OBSTACLES = 1289; //Obstacles
TX_MAPED_RMG_SETTINGS_OBSTACLES_HINT = 1290; //Enable obstacles (mountains, rivers, swamps, etc.)
TX_MAPED_RMG_SETTINGS_SIZE = 1291; //Size
TX_MAPED_RMG_SETTINGS_SIZE_HINT = 1292; //The average size of generated obstacles
TX_MAPED_RMG_SETTINGS_DENSITY = 1293; //Density
TX_MAPED_RMG_SETTINGS_DENSITY_HINT = 1294; //The density of generated obstacles
TX_MAPED_RMG_SETTINGS_VARIANCE = 1295; //Variance
TX_MAPED_RMG_SETTINGS_VARIANCE_HINT = 1296; //The variance in size of generated obstacles
TX_MAPED_RMG_SETTINGS_RATIO = 1297; //Ratio
TX_MAPED_RMG_SETTINGS_RATIO_HINT = 1298; //Type and ratio of generated obstacles
TX_MAPED_RMG_SETTINGS_EMPTY_GOLD = 1299; //Empty gold
TX_MAPED_RMG_SETTINGS_EMPTY_GOLD_HINT = 1300; //Empty gold ratio
TX_MAPED_RMG_SETTINGS_EMPTY_IRON = 1301; //Empty iron
TX_MAPED_RMG_SETTINGS_EMPTY_IRON_HINT = 1302; //Empty iron ratio
TX_MAPED_RMG_SETTINGS_SWAMP = 1303; //Swamp
TX_MAPED_RMG_SETTINGS_SWAMP_HINT = 1304; //Swamp ratio
TX_MAPED_RMG_SETTINGS_WETLAND = 1305; //Wetland
TX_MAPED_RMG_SETTINGS_WETLAND_HINT = 1306; //Wetland ratio
TX_MAPED_RMG_SETTINGS_WATER = 1307; //Water
TX_MAPED_RMG_SETTINGS_WATER_HINT = 1308; //Water ratio
TX_MAPED_RMG_SETTINGS_BIOMES = 1309; //Biomes
TX_MAPED_RMG_SETTINGS_BIOMES_HINT = 1310; //Enable biomes
TX_MAPED_RMG_SETTINGS_TYPE_OF_BIOME = 1311; //Type of biome
TX_MAPED_RMG_SETTINGS_TYPE_OF_BIOME_HINT = 1312; //Select required biomes
TX_MAPED_RMG_SETTINGS_GRASS = 1313; //Grass
TX_MAPED_RMG_SETTINGS_GRASS_HINT = 1314; //The grass is default biome and cannot be removed
TX_MAPED_RMG_SETTINGS_GROUND = 1315; //Ground
TX_MAPED_RMG_SETTINGS_GROUND_HINT = 1316; //Enable ground
TX_MAPED_RMG_SETTINGS_SNOW = 1317; //Snow
TX_MAPED_RMG_SETTINGS_SNOW_HINT = 1318; //Enable snow
TX_MAPED_RMG_SETTINGS_SAND = 1319; //Sand
TX_MAPED_RMG_SETTINGS_SAND_HINT = 1320; //Enable sand
TX_MAPED_RMG_SETTINGS_FIRST_LAYER = 1321; //First layer
TX_MAPED_RMG_SETTINGS_FIRST_LAYER_HINT = 1322; //The first layer of biome (properties of the primary texture)
TX_MAPED_RMG_SETTINGS_SECOND_LAYER = 1323; //Second layer
TX_MAPED_RMG_SETTINGS_SECOND_LAYER_HINT = 1324; //The second layer of biome (properties of secondary textures)
TX_MAPED_RMG_SETTINGS_STEP = 1325; //Step
TX_MAPED_RMG_SETTINGS_STEP_PRIM_HINT = 1326; //Step of the primary texture (higher value = larger biome)
TX_MAPED_RMG_SETTINGS_STEP_SEC_HINT = 1327; //Step of secondary textures (higher value = larger biome)
TX_MAPED_RMG_SETTINGS_LIMIT = 1328; //Limit
TX_MAPED_RMG_SETTINGS_LIMIT_HINT = 1329; //Limitation of biome borders (higher value = larger biome)
TX_MAPED_RMG_SETTINGS_HEIGHT = 1330; //Height
TX_MAPED_RMG_SETTINGS_HEIGHT_HINT = 1331; //Enable height
TX_MAPED_RMG_SETTINGS_HIDE_ROUGHT_TRANSITIONS = 1332; //Hide jagged edges
TX_MAPED_RMG_SETTINGS_HIDE_ROUGHT_TRANSITIONS_HINT = 1333; //Adjust terrain height so rough texture transitions are hidden
TX_MAPED_RMG_SETTINGS_INACCESIBLE_PLACES = 1334; //Inaccesible places
TX_MAPED_RMG_SETTINGS_INACCESIBLE_PLACES_HINT = 1335; //Treatment of inaccessible places
TX_MAPED_RMG_SETTINGS_BLOCK_WALKING = 1336; //Block walking
TX_MAPED_RMG_SETTINGS_BLOCK_WALKING_HINT = 1337; //Block walking (improves game pathfinding and generation of the navigation mesh)
TX_MAPED_RMG_SETTINGS_CHANGE_TEXTURE = 1338; //Change texture
TX_MAPED_RMG_SETTINGS_CHANGE_TEXTURE_HINT = 1339; //Replace terrain with special biomes
TX_MAPED_RMG_SETTINGS_OBJECTS = 1340; //Objects
TX_MAPED_RMG_SETTINGS_OBJECTS_HINT = 1341; //Enable objects
TX_MAPED_RMG_SETTINGS_ANIMALS = 1342; //Animals
TX_MAPED_RMG_SETTINGS_ANIMALS_HINT = 1343; //Enable animals
TX_MAPED_RMG_SETTINGS_OBJECTS_DENSITY_HINT = 1344; //Object density
TX_MAPED_RMG_SETTINGS_FORESTS_DENSITY = 1345; //Forests density
TX_MAPED_RMG_SETTINGS_FORESTS_DENSITY_HINT = 1346; //Forests density
TX_MAPED_RMG_SETTINGS_TREES = 1347; //Trees
TX_MAPED_RMG_SETTINGS_TREES_HINT = 1348; //Number of trees in the forest
TX_MAPED_RMG_SETTINGS_SEED = 1349; //Seed
TX_MAPED_RMG_SETTINGS_SEED_HINT = 1350; //A number that is used as an identifier to generate a map with a specific configuration
TX_MAPED_RMG_SETTINGS_NEW_RANDOM_SEED = 1351; //Randomize Seed
TX_MAPED_RMG_SETTINGS_NEW_RANDOM_SEED_HINT = 1352; //Generate map with new Seed
TX_MAPED_RMG_SETTINGS_GENERATE_MAP = 1353; //Generate map
TX_MAPED_RMG_SETTINGS_GENERATE_MAP_HINT = 1354; //Generate map with current Seed
TX_MAPED_RMG_SETTINGS_CLOSE_RMG_HINT = 1355; //Close Random Map Generator
TX_MAPED_RMG_SETTINGS_HEIGHT_STEP_HINT = 1366; //Step of the height algorithm
TX_MAPED_RMG_SETTINGS_HEIGHT_SLOPE_HINT = 1367; //Slope of the height evaluation (0 = plateau, 100 = peak)
TX_MAPED_RMG_SETTINGS_HEIGHT_HEIGHTS_HINT = 1368; //Maximum height of walkable tiles
TX_MAPED_RMG_SETTINGS_HEIGHT_SMOOTH_PEAKS = 1529; //Smooth peaks
TX_MAPED_RMG_SETTINGS_HEIGHT_SMOOTH_PEAKS_HINT = 1530; //Make mountains peaks smoother
TX_MAPED_RMG_SETTINGS_INITIAL_RESOURCES = 1371; //Initial resources
TX_MAPED_RMG_SETTINGS_INITIAL_RESOURCES_HINT = 1372; //Amount of initial resources in the storehouse
TX_MAPED_RMG_SETTINGS_LOW = 1373; //Low
TX_MAPED_RMG_SETTINGS_MEDIUM = 1374; //Medium
TX_MAPED_RMG_SETTINGS_HIGH = 1375; //High
TX_MAPED_RMG_SETTINGS_MAP_SIZE_HINT = 1376; //Select size of the map
TX_MAPED_HEIGHTS_CONST = 1497; //Constant Height
TX_MAPED_HEIGHTS_CONST_HINT = 1498; //Brush constant height level
TX_MAPED_HEIGHTS_LEVEL_SET = 1499; //Height level
TX_MAPED_HEIGHTS_LEVEL_SET_HINT = 1500; //Height level is used in 'Constant Height'
TX_MAPED_HEIGHTS_ELEVATE_ALL = 1501; //Elevate all
TX_MAPED_HEIGHTS_ELEVATE_ALL_HINT = 1502; //Elevate (left click) / Lower (right click) all tiles on map with terrain kind at game cursor
TX_MENU_LOBBY_TRY_TO_START = 1377; //Try to start
TX_MENU_SAVE_TRY_TO_LOAD = 1378; //Try to load save
TX_MENU_REPLAY_TRY_TO_VIEW = 1379; //Try to view replay
TX_UNSUPPORTED_SAVE_LOAD_ERROR_MSG = 1380; //Error loading unsupported version %s save from %s
TX_UNSUPPORTED_REPLAY_LOAD_ERROR_MSG = 1381; //Error loading unsupported version %s replay from %s
TX_UNSUPPORTED_SAVE_LOAD_WARNING_TXT = 1385; //Loading unsupported version could cause game not being properly loaded or even cause game crash
TX_MENU_DEBUG_UNLOCK_CAMPAIGNS_CONFIRM = 1387; //Are you sure want to unlock all campaigns?\nThis can't be undone.\n\nIf you want to save your campaigns progress be sure you backed up your 'Campaigns.dat' file located at\n'%s'\n\nDo you confirm this operation?
TX_MENU_OPTIONS_VIDEOS = 1398; //Video clips:
TX_MENU_OPTIONS_VIDEOS_ENABLE = 1399; //Enable
TX_MENU_OPTIONS_VIDEOS_STRETCH = 1400; //Stretch
TX_MENU_OPTIONS_VIDEOS_STARTUP = 1401; //Show at startup
TX_MENU_OPTIONS_VIDEOS_VOLUME = 1402; //Volume
TX_MENU_OPTIONS_VIDEOS_TEST = 1403; //Test video
TX_MENU_OPTIONS_MODS = 1404; //Mods
TX_MENU_OPTIONS_MODS_SNOW_HOUSES = 1405; //Snow houses
TX_MAPED_HISTORY_HINT = 1409; //History of changes on the map
TX_MAPED_HISTORY_TITLE = 1410; //History
TX_MAPED_HISTORY_JUMP_TO = 1411; //Jump to
TX_MAPED_HISTORY_JUMP_TO_HINT = 1412; //Go to the selected point in history
TX_MAPED_HISTORY_CHPOINT_INITIAL = 1413; //Initial
TX_MAPED_HISTORY_CHPOINT_ADD_SMTH = 1414; //Add %s %s
TX_MAPED_HISTORY_CHPOINT_REMOVE_SMTH = 1415; //Remove %s %s
TX_MAPED_HISTORY_CHPOINT_UPDATE_SMTH = 1416; //Update %s %s
TX_MAPED_HISTORY_CHPOINT_MOVE_SMTH = 1417; //Move %s %s
TX_MAPED_HISTORY_CHPOINT_CHOWNER_SMTH = 1418; //Change owner: %s %s
TX_WORD_ROAD = 1419; //road
TX_WORD_CORN_FIELD = 1420; //corn field
TX_WORD_WINE_FIELD = 1421; //wine field
TX_WORD_OVERLAY = 1422; //overlay
TX_WORD_OBJECT = 1423; //object
TX_GAME_FOLDER_PERMISSIONS_ERROR = 1424; //You do not have enough permissions on the KaM Remake installation directory:\n'%s'\n\nTry to run it with administrative rights, reinstall the game into another directory or exclude KaM_Remake.exe from antivirus check
TX_MAPED_TERRAIN_TILES_PALETTE = 1426; //Tiles palette
TX_MENU_OPTIONS_MAKE_SAVEPOINTS = 1429; //Make replay savepoints
TX_MENU_OPTIONS_SAVE_WARE_DISTRIBUTION = 1600; //Save ware distribution|between games
TX_BUILD_HOUSE_POSTFIX = 313; //|Hold Shift to place several houses
TX_MENU_MAP_HUMAN_TITLE = 1356; //H
TX_MAPED_VIEW_DEFENCES = 1435; //Show defence positions
TX_MAPED_VIEW_FLAT_TERRAIN = 1436; //Show flat terrain
TX_GAME_CHANGE_IS_NOT_ALLOWED_MSG = 1437; //Game speed could be changed by host only if there are no active player on the map
TX_RESOURCE_EXPORT_DONE_MSG = 1438; //Resource export complete: [ %s ]
TX_RESULTS_MISSION_TIME = 1512; //Mission time:
TX_GAME_UI_GAME_SPEED_ACTUAL = 1513; //Current game speed
TX_GAME_UI_REPLAY_SPEED_ACTUAL = 1514; //Current replay speed
TX_GAME_UI_SPEED_RECORDED = 1515; //Recorded game speed
TX_MENU_OPTIONS_LERP_RENDER = 1516; //HD movements
TX_GAME_SETTINGS_LERP_RENDER = 1517; //HD movements
TX_SETTINGS_LERP_RENDER_HINT = 1518; //Increase units and projectiles movement resolution
TX_GOAL_CONDITION_DESC_PATTERN = 1519; //For player %0:s to %1:s player's %2:s %3:s must be %4:s
TX_GOAL_CONDITION_DESC_WIN_WORD = 1520; //win
TX_GOAL_CONDITION_DESC_SURVIVE_WORD = 1521; //survive
TX_GOAL_CONDITION_DESC_DESTROYED_WORD = 1522; //destroyed
TX_GOAL_CONDITION_DESC_SAVED_WORD = 1523; //saved
TX_GOAL_CONDITION_COND_DESC_BUILDINGS = 1524; //main buildings ( %s )
TX_MENU_OPTIONS_LERP_ANIMS = 1526; //HD animations
TX_GAME_SETTINGS_LERP_ANIMS = 1527; //HD animations
TX_SETTINGS_LERP_ANIMS_HINT = 1528; //Increase number of frames used in animations
TX_MENU_SETTINGS_GAME = 1531; //Game Settings
TX_MENU_SETTINGS_REPLAY = 1532; //Replay Settings
TX_MENU_SETTINGS_MAPED = 1533; //Map Editor Settings
TX_MENU_MISSION_TO_CAMPAIGN_MAP = 1535; //To Campaign Map
TX_ERROR_ASK_TO_SEND_RNGCHECK_REPORT = 1547; //Other player got desync error. Please send us this crashreport, it will help us to fix it.%sOther player error message is:%s
TX_EXIT_WARN_MESSAGE = 1580; //Any unsaved changes will be lost. Exit?
TX_EXIT_WARN_HEADER = 1581; //Warning
TX_HOUSE_BARRACKS_TRAIN_DISABLED_HINT = 706; //This soldier type is not available
TX_HOUSE_SCHOOL_TRAIN_DISABLED_HINT = 707; //This unit type is not available
TX_MAPED_FISH_COUNT = 1593; //Fish count
TX_MAPED_MAP_SAVED = 1595; //Map saved
TX_MAPED_MAP_SAVING = 1596; //Saving map...
//TX_